[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=708119635"][IMG]http://i.imgur.com/n2zXiPl.png[/IMG][/URL]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=708119635"]
[U][B]The Mullet[/B][/U][/URL]
What's the deal with perpetual warfare?
[IMG]http://i.imgur.com/IzTXXkc.png[/IMG]
[URL="http://mods.tf/mods/1189/"][IMG]http://i.imgur.com/IyQeTTw.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=708119635"][IMG]http://i.imgur.com/MEySa0p.png[/IMG][/URL]
First try at texturing a hair item and second try at texturing ever, pretty happy with how it turned out. Please give me all your votes and comments.
[QUOTE=Petachepas;50562494]Awww sorry, didn't want to be rude. I just wanted to practice as I recently came back into modeling. I said I would drop the model if anyone wanted, no problem at all.
I tought it was a concept looking for a modeler, I guess I liked too much and jumped too quickly without double-checking. I hope no one felt bad about it, I'm gonna give credit to everyone and listen to any advice or change they might suggest. Then again, sorry.[/QUOTE]
Nothing wrong, man. You can keep going. It looks great! You and Retrocitrus did wonders to my original concept, and you both made it more amazing and beautiful than I ever though possible. It's even being modeled! Nothing I've ever made has been modeled! This is great, and I give you both tremendous thanks!
Also, Petachepas, I gave your model a quick paint-over. I hope your not upset.
[t]http://i.imgur.com/l2q7jtX.png[/t]
guess the set name
[IMG]http://i.imgur.com/mTWbbvl.png[/IMG]
claimed by foureyes
[QUOTE=Pagliacci;50563923]guess the set name
[IMG]http://i.imgur.com/mTWbbvl.png[/IMG]
claimed by foureyes[/QUOTE]
That wouldn't be a Berserk reference by chance?
The hair... It just screams it... Not to mention Demo has the 2 handed swords...
[QUOTE=Flubbman;50562683][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=708119635"][IMG]http://i.imgur.com/n2zXiPl.png[/IMG][/URL]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=708119635"]
[U][B]The Mullet[/B][/U][/URL]
What's the deal with perpetual warfare?[/QUOTE]
Thank you for giving the Engineer normal hair, he sorely needs it.
[QUOTE=Pagliacci;50563923]guess the set name
[IMG]http://i.imgur.com/mTWbbvl.png[/IMG]
claimed by foureyes[/QUOTE]
You should probably shorten his cape so it covers up less of his team coloured legs. We don't need another Breakneck Baggies situation.
What happened to this?
[t]http://images.akamai.steamusercontent.com/ugc/576740762972060290/E2022E10857C2A09EC918993E84B8E46A5F27F57/[/t]
I recall someone posting that the author had looked into mailing the team about it, that was a while ago and haven't heard anything about it since.
Uploaded some old and new weapons:
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=708124388"][IMG]http://puu.sh/pBPmf.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=708125710"][IMG]http://puu.sh/pBPok.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=708123245"][IMG]http://puu.sh/pBPmS.png[/IMG][/URL]
[B][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=708124388"]The Hydraulic Hammers (v2)[/URL]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=708125710"]The Mighty Steed[/URL]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=708123245"]The Chain Stabber (v2)[/URL][/B]
Click for the workshop page. Mods are in the description of each!
[img]http://i.imgur.com/cZnR49al.jpg[/img] Concept art for Demoman Primary, The Glass Cannon
Ready to be claimed!
[QUOTE=robsan85;50566921][img]http://i.imgur.com/cZnR49al.jpg[/img] Concept art for Demoman Primary, The Glass Cannon
Ready to be claimed![/QUOTE]
I'd suggest changing the glass cones for booze botles filled with nitroglicerine or another explosive.
[QUOTE=Petachepas;50567000]I'd suggest changing the glass cones for booze botles filled with nitroglicerine or another explosive.[/QUOTE]
And why?
[QUOTE=robsan85;50566921][img]http://i.imgur.com/cZnR49al.jpg[/img] Concept art for Demoman Primary, The Glass Cannon
Ready to be claimed![/QUOTE]
I'm gonna have to repeat what I've told you already: Please draw MUCH BIGGER. Your doodles are so tiny it's hard to make out any details. It's never a good sign if the font is as large as the concept art. Try to fill the whole sheet of paper with a single concept image. If you use this constraint you will automatically have to think more about how to draw certain shapes and details and you will get a much better result in the end.
[QUOTE=Gadget | TF2M;50567148]I'm gonna have to repeat what I've told you already: Please draw MUCH BIGGER. Your doodles are so tiny it's hard to make out any details. It's never a good sign if the font is as large as the concept art. Try to fill the whole sheet of paper with a single concept image. If you use this constraint you will automatically have to think more about how to draw certain shapes and details and you will get a much better result in the end.[/QUOTE]
Okay, from now on I will be first posting smaller concept art to show it from side and above, and then make it onto full paper with only side, anyone disagree?
[QUOTE=robsan85;50566921][img]http://i.imgur.com/cZnR49al.jpg[/img] Concept art for Demoman Primary, The Glass Cannon
Ready to be claimed![/QUOTE]
A bit off topic, but I've never seen someone actually use a double-storied "g" in real-life.
[t]https://upload.wikimedia.org/wikipedia/commons/thumb/8/82/LowercaseG.svg/2000px-LowercaseG.svg.png[/t]
[QUOTE=Upgrade;50567249]A bit off topic, but I've never seen someone actually use a double-storied "g" in real-life.
[t]https://upload.wikimedia.org/wikipedia/commons/thumb/8/82/LowercaseG.svg/2000px-LowercaseG.svg.png[/t][/QUOTE]
I thought that was common.
[QUOTE=robsan85;50567031]And why?[/QUOTE]
He is the drinking kind of guy :v:
I can see him making some explosives with whats left after a crazy night during the morning hangover, I dunno.
[QUOTE=Petachepas;50567279]He is the drinking kind of guy :v:
I can see him making some explosives with whats left after a crazy night during the morning hangover, I dunno.[/QUOTE]
Okay, that make me laugh(atleast somehow), but I want this weapon be completely black and white, so it would be just out of place imo that there would be something colorful in grenades.
[QUOTE=robsan85;50567328]Okay, that make me laugh(atleast somehow), but I want this weapon be completely black and white, so it would be just out of place imo that there would be something colorful in grenades.[/QUOTE]
Let's begin with the fact that completely black and white weapon will be out of place in the game
[QUOTE=robsan85;50567328]Okay, that make me laugh(atleast somehow), but I want this weapon be completely black and white, so it would be just out of place imo that there would be something colorful in grenades.[/QUOTE]
I suggest you make the white of the weapon tinted light blue, so It'll looks more like glass.
[QUOTE=Jboby1;50567475]I suggest you make the white of the weapon tinted light blue, so It'll looks more like glass.[/QUOTE]
I think I will make it light red for RED and light blue for BLU.
[editline]22nd June 2016[/editline]
[QUOTE=robsan85;50567194]Okay, from now on I will be first posting smaller concept art to show it from side and above, and then make it onto full paper with only side, anyone disagree?[/QUOTE]
Can you explain why did you disagree?
Just polished everything a bit, still have to do the wrap around the handle, the top thing and the cable
[t]https://s32.postimg.org/ufwbbl5dh/progress1.jpg[/t][t]https://s31.postimg.org/tnftdfvjv/progress2.jpg[/t]
Is there a good way for doing cables other than extruding a cylinder multiple times in Blender? An architecture modeling program of mine has a command that allows you to extrude a plane shape along a line, but I don't know if there is something similar in Blender.
If you create a spline you can extrude it to be a cylinder:
[vid]https://dl.dropboxusercontent.com/u/11945129/ShareX/2016/06/2016-06-22_23-34-12.webm[/vid]
After you've got it as you want press alt+c > mesh from curve.
[QUOTE=SediSocks;50570125]If you create a spline you can extrude it to be a cylinder:
[vid]https://dl.dropboxusercontent.com/u/11945129/ShareX/2016/06/2016-06-22_23-34-12.webm[/vid]
After you've got it as you want press alt+c > mesh from curve.[/QUOTE]
Sexyyyyyy. Many thanks, I have been looking for this since forever.
[QUOTE=Pagliacci;50563923]guess the set name
[IMG]http://i.imgur.com/mTWbbvl.png[/IMG]
claimed by foureyes[/QUOTE]
I'm an immense fan of Berserk and I hope this will turn out well
I think you/foureyes should do a variation for the hair, that would be more suitable for a black person with more curly hair.
[QUOTE=Pagliacci;50563923]
claimed by foureyes[/QUOTE]
[QUOTE=Bordellimies;50572661]
...I think you/foureyes should....[/QUOTE]
I'm going to kill you Pagliacci. Stop intentionally typing my name wrong.
no foureyes is an insult towards people with glasses
Now just wait until someone calls him as "SixEyes" or "ThreeEyes"
[t]https://s32.postimg.org/tvj61t2cl/progress3.jpg[/t]
I have discovered a whole new world of cables. I can't decide waht to do with the thing on the top. I made it cilindrical instead of cubical, and I am not sure the curved part 8like in the regular flaregun) would fit in, I think it looks better with it. Anyways I am not completely happy about it, so I'll gladly hear to any suggestion.
I would make the cable a bit shorter, and slightly more thick.
The tape on that flaregun seems a bit unneccesary imo, I'd prefer the cleaner look without it
[QUOTE=pipantarctic;50574835]I would make the cable a bit shorter, and slightly more thick.[/QUOTE]
Tried with it being a bit thicker, but it was too much. Then I made it too thin, so I made it a bit thicker again, but just so it doesn't clip with animations.
About the wrap around the handle, the concept had more wrapped bands around but I have made just one at the moment, but I considered scrapping them completely. I guess I'll wait to see what people think (my band wraps are not that good anyways).
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