• TF2 Emporium 65 - End of an era
    5,004 replies, posted
[QUOTE=ficool2;51804487]Anyone help me on why GM/TB skins are overriding all the materials on the model? The model has 3 materials. Crate, bottle and cork. I only want the Crate material to be skinned. However, for some reason the entire model gets overriden. Any idea on how to fix this? [IMG]http://i.imgur.com/taKCyBw.jpg[/IMG][/QUOTE] Be sure that the bottles don't have the "WeaponSkin" string in the vmt. Else try to paint the bottle parts black (replacement texture depends from Red value) in the groups textures. Believe me, I fucking made it rainbow and well, all materials were overriding the gun without being in order.
[QUOTE=Overlord Lttc;51803996][IMG]http://i.imgur.com/Nci9kI9.jpg[/IMG] A quick sketch Claimable[/QUOTE] i haven't made an item in a while, i'd like to give this a shot.
Right, 72 hour jam. Turned on the speed modelling mode and made a gun. Nothing fancy here, just a normal shotgun... [T]http://i.imgur.com/5nd3SpZ.png[/T] WITH A TWIST [T]http://i.imgur.com/PA6MPyT.png[/T] I have seen quite a few double barrel pump shotties on the workshop, but so far all of them are nothing more than normal shotguns with two barrels. This one, however, is literally two shotguns slapped together. It works well with all shotgun classes (minus some minor clipping in world models, but that's nothing new): [T]http://i.imgur.com/Z6CD1Ga.jpg[/T] As always, it's open for competent texturer to work their magic on. Feedback is also appreciated! Sorry for long post, i did it again
[QUOTE=Overlord Lttc;51803996][IMG]http://i.imgur.com/Nci9kI9.jpg[/IMG] A quick sketch Claimable[/QUOTE] claimed
[IMG]http://image.prntscr.com/image/1a9b8c3743584f7687f51fd6ad7ff06a.png[/IMG] Working on this nice stationmaster set for engineer
[url=http://steamcommunity.com/workshop/filedetails/?id=861285125][img]http://images.akamai.steamusercontent.com/ugc/83717093928866584/56FF5BFB7827163A3B0EC3C51901E69A57156A22/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1200:675[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=861261451][img]http://images.akamai.steamusercontent.com/ugc/83717093928548493/B112F5FA095EF03D2F7A74FBF698B394E3E1E1CB/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=861260931][img]http://images.akamai.steamusercontent.com/ugc/83717093928883867/AF28D13AA6405874E6F1F8A1D86C13357248B474/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside[/img][/url] [url=http://steamcommunity.com/workshop/filedetails/?id=861285125][B]Worker's Wear[/B][/url] New set for Scout! Please vote for it if you want to see it ingame (click the images)! mods.tf download links are available on the item's respective workshop pages [url]http://steamcommunity.com/workshop/filedetails/?id=861285125[/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=861261451[/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=861260931[/url]
[IMG]http://image.prntscr.com/image/0590f82a3ebf4bb3a491aef7460784bb.png[/IMG] Lil' update + temporary textures
[QUOTE=NeoDement;51806323][url=http://steamcommunity.com/workshop/filedetails/?id=861285125][img]http://images.akamai.steamusercontent.com/ugc/83717093928541371/D889EF87DEFEA0DCDE4B7A6496D3EF07F5A30AE5/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1200:675[/img][/url][/QUOTE] I really like how you use scout's default shirt with clever shoulder seams, but i feel like the shoulder seams are too prominent. It was the very first thing I noticed about the item, and just a tad bit jarring.
[B]The Pocket Island (Claimable!)[/B] [IMG]http://i.imgur.com/SxZHCsd.png[/IMG]
[QUOTE=gigazelle;51806386]I really like how you use scout's default shirt with clever shoulder seams, but i feel like the shoulder seams are too prominent. It was the very first thing I noticed about the item, and just a tad bit jarring.[/QUOTE] Sadly this isn't something I can address, I had to model over Scout's default pants rather than just blending into them (because of the team colours, his default pants lack team colours). So because of this I don't have any spare triangles to model over his shoulders :( [editline]11th February 2017[/editline] I'm looking at Scout shirts ingame and I see they tend to have a more watertight seal between the arm and the rolled up sleeve (like [url=http://jennybur.net/pix/2017-02-11_02-22-12.png]this[/url]), I'll attempt to make mine a bit more like this tomorrow
[QUOTE=Spike Nitros;51805065]Right, 72 hour jam. Turned on the speed modelling mode and made a gun. Nothing fancy here, just a normal shotgun... [T]http://i.imgur.com/5nd3SpZ.png[/T] WITH A TWIST [T]http://i.imgur.com/PA6MPyT.png[/T] I have seen quite a few double barrel pump shotties on the workshop, but so far all of them are nothing more than normal shotguns with two barrels. This one, however, is literally two shotguns slapped together. It works well with all shotgun classes (minus some minor clipping in world models, but that's nothing new): [T]http://i.imgur.com/Z6CD1Ga.jpg[/T] As always, it's open for competent texturer to work their magic on. Feedback is also appreciated! Sorry for long post, i did it again[/QUOTE] it could be named the ol' yeller ? and what about a colt 1911 double barrel for secondary ? and that for wrench: [img]http://orig08.deviantart.net/b493/f/2012/162/2/5/russian_wrench_by_nikitakartinginboxru-d532plg.jpg[/img]
HAIR 'N' STUFF! [IMG]https://puu.sh/tXLcg/0ec0457834.png[/IMG] [IMG]https://puu.sh/tXLcu/7c3ae59ca5.png[/IMG] [IMG]https://puu.sh/tXLcB/4ad835fc89.png[/IMG] [URL="http://imgur.com/a/HQ99I"]Click here to see my current portfolio![/URL]
[t]http://i.imgur.com/7Zk8GaH.png[/t] facial flexes
Spy's going to get that blasted bandicoot
[QUOTE=Dusty-Pixels;51807094]Spy's going to get that blasted bandicoot[/QUOTE] he got bit by a spider
Also because I'm one for bringing back old concepts, I'm reworking this kimono for a Monk Medic I started a while back [T]https://puu.sh/tXWyZ/d60e123ad7.png[/T][T]https://puu.sh/tXWzJ/25cdd10596.png[/T]
Last bit of concept art for the day (In my time zone at least) [IMG]https://puu.sh/tY4qh/a81d54d658.png[/IMG] [IMG]https://puu.sh/tY4pQ/6bf76c25f9.png[/IMG] The start of the Junker Shotgun/Widowmaker I'm making for that Scavenger Engie set. The idea for now is that it's repurposed parts of an old auto shotgun with scrap metal, but I'm unsure if I want to go for something that's like, got a giant piece of metal piping for the main barrel, or shape it out so it looks like the repurposed missile launcher of a Level 3 sentry been scrapped down to form the main bulk of it.
[t]http://images.akamai.steamusercontent.com/ugc/90472828868582099/AD1FB3C42F9FEDAE532060E93D9F583ACA54F2E8/[/t] aaaaaannd done. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=862215451"]Longhorn buckle[/URL]
[url]http://i.imgur.com/mNanK8E.gifv[/url] click for cool stuff [t]http://i.imgur.com/0hUdBwp.png[/t] non animated pic
[QUOTE=gigazelle;51807868] If someone wants to volunteer to make a better thumbnail for it, I'm totally open to it. I couldn't find a good middle ground between zooming in on his crotch and being too far zoomed out to not focus on the item. Comes with the territory of being a belt buckle, I suppose.[/QUOTE] I'd be up for taking a crack at a better thumbnail
The double shotgun has been UV unwrapped and baked, last call for potential texturers! [T]http://i.imgur.com/pCUryZU.png[/T] [T]http://i.imgur.com/En14uqe.jpg[/T] Check album for more images of this and many other weps [URL]http://imgur.com/a/MoQX8[/URL]
[IMG]http://image.prntscr.com/image/56d510510f494d2588519121dcc12c51.png[/IMG]
Doing a thing for the jam: [IMG]http://puu.sh/tYvCe/6b778320af.jpg[/IMG]
I'm doing a jam thing too :3 [img]http://jennybur.net/pix/2017-02-11_15-50-07.png[/img] ([url=http://puu.sh/sVs4t/685fe340bd.jpg]square's concept[/url])
[QUOTE=Dusty-Pixels;51807651]Last bit of concept art for the day (In my time zone at least) [IMG]https://puu.sh/tY4qh/a81d54d658.png[/IMG] [IMG]https://puu.sh/tY4pQ/6bf76c25f9.png[/IMG] The start of the Junker Shotgun/Widowmaker I'm making for that Scavenger Engie set. The idea for now is that it's repurposed parts of an old auto shotgun with scrap metal, but I'm unsure if I want to go for something that's like, got a giant piece of metal piping for the main barrel, or shape it out so it looks like the repurposed missile launcher of a Level 3 sentry been scrapped down to form the main bulk of it.[/QUOTE] You're going to need custom anims if you want to keep that huge tube blocking the shell port thing, unless you want it to be like the widowmaker.
[QUOTE=NeoDement;51808733]I'm doing a jam thing too :3 - snip due big image-[/QUOTE] Is that bad if I say that I want this like now?
[QUOTE=MarcusSmith;51809020]Is that bad if I say that I want this like now?[/QUOTE] don't worry, you'll have it sometime within [img]http://jennybur.net/pix/2017-02-11_17-24-02.png[/img]
[IMG]http://i.imgur.com/d5M0Ojl.jpg[/IMG] Back-up Stetson Claimable
[QUOTE=NeoDement;51809059]don't worry, you'll have it sometime within [img]http://jennybur.net/pix/2017-02-11_17-24-02.png[/img][/QUOTE] Dawn of the second day.
[QUOTE=Paysus;51808902]You're going to need custom anims if you want to keep that huge tube blocking the shell port thing, unless you want it to be like the widowmaker.[/QUOTE] Well the idea is that this'll be my take on the Widowmaker, which is why I didn't give it the pump-back handgrip. Update: [IMG]https://puu.sh/tYYXJ/0324a9bc83.png[/IMG]
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