You have to apply the pose as the rest pose while in pose mode by highlighting all of the bones and pressing Ctrl + A
[QUOTE=ikes;51068353]I'm trying to step into the SF competitive scene so it's only natural that i combine my two passions into a creative product[/QUOTE]
I still await for a D.Dark Spy :v:
[Crosspost from WoH2]
Slasher Alpha 1 is now released!
[b][i]Welcome to Camp Saxton![/i][/b]
Summer may be over, but the Halloween hauntings of autumn have just begun, and they're [i]all[/i] back - with a vengeance! Slasher revolves around a custom boss battle roulette system - every two minutes, a new randomized threat will spawn to take on the players and fight them to the death! The system randomly cycles between Zepheniah Mann, Skeletons, Skeleton Kings, the Horseless Headless Horsemann, Monoculus, and Merasmus - all of which will fight to the bitter end or until the next boss battle is cycled in!
Along with the roulette system, Slasher also features the classic Halloween staples of years' past. Death pits, Pumpkin Bombs, and spells - common and rare - all lend a hand in spicing up Slasher's classic King of the Hill gameplay.
In a love letter to Team Fortress 2's Halloween updates, I hope to make Slasher the best it can be, so try it out and let me know how it is!
Happy [early] Halloween!
[t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160919203630_1.jpg[/t][t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160919203643_1.jpg[/t]
[t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160919203707_1.jpg[/t][t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160919203741_1.jpg[/t]
[t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160919203751_1.jpg[/t][t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160919204153_1.jpg[/t]
[t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160919204417_1.jpg[/t][t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160919204625_1.jpg[/t]
[t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160919204902_1.jpg[/t][t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160919205047_1.jpg[/t]
[url=https://tf2maps.net/threads/slasher.30248/][b]TF2Maps Thread[/b][/url] // [url=https://tf2maps.net/downloads/slasher.2690/download?version=5860][b]Download Link[/b][/url]
I hope there's a secret, high-tech, underground facility that staves off the destruction of the world by ritual sacrifice intended to appease The Ancient Ones.
[QUOTE=Void Skull;51077208][Crosspost from WoH2]
Slasher Alpha 1 is now released!
[b][i]Welcome to Camp Saxton![/i][/b]
Summer may be over, but the Halloween hauntings of autumn have just begun, and they're [i]all[/i] back - with a vengeance! Slasher revolves around a custom boss battle roulette system - every two minutes, a new randomized threat will spawn to take on the players and fight them to the death! The system randomly cycles between Zepheniah Mann, Skeletons, Skeleton Kings, the Horseless Headless Horsemann, Monoculus, and Merasmus - all of which will fight to the bitter end or until the next boss battle is cycled in!
Along with the roulette system, Slasher also features the classic Halloween staples of years' past. Death pits, Pumpkin Bombs, and spells - common and rare - all lend a hand in spicing up Slasher's classic King of the Hill gameplay.
In a love letter to Team Fortress 2's Halloween updates, I hope to make Slasher the best it can be, so try it out and let me know how it is!
Happy [early] Halloween!
[t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160919203630_1.jpg[/t][t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160919203643_1.jpg[/t]
[t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160919203707_1.jpg[/t][t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160919203741_1.jpg[/t]
[t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160919203751_1.jpg[/t][t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160919204153_1.jpg[/t]
[t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160919204417_1.jpg[/t][t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160919204625_1.jpg[/t]
[t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160919204902_1.jpg[/t][t]https://dl.dropboxusercontent.com/u/586461/Models/2016/Halloween/Slasher/20160919205047_1.jpg[/t]
[url=https://tf2maps.net/threads/slasher.30248/][b]TF2Maps Thread[/b][/url] // [url=https://tf2maps.net/downloads/slasher.2690/download?version=5860][b]Download Link[/b][/url][/QUOTE]
Bosses everywhere in that map lol. I like it when the skeletons spawn and they're all over the place lol. although they'd probably die super quick even in the high amounts of numbers their in with a full team running around that small map.
It's fun, although I feel the high tier spells seem to be always up and near the point might make that a bit problematic when teams just spam those.
I like the map though, seems like everyone can benefit from it. It's a bit small, but there's plenty of ways to get around I guess.
X post from Halloween
I made a multiclass hair item based of Rod Serling from the Twilight Zone. Figured it would be good as a non restricted Halloween item.
[URL="http://i.imgur.com/7wFY4mE.png"][img]http://i.imgur.com/7Q7KUIm.png[/img][/URL]
[URL="http://i.imgur.com/7wFY4mE.png"]Link to larger size[/URL]
Xposts from WoH2
[QUOTE=Dusty-Pixels;51077297][B][I]Intergalactic Headhunter[/I][/B]
[IMG]https://puu.sh/rhjD9/baaee525c2.png[/IMG][/QUOTE]
[QUOTE=Dusty-Pixels;51078480][B][I]The Fantastisch Arzt[/I][/B]
[IMG]https://puu.sh/rhALG/b424f6e097.png[/IMG][/QUOTE]
I finished this sooner than I expected
[img]http://i.imgur.com/dXCoXhq.png[/img]
[QUOTE=YeWelshTabby;51078622]I finished this sooner than I expected
[img]http://i.imgur.com/dXCoXhq.png[/img][/QUOTE]
the only thing this reminds me of
[t]https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSXWVJWD_10IcTFD7o0NpVOCoUBgE8XhWABzUweX4leqSWn9s-O-A[/t]
[QUOTE=Jhejh poT;51078938]the only thing this reminds me of
[t]https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSXWVJWD_10IcTFD7o0NpVOCoUBgE8XhWABzUweX4leqSWn9s-O-A[/t][/QUOTE]
I never even considered that. I was actually loosely working off these lil fellas
[img]http://vignette1.wikia.nocookie.net/jerma-lore/images/1/1c/Byeah.PNG/revision/latest?cb=20150104171025[/img] [img]http://vignette1.wikia.nocookie.net/jerma-lore/images/d/d5/ByeahC.PNG/revision/latest?cb=20150104171849[/img]
X post from the Halloween Thread;
[t]http://puu.sh/rhVTE/b7ef1088ef.jpg[/t]
[B]The Witchfinder[/B]
[T]https://puu.sh/rhKkg/a966a790b7.jpg[/T]
[B]Spooktacles (all class)[/B]
[T]https://puu.sh/r1KrQ/a5e12c45ed.jpg[/T]
[B]Captain Crocket[/B]
[T]https://puu.sh/n6lH5/092c9a4c46.jpg[/T]
[B]The Balanced Breakfast[/B]
[T]http://puu.sh/ri164/cf7783fd8b.jpg[/T]
Oni Mask
Had a go at texturing again. Crits?
[IMG]http://puu.sh/riewn/d0f7793bb7.png[/IMG][IMG]http://puu.sh/rigJL/efce1bbd05.png[/IMG]
[QUOTE=blueNES;51081051]Had a go at texturing again. Crits?
[IMG]http://puu.sh/riewn/d0f7793bb7.png[/IMG][IMG]http://puu.sh/rigJL/efce1bbd05.png[/IMG][/QUOTE]
AO above the band seems a bit strong/narrow. Also not a texturing crit but that band should really stick out more from the hat here:
[IMG]http://i.imgur.com/2F9KnZ3.png[/IMG]
[QUOTE=sky_216;51081080]AO above the band seems a bit strong/narrow. Also not a texturing crit but that band should really stick out more from the hat here:
[IMG]http://i.imgur.com/2F9KnZ3.png[/IMG][/QUOTE]
Does this look a wee bit better?
[IMG]http://puu.sh/rjriR/1c751801e9.png[/IMG]
[QUOTE=YeWelshTabby;51079266]I never even considered that. I was actually loosely working off these lil fellas
[img]http://vignette1.wikia.nocookie.net/jerma-lore/images/1/1c/Byeah.PNG/revision/latest?cb=20150104171025[/img] [img]http://vignette1.wikia.nocookie.net/jerma-lore/images/d/d5/ByeahC.PNG/revision/latest?cb=20150104171849[/img][/QUOTE]
Having the Byeah's exists in TF2 would be horrifying, I love it!
[t]http://puu.sh/rjToA/796e299115.PNG[/t]
Would like to ask, whether these small peaks mean something, or if they are just workshop bugs :v:
[QUOTE=Dim;51088399][t]http://puu.sh/rjToA/796e299115.PNG[/t]
Would like to ask, whether these small peaks mean something, or if they are just workshop bugs :v:[/QUOTE]
Usually its because your item got linked on reddit or something.
[QUOTE=Dim;51088399]
Would like to ask, whether these small peaks mean something, or if they are just workshop bugs :v:[/QUOTE]
Lots of times an item gets popular again because someone browses your page and it gets a few votes, which gets a little boost and gets pretty high on the charts since its most popular daily now, leaving little time to get a large accumulation of votes to get to the top.
Hey everyone, i'm having an issue with a model of mine that when ingame or in the importers preview, turns completely invisible when facing certain objects, for example the medicine cabinets, most of the weapons and random props.
Heres an image if my explanation made no sense:
[URL="http://i.imgur.com/dfqdSXE.jpg"]http://i.imgur.com/dfqdSXE.jpg[/URL]
Been trying to figure this out for the past few hours. Has anyone here experienced something similar to this?
[QUOTE=SediSocks;51088934]Usually its because your item got linked on reddit or something.[/QUOTE]
In this case, on reddit there is nothing more important than to talk about my pick.exe for the last 2 years :v:
[t]http://i.imgur.com/KB6WlHL.png[/t]
(crosspost)
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=768657994][img]http://images.akamai.steamusercontent.com/ugc/253715291197105954/6484AA75BAA99D135AFEEC1F1923E824B2B35C05/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1210:681[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=768644246][img]http://images.akamai.steamusercontent.com/ugc/253715291197090540/657710F6012EE64E7DFCC0EB5825A3D57D6DD7EA/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|400:400[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=768642994][img]http://images.akamai.steamusercontent.com/ugc/253715291197084687/714DAB14D2B3D32A6C12BEF42877A244D827D98A/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|400:400[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=768641647][img]http://images.akamai.steamusercontent.com/ugc/253715291197079120/8DC2F0EAD38A386C2643F300E08A2C0BE612EF12/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|400:400[/img][/url]
[B]The Commie Commander[/B]
New Frontline set for Heavy!
Please vote for it if you want to see it ingame (click the images)!
mods.tf download links are available on the item's respective workshop pages
X Post from Frontline
M65 jacket and buzzcut for Scout
[img]http://i.imgur.com/HjnNGPI.png[/img]
[B]EDIT:[/B] Also moustache
[img]http://i.imgur.com/W4Pl370.png[/img]
[video=youtube;RHaDvE8BB1U]https://www.youtube.com/watch?v=wXzf0MGx2YA[/video]
shiz stuff
working really slow :\
[IMG]http://i.imgur.com/DcfsHWS.png[/IMG]
Crossposting that Halloween concept (since it could work all year arround)
[QUOTE=Teh Kiyoshi;51098518][video=youtube;RHaDvE8BB1U]https://www.youtube.com/watch?v=wXzf0MGx2YA[/video]
shiz stuff
working really slow :\[/QUOTE]
The gun looks like it's made of styrofoam, needs more weight to it. You're probably aware of that anyways but I'm just putting it out there.
[QUOTE=austin0331;51098780]The gun looks like it's made of styrofoam, needs more weight to it. You're probably aware of that anyways but I'm just putting it out there.[/QUOTE]
Yeah, I do aware some on few parts, but could you point which do you think is out of place? Imo, it's on the first throw. Also if you are talking about the one right after the idle, I meant to do that, due to frame limits
[QUOTE=Teh Kiyoshi;51098518][video=youtube;RHaDvE8BB1U]https://www.youtube.com/watch?v=wXzf0MGx2YA[/video][/QUOTE]
Heavy's knows Natasha likes it rough, he's showing her how a REAL man treats a women, well gun
[url]http://gamebanana.com/sounds/32961[/url]
I don't know how to make one of those Emporium mod things and quite frankly I am too lazy to do it right now, but this is a hitsound mod that plays 1 out of 39 different hitsounds I put in every time you deal damage.
What do you guys think?
[B]Texture[/B]
[t]http://i.imgur.com/lAR5fvH.jpg[/t]
[B]Phong[/B]
[t]http://i.imgur.com/cMnN9Hb.jpg[/t]
I'm updating my TF2 Pistol mod into a TIP Pistol Pack with the Pistol, Pocket Pistol, & Winger (Not Sure about the Lugermorph)
Right now I'm on the Pistol and it's going to be the hardest cause I have to make it skin compatible and I completely Redid the UVs to fit the extra stuff I added.
I changed a few things on the VMTs to give it more of a Metallic Shine
This Pack as a whole is FAR from finished
[QUOTE=Teh Kiyoshi;51098938]Yeah, I do aware some on few parts, but could you point which do you think is out of place? Imo, it's on the first throw. Also if you are talking about the one right after the idle, I meant to do that, due to frame limits[/QUOTE]
I mostly noticed it at 0:12, he lifts the gun up and upside down with no extra force or anything. I know Heavy's a strong guy and you have a limited timeframe to work with in these animations, but it just looks a bit light to me. The initial lift up is actually quite good.
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