• TF2 Emporium 65 - End of an era
    5,004 replies, posted
[QUOTE=lucarioaaron;51925975]now you are stealing my concept[/QUOTE][I]oh for fuck's sake[/I]
[QUOTE=lucarioaaron;51925975]now you are stealing my concept[/QUOTE] :incredible:
[QUOTE=lucarioaaron;51925975]now you are stealing my concept[/QUOTE] :bullshit:
[QUOTE=lucarioaaron;51925975]now you are stealing my concept[/QUOTE] No he didn't, he drew it by himself.
yall, just chill with the lucario shit, please?
Hello i made four barrel shotgun for engineer :) I base on real gun called Mark 2 Liberator. I always wanted ASG version of this shotgun ^^ Concept [t]http://i.imgur.com/j1Vee4j.png[/t] "3D" draw [t]http://i.imgur.com/UZDlC29.jpg[/t] Claimable!
[QUOTE=Saint Lombax;51926607]Hello i made four barrel shotgun for engineer :) I base on real gun called Mark 2 Liberator. I always wanted ASG version of this shotgun ^^ Concept [t]http://i.imgur.com/j1Vee4j.png[/t] "3D" draw [t]http://i.imgur.com/UZDlC29.jpg[/t] Claimable![/QUOTE] You'd be a lot better off not trying to use the same logo that's on the reserve shooter, the similar color scheme paired with a bright outstanding white logo could cause some recognition issues somewhere down the line. The model could be different enough is size and shape, but the texture is also a large indicator at longer distances where you cant see shape, and only color.
[QUOTE=EmilyVasquez;51924997]Judging from the looks of the model it looks like the CS:GO Deagle tbh.[/QUOTE] [IMG]http://vignette2.wikia.nocookie.net/cswikia/images/9/94/V_deagle_uid_csgo.png/revision/latest?cb=20151208183658[/IMG] It isn't. The ribbing on the slide is all off, as is the trigger, trigger guard and grip. barrel doesn't have railings in the csgo one.
WIP Unusual Effect I'm working on with ForbiddenFruit. Still working out a few things, but until then, have a peak. [video=youtube;m8QmcEmw3qI]https://www.youtube.com/watch?v=m8QmcEmw3qI&[/video]
Whenever stuff like this or Bain comes back into this thread it starts to turn into the MUS.
Just a suggestion, please stop beating a dead horse. We all tried as much as we could to help Lucarioaaron last time he posted on here, either through nice critique, or (much deserved) calling out on his questionable actions. It's clear that he's gonna do it his way, no matter what any of us say. Which is annoying, and Lucario I hope you start to take our input more seriously in the future rather than brazenly ignoring it. But IF this gets on Workshop, for better or for worse the quality will speak for itself. [sp]tldr: I don't think it's got a chance of getting ingame so it getting on Workshop won't really do anything.[/sp]
[QUOTE=lucarioaaron;51925975]now you are stealing my concept[/QUOTE] I've got nothing. You're welcome for giving you some suggestions, I guess. Good to know it was a good use of my time, knowing I'd at least help. You keep being you, Aaron, as frustrating as your actions are.
[QUOTE=Dusty-Pixels;51927099]I've got nothing. You're welcome for giving you some suggestions, I guess. Good to know it was a good use of my time, knowing I'd at least help. You keep being you, Aaron, as frustrating as your actions are.[/QUOTE] im sorry if i was so annoying
[QUOTE=Dusty-Pixels;51927099]I've got nothing. You're welcome for giving you some suggestions, I guess. Good to know it was a good use of my time, knowing I'd at least help. You keep being you, Aaron, as frustrating as your actions are.[/QUOTE] Steam says his name is Eric... [editline]7th March 2017[/editline] Then again he claims to be a Pokemon that is 1025 years old...
[QUOTE=Smashman;51927772]Steam says his name is Eric... [editline]7th March 2017[/editline] Then again he claims to be a Pokemon that is 1025 years old...[/QUOTE] so
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=879009149"][B]Necrotic Nailgun[/B][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=879009149"][IMG]http://images.akamai.steamusercontent.com/ugc/88223091564909901/32635D705C80A143EDC230C394F46AE744506E78/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1000:3000&composite-to%3D%2A%2C%2A%7C637%3A358&background-color=black[/IMG][/URL] Finally finished this wep I worked on with Badgerpig, vote [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=879009149"]here[/URL]!
[QUOTE=SediSocks;51927892][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=879009149"][B]Necrotic Nailgun[/B][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=879009149"][IMG]http://images.akamai.steamusercontent.com/ugc/88223091564909901/32635D705C80A143EDC230C394F46AE744506E78/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1000:3000&composite-to%3D%2A%2C%2A%7C637%3A358&background-color=black[/IMG][/URL] Finally finished this wep I worked on with Badgerpig, vote [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=879009149"]here[/URL]![/QUOTE] Looks fantastic, you should put a comparison pic with the classic nail gun in the workshop page to ward off idiots though, just in case.
[QUOTE=SediSocks;51927892][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=879009149"][B]Necrotic Nailgun[/B][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=879009149"][IMG]http://images.akamai.steamusercontent.com/ugc/88223091564909901/32635D705C80A143EDC230C394F46AE744506E78/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1000:3000&composite-to%3D%2A%2C%2A%7C637%3A358&background-color=black[/IMG][/URL] Finally finished this wep I worked on with Badgerpig, vote [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=879009149"]here[/URL]![/QUOTE] This thing looks beautiful!
[QUOTE=SediSocks;51927892][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=879009149"][B]Necrotic Nailgun[/B][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=879009149"][IMG]http://images.akamai.steamusercontent.com/ugc/88223091564909901/32635D705C80A143EDC230C394F46AE744506E78/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1000:3000&composite-to%3D%2A%2C%2A%7C637%3A358&background-color=black[/IMG][/URL] Finally finished this wep I worked on with Badgerpig, vote [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=879009149"]here[/URL]![/QUOTE] Nitpicking: The brush strokes are all very uniform in both size and shape, making it far less interesting than what it could be. This is most evident on the "white" parts, while the drum looks more balanced. You can further push the texture by adding a few scratches to break up the whole blockiness. Bottomline is, there's more than one brush you can use. :pudge:
[IMG]http://puu.sh/uyPwU/e9b9b4ca4c.png[/IMG] finally got a working mod version for it [editline]7th March 2017[/editline] [T]https://i.gyazo.com/be0fd15ac55ab0295a6c494366e24ca1.gif[/T]
[QUOTE=ikes;51928641][IMG]http://puu.sh/uyPwU/e9b9b4ca4c.png[/IMG] finally got a working mod version for it [editline]7th March 2017[/editline] [T]https://i.gyazo.com/be0fd15ac55ab0295a6c494366e24ca1.gif[/T][/QUOTE] Looks Great! Still doesn't look like it was made entirely for TF2 though, that texture is just completely off
It does look really dark now in HLMV. From any firther away its just going to be a dark blur. I'd definitely say to [I]at least[/I] reduce the black gradient or shorten it.
Progress on my all-class weapon skin. [img_thumb]http://i.imgur.com/Besf3AQ.png[/img_thumb][img_thumb]http://i.imgur.com/qMMpdhg.png[/img_thumb][img_thumb]http://i.imgur.com/ZV9yXCr.png[/img_thumb] I'm new to texturing. Feedback is welcome.
[QUOTE=TheJukebox;51929325]It does look really dark now in HLMV. From any firther away its just going to be a dark blur. I'd definitely say to [I]at least[/I] reduce the black gradient or shorten it.[/QUOTE] ...it's charred. any other color wouldnt really make any sense
[QUOTE=ikes;51929635]...it's charred. any other color wouldnt really make any sense[/QUOTE] Why exactly would you build a flammable projectile launcher out of wood again? Anyway, the charring (on the outside anyway) wouldn't be over the length of the gun- it would be right at the tip, where it comes in contact with flame/explosion. Also the metal looks very flat imo, could stand to be shinier.
[QUOTE=Cufflux;51929681]Why exactly would you build a flammable projectile launcher out of wood again? Anyway, the charring (on the outside anyway) wouldn't be over the length of the gun- it would be right at the tip, where it comes in contact with flame/explosion. Also the metal looks very flat imo, could stand to be shinier.[/QUOTE] [IMG]https://wiki.teamfortress.com/w/images/thumb/c/cc/Sunonastick.png/250px-Sunonastick.png?t=20111214120142[/IMG] This (among many, [I]many[/I] other things) is indicative of the fact that the TF2niverse has a very tenuous connection to reality when it comes to some things. Call it artistic license.
[QUOTE=ikes;51928641][IMG]http://puu.sh/uyPwU/e9b9b4ca4c.png[/IMG] finally got a working mod version for it [editline]7th March 2017[/editline] [T]https://i.gyazo.com/be0fd15ac55ab0295a6c494366e24ca1.gif[/T][/QUOTE] As the guy who started the "DURR DOTA" madness let me be first to say this: You were right, it looks much better in TF2 lighting.
[QUOTE=SediSocks;51927892][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=879009149"][B]Necrotic Nailgun[/B][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=879009149"][IMG]http://images.akamai.steamusercontent.com/ugc/88223091564909901/32635D705C80A143EDC230C394F46AE744506E78/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1000:3000&composite-to%3D%2A%2C%2A%7C637%3A358&background-color=black[/IMG][/URL] Finally finished this wep I worked on with Badgerpig, vote [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=879009149"]here[/URL]![/QUOTE] [IMG]http://img4.hostingpics.net/pics/469831Sanstitre1.png[/IMG] This "belt" part feels out of place imo. [QUOTE=Thatrandomuser;51929165]Looks Great! Still doesn't look like it was made entirely for TF2 though, that texture is just completely off[/QUOTE] It's ikes, what did you expect.
[QUOTE=ZombiPlastiClok;51929869]As the guy who started the "DURR DOTA" madness let me be first to say this: You were right, it looks much better in TF2 lighting.[/QUOTE] It looks partially better, but it still doesn't solve the issue that the overall design behind the item doesn't remotely fit within TF2's art style. I'm beating a dead horse at this stage, But ah well.
[QUOTE=snookypookums;51929723][IMG]https://wiki.teamfortress.com/w/images/thumb/c/cc/Sunonastick.png/250px-Sunonastick.png?t=20111214120142[/IMG] This (among many, [I]many[/I] other things) is indicative of the fact that the TF2niverse has a very tenuous connection to reality when it comes to some things. Call it artistic license.[/QUOTE] Almost everyone agrees that the Rift promos were mistakes, though Two wrongs don't make a right.
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