• TF2 Emporium 65 - End of an era
    5,004 replies, posted
[QUOTE=TheJukebox;51393121]It's the right side view port window, the one that opens when you press n (I think, or p). Then scroll down some. I can get a screenshot of it later if you can't find it. It let's you set opacity and choose what directions it's visible from too. I'm the same way, most of the stuff I know I found on accident, ha.[/QUOTE] thanks mate! should help a ton.
I'm genuinely adoring the latest submissions for [URL="http://steamcommunity.com/workshop/filedetails/?id=798500291"]Sky's Stocking Stuffers[/URL] collection. A lot of these multiclass items are just so simple, yet they have a lot of charm to them because of that, not to mention would fit very well in loadouts if any do get added~
[IMG]http://i.imgur.com/NYay7Dy.png[/IMG]
[IMG]http://puu.sh/sn6Ux/fe2706c327.png[/IMG] WIP2, suggestions? also this is sitting around 4500 triangles right now, is ~5.5k appropriate for a flare gun?
honestly you dont need to post a pic every time you add a new piece
[QUOTE=Colteh;51394318][IMG]http://i.imgur.com/NYay7Dy.png[/IMG][/QUOTE] Hair and undershirt look very flat, could do well with crisper textures and normals imo. It all looks solid otherwise
the hair model itself looks stiff and low-poly, give it more roundness my dude
[IMG]http://i.imgur.com/aiB1goc.png[/IMG] Forgive my wobbly lines, still looking for criticism and ideas
[T]http://puu.sh/snhfr/e0a4feba1b.png[/T][T]http://puu.sh/snhdI/8eef43578d.png[/T][T]http://puu.sh/snhel/8878ec5e16.png[/T] CHRIST this took long enough any suggestions? anyone wanna texture it? gonna UV it tomorrow oh and I wanted to get opinions, what should a custom projectile be? I was thinking a large peanut, like Diddy Kong's Peanut Popgun, but it could be something else. final triangle count is 5993... whew
[QUOTE=ikes;51395087] oh and I wanted to get opinions, what should a custom projectile be? I was thinking a large peanut, like Diddy Kong's Peanut Popgun, but it could be something else. [/QUOTE] How about using big, flaming conkers? These things are darn painful when thrown at your face, and when set ablaze they become weapons of mass destruction. [t]https://upload.wikimedia.org/wikipedia/commons/1/14/Aesculus_hippocastanum_fruit.jpg[/t]
[QUOTE=pipantarctic;51392015]I think that is too much different team colours, especially for Medic. I think changing the Red parts to Lab Coat would be less clashing. Really nice concept there though.[/QUOTE] Thanks! Updated: [IMG]http://i.imgur.com/4dI7AN2.png[/IMG] [IMG]http://i.imgur.com/eQGZG2B.png[/IMG]
[QUOTE=ikes;51395087][T]http://puu.sh/snhfr/e0a4feba1b.png[/T] -snip-[/QUOTE] I hope this thing makes a really satisfying THOONK sound when shot
[QUOTE=ikes;51394609]the hair model itself looks stiff and low-poly, give it more roundness my dude[/QUOTE] the last thing that hair needs is more roundness, it needs more geo, like more meshed on details versus a sort of lumpy base with a detailed normal map
[QUOTE=ikes;51395087] final triangle count is 5993... whew[/QUOTE] Use a normal map for the wood ridges and shit. 6k is way too much imo Also on the barrel the metal ring by itself is fine. The tiny tiny little plates coming off it with the miniscule screws are unnecessary.
[QUOTE=TheJukebox;51395493]Use a normal map for the wood ridges and shit. 6k is way too much imo Also on the barrel the metal ring by itself is fine. The tiny tiny little plates coming off it with the miniscule screws are unnecessary.[/QUOTE] 6k for a weapon is doable, not ideal. A normal map in first person usually will not look amazing though. That said, I'm not sure if the way it's modelled currently will work out too well in-engine with the rounded edges on the wood. Probably better to just get a few hard edges for the details. Unrelated, but ikes if you think working half a day on a model is worth a "Christ that took long enough" you're having a bit of the wrong attitude towards it. I spend complete remakes of parts or whole models on pretty much everything just to get the feeling for it right. Do more auto-unwraps with a simple bake to see if the model works in engine. Cause doing 1 pass and giving it off to a texturer will means that you show little improvement model to model
[QUOTE=skepticalwolf;51395287][IMG]http://i.imgur.com/4dI7AN2.png[/IMG][/QUOTE] This one looks good, the green doesn't quite fit in, though. Try that dark red for the scarf instead. And maybe get rid of the emblem on the front because of all the stretching that is happening there.
[QUOTE=Gadget | TF2M;51395738]This one looks good, the green doesn't quite fit in, though. Try that dark red for the scarf instead. And maybe get rid of the emblem on the front because of all the stretching that is happening there.[/QUOTE] [IMG]http://i.imgur.com/gWhUziS.png[/IMG] [IMG]http://i.imgur.com/EYbEbgk.png[/IMG] I have to agree, the stretching which happens does it make look off a little.
[IMG]http://i.imgur.com/9LlQxUo.png[/IMG][IMG]http://i.imgur.com/Y3n7S8T.png[/IMG] better hair wise?
-reworking-
Pretty decent, af few tips: your AO seems a little weak so the band around the front doesn't stand out much since it's the same colour tone down the noise, it's not cloth, metal is often much cleaner get some edgewear going. Also if you're still up for it, it seems that the curvature of the helmet is way too low poly right now
[QUOTE=Bapaul;51396404] tone down the noise, it's not cloth, metal is often much cleaner [/QUOTE] It's meant to be leather
leather is best shown with smoother edges (think normal mapped hard edges or bevelled ones), along with a wee bit more phong than you have rn, along with normal mapped creases around parts that would naturally have lots of tension [IMG]http://i.ebayimg.com/00/s/NTAwWDM3NQ==/z/q0cAAMXQ74JTVlK4/$_3.JPG[/IMG] atm what you got looks very rigid, which is why some would confuse it for metal
[QUOTE=Colteh;51396574]leather is best shown with smoother edges (think normal mapped hard edges or bevelled ones), along with a wee bit more phong than you have rn, along with normal mapped creases around parts that would naturally have lots of tension [IMG]http://i.ebayimg.com/00/s/NTAwWDM3NQ==/z/q0cAAMXQ74JTVlK4/$_3.JPG[/IMG] atm what you got looks very rigid, which is why some would confuse it for metal[/QUOTE] I've had a think about it and I might switch to metal instead. Still, thanks for the feedback.
[QUOTE=Colteh;51396213][IMG]http://i.imgur.com/Y3n7S8T.png[/IMG] better hair wise?[/QUOTE] That top front hair looks like a stache [img]http://puu.sh/snEVN/8652bc9c72.png[/img]
[QUOTE=blueNES;51396659]I've had a think about it and I might switch to metal instead. Still, thanks for the feedback.[/QUOTE] If you do keep it as leather, dont forget about seams. Maybe consider two colours of leather too. [T]http://www.bikebiz.com.au/product_images/q/502/m2r_225_peak_leatherblack__09190_zoom.jpg[/T]
[QUOTE=blueNES;51396479]It's meant to be leather[/QUOTE] the shape and hardness of the model doesnt imply leather
[IMG]http://i.imgur.com/Iv5KO68.png[/IMG] [b]The Master of Disguise/The Real Villain/The Number One/Rotten Regalia/something Robbie Rotten related[/b] I am not sorry about this at all. Claimable as always.
ah shit I forgot I needed to make a grip for this gun any ideas? I dunno what to put here [T]http://puu.sh/snHWj/460c4e6429.png[/T]
[img]http://i.imgur.com/QV32Hb9.png[/img] A Medic helmet [T]http://i.imgur.com/7ADNt45.png[/T] Second version Claimable
[QUOTE=Doctor_Lazlo;51397002][IMG]http://i.imgur.com/Iv5KO68.png[/IMG] [b]The Master of Disguise/The Real Villain/The Number One/Rotten Regalia/something Robbie Rotten related[/b] I am not sorry about this at all. Claimable as always.[/QUOTE] [t]https://i.gyazo.com/396c4a8c33000096591528b062d55038.png[/t]
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