[QUOTE='[Square];51831542']So that type of jacket has buttons on only the top half... but still has button holes on the bottom, for buttons that don't exist?
You must have some strange jackets dude.[/QUOTE]
I'm assuming you mean the button holes on the right side of the jacket. Because of the way the coat is splayed, the buttons are located on the far left next to the ammo pouch. Look at the item on the workshop page.
[QUOTE=chandlerj333;51832677]I'm assuming you mean the button holes on the right side of the jacket. Because of the way the coat is splayed, the buttons are located on the far left next to the ammo pouch. Look at the item on the workshop page.[/QUOTE]
Oh yeah... whoops
texture done! firts time i try to texture a weapon
[IMG]https://i.gyazo.com/7132357d20dc38eb92fc7e7b3ceed41b.png[/IMG]
That green is too saturated.
It could also have some paint scratches here and there. ATM its a little bland.
[QUOTE=FiveEyes;51833397]That green is too saturated.[/QUOTE]
its from the tf2 color palette
Must just be the Blender viewport then. Whats it look like in engine?
i did some changes and desaturated the geen a little bit
[t]https://i.gyazo.com/bc4cbc7960f407d8c2edf5a4d422aa23.png[/t]
i dont know how to see it inengine, i only did the texture for the weapon :c
It still looks very.... plain.
The fact that it's perfectly cylindrical and there's nothing interesting might have something to do with that. Take for instance another rocket launcher equally "plain":
[t]https://wiki.teamfortress.com/w/images/4/41/Blackbox.png[/t]
Notice not only the paint + wear, but that they also managed to make it look dirty despite being colored black.
Give the texture some more personality, and maybe some dings+dents, and you're looking at a pretty decent weapon. Your current iteration is on the right track, it just needs a bit more to it.
[editline]16th February 2017[/editline]
Another thing I would recommend is to ruin the weapon's symmetry. The black box achieves this with the metal straps near the front - notice how they are not strapped on straight. If you modeled something asymmetrical on your green rocket launcher, it would feel less like a cylinder and more like a weapon.
[QUOTE=IJCT;51833537]
i dont know how to see it inengine, i only did the texture for the weapon :c[/QUOTE]
Whoever modeled it didn't give you a compiled version to work with? That's odd.
[QUOTE=gigazelle;51833581]It still looks very.... plain.
The fact that it's perfectly cylindrical and there's nothing interesting might have something to do with that. Take for instance another rocket launcher equally "plain":
[t]https://wiki.teamfortress.com/w/images/4/41/Blackbox.png[/t]
Notice not only the paint + wear, but that they also managed to make it look dirty despite being colored black.
Give the texture some more personality, and maybe some dings+dents, and you're looking at a pretty decent weapon. Your current iteration is on the right track, it just needs a bit more to it.
[editline]16th February 2017[/editline]
Another thing I would recommend is to ruin the weapon's symmetry. The black box achieves this with the metal straps near the front - notice how they are not strapped on straight. If you modeled something asymmetrical on your green rocket launcher, it would feel less like a cylinder and more like a weapon.[/QUOTE]
you are totally right on all points, i will do some changes to the texture, aside that there is a problem, i just did the texture, im not in charge of the model and yeah it will be good to have some stuff added to it.
[editline]16th February 2017[/editline]
updated:
[IMG]https://i.gyazo.com/9f9c17097f6d6638129415983c05bbfa.png[/IMG]
:snip:
[editline]17th February 2017[/editline]
Out of curiosity, is it possible to make a sniper rifle that's a bullpup model?
[IMG]https://img.rt.com/files/news/1e/fa/90/00/izhmash-bullpup-sniper-rifle.jpg[/IMG]
So rather than the mag & rest of the firing mechanism located in front of the trigger group, it's actually behind it.
[QUOTE=Dusty-Pixels;51834011]Snip-O[/QUOTE]
Bullpup is [URL="http://gamebanana.com/skins/73308"]entirely possible[/URL] within TF2, Just requires some new animations.
[T]http://files.gamebanana.com/img/ss/srends/73308a.jpg[/T]
[B]Edit:
[/B]Hell, The Vssk Vychlop could easily fit the animations of mod with some minor tweaks.
[t]http://www.imfdb.org/images/thumb/3/30/VSSK_Sote.jpg/400px-VSSK_Sote.jpg[/t]
Would assume they meant without new animations. Which, since the sniper rifle doesn't reload by magazine anyway, [I]might[/I] not be needed, depending on where you put the mechanisms.
[editline]edit[/editline]
Hell, the default rifle model clips with the default animations in third person, doubt that'd be an issue.
Well, I'm thinking that it'll still use the default reload animations, but I'm just asking if it can be done given how long Bullpup rifles tend to be.
I mean this can easily be fixed by shortening it, but I thought I'd ask out of general curiousity
[QUOTE=SageJFox;51834106]Snip-O[/QUOTE]
Oh! The [URL="https://wiki.teamfortress.com/wiki/Hitman's_Heatmaker"]Hitman's Heatmaker[/URL] is practical a Bullpup already as it's based off the [URL="https://en.wikipedia.org/wiki/Walther_WA_2000"]Walther WA 2000[/URL].
That's your best choice for a bullpup.
Stop snipping quoted posts. Whats the point of quoting them then?
[T]http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2012/12/leader50sept201253975.jpg[/T]
Opinion on using this as a good example?
[editline]17th February 2017[/editline]
That being said and doing some research on these makes of guns, I've really been considering doing a modded FAMAS just so I can call it "French Bulldog"
[T]http://www.thespecialistsltd.com/files/FAMAS.jpg[/T]
hi guys, ok so looks like i already solve the problem with one side (thanks to gigazelle)
but... what can i put on this side? this is the side that will face the player, i dont want to put another black line cause it will break the idea that its a cylinder.
[IMG]https://i.gyazo.com/733d1274ab5125a6622149d483dfa91b.png[/IMG]
[QUOTE=IJCT;51834460]hi guys, ok so looks like i already solve the problem with one side (thanks to gigazelle)
but... what can i put on this side? this is the side that will face the player, i dont want to put another black line cause it will break the idea that its a cylinder.
[IMG]https://i.gyazo.com/733d1274ab5125a6622149d483dfa91b.png[/IMG][/QUOTE]
I feel as though it needs a neat logo or a caution tag somewhere, maybe a variation of the Eagle insignia that's on the Buff Banner & [URL="https://wiki.teamfortress.com/w/images/f/fa/Steamworkshop_tf2_screamin_eagles.jpeg?t=20141209124737"]Screamin' Eagle[/URL]
You can move the label from the other side to this one and make it bigger.
You don't need some labels or decals or whatever visual gimmick. Have some nice solid brush strokes and a good spec map and thats all you need. Look at the Black Box, default RL, Direct hit.
[QUOTE=TheJukebox;51834551]You don't need some labels or decals or whatever visual gimmick. Have some nice solid brush strokes and a good spec map and thats all you need. Look at the Black Box, default RL, Direct hit.[/QUOTE]
i will go with what you are saying, aside from that we added some small labels to that side and we will compile it so we can see how it looks ingame.
[IMG]https://i.gyazo.com/c420fe2f8780ebff6eb0c5245fd70d11.png[/IMG]
*muffled industrial grade glue noises*
[URL="http://gamebanana.com/skins/152921"][IMG]https://i.imgur.com/QzdFVA5.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=864845314"][IMG]https://i.imgur.com/GMTO4rZ.png[/IMG][/URL]
Replaces all the bows, the projectile will come out of both the huntsman and fortified if you are using either of those replacements. So my advice is use the festive version.
we made a green tube look cool, thanks to all for the help.
model by: Spike Nitros
[IMG]http://i.imgur.com/i7w7TVq.png[/IMG]
goal succeded
[QUOTE=IJCT;51834967]we made a green tube look cool, thanks to all for the help.
model by: Spike Nitros
[IMG]http://i.imgur.com/i7w7TVq.png[/IMG]
goal succeded[/QUOTE]
Already looks way better than your earlier screenshots. Nice work!
[IMG]https://puu.sh/u6UJP/419d861f74.png[/IMG]
Some rifle silhouettes; Top one's inspired by the FAMAS & the bottom is a Kel-Tec RDB
[QUOTE=Dusty-Pixels;51834984][IMG]https://puu.sh/u6UJP/419d861f74.png[/IMG]
Some rifle silhouettes; Top one's inspired by the FAMAS & the bottom is a Kel-Tec RDB[/QUOTE]
Personally I think the bottom one looks better.
I might try to draw up a concept for a G11 sniper rifle over the next day unless i get bogged down with stuff to do. I'll try my best to make it look clean and crisp.
[QUOTE=Serge Ivanov;51835043]I might try to draw up a concept for a G11 sniper rifle[/QUOTE]
Keep me updated on that! As I'd like to model a G11 for TF2.
[IMG]http://puu.sh/u7qP1/2befa09829.png[/IMG]
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