• TF2 Emporium 65 - End of an era
    5,004 replies, posted
[QUOTE=ikes;51299660]I mean, it's not a thumbnail our thumbnail is gonna have it on its own other than that I feel that all of the real presentation should come from the thumbnail and HLMV previews. promotional posters that dont serve as the primary means of presenting your item should be a lot more freeform and lenient.[/QUOTE] I'll just say to either take the critique or choose to ignore it, don't put in the effort of arguing its merit. It's good practice to avoid using other items as a crutch, promotional or otherwise, and that's all I'll say on the matter.
[QUOTE=Void Skull;51299682]I'll just say to either take the critique or choose to ignore it, don't put in the effort of arguing its merit. It's good practice to avoid using other items as a crutch, promotional or otherwise, and that's all I'll say on the matter.[/QUOTE] I'll keep that in mind for future art stuff, but honestly, the items do carry that reference just a little more for the promo shot.
[QUOTE=Void Skull;51299682]I'll just say to either take the critique or choose to ignore it, don't put in the effort of arguing its merit. It's good practice to avoid using other items as a crutch, promotional or otherwise, and that's all I'll say on the matter.[/QUOTE] I would agree in most scenarios, but the promotional shot in question is attempting to portray an invisible man/mysterious figure aesthetic. Q himself as a character is a cross between Robot Detective K and the invisible man by H.G. Wells. without the cosmetics the entire history and nuance behind the shot, and the idea it's attempting to portray is lost. it's not using cosmetics as a crutch, it's using them to tell a story, to portray a character.
[QUOTE=ikes;51299715]I would agree in most scenarios, but the promotional shot in question is attempting to portray an invisible man/mysterious figure aesthetic. Q himself as a character is a cross between Robot Detective K and the invisible man by H.G. Wells. without the cosmetics the entire history and nuance behind the shot, and the idea it's attempting to portray is lost. it's not using cosmetics as a crutch, it's using them to tell a story, to portray a character.[/QUOTE] Way to completely miss his point.
[QUOTE=Punchy;51299719]Way to completely miss his point.[/QUOTE] I didn't miss the point at all, but you can keep butting in and asserting yourself over me.
the fact that you admit yourself that without the other existing cosmetics the idea would be lost makes point that it wouldn't be a strong item by itself in the longrun without the others. it looks good ikes but c'mon, the only reason people keep trying to tell you these things is because you're turning a blind eye to everything. be able to take critique and learn from all of this, man. you can do better than this. i'm always a fan for making references to pop culture by mixing items together, but please, you gotta listen every once in awhile. it's for your own good.
I never even admitted anything of the sort, it only took me a few minutes to find several good loadouts for the item itself, as I always do when I submit an item. I always think first before I make an item "hmmmmmm, will this actually work with anything though?" if the answer is yes, I'll make it. if not, I won't. This item has just as much creative potential as the Dead Head does as a mask, just suiting itself to a different theme it's not even based on one character design, the characters of Robot Detective K and Q are actually quite different. [T]http://vignette4.wikia.nocookie.net/streetfighter/images/c/c8/SFVQ.jpg/revision/latest?cb=20160629143559[/T][T]https://66.media.tumblr.com/8f1705cf5d7fa5791c3dac5f5a9f9633/tumblr_n3qthmcWII1ttwfjwo1_500.jpg[/T] I'm really tired of talking about this and I dont just go into making an item gung-ho without actually thinking about its potential.
WIPs to varying degrees of WIP-iness [IMG]http://i.imgur.com/b3C6iuM.png[/IMG] bottom rights spy/medic and top right abominations all-class
[QUOTE=ikes;51299775]I never even admitted anything of the sort, it only took me a few minutes to find several good loadouts for the item itself, as I always do when I submit an item. I always think first before I make an item "hmmmmmm, will this actually work with anything though?" if the answer is yes, I'll make it. if not, I won't. This item has just as much creative potential as the Dead Head does as a mask, just suiting itself to a different theme it's not even based on one character design, the characters of Robot Detective K and Q are actually quite different. [T]http://vignette4.wikia.nocookie.net/streetfighter/images/c/c8/SFVQ.jpg/revision/latest?cb=20160629143559[/T][T]https://66.media.tumblr.com/8f1705cf5d7fa5791c3dac5f5a9f9633/tumblr_n3qthmcWII1ttwfjwo1_500.jpg[/T] any more baseless accusations, assertations, or wacky zingers? I'm really tired of talking about this and I dont just go into making an item gung-ho without actually thinking about its potential.[/QUOTE] His entire point is that if you only want to make posters with your item in a themed ingame set, then your item isn't good enough to stand on its own merit. And refusing to show that on your workshop page is deceitful. You've continuously defended yourself in that you have reasons for using other items paired with yours, but you've yet to defend why you can't show it alone with nothing else. A secondary promo picture is far more acceptable than ONLY being able to show it paired with other items in your promo shot.
[QUOTE=Punchy;51299785]His entire point is that if you only want to make posters with your item in a themed ingame set, then your item isn't good enough to stand on its own merit. And refusing to show that on your workshop page is deceitful.[/QUOTE] except you're making this assertation on the assumption that it's the only sort of thing I'll be showing. Maybe you'll think differently when the workshop page is actually finished? at that point it'll be much fairer game to critique promotional images and suggest improvement on the promotional material, since that's easy to change and doesnt require modifying the item.
[QUOTE=ikes;51299793]except you're making this assertation on the assumption that it's the only sort of thing I'll be showing. Maybe you'll think differently when the workshop page is actually finished? at that point it'll be much fairer game to critique promotional images and suggest improvement on the promotional material, since that's easy to change and doesnt require modifying the item.[/QUOTE] If there's going to be examples of it alone why would you wait until now to point that out? Because you're going to add them post-debate?
[QUOTE=Punchy;51299800]If there's going to be examples of it alone why would you wait until now to point that out? Because you're going to add them post-debate?[/QUOTE] because the only SFM scene we've done thus far is the one we've shown a crop of. we plan more. and I want to save the HLMV previews for when I actually release the item. If I put up all of my material now I'm effectively just releasing my item's gallery early just to the emp.
Take it to PMs please
[QUOTE=ikes;51299775]I never even admitted anything of the sort[/QUOTE] [QUOTE=ikes;51299715]without the cosmetics the entire history and nuance behind the shot, and the idea it's attempting to portray is lost.[/QUOTE] look, i'm not here to start any fights or try to funny or anything of the sort. for whatever the reason, we all want to help you see things more clearly and have you get better with these things, as with everybody else in this emporium that posts things for critique. i hate to say it but the fact you keep coming up with all of these excuses to -not- listen to critique is the only reason people ever get angry and causes these debates. sometimes you gotta roll with the punches and you gotta [I]listen[/I], man. i'm not trying to force you, but us pointing you in the right direction is the best thing we can do, no matter how many times we try. you're the one asking for help, we're trying to deliver, but you're just not taking it at all. if you don't want to listen, then that's all fine and good, too. it's all your own choice, in the end. no sense fighting people over the things they try and help you with. that only makes things worse. i'm not gonna take this any further since i'm pretty tired myself, but really dude, just take a few moments to sit back and think about how critique can help you every once in awhile. critique hurts sometimes, yes, and i know you -can- make good loadouts with a single standalone item. but you also gotta remember not everyone will have all the other items in said loadouts you post to achieve the same look of their own. i honestly don't know how to end this, but please, just listen to everyone trying to help you here. that's all i have to say, honestly. i don't wanna take this any further.
[QUOTE=retrocitrus;51299851]look, i'm not here to start any fights or try to funny or anything of the sort. for whatever the reason, we all want to help you see things more clearly and have you get better with these things, as with everybody else in this emporium that posts things for critique. i hate to say it but the fact you keep coming up with all of these excuses to -not- listen to critique is the only reason people ever get angry and causes these debates. sometimes you gotta roll with the punches and you gotta [I]listen[/I], man. i'm not trying to force you, but us pointing you in the right direction is the best thing we can do, no matter how many times we try. you're the one asking for help, we're trying to deliver, but you're just not taking it at all. if you don't want to listen, then that's all fine and good, too. it's all your own choice, in the end. no sense fighting people over the things they try and help you with. that only makes things worse. i'm not gonna take this any further since i'm pretty tired myself, but really dude, just take a few moments to sit back and think about how critique can help you every once in awhile. critique hurts sometimes, yes, and i know you -can- make good loadouts with a single standalone item. but you also gotta remember not everyone will have all the other items in said loadouts you post to achieve the same look of their own. i honestly don't know how to end this, but please, just listen to everyone trying to help you here. that's all i have to say, honestly. i don't wanna take this any further.[/QUOTE] ...I was saying the shot, not the item, loses its meaning. the item works fine on its own, but in a setting like that, the attire is necessary and I'm sorry to keep getting aggravated about this
I should've known 33 new posts in the emporium could only mean drama
[QUOTE=Pagliacci;51298160]Not sure if you guys are just humoring him or if it's actually impressive to people. I honestly think the hat on its own looks pretty mediocre without the gorgeous ref pic he used. Not to say he hasn't improved at all, because he has, but I'd direct my compliments to moby francke instead. [t]http://mobyfrancke.com/wp-content/uploads/2013/06/057.jpg[/t][/QUOTE] People know that those are just reference pics.( Which are way more usefull to draw on; large pics) You have been using them as well if I recall. Evrything I make/would make or made looks "mediocre in your eyes" anyway, dont know why I'm still feeding you.
[QUOTE=sky_216;51299779]WIPs to varying degrees of WIP-iness [IMG]http://i.imgur.com/b3C6iuM.png[/IMG] bottom rights spy/medic and top right abominations all-class[/QUOTE] I hope that beanie gets in
[QUOTE=Pagliacci;51300271]I hope that beanie gets in[/QUOTE] you're going to love the gimmicky all class beanie K_Factor and I are working on, I just know it...
[t]http://i.imgur.com/UQcUp2R.png[/t][t]http://i.imgur.com/9aw63NI.png[/t][t]http://i.imgur.com/MqrtbWf.png[/t] Made the bandanna into a tube scarf instead. Also increased the thickness of the glasses based on Cobalt's feedback. It's not perfect yet, so i'd appreciate some more constructive criticism. *edit* Came up with a name for this thing, the [B]Glacial Gaze[/B]. And as always, this is up for texturing.
[QUOTE=Pagliacci;51298160]Not sure if you guys are just humoring him or if it's actually impressive to people. [/QUOTE] I'm sorry, why do we only pick on ikes and give this guy a free pass?
[QUOTE=blueNES;51300615]I'm sorry, why do we only pick on ikes and give this guy a free pass?[/QUOTE] cuz im a really cool guy, duh
-snip, fuck it-
Less chat chat, more boom boom [IMG]http://puu.sh/s4Wql/16af8a2b73.jpg[/IMG] Old ingame shot, texture was still too bright here [t]https://puu.sh/qCCu2/53a6d5dd67.jpg[/t]
fucking love that projectile
[QUOTE=Bapaul;51300747]Less chat chat, more boom boom [IMG]http://puu.sh/s4Wql/16af8a2b73.jpg[/IMG] Old ingame shot, texture was still too bright here [t]https://puu.sh/qCCu2/53a6d5dd67.jpg[/t][/QUOTE] My 2 cents would be to shift the hue a little like so: [t]http://i.imgur.com/4HUwuSG.jpg[/t] Although, it might just be personal preference.
Wow. First time I've looked in here for a while. If you guys have some beef, just do it in DMs imo. Of course it's not my place to say that so feel free to box me. I agree with Dutchman, the colors are a tiny bit too muted and the adjustment suggested is pretty nice. Loving the midsection.
It might be me having stared at this gun for too long, but I do kinda want to stick to a green-ish pallette. Makes it feel more army-like for the frontline stuff. Can tweak some more though but I feel that Frying's tweak is a bit too much. (Also assuming that the projectile being red now is due to the shift, cause we obviously had that teamcoloured)
I think the green hue makes it more unique. nice weapon all around
I didnt even notice that the projectile became red :v: As for the greenish palette, it's something I personally dislike when it comes to metal like materials in TF2 as it leans towards bad compression issues TF2 amassed over time. Not to mention it looking drab in the more vibrant world of the game. I would suggest to adjust the hue of the wood to lean away from green at least and more orange/brown. Other than nitpicking with the hue/vibrance, it's great work that could be dubbed finished.
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