• TF2 Emporium 65 - End of an era
    5,004 replies, posted
name for this please [IMG]http://imgur.com/a/63Oz7[/IMG]
:snip:
name for this please [IMG]https://i.imgur.com/5hHUYRa.png[/IMG]
[URL="https://wiki.teamfortress.com/wiki/C.A.P.P.E.R"]Capper[/URL] replacement. [t]http://i.imgur.com/GvQITmv.png[/t] Up for grabs!
[IMG]http://i.imgur.com/SCJAdfe.jpg[/IMG] [I]Whew, it's been awhile.[/I] I haven't touched sfm for like two years and I'm rather rusty but I just whipped this base up for an item that is on the way. Some small stuff requires fixing such as the sleeves, and I'm going to do a paint over once finished. It's been so long that I've forgotten if it's cool to ask for promo input here haha. Please message me on Steam if you wanna give input because I don't want to dismantle the thread. Have a good one y'all. :smile:
offering collab: mayann taunt fountain of youth [IMG]http://i.imgur.com/iLTY4X2.png[/IMG]
[QUOTE=blueNES;51621778][IMG]http://puu.sh/taSk1/d68c4cb551.png[/IMG] Anyone want to texture this?[/QUOTE] [IMG]http://puu.sh/tRg8d/c3f180a6e3.png[/IMG] Suggestions from Sims_doc. Does this look better, oor shall I keep the original version?
Soon. [t]https://i.imgur.com/AcMXBNO.png[/t] [t]https://i.imgur.com/OG8flmy.png[/t][t]https://i.imgur.com/q273Hp3.png[/t] Texture work by Gadget, he always does some great stuff. I also want to make kill icons for this.
[t]http://i.imgur.com/ZdnGOHw.jpg[/t] Started working on a M16 replacement for the AKSU.
[QUOTE=blueNES;51785535][IMG]http://puu.sh/tRg8d/c3f180a6e3.png[/IMG] Suggestions from Sims_doc. Does this look better, oor shall I keep the original version?[/QUOTE] it looks good, but it looks a lot like the reserve shooter, maybe some unique touches would make it stand out? (also I really like that phat trigger guard)
How does editing kill icons work? I've replaced the kill icon I want with the one Ive created, but in testing it doesn't show up. I'm editing the d_images_v2 and dneg_images_v2.
Hey y'all, i've gathered some of my WIP weapons into an album. Feel free to suggest improvements or claim them for texturing! [T]https://i.imgur.com/fWFsHyB.png[/T] [URL]https://imgur.com/a/MoQX8[/URL]
that thing looks like it fires bees I fear this weapon In a good way though don't worry
[QUOTE=rolfum;51788332]that thing looks like it fires bees I fear this weapon In a good way though don't worry[/QUOTE] Well, the folding fin rockets it shoots are kind of like bees; fast, mean, and there's always more than one
I was wondering if someone could help me with something. So I'm trying to make a detonation noise mod for the Demoman's StickyBomb Launcher, but for some reason it doesn't play. What should I do?
[QUOTE=Spike Nitros;51788325]Hey y'all, i've gathered some of my WIP weapons into an album. Feel free to suggest improvements or claim them for texturing! [T]https://i.imgur.com/fWFsHyB.png[/T] [URL]https://imgur.com/a/MoQX8[/URL][/QUOTE] [t]http://i.imgur.com/iA7akBz.png[/t] ?
[QUOTE=EmilyVasquez;51788368]I was wondering if someone could help me with something. So I'm trying to make a detonation noise mod for the Demoman's StickyBomb Launcher, but for some reason it doesn't play. What should I do?[/QUOTE] Check that the frequency, directory and duration of your new sound are EXACTLY same as the ones you are replacing. If these criteria are not met your sound is either silent or has horrible distortions. [QUOTE=Rageguy;51788398][t]http://i.imgur.com/iA7akBz.png[/t] ?[/QUOTE] more like [T]http://img.webme.com/pic/f/fuerzasarmadasdemexico/lau68afam1.jpg[/T] but that works too
[QUOTE=Spike Nitros;51788404]Check that the frequency, directory and duration of your new sound are EXACTLY same as the ones you are replacing. If these criteria are not met your sound is either silent or has horrible distortions.[/QUOTE] I lengthened the sound i'm using to the same duration as the detonation sound, but sadly it's still not working. I even put it in the sound/weapons directory and it's a .wav file. Weird.
Hey! Is there anyway to make a payload map with multiplier roots like "[URL="http://combineoverwiki.net/wiki/On_A_Rail"]On A Rail[/URL]" with it's flip signs. I figure being able to change the carts course would make matches less dull.
[QUOTE=Spike Nitros;51788325]Hey y'all, i've gathered some of my WIP weapons into an album. Feel free to suggest improvements or claim them for texturing! [T]https://i.imgur.com/fWFsHyB.png[/T] [URL]https://imgur.com/a/MoQX8[/URL][/QUOTE] i would like to texture that soldier weapon :)
[QUOTE=EmilyVasquez;51788413]I lengthened the sound i'm using to the same duration as the detonation sound, but sadly it's still not working. I even put it in the sound/weapons directory and it's a .wav file. Weird.[/QUOTE] Like Spike Nitro said, make sure it's the same frequency.
-snip. nevermind. someone already made the mod i was trying to make-
Since that Scavenger set I made is being worked on, I'm also thinking of adding a weapon to it. For now, I'm thinking of making them reskins of existing weapons, one being a junker version of the widowmaker, and another being a Fallout style power fist for the Gunslinger. [IMG]https://s-media-cache-ak0.pinimg.com/originals/43/0b/4d/430b4d9b7427f4e40e304913b7a672c0.jpg[/IMG] I've got some junker shotgun ideas being sketched out atm, but for the power fist I'm having a bit of trouble with getting the idea down. Any suggestions about this?
[QUOTE=Dusty-Pixels;51791446]Since that Scavenger set I made is being worked on, I'm also thinking of adding a weapon to it. For now, I'm thinking of making them reskins of existing weapons, one being a junker version of the widowmaker, and another being a Fallout style power fist for the Gunslinger. [IMG]https://s-media-cache-ak0.pinimg.com/originals/43/0b/4d/430b4d9b7427f4e40e304913b7a672c0.jpg[/IMG] I've got some junker shotgun ideas being sketched out atm, but for the power fist I'm having a bit of trouble with getting the idea down. Any suggestions about this?[/QUOTE] Maybe make a pipe pistol kinda idea for the pistol if you are going for a full set?
Hey, the person that is making SFM stuff for the pistol model is having trouble importing it, and tried different pathways in order to get it in. What works best to import into SFM? Like what files should be given, the folder path/s to import from etc.
[QUOTE=LonelyRobot;51793369]Snip-O[/QUOTE] What is exactly wrong with the import? Does it show up invisible in the SFM model importer or doesn't appear at all?
[QUOTE=Sims_doc;51793392]What is exactly wrong with the import? Does it show up invisible in the SFM model importer or doesn't appear at all?[/QUOTE] Seems that it isn't appearing at all, not in selection screen either.
[IMG]http://i.imgur.com/IChqbCs.jpg?1[/IMG] well....
[QUOTE=LonelyRobot;51793529]Snip-O[/QUOTE] Oh, That's easy! He hasn't checked the file path for your item. It should look something like this. TF2 Compile Directory Team Fortress 2\tf\models\workshop\weapons\c_models\c_aksu Directory File Path Mirrored in SFM SourceFilmmaker\game\usermod\models\workshop\weapons\c_models\c_aksu
pls stop snipping quotes
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