I forgot to release the mod for this thing, it has custom animations so no viewmodel quirks
[URL="https://www.dropbox.com/s/jbqnmqy5r0www58/call_to_arms_battbuffpack.vpk?dl=0"][IMG]https://puu.sh/rZMtM.png[/IMG][/URL]
[URL="https://www.dropbox.com/s/jbqnmqy5r0www58/call_to_arms_battbuffpack.vpk?dl=0"]Alternative Link[/URL]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=759628039"]Workshop Link[/URL]
[QUOTE=Fishmonger;51282831]I forgot to release the mod for this thing, it has custom animations so no viewmodel quirks
[URL="https://www.dropbox.com/s/jbqnmqy5r0www58/call_to_arms_battbuffpack.vpk?dl=0"][IMG]https://puu.sh/rZMtM.png[/IMG][/URL]
[URL="https://www.dropbox.com/s/jbqnmqy5r0www58/call_to_arms_battbuffpack.vpk?dl=0"]Alternative Link[/URL]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=759628039"]Workshop Link[/URL][/QUOTE]
Well, it does clip in some parts...
(I see you using unused inspect animations..)
Feedback on my socks with slippers for demoman please? [IMG]https://gyazo.com/72995a86e0ff92563f200e16ab9a7920.jpg[/IMG]
[IMG]http://puu.sh/s0Yjz/19c0c17eca.png[/IMG]
this works -too- well
All class winter cowboy looking hat :)
Merry smismas !!!
[t]http://i.imgur.com/0wTqpL5.png[/t]
Claimable
[QUOTE=Saint Lombax;51284384]All class winter cowboy looking hat :)
Merry smismas !!!
[/QUOTE]
They start smissmas earlier every year, and we're still in October.
[QUOTE=Saint Lombax;51282063]Hey guys!
I made concept for new pyro flamethrower for upcoming update!
[t]https://i.imgur.com/vVHIRLU.png[/t]
[t]https://i.imgur.com/32U5VFN.jpg[/t]
Who is interested add me on steam[/QUOTE]
May want to ask Corvalho/Tales Silva for permission to use their bike as inspiration just in case? I'm not sure how these things work.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=790677560"][IMG]http://images.akamai.steamusercontent.com/ugc/394456293884164529/923C8394D9F764CCD9C3E0028D485336AF82C87A/[/IMG][/URL]
[T]http://puu.sh/s1tWx/7a642b5afe.png[/T]
click through the thumbnail to vote
[QUOTE=Serious_Greg;51283957]
[t]http://i.imgur.com/ZqtlC7b.png[/t]
That hat on scout is supposed to be all-class. [/QUOTE]
Correct me if I am wrong, but isn't an all-class Christmas tree already in-game? And if so how's this different?
[QUOTE=Spike Nitros;51286043]Correct me if I am wrong, but isn't an all-class Christmas tree already in-game? And if so how's this different?[/QUOTE]
The tree is a darker shade of green
[img]http://i.imgur.com/0Mc1nYil.jpg[/img] Cross post from Mayann thread.
[QUOTE=Spike Nitros;51286043]Correct me if I am wrong, but isn't an all-class Christmas tree already in-game? And if so how's this different?[/QUOTE]
the tree in-game looks like shit
and isnt a beanie
I'm pretty sure the Tree hat that's in the game is a vibrator.
Crosspost!
[img]https://steamcdn-a.akamaihd.net/steam/news/25309/preview_collection_bg.jpg?t=1477951388[/img]
[url=http://woh2.mods.tf/][b]Workshop of Horrors II is now LIVE![/b][/url]
Go check out what the contributing community has to offer this fine holiday!
Happy Halloween!
[QUOTE=Void Skull;51288212]Crosspost!
[img]https://photos-4.dropbox.com/t/2/AABaCmcq9xJgM52Fu1B2U6-8fQq3NCRR2rcdf4rJE_7niA/12/586461/png/1024x768/3/1477962000/0/2/collection_bg.png/EO2dUBiAwNCeBSACKAI/67-qRegoTf-TQD9W_M6ZCiU8RtadDRDo8ONdg_b0Xg4?size_mode=3&size=1024x768[/img]
[url=http://woh2.mods.tf/][b]Workshop of Horrors II is now LIVE![/b][/url]
Go check out what the contributing community has to offer this fine holiday!
Happy Halloween![/QUOTE]
who does your paintovers and where can I hire them
[QUOTE=ikes;51288472]who does your paintovers and where can I hire them[/QUOTE]
[url]http://steamcommunity.com/id/mellowretro/[/url]
[QUOTE=ikes;51288472]who does your paintovers and where can I hire them[/QUOTE]
There are credits at the bottom - Retro has consistently done the SFM and paintover work for Meet Your Makers, Workshop of Horrors 1 & 2, Workshop Wonderland, and Frontline.
Hello, I am kinda new to this forum (and forums in general).
So I posted this concept for a Detonator reskin with MvM aesthetics on the steam-forums a while ago
and the only respons I ever got was someone telling me to post it here... So:
line art/(bad?) moddelsheet:
[T]http://i.imgur.com/uhSuANX.jpg[/T]
with (possible) colour:
[T]http://i.imgur.com/Hh4MEOj.jpg[/T]
with shade/highlights (to make a little more clear):
[T]http://i.imgur.com/iGZ9DGs.jpg
[/T]
and the same picture with a little bit of extra idea's/explanations:
[T]http://i.imgur.com/I4XH0q7.jpg[/T]
I am not really shure what the procedure is here? I can't model for sh*t,
so which modeling-god do I have to call and how much human sacrifices are necessary? Also will I be credited?
Ps: model name is: Starlighter
[QUOTE=Void Skull;51288212]Crosspost!
[img]https://photos-4.dropbox.com/t/2/AABaCmcq9xJgM52Fu1B2U6-8fQq3NCRR2rcdf4rJE_7niA/12/586461/png/1024x768/3/1477962000/0/2/collection_bg.png/EO2dUBiAwNCeBSACKAI/67-qRegoTf-TQD9W_M6ZCiU8RtadDRDo8ONdg_b0Xg4?size_mode=3&size=1024x768[/img]
[url=http://woh2.mods.tf/][b]Workshop of Horrors II is now LIVE![/b][/url]
Go check out what the contributing community has to offer this fine holiday!
Happy Halloween![/Quote]
Good luck everyone, looking forward to seeing all those cool items in the update!
[QUOTE=Pagliacci;51288968]Good luck everyone, looking forward to seeing all those cool items in the update![/QUOTE]
Poor jokes aside, we wanted to hold true to showcasing the community's work, even if Scream Fortress came first. Ultimately, it comes down to the fact that not everyone gets featured or showcased in major updates, and while it's not entirely the same, we aim to showcase everyone as much as we can to keep up good efforts among the community and strengthen interest and incentive in contributions.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=791234913][img]http://images.akamai.steamusercontent.com/ugc/224445586071874062/D0AE135D5416111C4D00B09CD70B29349BF070A7/[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=791234913][t]http://images.akamai.steamusercontent.com/ugc/224445586071880483/834F2B6464CFD96F330865119B01C57A041BDA3F/[/t][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=791063884][t]http://images.akamai.steamusercontent.com/ugc/224445586071880364/FF52851B34343FCE330675466B665FE6CF7FDB90/[/t][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=791234913][t]http://images.akamai.steamusercontent.com/ugc/224445586071880394/25E07D4D6FC13522C724184AEF2046131BEECF8D/[/t][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=791063884][t]http://images.akamai.steamusercontent.com/ugc/224445586071880375/AA66434E2006CEFA5A053EEDF5271406D9DF69E1/[/t][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=791234913][t]http://images.akamai.steamusercontent.com/ugc/224445586072074139/783CBF220FDD92E2410C1F2497886007FA97AF6B/[/t][/url]
Get your pomade out for this pomp! ty for any votes (note pyro has the same base color but its kinda hard to see. so its painted. compromise that had to be made to make the hair color look good on all classes, but ye)
Sorry for double post, but I had to reupload that. I literally forgot that was based on a concept art video thing lol: [url]https://www.youtube.com/watch?v=BIVnri0eZGk[/url] seemed appropriate to give them more percent than I initially did. How do I forget things like this? I dunno, the sculpt was done 7 months ago and Im a dumb brain. Links are changed.
is there any way to achieve a fisheye lens effect in SFM?
Hold left mouse when controlling the camera and use the scrollwheel for FOV changes
[QUOTE=donhonk;51290674]Hold left mouse when controlling the camera and use the scrollwheel for FOV changes[/QUOTE]
will this actually cause the "curved earth" effect though? I'm going for a skateboard shot here more or less like so:
[T]https://i.ytimg.com/vi/HHBM__dHWaM/maxresdefault.jpg[/T]
Dont think so, but almost certainly easy to achieve in post though
How long until the next arms race?
Working on this hat for Smismass, any thoughts?
[IMG]https://66.media.tumblr.com/ba61d42ca65052062f281c90853d133c/tumblr_ofyepu6svp1u2t6smo1_540.png[/IMG]
Just a question, how do alot of you more skilled item creators stay motivated to keep on doing items? I always find myself wanting to start and stop repeatedly till an item is finished
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