• TF2 Emporium 65 - End of an era
    5,004 replies, posted
[QUOTE=ZombiPlastiClok;51910801]Ubersaw/Vita Saw does it (Can't remember which)[/QUOTE] Both
[QUOTE=CMS2000;51911055]Aw, jeez... I love all three... How, if you're considering it, would paint apply to these? Would they each be individual styles, or are you only going to make one?[/QUOTE] Well, the idea is that people vote on which hat would go well with the hair, or if the hair looks just as good without anything covering it. As for paints? For both of the hats, the team coloured band would be the one that could be painted, while just the hair would be cully colourable~
[QUOTE=Rotzloeffel;51911757]Please make some custom animation for the reload[/QUOTE] Neither Ertz or I are skilled animators, so it's not going to be custom animated to be properly break action. Instead, to allow it to still keep some unique-ness of the original gun, the whole barrel is going to hinge sideways along with the cylinder. Since I never cross-posted it, here is the set: [QUOTE=kibbleknight;51860748]Set of concepts that Ertz and I will be doing after we've cleared a few things off our plate: [b]Honfleur Helmet and French Fatigues[/b] [t]https://puu.sh/uf5hY.png[/t] [b]Trench Runner[/b] [t]https://puu.sh/ufdJQ.png[/t] [b]Strasbourg Satchel[/b] [t]https://puu.sh/ufgbD.png[/t][/QUOTE]
Loosely based on a [URL="https://en.wikipedia.org/wiki/Bergmann_Simplex"]Bergmann Simplex[/URL]. [B] Bergermanns Runner[/B] [IMG]http://i.imgur.com/rjzxGRu.png[/IMG] [QUOTE=kibbleknight;51911880]Snipped[/QUOTE] Honestly, I'd love a break action revolver for the spy. It would open up so many avenues! Ideally if we had a community dump for animations we could standardize and make it easier for valve if everyone is using a common animation rather than their own animations for whatever they happen to be working upon. Eg. Break Action.
I cleaned up that frankengun from yesterday and made a proper gun out of it: [b]The Rough Rider[/b] [img]https://puu.sh/uu5eX.png[/img] Based on the [b]Winchester M1895[/b], popularized by Roosevelt and the Rough Riders in the Spanish-American War slightly before and during early WW1. Its unique in the fact that it has an internal vertical magazine so that unlike traditional lever actions, it is capable of using point-tipped bullets such as the 7.62×54mm, and other types of full-sized military and hunting cartridges.
[QUOTE=Sims_doc;51911257] [IMG_thumb]http://i.imgur.com/bMF7FGB.png[/IMG_thumb][/QUOTE] The only problem i see with this is that its a shotgun that wouldn't reload properly if its in default game. Its awesome otherwise. But if this had some edits, it could technically be a scattergun concept art.
Here's some stuff I've been slowly working on the past few months amongst moving and getting a job and not having internet. Not sure what I want to do with the EOD type pads, I tried those construction stripes but not sure. Sticky launcher is WIP textures, but will have scrolling animated belt and rotating wheels. Have some ideas in my head for a GL and melee too maybe. [t]https://puu.sh/utwWo/37cd405e36.png[/t] Feedback would be appreciated.
[IMG]https://dl.dropboxusercontent.com/u/65113316/gifs/dab1.gif[/IMG] [IMG]https://dl.dropboxusercontent.com/u/65113316/gifs/dab2.gif[/IMG] [IMG]https://dl.dropboxusercontent.com/u/65113316/gifs/dab3.gif[/IMG] i was bored, sorry guess it was good practice anyway
Shotgun for Engineer: [b]The Humpback[/b] [img]https://puu.sh/uu5f3.png[/img] The Browning Auto-5, a recoil-operated semi-automatic shotgun design that saw extensive use during WW1 and the Vietnam War. It would be intended to use the widowmaker's animations, so that it doesn't get pumped.
Does somebody know a good way to set the sound events for the artillery sentry? Its very hard to create them with the hlmv since it damages the synchronization alot. Some sounds wont be played and when i slow down the animation speed, it sounds terrible. (events like these) [QUOTE]$sequence "upgrade" "sentry3_heavy_anims\upgrade.smd" { fps 80 { event 5004 8 "Building_Sentrygun.Build4" } { event 5004 8 "Building_Sentrygun.BuildSteam1" } { event 5004 20 "Building_Sentrygun.BuildSteam4" } { event 5004 20 "Building_Sentrygun.Build11" } { event 5004 28 "Building_Sentrygun.Build13" } { event 5004 30 "Building_Sentrygun.Build2" } { event 5004 57 "Building_Sentrygun.BuildSteam2" } { event 5004 57 "Building_Sentrygun.Build11" } { event 5004 78 "Building_Sentrygun.BuildSteam1" } { event 5004 78 "Building_Sentrygun.Build11" } } [/QUOTE]
[QUOTE=TheJukebox;51912366]Here's some stuff I've been slowly working on the past few months amongst moving and getting a job and not having internet. Not sure what I want to do with the EOD type pads, I tried those construction stripes but not sure. Sticky launcher is WIP textures, but will have scrolling animated belt and rotating wheels. Have some ideas in my head for a GL and melee too maybe. [t]https://puu.sh/utwWo/37cd405e36.png[/t] Feedback would be appreciated.[/QUOTE] Cool stuff but the front part of the sticky launcher seems very undersized. The yellow, main body and grip have a very strong, sturdy, powerful feel to it so it seems wrong to have the front getting smaller towards the tip (the grey part ending in the yellow ring). It should be much more emphasized. Not necessarily the solution but something to think about: [t]http://manschitz.com/projects/tf2/feedback_constructionlauncher.jpg[/t]
[t]http://i.imgur.com/gv8ffRY.png[/t] So I made a four barreled scattergun concept if anyone here wants to make it. Would be good for the whole frontline thing.
[QUOTE=ZombiPlastiClok;51910801]I really dig the design, but is the needle moving back possible? I know the vial emptying is possible cos the Ubersaw/Vita Saw does it (Can't remember which). But the needle part going the other way? I dunno[/QUOTE] Admittedly, I don't know. Maybe if it got custom animations? (Either way, I'd be fine if it didn't move like that.)
[QUOTE=ZombiPlastiClok;51907564]Speaking of Sims_doc's stuff! WIP texture for the Law: [t]http://i.imgur.com/9P6dAII.png[/t] Vipes' first time texturing. I think the body looks alright, though the grips are gonna be redone (and the teamcolored line in the body changed). Critique would be greatly appreciated. Also concept art for comparison: [t]http://i.imgur.com/w9Nms0H.png[/t] [B][U]EDIT:[/U][/B] I completely forgot Frontline was a thing! Probably can get the Law added to the collection. Do you guys think the Double Claymore would be fine for Frontline?[/QUOTE] The model is okay, but the texture is easily workslop material. Little advice for the guy making the texture. Quit while you're ahead. Also, reading the past pages, you guys got pissy at LucarioArrorn for doing the same shit Vipes does, yet you defended him. Why?
[QUOTE=BainTrain;51912960]Quit while you're ahead.[/QUOTE] Listen to your own advice for once my dude. Seriously don't you have any other hobbies? The first thing you do when you're unbanned and try to restart shit on a non-issue. Just leave it alone already, we're tired of dealing with you.
[QUOTE=ZombiPlastiClok;51912966]Listen to your own advice for once my dude[/QUOTE] I'm just pointing out flaws and critiquing. I learned what to do watching the TF2 Emporium. If you have a problem with me, you have a problem with the thread.
[QUOTE=BainTrain;51912976]I'm just pointing out flaws and critiquing. I learned what to do watching the TF2 Emporium. If you have a problem with me, you have a problem with the thread.[/QUOTE] Except you're not actually offering any constructive criticism.
[QUOTE=BainTrain;51912976]I'm just pointing out flaws and critiquing. I learned what to do watching the TF2 Emporium. If you have a problem with me, you have a problem with the thread.[/QUOTE] Then where's your critique for ANYTHING that doesn't involve Vipes? Hell I've posted like three other things on here and haven't heard a peep from you until "DURR VIPES HURR /tf2g/". Seriously, just fuck off already. This isn't funny anymore. You start the same shit over and over and over again. Is it really that worth it to you? It's just pathetic.
we need a perma to be honest this is just stupid
[QUOTE='[Square];51912985']Except you're not actually offering any constructive criticism.[/QUOTE] I am. He should do something else. Speaking of something else, he did something so disgraceful to BandaiNamco, and flagged his upload and him for DCMA. I won't be surprised if BandaiNamco never touches the United States again because of his stunt. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=869553192[/url] Bastard is even going for the pity vote. I wonder if any of that is actually true. [highlight](User was permabanned for this post ("Drama shit again/proxy and Tor IPs" - Sgt Doom))[/highlight]
[QUOTE=BainTrain;51913002]weird bitter bullshit[/QUOTE] You're pathetic.
[QUOTE=BainTrain;51913002]I am. He should do something else. Speaking of something else, he did something so disgraceful to BandaiNamco, and flagged his upload and him for DCMA. I won't be surprised if BandaiNamco never touches the United States again because of his stunt. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=869553192[/url] Bastard is even going for the pity vote. I wonder if any of that is actually true.[/QUOTE] maybe instead of posting here you can just go show the images to /tf2g/ and jerk each other off about it
[QUOTE=BainTrain;51913002]I am. He should do something else. Speaking of something else, he did something so disgraceful to BandaiNamco, and flagged his upload and him for DCMA. I won't be surprised if BandaiNamco never touches the United States again because of his stunt. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=869553192[/url] Bastard is even going for the pity vote. I wonder if any of that is actually true.[/QUOTE] You didn't actually send a dmca, did you? Nothing came up on the submission. Too be honest, I don't think you would be ready to face the consequences of a false dmca
[QUOTE=BainTrain;51913002][B]I won't be surprised if BandaiNamco never touches the United States again because of his stunt. [/B][/QUOTE] You're delusional.
[QUOTE=BainTrain;51912976]I'm just pointing out flaws and critiquing. I learned what to do watching the TF2 Emporium. If you have a problem with me, you have a problem with the thread.[/QUOTE] Just saying, but after 45 posts on this board and being banned already 4 times because of what you say and how you act. You might want to learn how to take a hint, just FYI. You need to put a little bit more effort into how you say things and approach situations as there definitely is better ways to go about stating your opinions. You just come off as being overly aggressive and attacking people. Proper critique is suppose to help people get better and grow, not turn them off and stop working on what they enjoy doing altogether.
[QUOTE=BainTrain;51913002]I am. He should do something else. Speaking of something else, he did something so disgraceful to BandaiNamco, and flagged his upload and him for DCMA. I won't be surprised if BandaiNamco never touches the United States again because of his stunt. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=869553192[/url] Bastard is even going for the pity vote. I wonder if any of that is actually true.[/QUOTE] To be honest, the same should be said for you. You should go do something else, instead of being here and not contributing at all.
[QUOTE=Gadget | TF2M;51912579]Cool stuff but the front part of the sticky launcher seems very undersized. The yellow, main body and grip have a very strong, sturdy, powerful feel to it so it seems wrong to have the front getting smaller towards the tip (the grey part ending in the yellow ring). It should be much more emphasized. Not necessarily the solution but something to think about: [t]http://manschitz.com/projects/tf2/feedback_constructionlauncher.jpg[/t][/QUOTE] Thanks for the constructive feedback. Now that you point it out I totally agree with you, I think I was relying on the metal guard to carry the visual weight on the front. I did a quick model similar to what you suggested and it already looks much better.
So apparently Vipes was sent a bunch of [url=https://dl.dropboxusercontent.com/u/140893959/wtf1.png]harassing messages[/url] [url=https://dl.dropboxusercontent.com/u/140893959/wtf2.png]on Steam[/url] a short while ago. While I'm guessing it was our old friend BainTrain, I can't provide much evidence to definitely say so, but judging by what he was saying and the timeframe, my money's on him. It could've been one of his tf2g cowards. Also, as one of the contributors to the set; go away, please. [QUOTE=BainTrain;51913002][highlight](User was permabanned for this post ("Drama shit again/proxy and Tor IPs" - Sgt Doom))[/highlight][/QUOTE] Oh.
Well I'm going back to bed
I remember a year or so ago some person was doing the same thing on /tf2g/ where they were very aggressive towards Vipes and it ended up being another "contributor" who goes by Ryuga Knight [url]http://steamcommunity.com/profiles/76561198048998739[/url] Not sure if this person is the same person as then, but it makes enough sense since they are attacking vipes as some sort of personal vendetta. I guess it doesn't really matter who it is, just be wary of this person.
Sorry, you need to Log In to post a reply to this thread.