• TF2 Emporium 65 - End of an era
    5,004 replies, posted
Thanks you for your appreciation on my recent concepts ! I have done a long road on drawing indeed (and still learning), as BlueNes showed one of my first concept :v:
Anyhoo, modeled a set, based on Finnish WW2 uniforms [t]http://puu.sh/s4fba/ffcca3f22a.png[/t][t]http://puu.sh/s4feo/18b8bd2361.png[/t][t]http://puu.sh/s4fpq/59d0a21d47.png[/t] [url=https://skfb.ly/VBor]3D view[/url] Up for texturing And yes, I'm still sour that I couldn't do anything for Halloween, but [url=https://www.youtube.com/watch?v=Pn-FIFcNwBM]winter's more badass ;)[/url]
[T]http://i.imgur.com/pLCqIJN.png[/T] Did a TF2-styled version of Black Mesa's longjump module a few months back, thought it was worth showing.
yeah man radaghast and I used to have some beef but even I have to wholeheartedly commend him on how tremendously he's improved I'd say it even overshadows my own improvements
[QUOTE=ikes;51297782] I'd say it even overshadows my own improvements[/QUOTE]how humble
[QUOTE=NeoDement;51297977]how humble[/QUOTE] I'm only being realistic I've clearly made a lot of improvement as of late but my work is still not exactly anything special
Not sure if you guys are just humoring him or if it's actually impressive to people. I honestly think the hat on its own looks pretty mediocre without the gorgeous ref pic he used. Not to say he hasn't improved at all, because he has, but I'd direct my compliments to moby francke instead. [t]http://mobyfrancke.com/wp-content/uploads/2013/06/057.jpg[/t]
[IMG]http://puu.sh/s4sDz/eb74c1a167.png[/IMG] the piss-powered robot
[QUOTE=ikes;51298327][IMG]http://puu.sh/s4sDz/eb74c1a167.png[/IMG] the piss-powered robot[/QUOTE] The Team sterminator
[QUOTE=Radaghast;51296471][img]http://i.imgur.com/4cac52P.png[/img] [B][I]Lucky Medic[/I][/B] Claimable[/QUOTE] i will recommend you not to paint over any moby francke painting please...
oh btw, if anyone wants to know what I did for the paint-over of the Deadbeat's Duds thumbnail, here's a gif and my process [T]https://i.gyazo.com/5a5580100f466d336ac17f065bda73f0.gif[/T] first, I made the border and cut scout out of it, to make him pop against the border. I just like this effect, it looks cool, I do it for most of my submissions. then I used the free select tool to create the highlights, and I used a soft eraser brush at a low opacity to fade some of the highlights out at the end just to transition better I dropped a shadow below the highlights about 5~ pixels thick or so to give a pseudo-bloom I selected the area around the scout in an oval shape, and created a vignette I cut the scout out of the image and pasted him back in, dropping a shadow behind him at ~1/3rd opacity, to give him more contrast against the background and over everything (except the border) I created a gradient at maybe ~15% opacity from a pale pink to a deep indigo, top right to bottom left, following the color of the main and ambient light sources, set it to grain merge just to give it a little bit of color I'm really proud of this thumbnail, if anyone has any suggestions for what I should and shouldn't do just let me know
[QUOTE=ikes;51298630]I'm really proud of this thumbnail, if anyone has any suggestions for what I should and shouldn't do just let me know[/QUOTE] Don't call it a paintover when it's just fiddling with brightness and rimlights in photoshop :v: It looks good, though
[QUOTE=Punchy;51298928]Don't call it a paintover when it's just fiddling with brightness and rimlights in photoshop :v: It looks good, though[/QUOTE] it's still technically a paintover lmao semantics here's a preview of things 2 come [T]https://puu.sh/s4ytD/0263002f13.png[/T][T]https://puu.sh/s4zWj/d71050d1c4.png[/T]
[QUOTE=ikes;51298978]it's still technically a paintover lmao semantics [/QUOTE] Hi-poly modelling =/= texturing Drop shadows =/= paint over What will you think up next?
[QUOTE=ikes;51298978]it's still technically a paintover lmao semantics [/QUOTE] no painting = no paint-over semantics have nothing to do with it
[QUOTE=TheJukebox;51298990]Hi-poly modelling =/= texturing Drop shadows =/= paint over What will you think up next?[/QUOTE] so you're going to take a nonissue as a chance to try and start some sort of petty online argument over semantics? "Paintover" is just a general term used for externally improving the quality of a promotional image and adding/enhancing details that may not have been there before. At least, that's my experience with the term. here's your response [editline]2nd November 2016[/editline] [QUOTE=Punchy;51299012]no painting = no paint-over semantics have nothing to do with it[/QUOTE] rim highlights = paintover error correction = paintover (something that wasnt necessary for this but was for other posters) just because i didnt literally pull out the brush tool and manually paint every bit doesnt mean it's not a paintover (some of which I did use the brush tool for, if that makes you feel any better) but if we want to make half of this page of the thread about a dumb definition of a word I'm happy to waste the next twelve or thirteen posts discussing it
[QUOTE=ikes;51299045]"Paintover" is just a general term used for externally improving the quality of a promotional image and adding/enhancing details that may not have been there before. At least, that's my experience with the term. [/QUOTE] That is called post-processing, not paint over. When people refer to paint over, they usually mean using a brush to draw over clothes wrinkles and other things to make them look nicer and stand out.
[QUOTE=ikes;51299045]so you're going to take a nonissue as a chance to try and start some sort of petty online argument over semantics? "Paintover" is just a general term used for externally improving the quality of a promotional image and adding/enhancing details that may not have been there before. At least, that's my experience with the term. here's your response [editline]2nd November 2016[/editline] rim highlights = paintover error correction = paintover (something that wasnt necessary for this but was for other posters) just because i didnt literally pull out the brush tool and manually paint every bit doesnt mean it's not a paintover (some of which I did use the brush tool for, if that makes you feel any better) but if we want to make half of this page of the thread about a dumb definition of a word I'm happy to waste the next twelve or thirteen posts discussing it[/QUOTE] When I see "paintover" I only see two words, "paint" and "over" almost as to imply [I]painting[/I] (digitally in this case) [I]over[/I] something. This is a paintover. [t]https://i.ytimg.com/vi/c4bo0SH0MNE/maxresdefault.jpg[/t][t]http://images.akamai.steamusercontent.com/ugc/442826056787143291/F1978CECBC32F02ADD1F8585DF773DE63F2FC7EB/[/t][t]http://68.media.tumblr.com/67dd2023e22c7aecdafc3457da92ba89/tumblr_nzqvghlGq71ri3huoo3_1280.png[/t] And this is a paintover/rendering process. [t]http://imgur.com/yARIjOg.gif[/t] That's tweaking small parts of a final image. You may have "painted" the edge highlights on, but many people already do that and probably wouldn't call it a paintover: [t]http://images.akamai.steamusercontent.com/ugc/254843371591860936/FFD504C3D3EF543406469D434D5155E0DE30FE79/[/t][t]http://images.akamai.steamusercontent.com/ugc/437239154024500802/8B3B9A24A7BBD566AA33167D608BF53F4766C484/[/t][t]http://images.akamai.steamusercontent.com/ugc/251465670549690367/5293DC5634C9F7D9B6F1F35B0079FBCE6C367785/[/t] (just from looking at the front page, it's safe to say more than 75% of people do post-processing of some kind on the render- touchups, etc even before the WoH border and almost nobody would do what's considered a paintover) Though they're high-effort, they usually payoff by completely redoing sfm-computed rendering for how lights interact with objects in a more visually pleasing way. Honestly, I'd like to see more because the craftsmanship in the process is so admirable. My all-time favorite I think is [URL="http://www.teamfortress.com/twocities/mannhattan/"]this[/URL]. Though you may be sincere, many people see your comments as overinflation of the work you do. It would do you good not to look douchey, even though you may not be trying to.
I don't mean to look douchey, and maybe I used the wrong word, but when the discussion comes down to a pointless discussion of the words I use instead of the actual quality and content of my work, I have every reason to be frustrated all I wanted to do was help people improve how their thumbnails look if theyre not already doing it. I understand what I do is pretty base level and I'd love to put the same time and effort into my promotional work that people like void and retro do but I don't really feel the need to under most circumstances, or I don't have the time. I just want to give people quick and easy methods to improve the appearance of their work if they're strapped on time or don't have the skills to do much in Ps/GIMP
[QUOTE=ikes;51299122]I don't mean to look douchey, and maybe I used the wrong word, but when the discussion comes down to a pointless discussion of the words I use instead of the actual quality and content of my work, I have every reason to be frustrated all I wanted to do was help people improve how their thumbnails look if theyre not already doing it. I understand what I do is pretty base level and I'd love to put the same time and effort into my promotional work that people like void and retro do but I don't really feel the need to under most circumstances, or I don't have the time. I just want to give people quick and easy methods to improve the appearance of their work if they're strapped on time or don't have the skills to do much in Ps/GIMP[/QUOTE] Nobody's insulting your work they're just saying it isn't a paint-over you fucking clod
[QUOTE=Punchy;51299277]Nobody's insulting your work they're just saying it isn't a paint-over you fucking clod[/QUOTE] i never said anyone was mate I was saying the discussion was petty and pointless and made an issue out of nothing. wrong word, big whoop. and look, we're still on the next page discussing it
[img]http://i.imgur.com/CSOULCc.png[/img] a lil more, still a phat wip tho not used to putting blender progress pics these days in emp
Have a low res SFM wip, expect the completed junk later tonight! [IMG]http://puu.sh/s4Gmx/8d2746531e.jpg[/IMG]
I think I speak for a lot of people when I say that seeing multiple posts about the same item over and over again is rather annoying. Especially when they're of super minor changes. Not trying to blame HotRodMC, or any one specific post, it's just been a trend lately. Wasn't trying to start anything about the words. Just want to point things out without resorting to name calling like most people here. Call me a passive instigator or whatever, I just don't want to keep seeing a bunch of inane posts of complaining.
[QUOTE=ikes;51299310]i never said anyone was mate I was saying the discussion was petty and pointless and made an issue out of nothing. wrong word, big whoop. and look, we're still on the next page discussing it[/QUOTE] I quickly pointed out it wasn't a paintover and you refused twice despite multiple people agreeing that it wasn't There's only one thing petty about this conversation
[QUOTE=TheJukebox;51299480]I think I speak for a lot of people when I say that seeing multiple posts about the same item over and over again is rather annoying. Especially when they're of super minor changes. Not trying to blame HotRodMC, or any one specific post, it's just been a trend lately. [/QUOTE] No worries, I was thinking of getting into the habit of posting sfm wips here, and thought the Q set would've been a good start. :v:
[QUOTE=Cufflux;51299112][t]http://imgur.com/yARIjOg.gif[/t][/QUOTE] Man that's incredible, that's up to par with valve when they gave a shit about the game.
i hate to keep posting about this especially now, but I'd like opinions agree for textured lower lip, disagree for no texture on it right is just a rough paintover of how it'd look, which is why I'm asking before I have boomsta make any changes [T]http://puu.sh/s4IFk/185a0b8691.png[/T][T]http://puu.sh/s4IwL/04e4d90953.png[/T] I just like the aesthetic of the untextured lip but both look good to me
[QUOTE=HotrodMC;51299431]Have a low res SFM wip, expect the completed junk later tonight! [IMG]http://puu.sh/s4Gmx/8d2746531e.jpg[/IMG][/QUOTE] I feel it's worth mentioning that a SFM promo for your item shouldn't include other items, especially ones that aren't yours, are in-game, or both. You want to be able to show your item as something that can be strong on its own, rather than using existing items as a crutch. I understand that, like all the other recent Ikes items, it's highly dependent on the fact that it's a Street Fighter reference, but items need to be stronger than just their references alone and should be able to hold their own in a promotional shot. It's perfectly fine for a loadout example, but not a dominant selling point.
[QUOTE=Void Skull;51299649]I feel it's worth mentioning that a SFM promo for your item shouldn't include other items, especially ones that aren't yours, are in-game, or both. You want to be able to show your item as something that can be strong on its own, rather than using existing items as a crutch. I understand that, like all the other recent Ikes items, it's highly dependent on the fact that it's a Street Fighter reference, but items need to be stronger than just their references alone and should be able to hold their own in a promotional shot. It's perfectly fine for a loadout example, but not a dominant selling point.[/QUOTE] I mean, it's not a thumbnail our thumbnail is gonna have it on its own other than that I feel that all of the real presentation should come from the thumbnail and HLMV previews. promotional posters that dont serve as the primary means of presenting your item should be a lot more freeform and lenient.
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