• TF2 Emporium 65 - End of an era
    5,004 replies, posted
[QUOTE=retrocitrus;50548594]it's times like these where i really wish leg bodygroups were a thing for classes. this is a really well-made item that could really benefit for something like that! others have already pointed out the bulky leg issues - even with all that said, you could probably get away with keeping most of the original set design in-tact, but if you're willing, doing another style where it covers up the medic's base pants model with that cool design you have going on with the shorts already could work, too it probably wouldn't make much sense given what the set is supposed to be, but it may be something to consider, because everything here is really well-modeled and textured and i like seeing good work like this thrive. really well done with all obstacles considered, man. again, if only bodygrouped legs were a thing, if only[/QUOTE] Thanks everyone for the input. I'll go ahead and make another style covering the base pants and keeping the rest :)
Don't forget to put buttons on the sides of the leggings as actual lederhosen tends to have that. That or a type of rope that ends in a tassel which ever one you think is best.
[QUOTE=Kirillian;50547775][t]http://i.imgur.com/ADKU41j.png[/t] [t]http://i.imgur.com/GVIWsCw.png[/t] Well it does look better, it turns out to be a strange ballista but, it does look better. A little bit boring in first person though[/QUOTE] I actually really like this entire weapon concept. Walking around shooting oversized Huntsman arrows that gib people and pin them to walls would be 100% fun. If you were able to find a way to make the arms of the crossbow part pull back for the Minigun spin animation, I think that would make for a very cool-looking heavy primary to use in first-person. Maybe for a third-person spin-up animation(if there is any), you make the little knob-thing near heavy's right hand in the above pic spin to (a) make the whole automatic ballista thing make sense, given that the string of this thing needs to be able to pull back quick enough for another bolt to reload, and (b) make this thing look that much cooler in-game to look at while it's being spun up. As for how it looks, I agree with blaholtzen. It should have a square magazine box on the underside of it. However if you do that, you might have to bring back the wheels on the front, because that's the least noisy thing you could do for it. Also a part of me feels like the front handle should be something interesting to hold on to as well. A rope that wraps around heavy's hand would be cool.
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You guys have to be tired of my silly questions, but how do I rig Pyro's head properly? I rigged my mask just like the default one is (using bip_spine 3, bip_neck and bip_head) but the bottom of my mask won't fit the hole Pyro's model has, so there are some holes here and there that show the inners of the model (and of course the lack of texture on that part, just trasparency) instead of lining perfectly. Did I forgot any bone? I have checked Valve´s rigging and I do it in Blender, but can't think of a solution. Any tip? [t]https://s31.postimg.org/k31p6ptdn/no_fit.jpg[/t] Geometry on the neck is not exactly the same as Valve's, but it is on the bottom loop at least (the vertex that should be lined with the ones on the body). Just in case. If I used geometry exactly the same as Valve did in some parts would they consider I copied it and discard the model from the very begining?
I'm having a bit of trouble getting [url=http://gamebanana.com/guis/31088]this mod[/url] to show up correctly, even on listen servers. I'm not quite sure what the problem is. Later, I even tried installed a custom HUD which changes the health numbers, as this mod is supposed to, in order to test things out; and [i]that[/i] worked fine. Any help would be appreciated.
[QUOTE=CBO0tz;50549911]Snip-O[/QUOTE] Why not just a pull back animation for the crossbow? Because you could get really creative and use the front handle as a lever to pull it back.
[QUOTE=MarioMaster2008;50552930]I'm having a bit of trouble getting [url=http://gamebanana.com/guis/31088]this mod[/url] to show up correctly, even on listen servers. I'm not quite sure what the problem is. Later, I even tried installed a custom HUD which changes the health numbers, as this mod is supposed to, in order to test things out; and [i]that[/i] worked fine. Any help would be appreciated.[/QUOTE] I actually use this particular mod as well, as I like how much easier it is to see health values on people then the default does. I just installed the mod to my customs/StargazersStuff folder in m TF folder and it works fine pretty much. If not for you, I cannot be sure on why it's not working for you. All I have currently in my customs folder though is that and a bunch of custom first person animation changes now that those are allowed.
[IMG]http://puu.sh/pzweB/18e199b7bf.jpg[/IMG] Texturing my first hair, WIP. I plan on adding more strokes with different hues, using [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=575845257"]Clinical Professor[/URL] as a reference. Am I on the right track in terms of stroke density and such?
[QUOTE=Flubbman;50555318][IMG]http://puu.sh/pzweB/18e199b7bf.jpg[/IMG] Texturing my first hair, WIP. I plan on adding more strokes with different hues, using [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=575845257"]Clinical Professor[/URL] as a reference. Am I on the right track in terms of stroke density and such?[/QUOTE] I still love that they added that cut to the Sniper's face... [editline]20th June 2016[/editline] Over 7 years ago. :shock: [editline]20th June 2016[/editline] For those wondering what I'm talking about... [url]https://youtu.be/OR4N5OhcY9s?t=112[/url]
[QUOTE=Smashman;50555511]I still love that they added that cut to the Sniper's face... [editline]20th June 2016[/editline] Over 7 years ago. :shock: [editline]20th June 2016[/editline] For those wondering what I'm talking about... [url]https://youtu.be/OR4N5OhcY9s?t=112[/url][/QUOTE] jesus christ [IMG]http://image.prntscr.com/image/71eb8874c5414cc4b02dc9127e914965.png[/IMG] [IMG]http://image.prntscr.com/image/82a5f469608a49b599b1c980f132e96a.png[/IMG]
[QUOTE=Flubbman;50555318][IMG]http://puu.sh/pzweB/18e199b7bf.jpg[/IMG] Texturing my first hair, WIP. I plan on adding more strokes with different hues, using [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=575845257"]Clinical Professor[/URL] as a reference. Am I on the right track in terms of stroke density and such?[/QUOTE] I personally think the rolls on the back of his head are too thin and go too high up his head. Otherwise looks pretty solid from a non-contributor's POV.
[QUOTE=Flubbman;50555318][IMG]http://puu.sh/pzweB/18e199b7bf.jpg[/IMG] Texturing my first hair, WIP. I plan on adding more strokes with different hues, using [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=575845257"]Clinical Professor[/URL] as a reference. Am I on the right track in terms of stroke density and such?[/QUOTE] The hair rolls on the back look a bit weird, maybe if they were not completely rolled up they would look better, I don't know. Maybe it's just the point of view. The hair lines look good, except maybe the ones in the sideburns. Those sideburns and the way the hair is combed above them make me think they are not long enough or dense to have them, maybe a vertical gradient with some strokes would look nice instead. Just suggestions, I have never done hait myself. PS: I still could use some help on advice on rigging that problem of my mask, is the only thing left to do.
[QUOTE=Flubbman;50555318][IMG]http://puu.sh/pzweB/18e199b7bf.jpg[/IMG] Texturing my first hair, WIP. I plan on adding more strokes with different hues, using [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=575845257"]Clinical Professor[/URL] as a reference. Am I on the right track in terms of stroke density and such?[/QUOTE] [IMG]http://i.imgur.com/gTFyAgq.png[/IMG] Here a quick personnal suggestion.
[QUOTE=Radaghast;50556577][IMG]http://i.imgur.com/gTFyAgq.png[/IMG] Here a quick personnal suggestion.[/QUOTE] Can I? Just my opinion [IMG]https://s31.postimg.org/zdqtzjxd7/sniper_s_hair_2.jpg[/IMG]
I thought the point of that hair was to look like Jerry Seinfelds', so getting rid of those back curls goes against the design.
I found weapon concept I posted well over a year ago on Steam. I want to know if it's any good, and what improvements I can make on it. [t]http://images.akamai.steamusercontent.com/ugc/631979140282491405/C5556B4D0CC180584D6FD78263027A9D2EDD9EE2/[/t] Here's the description I had with it. [QUOTE]The orange is Cream Spirit, and the Blue is Waterlogged Lab Coat. The Brown is Radigan Conagher Brown. The Cream Spirit and Waterlogged Lab Coat will change with the team.[/QUOTE]
i say the whole thing should be cream spirit; it looks too much like the scorch shot colorings
I'd paint the entire weapon cream spirit, and add black highlights and/or stripes
[QUOTE=Jboby1;50558410]I found weapon concept I posted well over a year ago on Steam. I want to know if it's any good, and what improvements I can make on it. [t]http://images.akamai.steamusercontent.com/ugc/631979140282491405/C5556B4D0CC180584D6FD78263027A9D2EDD9EE2/[/t] Here's the description I had with it.[/QUOTE] the idea of an electric flare gun is really neat. i didn't know if i should've went with drawing over yours for help or start of fresh, but here's this: [img]http://i.imgur.com/sAZ4pkr.png[/img] as others have stated, cream spirit having more coverage on the gun would be really cool! gives it that electric feel, especially when paired with some cold metallic colors. a little bit of team color can also go a long way. i didn't where i should've included the lightning bolt emblem, so i added a few nuances that hopefully give it a familiar vibe - big battery for good visibility, electric tape on the handle, wires, etc..feel free to keep or set aside any of these additions if you feel like. it was a quiet night for me, so i hope it's okay if i had a little fun with it. if you find somebody to help you out even more in the modeling stages, having some cool custom particles when shooting this thing would be awesome to see. keep it up with the creations, friend. have fun, and good luck!
[QUOTE=retrocitrus;50560102]the idea of an electric flare gun is really neat. i didn't know if i should've went with drawing over yours for help or start of fresh, but here's this: [img]http://i.imgur.com/sAZ4pkr.png[/img] as others have stated, cream spirit having more coverage on the gun would be really cool! gives it that electric feel, especially when paired with some cold metallic colors. a little bit of team color can also go a long way. i didn't where i should've included the lightning bolt emblem, so i added a few nuances that hopefully give it a familiar vibe - big battery for good visibility, electric tape on the handle, wires, etc..feel free to keep or set aside any of these additions if you feel like. it was a quiet night for me, so i hope it's okay if i had a little fun with it. if you find somebody to help you out even more in the modeling stages, having some cool custom particles when shooting this thing would be awesome to see. keep it up with the creations, friend. have fun, and good luck![/QUOTE] Can I model it? If you and the original author agree, of course
[QUOTE=TheJukebox;50557786]I thought the point of that hair was to look like Jerry Seinfelds', so getting rid of those back curls goes against the design.[/QUOTE] Isn't Seinfeld's hair usually way longer than that though
Couldn't resist and started it. I won't submit it if you guys don't want me to do that. [IMG]https://s31.postimg.org/i8jc8f68b/electroflare1.jpg[/IMG] I'm gonna make a battery to replace the flare shell Some progress for now, will continue after a lil break. Some parts have to be adjusted to fit the original flare yet. [IMG]https://s32.postimg.org/nkhvaz545/electroflare2.jpg[/IMG]
So picked up work on an older model I had been working on, a mask for the Pyro loosely based off of Annie from the L4D Sacrifice comic. [IMG]https://i.gyazo.com/7090ce14911513e3e5b066e38dd9c626.png[/IMG][IMG]https://i.gyazo.com/0a2410870a5c8b1e7cb03ae75fb9af7c.png[/IMG] Plan is the hair will be paintable, maybe a second style for painting the back/neck coverings instead. I feel like the front's really plain, but I got nothing for what to do there.
[QUOTE=Petachepas;50561068]Couldn't resist and started it. I won't submit it if you guys don't want me to do that.[/QUOTE] This is widely regarded as a dick move dude.
[QUOTE=Petachepas;50560388]Can I model it? If you and the original author agree, of course[/QUOTE] as much as i'd like to see it modeled (which i've seen you've already started, and i admire the effort that's been put into it!), my work was only there to help aid the other person into some design elements that could possibly be implemented into their idea. i really do appreciate the effort, but as far as how this wasn't really my idea in the first place, i have to respectfully decline what you have so far, since it's not my idea for one, and i sincerely apologize about that since it already looks like you've gotten so far again, i don't know how the original concept artist feels about the proposed redesign i made to guide them and it's their idea and not mine to conduct, so i'm really sorry, man. i didn't mean for things to go this far in any direction, i just wanted to help was all, as i'm sure you did, too. i'd say wait next time around for an official approval from the original creator after more back-and-forth on designs have been made. my input was simply input at the end of things, not a abide-by-everything-you-see-here sorta deal. i can't say sorry enough for any confusions made, i feel really bad about all of this. <:s edit: looks like the guy's alright with it, so looks like no worries in the end, actually. you guys go at it, and good luck!
[QUOTE=retrocitrus;50560102]the idea of an electric flare gun is really neat. i didn't know if i should've went with drawing over yours for help or start of fresh, but here's this: [img]http://i.imgur.com/sAZ4pkr.png[/img] as others have stated, cream spirit having more coverage on the gun would be really cool! gives it that electric feel, especially when paired with some cold metallic colors. a little bit of team color can also go a long way. i didn't where i should've included the lightning bolt emblem, so i added a few nuances that hopefully give it a familiar vibe - big battery for good visibility, electric tape on the handle, wires, etc..feel free to keep or set aside any of these additions if you feel like. it was a quiet night for me, so i hope it's okay if i had a little fun with it. if you find somebody to help you out even more in the modeling stages, having some cool custom particles when shooting this thing would be awesome to see. keep it up with the creations, friend. have fun, and good luck![/QUOTE] Holy shit that's amazing. Thank you. [QUOTE=Petachepas;50560388]Can I model it? If you and the original author agree, of course[/QUOTE] Go right on ahead, man.
Awww sorry, didn't want to be rude. I just wanted to practice as I recently came back into modeling. I said I would drop the model if anyone wanted, no problem at all. I tought it was a concept looking for a modeler, I guess I liked too much and jumped too quickly without double-checking. I hope no one felt bad about it, I'm gonna give credit to everyone and listen to any advice or change they might suggest. Then again, sorry.
[QUOTE=Petachepas;50562494]Awww sorry, didn't want to be rude. I just wanted to practice as I recently came back into modeling. I said I would drop the model if anyone wanted, no problem at all. I tought it was a concept looking for a modeler, I guess I liked too much and jumped too quickly without double-checking. I hope no one felt bad about it, I'm gonna give credit to everyone and listen to any advice or change they might suggest. Then again, sorry.[/QUOTE] nahh, you weren't being rude at all. it's generally just a rule of thumb to wait on official say on whether or not something is ready to sculpt out or not, but i see where you're coming from, so it's all good. just be sure to know for sure it's alright next time around if you see something you wanna do, so not [i]too[/i] much time goes into something and either somebody else was given the okay to model, or it's not ready yet. unless you like doing modeling for your own leisure to get practice in, that's all good, too. practice doing what you love doing! i hope you're not feeling too bad, things like this happen from time to time. no worries one bit. but yeah, the original guy said you could keep going, so go right on ahead. have fun with all of this!
I hope that the Emporium will be more friendly like this in the future and not hostile, dumb / funny spamming, anti - caring gits. Keep it up, lads, let's stop harming the vulnerable, clogging up the thread with pointless drama and shaming people.
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