[QUOTE=ikes;51841268]if your payment info is in someone else's name and you get an item ingame under that payment info, there is no way to change your payment info when you set up your own bank account and the like
source: I've been facing this issue since tough break[/QUOTE]
Everything has been resolved now they learned what was wrong witch setting up their banking and now they will be uploading it under their name without issues :D
[t]https://puu.sh/u8WcU/ef9a2a0099.png[/t][t]https://puu.sh/u8Whz/1f2d9c68a8.png[/t][t]https://puu.sh/u8Wjv/62772e6dca.png[/t][t]https://puu.sh/u94Jv/b1477d693b.png[/t]
[t]https://puu.sh/u8Wrs/18af656951.png [/t][t]https://puu.sh/u8Wlc/16dcdbc2f3.png[/t][t]https://puu.sh/u8W9L/777066a39c.png[/t][t]https://puu.sh/u8Wai/4abae87c80.png[/t]
Bang Bang
Ertz and I could use some feedback on this, so if you have anything to say we would appreciate it.
The texture is still WIP, hence why the bullets are currently solid.
[QUOTE=kibbleknight;51841314]
Bang Bang[/QUOTE]
So it shoots from the lower hole ?
[QUOTE=kibbleknight;51841314]Bang Bang[/QUOTE]
I like it, Certainly is more detail than [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=798197997"]my spy revolver[/URL] ever was.
Barrel looks a bit small.
[QUOTE=TheFORBIDDENF;51841326]So it shoots from the lower hole ?[/QUOTE]
That's what mateba revolvers are known for. An "Italian upside down revolver", they shoot from the bottom of the cylinder instead of from the top like a traditional revolver.
[QUOTE=kibbleknight;51841335]That's what mateba revolvers are known for. An "Italian upside down revolver", they shoot from the bottom of the cylinder instead of from the top like a traditional revolver.[/QUOTE]
I see well from any prior knowledge of they type of gun it looks good. But I would stay and notches in the part that holds the bullets as well as make the barrel more round and less flat
handle looks undersized as well
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=866951273][img]http://images.akamai.steamusercontent.com/ugc/83717728899157644/83C948298FAF95331A16EDB8E20A328149F0C15D/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1200:675[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=866944682][img]http://images.akamai.steamusercontent.com/ugc/83717728899146811/0A4A9FD10D2D0F40D0E9881B6401363EA74610DA/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=866943556][img]http://images.akamai.steamusercontent.com/ugc/83717728899143691/553A1BB45AAA4A2E9F06D27FB5CAFF28C4DA06AD/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=866951273][B]De-Construction Worker[/B][/url]
Finally got last week's 72 Hour Jam entry up on the workshop, with some very minor touch-ups to the rigging/textures/lods (worth a redownload if you already tried the tf2maps.net version).
Please vote for it if you want to see it ingame (click the images or the links below)!
mods.tf download links are available on the item's respective workshop pages
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=866951273[/url]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=866944682[/url]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=866943556[/url]
Also while the set is still being worked on, we've got a poll for the name of the set, if you'd like to drop a vote, or suggest something of a similar vein: [url]https://strawpoll.com/4bs1s4z[/url]
Here is the set's concept in-case you may have missed it before:
[t]https://puu.sh/tInqH.png[/t]
High Poly sculpt for normals:
[t]https://puu.sh/u96rx/e30c5fe7a6.png[/t]
Found this old concept for Frontline sitting around and decided to try and finish it. (Still WIP at the moment.)
[t]http://i.imgur.com/5jI6EYA.png[/t]
Can I get some input on the colors? I'm getting particularly frustrated with them on this concept.
The black center coat is what it's based off of.
[t]http://photos.streamphoto.ru/c/4/f/36060cb0c9b788adb0676c5cb0423f4c.jpg[/t]
[QUOTE=Dragara;51842732]Found this old concept for Frontline sitting around and decided to try and finish it. (Still WIP at the moment.)
[t]http://i.imgur.com/5jI6EYA.png[/t]
Can I get some input on the colors? I'm getting particularly frustrated with them on this concept.[/QUOTE]
I know its a tad different but thought maybe bringing the team color more visible can compliment it
[t]http://i.imgur.com/yLLQlAk.png[/t]
Try a red sash
[QUOTE=Pagliacci;51843088]Try a red sash[/QUOTE]
[t]http://i.imgur.com/kVs8ARZ.png[/t]
[QUOTE=TheFORBIDDENF;51842771]I know its a tad different but thought maybe bringing the team color more visible can compliment it
[t]http://i.imgur.com/yLLQlAk.png[/t][/QUOTE]
I fear that might be messing with Heavy's color composition too much.
Any of these colors work for the bedroll?
[t]http://i.imgur.com/WUdVON3.png[/t]
Personally, I'm leaning towards a tan or cream spirit. The reds feel off to me. (But at the same time I'm worried there's not enough team color and I'm not sure where else to put it. Ugh.)
[QUOTE=NeoDement;51841710][url=http://steamcommunity.com/sharedfiles/filedetails/?id=866951273][img]http://images.akamai.steamusercontent.com/ugc/83717728899157644/83C948298FAF95331A16EDB8E20A328149F0C15D/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1200:675[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=866944682][img]http://images.akamai.steamusercontent.com/ugc/83717728899146811/0A4A9FD10D2D0F40D0E9881B6401363EA74610DA/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=866943556][img]http://images.akamai.steamusercontent.com/ugc/83717728899143691/553A1BB45AAA4A2E9F06D27FB5CAFF28C4DA06AD/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=866951273][B]De-Construction Worker[/B][/url]
Finally got last week's 72 Hour Jam entry up on the workshop, with some very minor touch-ups to the rigging/textures/lods (worth a redownload if you already tried the tf2maps.net version).
Please vote for it if you want to see it ingame (click the images or the links below)!
mods.tf download links are available on the item's respective workshop pages
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=866951273[/url]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=866944682[/url]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=866943556[/url][/QUOTE]
This looks great, but for some reason I thought the pants and jacket were split into two items. Still though, great job!
Also thanks for the referential comment, Populus :P
[QUOTE=Sims_doc;51840392]Hey! How do one make a surface translucence in TF2?
[t]http://i.imgur.com/oCM9K2S.jpg[/t]
Also. Criticism. [sp]It's only a BaseColour test.[/sp][/QUOTE]
you made rick's gun
[QUOTE=kibbleknight;51841768]Also while the set is still being worked on, we've got a poll for the name of the set, if you'd like to drop a vote, or suggest something of a similar vein: [url]https://strawpoll.com/4bs1s4z[/url]
Here is the set's concept in-case you may have missed it before:
[t]https://puu.sh/tInqH.png[/t]
High Poly sculpt for normals:
[t]https://puu.sh/u96rx/e30c5fe7a6.png[/t][/QUOTE]
"You're pretty good"
[QUOTE=FiveEyes;51834782]*muffled industrial grade glue noises*
[URL="http://gamebanana.com/skins/152921"][IMG]https://i.imgur.com/QzdFVA5.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=864845314"][IMG]https://i.imgur.com/GMTO4rZ.png[/IMG][/URL]
Replaces all the bows, the projectile will come out of both the huntsman and fortified if you are using either of those replacements. So my advice is use the festive version.[/QUOTE]
Just a heads up, the textures on the mod were broken and I missed this.
So to anyone that was trying to use it they have now been fixed.
Textures are relatively final:
[t]https://puu.sh/uajUD/022efc3454.png[/t][t]https://puu.sh/uajDW/1d2080b437.png[/t][t]https://puu.sh/uajG2/b647d0a3cd.png[/t]
Its a tad brighter colored now, and has a soft light map.
And also some base colors for the first of the two cosmetics:
[t]https://puu.sh/uai1x/ae01a2cd37.png[/t][t]https://puu.sh/uai2l/072c4a088b.png[/t]
the way the scarf sits on top of the collar looks awkward
I have a question for you folks. Valve hates anyone with a VAC ban, yes? They use to be excluded from events, giveaways, and other things. Why has Valve gone soft? Why do they allow items in TF2, CS:GO, or DOTA2 that were made by people with VAC bans? "Oh, you cheated, you get a ban, but that's a nice item, here's some money".
No, it shouldn't work like this. A VAC should flag the account and prevent ANYTHING they make going into any game, where they could get a profit. They cheated. They should live with the mistake. As it stands, a VAC is just a nice little red text on your profile, with no consequences whatsoever.
[QUOTE=BainTrain;51845524]I have a question for you folks. Valve hates anyone with a VAC ban, yes? They use to be excluded from events, giveaways, and other things. Why has Valve gone soft? Why do they allow items in TF2, CS:GO, or DOTA2 that were made by people with VAC bans? "Oh, you cheated, you get a ban, but that's a nice item, here's some money".
No, it shouldn't work like this. A VAC should flag the account and prevent ANYTHING they make going into any game, where they could get a profit.[/QUOTE]
ugh, who are you referring to exactly? I dont know any contributors with a vac ban
[QUOTE=Pagliacci;51845536]ugh, who are you referring to exactly? I dont know any contributors with a vac ban[/QUOTE]
In general. I've seen a few people who were VAC banned get items in. Maybe they didn't get a VAC ban for a source game, maybe it was like Modern Warfare, but a VAC ban is a VAC ban.
[QUOTE=Pagliacci;51845536]ugh, who are you referring to exactly? I dont know any contributors with a vac ban[/QUOTE]surprise, it's Vipes
report and move on
[QUOTE=Flubbman;51845615]surprise, it's Vipes
report and move on[/QUOTE]
No, I'm just asking a question. A VAC is a very bad thing, yet apparently it's nothing. F00L had a VAC and Valve hired him. Others did too. It's almost like a VAC is a guarentee Valve is going to do something good for you.
keep in mind that a vac ban is just a cheating ban. you say it should stop people from making a "profit"? maybe you're right when it comes to trading items, but item creation is essentially freelance art, it's not in any way actually related to playing the game. it's also not a "favor" that valve do for you, it's work. why should someone be completely blocked from interacting with valve just because they cheated in a video game?
if i recall correctly, people that have been vac banned in tf2(and cs:s, dod:s and other orange box titles) cannot even submit to the steam workshop, so people that have a vac badge on their profile and also create items are probably banned in a game like hl1:dm, mw2, csgo etc.
their punishment is that they can no longer play on vac secure servers and cannot own in game items in the game that they cheated in. that's all it's supposed to mean, that's all it does mean. end of story.
But why should they be allowed to have accepted items in game? It's morally wrong on all counts.
[QUOTE=BainTrain;51845757]But why should they be allowed to have accepted items in game? It's morally wrong on all counts.[/QUOTE]
they just cheated in a video game it's not like they committed a crime. they didn't cause players or valve any damages, they didn't hurt anyone, they broke an online video game's terms of service.
i think cheating is really stupid, i think anyone that cheats is an asshole but honestly, they got their punishment and that's it. until the workshop agreement specifically says "you can't contribute to the entire steam community of any kind because you cheated in goldsrc 2000 days ago" they're well within their rights to submit workshop items and generate revenue from them.
[QUOTE=DatHarry;51845777]they just cheated in a video game it's not like they committed a crime. they didn't cause players or valve any damages, they didn't hurt anyone, they broke an online video game's terms of service.
i think cheating is really stupid, i think anyone that cheats is an asshole but honestly, they got their punishment and that's it. until the workshop agreement specifically says "you can't contribute to the entire steam community of any kind because you cheated in goldsrc 2000 days ago" they're well within their rights to submit workshop items and generate revenue from them.[/QUOTE]
But it is though, isn't it? It was the same for contests, winter sales, and some other stuff.
I think as long as they're making items and not cheat programs then its a win-win.
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