[QUOTE=Dusty-Pixels;50720834][I][B]Big Image Ahoy
[/B][/I]
[IMG]http://puu.sh/q3vjp/e197970be2.png[/IMG]
Since Frontline is a pretty rad setup and that I seriously need to get motivated again, I've made a Sniper set! This is inspired by the Fatigues worn by the Australian infantry during the New Guinea campaign of WWII, and so the set is meant to appear as if it's used for combat in humid, overgrown areas.
This idea's up for claiming, but I'm not entirely satisfied with the colours and thought I'd ask for some palette advice. Anyone?[/QUOTE]
That's a really cool Concept bud! The whole set really works together... But I do want to avoid some drama. (Watch me as I fail horribly) I'm just about to do a MASSIVE dump of items for the Mayann update in like a week (Like 13 items, 3 sets) and among them is the retouched Safari Sniper set I put out a while back. The set has a pair of Gaiters which are conceptually near identical to what you have... So you may wish to change the concept a good bit so you aren't called a copycat... But the workshop is competitive entity... And my set was already out for a year and a half so I'd say my concept's grace period is well up and I by no means have the rights to Sniper gaiters cosmetics.
[IMG]http://puu.sh/q4Gnm/6fd4b2e760.jpg[/IMG]
So yeah as you can see, Gaiters are very possible on the sniper. Just check out the picture above and if you still want to do your gaiters then know that mine has a gun holster as well to replace his pouch and the gaiters are paintable so try to think up something that makes it stand out differently from that.
Oh and also the folks are very right on the sniper's vest being really bulky... Modeling over it will make your sniper look fat if you aren't careful.
[QUOTE=Ona;50726452]Posting this up here after some discussions with Flubbman and Sedimentary, who are both off doing actual important things.
I've got two models that I think would do well for the [URL="https://facepunch.com/showthread.php?t=1526899"]Frontline[/URL] community update.
Mundy's Marksetter (left) and the Tasmanian Devil (right), both for Sniper:
[t]http://puu.sh/kS77Z/a22b6126ca.png[/t] [t]http://puu.sh/kTSGi/dd41f58bad.png[/t]
[t]http://puu.sh/kS7bZ/f1c3927fe3.png[/t] [t]http://puu.sh/kTSNj/c4b49aa02c.png[/t]
[t]http://puu.sh/kS7da/3f0e70e5df.png[/t] [t]http://puu.sh/kTSQh/4e8cc4b12c.png[/t]
[t]http://puu.sh/kS7gV/a448f8f932.png[/t] [t]http://puu.sh/kTSS5/317bc9a5b8.png[/t]
They are both fully modelled and unwrapped, but require the following:
- Texturing
- Rigging (to the side-load animations in the case of the SMG)
- Testing
- Backpack images
- Promo images
- Possible model refinements
If you're interested in working on either/both of these and getting them submitted to the Workshop for the Frontline project, contact me either here, or [URL="http://steamcommunity.com/id/Veerdinwraith/"]on my Steam account.[/URL]
Cheers.[/QUOTE]
I swear, if the animation for the smg has the sniper holding the gun [B]by the magazine[/B], I'm gonna murder someone...
Joke aside, this is the most common & history accurate way to hold it:
[t]http://browningmgs.com/Temp/Sten/Firing%20Sten.jpg[/t]
[QUOTE=blueNES;50726477]What program do alot of you use to bake sculpts? Genuinely curious[/QUOTE]
It's pretty varied since most programs have pretty solid baking systems built in. I personally use Substance Painter for my bakes because of how easy to setup and use it is, but I know some use Blender, 3DS Max, XNormal and so on.
[QUOTE=questionablyi;50726530]That's a really cool Concept bud! The whole set really works together... But I do want to avoid some drama. (Watch me as I fail horribly) I'm just about to do a MASSIVE dump of items for the Mayann update in like a week (Like 13 items, 3 sets) and among them is the retouched Safari Sniper set I put out a while back. The set has a pair of Gaiters which are conceptually near identical to what you have... So you may wish to change the concept a good bit so you aren't called a copycat... But the workshop is competitive entity... And my set was already out for a year and a half so I'd say my concept's grace period is well up and I by no means have the rights to Sniper gaiters cosmetics.
[IMG]http://puu.sh/q4Gnm/6fd4b2e760.jpg[/IMG]
So yeah as you can see, Gaiters are very possible on the sniper. Just check out the picture above and if you still want to do your gaiters then know that mine has a gun holster as well to replace his pouch and the gaiters are paintable so try to think up something that makes it stand out differently from that.
Oh and also the folks are very right on the sniper's vest being really bulky... Modeling over it will make your sniper look fat if you aren't careful.[/QUOTE]
Aahh thanks for the heads up there bud, and just to assure you that, in the end, I ended up opting without the Gaiters because my design didn't end up working with the Snipe's legs.
Regardless, I'm planning on either making something else to add to the third slot or just gonna make it a two slot set~
[QUOTE=La Boite;50726541]I swear, if the animation for the smg has the sniper holding the gun [B]by the magazine[/B], I'm gonna murder someone...
Joke aside, this is the most common & history accurate way to hold it:
[t]http://browningmgs.com/Temp/Sten/Firing%20Sten.jpg[/t][/QUOTE]
The current side-magazine animations (viewable [URL="https://www.youtube.com/watch?v=8VULsuyYbt8"]here[/URL]) have the Sniper holding the gun by the magazine. It's rule-of-cool, I'm afraid.
If TF2 went in for historical and technical accuracy, we wouldn't have abominations like most of the revolver's not reloading properly, the grenade launcher holding 4 rounds in a 6 round magazine and the loch-and-load firing three shots from two barrels.
[QUOTE=Ona;50726681]If TF2 went in for historical and technical accuracy, we wouldn't have abominations like most of the revolver's not reloading properly, the grenade launcher holding 4 rounds in a 6 round magazine and the loch-and-load firing three shots from two barrels.[/QUOTE]
Then it's just called laziness.
X-Post from Frontline
[t]http://puu.sh/q4Kwp/f7c793642c.jpg[/t]
Can anyone suggest some ideas for item set "Sgt.Pyro Radioman"?
[QUOTE]Aahh thanks for the heads up there bud, and just to assure you that, in the end, I ended up opting without the Gaiters because my design didn't end up working with the Snipe's legs.
Regardless, I'm planning on either making something else to add to the third slot or just gonna make it a two slot set~ [/QUOTE]
Has your concept been claimed yet bud? I would love to have a go at it and that way we could use my gaiters twice for two different sets. Works out extra nice because I'll have half of your concept already done and you won't have to give up a good part of your concept. I would love to do it as I better get in on this Front line stuff as well... I'm nearly done with this Mayann Update stuff but I'm over committed to that... and if Front line gets the go then I'll be royally boned... So it'd be nice to double dip the stuff that I have that'll work and for both updates. (My scout set I've made is a fine example of something both WW2 and explorer)
[QUOTE=Dusty-Pixels;50726316]But even then, seeing a black scotsman charging at you brandishing a sword sounds equally more effective and cool than going Donkey Kong on them[/QUOTE]
Barrels are hollow.
X-Post from Frontline! proyect:
[IMG]http://i.imgur.com/iSpnys1.jpg[/IMG]
Any feedback?
(Unclaimed)
[QUOTE=Estavos;50726945]X-Post from Frontline
[t]http://puu.sh/q4Kwp/f7c793642c.jpg[/t]
Can anyone suggest some ideas for item set "Sgt.Pyro Radioman"?[/QUOTE]
Maybe a headset or a mirophone taped to the mask?
[QUOTE=robsan85;50728062]Barrels are hollow.[/QUOTE]
That or you're throwing away someone's perfectly good produce
[IMG]https://65.media.tumblr.com/de2e2f872619443740e382a757c0d8cc/tumblr_inline_mttrw8DBRy1qcmtc4.gif[/IMG]
[highlight](User was banned for this post ("Image macro" - Craptasket))[/highlight]
[QUOTE=Dusty-Pixels;50729563]That or you're throwing away someone's perfectly good produce
[IMG]https://65.media.tumblr.com/de2e2f872619443740e382a757c0d8cc/tumblr_inline_mttrw8DBRy1qcmtc4.gif[/IMG][/QUOTE]
Last time i will say theyre not vegetables, theyre plastic pebbles!
[QUOTE=robsan85;50730970]Last time i will say theyre not vegetables, theyre plastic pebbles![/QUOTE][B]STOP. FOR FUCK'S SAKE, STOP.[/B]
[highlight](User was banned for this post ("Threadshitting" - Craptasket))[/highlight]
[QUOTE=Doctor_Lazlo;50731015][B]STOP. FOR FUCK'S SAKE, STOP.[/B][/QUOTE]
Stop what?
Clearly there's some sort of communication barrier in place, so everyone should just ease off and be more patient with eachother, it's better for everyone in the long run to just generally be nicer.
[QUOTE=robsan85;50731020]Stop what?[/QUOTE]
It's very clear that understanding english isn't your forté, and I'm honestly trying to sound like I'm being nice on that one.
To put it more kindly, and this will be my final note on the matter, your concept just doesn't work. Even if you do slap some stats on it and how it would work ingame, that doesn't automatically make it work. You're adding something to the game that noone asked for to change something that has needed no changes at all. From an aesthetic point, too, it doesn't look appealing and it doesn't make a single bit of sense. And just because you know what they look like and what they're supposed to be doesn't mean that everyone else will notice it. You wanna know why everyone's been comparing these things to vegetables? Because that's what they look like.
Even if you suggest to change them to look the part, this idea just will not work at all. As much as I hate to say this, but it's best to move on and work on something else. You've pitched some other weapon ideas that, if done right and fixed a bit, could work, but this one is beyond salvageable, regardless how much you try and defend this.
I was just gonna stop talking about it and just let this blow over, but it's clear you just don't understand. Please understand that I'm saying this with the utmost kindness, but you need to move onto another idea. What you're doing is trying to save a sinking ship with a bandaid and you need to get off before it's too late.
[QUOTE=Dusty-Pixels;50731068]It's very clear that understanding english isn't your forté, and I'm honestly trying to sound like I'm being nice on that one.
To put it more kindly, and this will be my final note on the matter, your concept just doesn't work. Even if you do slap some stats on it and how it would work ingame, that doesn't automatically make it work. You're adding something to the game that noone asked for to change something that has needed no changes at all. From an aesthetic point, too, it doesn't look appealing and it doesn't make a single bit of sense. And just because you know what they look like and what they're supposed to be doesn't mean that everyone else will notice it. You wanna know why everyone's been comparing these things to vegetables? Because that's what they look like.
Even if you suggest to change them to look the part, this idea just will not work at all. As much as I hate to say this, but it's best to move on and work on something else. You've pitched some other weapon ideas that, if done right and fixed a bit, could work, but this one is beyond salvageable, regardless how much you try and defend this.
I was just gonna stop talking about it and just let this blow over, but it's clear you just don't understand. Please understand that I'm saying this with the utmost kindness, but you need to move onto another idea. What you're doing is trying to save a sinking ship with a bandaid and you need to get off before it's too late.[/QUOTE]
Ok, I understand now that you guys dont like Heavy throwing balls of plastic at people, in reality idea just came to me how the mercs are holding the Jack, so it appears to be that no one likes that idea. Anyway, I as a concept creator want just to bring new ideas to the game like modellers want their workshop submissions to be added to the game and so I bring new ideas to the game. (At least I try) And now i see my idea was a flop, so I ask you guys what then you want to be next "game changing" idea to this so aid "boring" class, so I could draw something.
[editline]18th July 2016[/editline]
Also I wanted to add that i have already made a laser minigun, but everyone has just ignored it.
[QUOTE=robsan85;50731148]Ok, I understand now that you guys dont like Heavy throwing balls of plastic at people, in reality idea just came to me how the mercs are holding the Jack, so it appears to be that no one likes that idea. Anyway, I as a concept creator want just to bring new ideas to the game like modellers want their workshop submissions to be added to the game and so I bring new ideas to the game. (At least I try) And now i see my idea was a flop, so I ask you guys what then you want to be next "game changing" idea to this so aid "boring" class, so I could draw something.
[editline]18th July 2016[/editline]
Also I wanted to add that i have already made a laser minigun, but everyone has just ignored it.[/QUOTE]
Hey buddy, you can't expect everything to work at first time, but you gotta remember one thing: never give up; learn from your mistakes, falling down is the best way for getting back up.
What didn't work with your idea?
As Dusty said, it isn't fitting the Heavy. You probably didn't ask yourself if it indeed fit, it's a common mistake; a lot of people have been coming to this thread, throwing random ideas and lacking the fondamental bases. If you don't want to think about your ideas further & develop, then don't bother posting them.
And of course there still is the problem of the look of your concept, but you'll get better if you practice.
For example, changing the sack into a pouch or a belt which replace the ammo belt and changing your "bombs" into real explosives, tiny sea-mines for examples, with the frontline project, it could work. What I recommend is going on your favorite internet browser and looking for "20th century World War Russian Navy uniform" to find pictures of the kind of bag the Russian soldier would use aboard a ship. Don't start drawing without references, you have to fill your mind with inspiration, otherwise you will end up with "unappealing" concepts.
Don't stop at the first idea either, but that falls into the "develop your ideas" recommendation.
I wish you luck and I hope to see a nice concept from you on this thread. ;)
---
Onto a more general post:
I found this on my internet exploration for World Wars inspiration:
[t]http://www.rockislandauction.com/photos/63/p_standard/SIE8-Z-F2-L.jpg[/t]
Seems to be a rifle equipped with a "telescope" and a "black searchlight". I'm digging the look of the gun but I'm leaving the idea for someone else to take, as I'm already working on other weapons.
[QUOTE=La Boite;50731264]Onto a more general post:
I found this on my internet exploration for World Wars inspiration:
[t]http://www.rockislandauction.com/photos/63/p_standard/SIE8-Z-F2-L.jpg[/t]
Seems to be a rifle equipped with a "telescope" and a "black searchlight". I'm digging the look of the gun but I'm leaving the idea for someone else to take, as I'm already working on other weapons.[/QUOTE]
sorta reminds me of an old concept i had a long time back, i bet i could rework it to be more like this instead of using a stargazing telescope:
[t]http://puu.sh/q5QJQ.png[/t]
[QUOTE=La Boite;50731264]
Onto a more general post:
I found this on my internet exploration for World Wars inspiration:
[t]http://www.rockislandauction.com/photos/63/p_standard/SIE8-Z-F2-L.jpg[/t]
Seems to be a rifle equipped with a "telescope" and a "black searchlight". I'm digging the look of the gun but I'm leaving the idea for someone else to take, as I'm already working on other weapons.[/QUOTE]
More specifically, that is an [URL="https://www.youtube.com/watch?v=BvfABFaiBVo"]M3 Infrared Sniper Carbine[/URL]. The searchlight emits infrared light that can be seen through the scope, so you can snipe in total darkness and still see well - an early attempt at night vision, basically.
[B][U]Edit:[/U] there was a bug when clicking a class in TFMV 1.6.5, the update 1.6.6 should fix it, if automatic updates (when you start TFMV) don't work for you can get the [URL="https://www.dropbox.com/s/jnocjzf874m1hvb/TFMV_1.6.6_Install.msi?dl=1"]installer here[/URL].[/B]
Just released [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=158547475"]TFMV[/URL] 1.6.6
Finally added support for a "strict mode" so it takes into account the equipment regions for cosmetic items as ingame,
it will not let you overlap items that aren't supposed to (you can disable this in the TFMV Settings of course).
Same for paints, TFMV checks the item schema to define if any item is really paintable or not.
Modified the Skins UI so it now displays the icon of the item:
[t]http://puu.sh/q5WS4/b1ae4c5eea.jpg[/t]
[t]http://puu.sh/q5WWA/f89eedbd3b.png[/t]
As always start TFMV and you should get prompted with an update, or if you cannot get the update here's the [URL="https://www.dropbox.com/s/tftxmgqruj5fsrm/TFMV_1.6.5_Install.msi?dl=1"]TFMV 1.6.5 Installer[/URL].
[B]Changelog:[/B]
[QUOTE]
-Added: Strict equip region option: only allows to equip compatible items as defined by the game item schema.
-Added: Strict item paintability option: only allow paintability as defined by the game item schema.
-Added: Skins manager UI now displays the item icon on the left side.
-Changed: cosmetic equip region filter list now includes all regions and also specifies the number of items found per region.
-Changed: Skins manager item now displays the item name, or will display the model file name if item name is undefined.
-Changed: Settings tab layout.
-Fixed: UI "Advanced Settings" button when closed, no longer overlapping with "Edit loadout" or "Skins" when loadout is active.
-Fixed: UI "Advanced Settings" button on TFMV startup with adv settings tab open.
-Fixed: "Disable mods when using TFMV" option not always working on TFMV startup.
-Fixed: character displaying over button image in advanced settings panel.
[/QUOTE]
[B]Next update will be focused on new workshop features[/B] ;)
[QUOTE=La Boite;50731264]
Onto a more general post:
I found this on my internet exploration for World Wars inspiration:
[t]http://www.rockislandauction.com/photos/63/p_standard/SIE8-Z-F2-L.jpg[/t]
Seems to be a rifle equipped with a "telescope" and a "black searchlight". I'm digging the look of the gun but I'm leaving the idea for someone else to take, as I'm already working on other weapons.[/QUOTE]
Apparently, it's a "Korea war era production M3 infrared sniper scope"
[url]http://www.rockislandauction.com/viewitem/aid/63/lid/3544[/url]
And I thought that the default Sniper Rifle's scope was cartoonishly oversized.
[t]https://wiki.teamfortress.com/w/images/3/35/Sniper_rifle.png?t=20111212174322[/t]
[QUOTE=Upgrade;50732748]Apparently, it's a "Korea war era production M3 infrared sniper scope"
[url]http://www.rockislandauction.com/viewitem/aid/63/lid/3544[/url]
And I thought that the default Sniper Rifle's scope was cartoonishly oversized.
[t]https://wiki.teamfortress.com/w/images/3/35/Sniper_rifle.png?t=20111212174322[/t][/QUOTE]
Germans made a similar system during WW2 (was still in prototype stage I believe)
the German version was the Zielgerät 1229. #prononciation404
[t]https://upload.wikimedia.org/wikipedia/commons/9/95/Vampir_night_scope.jpg[/t]
The Koreans seem to have developed a similar system indeed. Well it fits the Frontline! theme for those who like it.
[t]http://manschitz.com/projects/tf2/preview_warlauncher.jpg[/t]
Any thoughts on this WIP model and texture update?
[QUOTE=Gadget | TF2M;50733297][t]http://manschitz.com/projects/tf2/preview_warlauncher.jpg[/t]
Any thoughts on this WIP model and texture update?[/QUOTE]
Your next change could be the transformation of the wrapped brownish cloth into some camouflage made of leaves & branches, or any kind of camo that you like actually.
-snip-
I want to remake this item, and want to change the belt part to make more sense. If anyone has any concept ideas that aren't just google images post em or pm me or something.
[IMG]http://puu.sh/q6ruv/4e70709dfa.png[/IMG]
[QUOTE=TheJukebox;50735937]I want to remake this item, and want to change the belt part to make more sense. If anyone has any concept ideas that aren't just google images post em or pm me or something.
[IMG]http://puu.sh/q6ruv/4e70709dfa.png[/IMG][/QUOTE]
This isn't a concept image or anything, but could you have the belt go around the soldier, similar to heavy's bandolier? You could have it disable the grenade bodygroup.
Quick poll plz rate, what tool do you use to texture TF2 items?
[IMG]https://facepunch.com/fp/ratings/tick.png[/IMG] Photoshop CC
[IMG]https://facepunch.com/fp/ratings/cross.png[/IMG] Photoshop CS6
[IMG]https://facepunch.com/fp/ratings/funny2.png[/IMG] Photoshop CS5
[IMG]https://facepunch.com/fp/ratings/winner.png[/IMG] Photoshop CS4
[IMG]https://facepunch.com/fp/ratings/zing.png[/IMG] Photoshop CS3
[IMG]https://facepunch.com/fp/ratings/information.png[/IMG] Photoshop CS2
[IMG]https://facepunch.com/fp/ratings/heart.png[/IMG] Gimp
[IMG]https://facepunch.com/fp/ratings/wrench.png[/IMG] Other
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