• TF2 Emporium 65 - End of an era
    5,004 replies, posted
[QUOTE=Bapaul;51417345]Beanie Bandwagon incoming, though it's a remake of something I never finished last year [IMG]http://puu.sh/ss49G/80fccfe518.jpg[/IMG] Will make all class[/QUOTE] I really love this, my dude. [editline]25th November 2016[/editline] [QUOTE=ikes;51424801]i really hate demoman's white sleeves. they do virtually nothing for his color scheming and just kinda look tacky. i think they houldve given him cuffs and bare forearms like sniper, but it's too late for that lol[/QUOTE] I dont really mind it myself but you gotta remember the characters were designed long before cosmetics were planned
[QUOTE=Limed00d;51424952]I really love this, my dude. [editline]25th November 2016[/editline] I dont really mind it myself but you gotta remember the characters were designed long before cosmetics were planned[/QUOTE] it's not about cosmetics, it's just that theyre out of place on his model. theyre the only part of him that are white or even pale, the rest of his colors are dark greys, brown for his skin, and deep saturated reds. every other class that has an accent color like that has it repeated throughout their model. scout's belt/bag color is also the color of his belt and hat. medic's gloves are repeated in his tie and backpack. engineer's glove color is repeated in his class emblems and helmet and cable. the list goes on, but demoman has these awkward, tacked-on white sleeves that are wholly unnecessary and dont really belong, and dont even seem to serve any particular purpose. he really doesnt need them and they dont really do well with TF2's color theory, especially since white is such an attention-grabbing, demanding color. they don't look particularly awful, but he would look better without them and just bare skin on his forearms instead, IMHO.
[QUOTE=ikes;51425550]they don't look particularly awful, but he would look better without them and just bare skin on his forearms instead, IMHO.[/QUOTE] If you actually look inside the clothing of Soldier, Engineer, Heavy, and Sniper they're wearing white shirts inside their team colored outfits. Also I like to think that Demo has the white sleeves so that he can be identified better from afar, remember TF2 basic gameplay design philosophy was players being able to identify classes straight off the bat regardless of what distance they're looking from. There's dev commentary regarding this philosophy.
[IMG]https://puu.sh/stZDj/390b0a66fa.png[/IMG] Ernest & I are looking for someone who can flexes the mustache. (Feel free to contact us) Edit: Found out someone !
[QUOTE=Radaghast;51426282][IMG]https://puu.sh/stZDj/390b0a66fa.png[/IMG] Ernest & I are looking for someone who can flexes the mustache. (Feel free to contact us)[/QUOTE] Reference?
[QUOTE=Jhejh poT;51426427]Reference?[/QUOTE] looks a bit like Pablo Escobar :v:
Crosspost from the Workshop Wonderland 2 [QUOTE=MarcusSmith;51426626][IMG]http://images.akamai.steamusercontent.com/ugc/102850418883166470/2F7C06A1CC930C92D0F4E460D39DBFE79FF493E4/[/IMG] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=805647582"]The Tundra Top[/URL] At least I made something for this Workshop Wonderland. yeah, I know, is another beanie.[/QUOTE]
Speaking of beanies. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=806036158"][img]http://images.akamai.steamusercontent.com/ugc/179411612548658810/ECAC5F3E2343699E2C88B2830672527796FF06CC/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|268:268&composite-to%3D%2A%2C%2A%7C268%3A268&background-color=black[/img][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=806036158"]Did they break clickthrough?[/URL] [URL="http://mods.tf/mods/1290/"]On mods.tf[/URL]
[QUOTE=A_Guardian;51426745]Speaking of beanies. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=806036158"][img]http://images.akamai.steamusercontent.com/ugc/179411612548658810/ECAC5F3E2343699E2C88B2830672527796FF06CC/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|268:268&composite-to%3D%2A%2C%2A%7C268%3A268&background-color=black[/img][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=806036158"]Did they break clickthrough?[/URL] [URL="http://mods.tf/mods/1290/"]On mods.tf[/URL][/QUOTE] The stitching is quite noisy. i suggest either lightening it or going with just the vertical creases.
[QUOTE=chandlerj333;51426822]The stitching is quite noisy. i suggest either lightening it or going with just the vertical creases.[/QUOTE] I had it lighter originally but it was too light and barely noticeable. I instead opted for a darker setup that makes it more noticeable with paint, and makes the pattern more noticeable at a distance. [thumb]http://i.imgur.com/GemgXd8.jpg[/thumb] Click on it to see what I mean. Might lighten it up a smidge, but I personally like it as is. I'm gonna leave the cross stitching as-is pattern wise as most knit caps are knit pretty tightly. I also don't want to make yet another lines only cap. Knit caps are knit damn it.
[t]http://i.imgur.com/tG8Z05b.png[/t]
Here's a Mayann themed minigun Ronin, Svdl and I created for the Mayann project & Jungle Update. (more weapons of this style coming soon!) [url=http://steamcommunity.com/sharedfiles/filedetails/?id=805971499][img]http://puu.sh/sufMW/467d5047f0.jpg[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=805971499][img]http://puu.sh/sufOk/9808d0d56a.jpg[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=805971499][img]http://puu.sh/sufPa/cf6b1fc940.jpg[/img][/url]
[QUOTE=Rob3k;51425783]If you actually look inside the clothing of Soldier, Engineer, Heavy, and Sniper they're wearing white shirts inside their team colored outfits. Also I like to think that Demo has the white sleeves so that he can be identified better from afar, remember TF2 basic gameplay design philosophy was players being able to identify classes straight off the bat regardless of what distance they're looking from. There's dev commentary regarding this philosophy.[/QUOTE] undershirts like those are a different story since theyre such small details and dont contrast with their skin demo can easily be identified because he's one of few classes that has bright team colored pants and even more so with the large black rectangle around his torso
Any critiques on this model before a texture job starts? [IMG_THUMB]http://puu.sh/sulM2/751f12c241.jpg[/IMG_THUMB] [IMG_THUMB]http://puu.sh/sulN3/d5597bf63f.jpg[/IMG_THUMB] [IMG_THUMB]http://puu.sh/sulLh/d9f0717c8a.jpg[/IMG_THUMB]
hair kinda looks like paper or cardboard
wip of some sort of hunter sniper set for christmas [img]http://jennybur.net/pix/2016-11-25_21-09-11.png[/img] [url=http://jennybur.net/pix/2016-11-25_21-16-04.png]the concept[/url] by square
I love it hat is especially cute
[QUOTE=ikes;51427625]hair kinda looks like paper or cardboard[/QUOTE] how do you reccomend i model it?
[QUOTE=K_Factor;51427913]how do you reccomend i model it?[/QUOTE] [IMG]http://images.akamai.steamusercontent.com/ugc/38609435455693903/26BB727F5CE5814FC592CBEBF153F0D5D833F49E/[/IMG] [URL="https://steamcommunity.com/sharedfiles/filedetails/?id=355827118"]more like this[/URL]
snipp
[QUOTE=K_Factor;51427913]how do you reccomend i model it?[/QUOTE] here's a suggestion, the hair has alot of sharp edges, its too flat. you want to give the hair some more curve or some figure (dont know how to explain it, puffy? dont know) and less hard edges, look at other hats like the big country or the peacenik's ponytail. overall it looks good. thats what I think.
Anyone willing to texture this for me? [thumb]http://i.imgur.com/JJmo6dF.png[/thumb] I've still got a few tweaks to do, but I would rather have someone that knows what they are doing make some sculpts and shit.
[QUOTE=JPRAS;51427209]Here's a Mayann themed minigun Ronin, Svdl and I created for the Mayann project & Jungle Update. (more weapons of this style coming soon!) [url=http://steamcommunity.com/sharedfiles/filedetails/?id=805971499][img]http://puu.sh/sufMW/467d5047f0.jpg[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=805971499][img]http://puu.sh/sufOk/9808d0d56a.jpg[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=805971499][img]http://puu.sh/sufPa/cf6b1fc940.jpg[/img][/url][/QUOTE] I feel like the sound effect for the spin up needs that stock stone moving sound from the HL files
sketch, pyro taunt idea i had, i will have to think about from where does the sand castle comes out [t]https://i.imgur.com/IE5dtWv.png[/t]
[QUOTE=IJCT;51429070]sketch, pyro taunt idea i had, i will have to think about from where does the sand castle comes out [t]https://i.imgur.com/IE5dtWv.png[/t][/QUOTE] he pours a bucket of sand on the ground
Hello everyone, i seen a lot of new users with great ideas for tf2 but sadly they dont have the skill yet to bring them out of their head, from small artist that are starting and people drawing with a pencil, so because of that i would like to help them to get better with this guide of how to do a [B]GOOD LOOKING TF2 CONCEPT IN JUST 5 STEPS[/B] what you will need: - photoshop (any ver will work). - basic knowledge of how to use the Laso tool in photoshop. - a brush that can simulate a real Airbrush (brush pack that i use goo.gl/klnP7) this tutorial can be done with a mouse if you dont have a tablet device. ok here are the 5 steps that we are going to follow, i will be explaining all of them bellow: [t]https://i.imgur.com/6NWTjCK.png[/t] [B] STEP #1:[/B] ok the firts step is actually the HARDEST step, we have to use our imagination!! think about what you want to do, a hat? a weapon? anything can be done with this technique, once you have a good idea in your mind we will start by using the LASO TOOL to draw the SHAPE of our hat. [IMG]http://pe-images.s3.amazonaws.com/basics/selections/lasso-tool/photoshop-lasso-tools.gif[/IMG] WE WILL ONLY USE[B] THE POLYGONAL LASSO TOOL[/B], this tool is perfect for tf2 concepts, since tf2 art is about hard shapes and not much about curves in their design and art style. once we have the shape done fill it with black, now we should have just a black shape. [B] STEP #2:[/B] now here comes the technique that i use in all my concepts, we will click on this option for our layer [IMG]https://i.gyazo.com/06b6b1bafcee17877a0dfe5f9f0c0b28.png[/IMG] what this does is blocking all the transparent pixels so we wont be able to drawn on them, in short terms... we can just paint inside our shape. now with the laso tool we will select a part of our shape that we want to paint, imagine this is like doing a low poly model in 3D [IMG]https://i.gyazo.com/f32bacdd16e96a9e18ff58342787c750.png[/IMG] [IMG]https://i.imgur.com/bVUQUvn.png[/IMG] once we select the part that we want to paint, we will use the [B]AIRBRUSH[/B] (brush opacity have to be on 80% and flow on 20% for better results) to paint the hat. we are going to fill the shape with our hat color (we are using the tf2 pallete for better results) now, with a darker color we will make the shadow, we put our brush near the corner of our shape and from then we will paint, NOT from the center, we are shading to create VOLUME to make our shape less flat [IMG]https://i.imgur.com/EwSxKiM.png[/IMG] [B] STEP #3:[/B] we will do the same with the entire hat: [t]https://i.imgur.com/5fwF7L6.png[/t] as you can see, all the hat is based on hard shapes. [B] STEP #4:[/B] we will add some really basic ambient light, tf2 use a white light on their models but, we are not going to just pick white and paint all over it, we are going to pick a color CLOSE to white, NEVER paint with white or with black, we are going to do the same, we wil draw a shape with the laso tool where we want the light to hit our object, and with the airbrush we will paint GENTLY, you may need to reduce the opacity of your brush here, we dont want a flare light, just a really soft light [B] STEP #5 OPTIONAL:[/B] rim lights!! well, this is optional, if you want, with the same technique, just create a NEW LAYER, and we will create some THIN shapes at the sides of our hat, and paint them with a really light color. [IMG]https://i.gyazo.com/a38c3881146f6cc5f3f78baffc443dde.png[/IMG] [B] done [/B] well, i hope you guys find useful this small tutorial, the key is not just following these steps, is to practice and practice, it wont look amazing the firts time so i will recommend to start with basic stuffs, like the gibus hat or maybe the scout's bat, something with really easy shapes.
[QUOTE=IJCT;51429070]sketch, pyro taunt idea i had, i will have to think about from where does the sand castle comes out [t]https://i.imgur.com/IE5dtWv.png[/t][/QUOTE] Could also give him a Balloonicorn/Seahorse hybrid plastic toy or something as well.
im looking for a team that can help me bring the pyro sand castle taunt idea to life!! :)
[QUOTE=IJCT;51429070]sketch, pyro taunt idea i had, i will have to think about from where does the sand castle comes out [t]https://i.imgur.com/IE5dtWv.png[/t][/QUOTE] Perhaps a sandbox pops out in front of him and he jumps into it, in a similar style to the Pool Party or Balloonibouncer. Then it disappears once the taunt's cancelled out.
Speaking of Taunts, I've always thought it would be a great idea to have a taunt of Heavy reading, sitting in a big chair like something out of Mann Manor, possibly referencing his Phd in Russian Literature. I should really draw up a sketch of it, I'll probably annotate this with one if I get a chance.
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