• TF2 Emporium 65 - End of an era
    5,004 replies, posted
[QUOTE=Gadget | TF2M;50403689]Surprise! [url="https://facepunch.com/showthread.php?t=1520354"][img]http://medieval.tf2maps.net/images/medieval_logo_forums.png[/img][/url][/QUOTE] well this makes it a much worse idea for me to put out the update I've been tinkering with internally for a while
[QUOTE=ikes;50404067]well this makes it a much worse idea for me to put out the update I've been tinkering with internally for a while[/QUOTE] What were you planning on doing?
[QUOTE=Gadget | TF2M;50403689]Surprise![/QUOTE] So, What's the overall plan for this update? Get every stock item medievalize? Because, I've got a sweet idea for a DeGroot Keep style map for MVM and the only difference is that the robots attack in waves attempting to capture points to open your gates then bomb it with scouts.
Emporium list has been updated, apologies for my lateness.
-reworking-
Mind explaining the disagrees?
[QUOTE=blueNES;50404326]What were you planning on doing?[/QUOTE] It was just in a conceptual phase, themed around superheroes and supervillains
[t]http://images.akamai.steamusercontent.com/ugc/263837612158834553/AB8DFF16EC11C7D4CFAA8733ED9124349C6673C7/[/t] [t]http://images.akamai.steamusercontent.com/ugc/263837612158848480/8D1B3ED2982E2DCCF3D7456B3604D0C1D2D07E2D/[/t] "We will take the fight to their land. To their people. To their blood." It's up! (Feel free to vote, votes are appreciated, hoho!) Workshop link: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=692414098"]Here[/URL] Gamebanana link:[URL="http://gamebanana.com/skins/146170"]Here[/URL]
Whoa, that poster is bloody amazing. Kinda gives me a Stalingrad vibe
[QUOTE=InfectedPotato;50406638]Mind explaining the disagrees?[/QUOTE] If this is that crystal skull pyro concept, it doesn't look "crystal" enough. It could actually benefit from a more geometrical mesh, higher reflectivity, and/or slight transparency. As it is now it looks like it's covered in paint.
[QUOTE=InfectedPotato;50406638]Mind explaining the disagrees?[/QUOTE] I think the biggest thing is that its pretty similar to the Last Breath. Not to be one of those Steam commenters but I don't feel like there's a big enough difference between the two. The gold parts are nice but otherwise its just minor shape differences and the default color.
the browbone is fuckin massive IIRC in the original concept the browbone was supposed to encase eye items and the actual eyeholes were further in it also lacks ANY of the cool detailing that couldve been there as shown in the concept. the nose in the concept was a lot more fleshed out and detailed and right now it's JUST a triangle. Maybe I'm just salty that the concept was taken from me and tossed to you but I'm just seeing things I could've easily done better here, and you could've too. it looks more like hard candy than a crystal skull.
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=691568831[/url] Here is concept art of Ink Sting, Melee for Spy. [editline]28th May 2016[/editline] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=690474454[/url] Here another concept art for Spy Melee, Electric Entailler (posting this thing again because posted this in last thread very near the end of it.)
tbh i feel like that's just the last breath with team colored paint there's nothing unique about it at all
[QUOTE=ikes;50408987]the browbone is fuckin massive IIRC in the original concept the browbone was supposed to encase eye items and the actual eyeholes were further in it also lacks ANY of the cool detailing that couldve been there as shown in the concept. the nose in the concept was a lot more fleshed out and detailed and right now it's JUST a triangle. Maybe I'm just salty that the concept was taken from me and tossed to you but I'm just seeing things I could've easily done better here, and you could've too. it looks more like hard candy than a crystal skull.[/QUOTE] Well thats just untrue. I followed the concept almost exactly. It was quite a challenge modelling an entire jead and keeping it under 1400 tris, so sacrifices had to be made in order for that to happen. The nose wasn't fleshed out, it too was also just a triangle. I appreciate the feedback and Ill work on it more.
post the concept so i can make direct criticisms [editline]28th May 2016[/editline] here we goooooo [IMG]http://puu.sh/p8lqU/0d04502e22.png[/IMG] it could definitely fit in the tri limit. right now it's a shadow of the concept
I dont know what to tell you Ikes, I simply couldnt add anything else without going over the limit. As it is the model is at 1396 tris. I did my best to get the shape and details right as much as I could, and it isn't me being stubborn and not wanting to take criticism, I just simply couldnt add more. [IMG]http://puu.sh/p8lZx/31bd2e6341.jpg[/IMG] Wasn't meant to be "dumb" looking, I reshaped it to avoid clipping a ton with other hats, as well as keep it to the shape of the default Pyro's head As for textures, I'll talk to Vap about fixing them up.
the teeth definitely didnt need to be individually modelled. I could take a look at the model and optimize it for you if you want but I honestly just dont think you tried hard enough in that regard.
Glad to see people actually given proper criticism instead of just [IMG]https://facepunch.com/fp/ratings/cross.png[/IMG]s. Keep it up!
x-post from the medieval thread: [IMG]http://i.imgur.com/bvjGLAI.png[/IMG] Väinämöinen is up for grabs Add me on steam to claim it
[QUOTE=ikes;50409739]post the concept so i can make direct criticisms [editline]28th May 2016[/editline] here we goooooo [IMG]http://puu.sh/p8lqU/0d04502e22.png[/IMG] it could definitely fit in the tri limit. right now it's a shadow of the concept[/QUOTE] The main issue that I notice is that instead of being crystal like the concept, it's now a hard skull, complete with cracks.
I just realised something, isn't the recently uploaded and the most popular today list for the tf2 workshop, basicly the same thing when it comes to sorting of the items, and doesn't that make it pretty pointless then?
[QUOTE=Robot Agent;50410422]I just realised something, isn't the recently uploaded and the most popular today list for the tf2 workshop, basicly the same thing when it comes to sorting of the items, and doesn't that make it pretty pointless then?[/QUOTE] Not quite. What about items that have had almost zero effort put into them, or uploads that are only an image and text saying "valve psl add"?
hi guys, any idea of what i can put on the body? like a chain mail or i dunno :c i tried to do like gloves but there is already a medieval glovles for pyro that can fit pretty good with this, so i dont know, what u guys think? [IMG]http://i.imgur.com/qpMs10e.png[/IMG]
[QUOTE=OverPovered;50409949]x-post from the medieval thread: [IMG]http://i.imgur.com/bvjGLAI.png[/IMG] Väinämöinen is up for grabs Add me on steam to claim it[/QUOTE] it's honestly way too different from his normal silhouette to bother with also probably couldnt fit in the triangle limitations [editline]28th May 2016[/editline] [QUOTE=IJCT;50410529]hi guys, any idea of what i can put on the body? like a chain mail or i dunno :c i tried to do like gloves but there is already a medieval glovles for pyro that can fit pretty good with this, so i dont know, what u guys think? [IMG]http://i.imgur.com/qpMs10e.png[/IMG][/QUOTE] why are you so amazing
Edits as suggested by Earl de spookwood: [IMG]http://i.imgur.com/3Qk3spD.png[/IMG]
[QUOTE=ikes;50411438] [editline]28th May 2016[/editline] why are you so amazing[/QUOTE] its because of the amazing taste of cinnamon toast crunch that kids love
[QUOTE=OverPovered;50409949]x-post from the medieval thread: [IMG]http://i.imgur.com/bvjGLAI.png[/IMG] Väinämöinen is up for grabs Add me on steam to claim it[/QUOTE] The beard and shoes look good, but I doubt a lot of people will know what a vaginamormon is. Try to make it something more easily identifiable at first glance, maybe a viking or wizard theme.
[QUOTE=ikes;50409739]post the concept so i can make direct criticisms [editline]28th May 2016[/editline] here we goooooo [IMG]http://puu.sh/p8lqU/0d04502e22.png[/IMG] it could definitely fit in the tri limit. right now it's a shadow of the concept[/QUOTE] If this was meant to be a crystal skull mask, wouldn't it need to be bigger in order to fit on top of the pyro's (theoretical) skull rather than replace it as a whole? pyro's mask is still wrapped around his head, so you'd stil need to build the mask around her proportions. it also doesnt do any good that it uses the same placement the Last Breath does for its filters (wich honestly could be removed entirely, or replaced) also, if its meant to be made of a traslucent material some of the features beneath it would need to be visible somehow, wouldn't they? wouldn't that go a bit too far into unncany valley(specially as it is now). I belive the concept would benefit more if it was desinged around the idea of it being a [URL="https://upload.wikimedia.org/wikipedia/commons/5/53/British_Museum_Aztec_or_Mixtec_mask.jpg"]cultist's ceremonial mask[/URL] complete with hair ornaments on the back
So, different stuff from last posts. I actually decided to quickly make a misc model and get it working in game. I decided on armbands and belt inspired by the 1980's TMNT cartoon/s for the Scout: [T]http://puu.sh/p8TDs/035adab778.jpg[/T] [T]http://puu.sh/p8TDO/aa49cd8081.jpg[/T] It does have a norm and spec map, but asides from that, it was just me practicing for developing something that isn't a weapon at the moment. If it does have the potential to look great then that's awesome, but otherwise I'mma go straight back to that gun.
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