• TF2 Emporium 65 - End of an era
    5,004 replies, posted
[QUOTE=Magypsy;50478478]Just because a mistake's in the game, that doesn't mean it's okay to repeat it.[/QUOTE] It's also a Halloween restriction. I know that doesn't hold up to much anymore, but was put into thought when accepted into game.
[QUOTE=Dusty-Pixels;50475721][IMG]http://puu.sh/pkSFE/b2dea855ab.png[/IMG] Looking for work and general everyday drama's been keeping my artist's block running for a very long time, and now I've finally found the time and dedication to do something I'm here to show you my suggestion for an all-class cosmetic! Totally up for claiming!~[/QUOTE] I don't think it should be all class. Having it cover most of the body and then having it be different colors for each class means you're going to have to squeeze 3 times the amount of textures onto 2 512 materials. Its not going to look good at all. I'd change it to just be medic.
I'm not sure how it would work on Demoman or Sniper, either. Their vests would cover up too much of the coat to make it work. It would honestly look really good on Medic, Spy, Soldier and Heavy, though. I hope someone picks it up!
[QUOTE=Dusty-Pixels;50475721] Looking for work and general everyday drama's been keeping my artist's block running for a very long time, and now I've finally found the time and dedication to do something I'm here to show you my suggestion for an all-class cosmetic! It's an overcoat; a part of a uniform that the State Military wear in Fullmetal Alchemist. Totally up for claiming!~[/QUOTE] I'd love a shot at it, but as others said, it might not work as all-class. Add me on Steam and we could discuss?
So, a few questions here: are textures for items 512x512 for submission still? What was the tris limit for cosmetics, and do LODs have to be half the previous amount still?
After sleeping on this, I definitely see how making this an all-class item won't exactly work, especially on classes such as the Demo & Sniper. But bringing up the Heavy now, that's made me think about something... [IMG]https://s-media-cache-ak0.pinimg.com/736x/ff/de/5a/ffde5addcf989493494f6d37b5234666.jpg[/IMG]
[QUOTE=Petachepas;50481060]So, a few questions here: are textures for items 512x512 for submission still? What was the tris limit for cosmetics, and do LODs have to be half the previous amount still?[/QUOTE] Yes, cosmetic textures have to be 512x512. For cosmetics, LOD0 has to be below 1400 tris, LOD1 has to be below 1000 tris, and LOD2 has to be below 700 tris.
[IMG]http://puu.sh/pmb1V/317f25c38f.png[/IMG][IMG]http://puu.sh/pmb2d/cfb9b7b7c1.png[/IMG] Getting started on some of these coats, starting with the Soldier as the base for now. I do wanna get your opinions on the trim I'm using, and decide which colour would work a lot better. Vote Artistic for the dark option and vote Winner for the pale option!
Considering the source material, the BLU version should be available for comparison.
I'll also do some Blu varients, since using the red feels somewhat jarring given what the original source was. Also, one more opinion thing, but I wanna see if this could work for the scout but I'm currently torn between keeping the sleeves long or rolled up (if the latter is possible for a multiclass item, ofcourse). [IMG]http://puu.sh/pmell/fa40a4e617.png[/IMG][IMG]http://puu.sh/pmelK/ee7d50111b.png[/IMG] Again, Artistic for the first & winner for the second - Or Disagree if it doesn't work for the Scout
Scout never struck me as a guy who would wear coats like that.
[QUOTE=Bordellimies;50482639]Scout never struck me as a guy who would wear coats like that.[/QUOTE] [t]https://wiki.teamfortress.com/w/images/4/42/Frenchman%27s_Formals_Scout.png[/t] *Cough*
[QUOTE=La Boite;50482681][t]https://wiki.teamfortress.com/w/images/4/42/Frenchman%27s_Formals_Scout.png[/t] *Cough*[/QUOTE] The point still stands though, that's something that I have a hard time believing Scout, a loud mouth urban street tough from 50's/60's Boston, would willingly put on. Just because it's in the game doesn't magically mean the character changes. Personality should dictate items, not the other way around.
"Hey we shat on the floor once before, so why not shit on it again? We did it before, so it's alright!" What I am saying is, just because you did something wrong once does not allow you to do it again. Just because someone gave Scout a fancy shmancy shirt that does not fit him does not mean we can throw all the unfitting fancy garbage at Scout. (Thanks for teaching me papa Magypsy <3)
We passed the point of "duuuuhhhhh Scout can only wear baseball hats" years ago. If we're going by your shitty (ha) metaphor, we're basically swimming in diarrhea already, so one more turd isn't very noticeable.
[QUOTE=Kapellmeister;50482957]We passed the point of "duuuuhhhhh Scout can only wear baseball hats" years ago. If we're going by your shitty (ha) metaphor, we're basically swimming in diarrhea already, so one more turd isn't very noticeable.[/QUOTE] What do you mean by "we are swimming in diarrhea"!? I see nothing wro- [t]https://wiki.teamfortress.com/w/images/f/f5/Potassium_Bonnett.png?t=20150828133119[/t] [t]https://wiki.teamfortress.com/w/images/0/09/Catastrophic_Companions.png?t=20151029231707[/t] [t]https://wiki.teamfortress.com/w/images/d/dc/Captain_Cardbeard_Cutthroat.png?t=20150828133028[/t] Well, I guess you are not too far away from the truth after all.
Ha! Mods! [url=http://mods.tf/mods/1180/][img]http://puu.sh/pmo45/0ddc452676.png[/img][/url] [url=http://mods.tf/mods/1181/][img]http://puu.sh/pmo3T/1a2fd70c93.png[/img][/url] [url=http://mods.tf/mods/1182/][img]http://puu.sh/pmo41/6fc584382e.png[/img][/url]
is it wrong that I'm still mad about the catostrophic companion's existence? I mean just look at them [IMG]http://steamcommunity-a.akamaihd.net/economy/image/fWFc82js0fmoRAP-qOIPu5THSWqfSmTELLqcUywGkijVjZULUrsm1j-9xgEDewlDDUq3hztCnMn1GeCDGOgJmOU26p1F2Dhing9oC--0IjBiPAKSUfAKBKM4pF-8WH5g6ZI6AYfgpuoHeAnm5deQYLApN41JHsbQWvOYJleqzAy5KwE/360fx360f[/IMG] looks like something from a Ps2 game, especially since the eyes are just a texture and have no indication of being there once the texture's removed im pretty sure quality control in hats died a little along with tier-less crates
I don't really agree with your complaint. In an ideal world, sure, go ahead model in the eyes. But we're talking three separate cats here, and the polygons add up quickly. Naturally if you're pushing the poly limit, the first place you'd cut down on excess triangles would be minor details like the surface of the eyes, because seriously - how often is that level of detail really even noticeable in game? I mean, do you ever find yourself stopping in the middle of a match and thinking, [I]"Boy - those modeled in eye details on the [URL="https://wiki.teamfortress.com/wiki/Joe-on-the-Go"]Joe-on-the-Go[/URL] really give it that je ne sais quoi!"[/I] I just don't see the problem here. The item works for what it is, the lack of modeled eye detail is downplayed by the textures, and it's ultimately not something you're going to notice in regular play. You make it sound like it's some horrific travesty, when really it's only guilty of being kinda middle-of-the-road. Not great, not terrible, just average. It just feels like you're nitpicking, and I have to wonder if maybe you ultimately dislike it for other reasons without realizing.
[QUOTE=rolfum;50483600]im pretty sure quality control in hats died a little along with tier-less crates[/QUOTE] The "Quality control died with X update" argument always seems to be made with rose-tinted glasses. The quality control has never been good, just look at the original model for the Carouser's Capotain, which was added in 2010: [IMG]https://wiki.teamfortress.com/w/images/f/fe/RED_Carouser%27s_Capotain_old.png?t=20111210163844[/IMG]
[QUOTE=SediSocks;50483786]The "Quality control died with X update" argument always seems to be made with rose-tinted glasses. The quality control has never been good, just look at the original model for the Carouser's Capotain, which was added in 2010: [IMG]https://wiki.teamfortress.com/w/images/f/fe/RED_Carouser%27s_Capotain_old.png?t=20111210163844[/IMG][/QUOTE] Was it updated?
[QUOTE=G. Verloren;50483768]I don't really agree with your complaint.[/QUOTE] The eyes being just a texture is probably the most glaring problem with the item because of how flat and lifeless it makes them look. If there even was a problem with the poly limit they should have just made it a single cat that sits on the shoulder, it would look a lot more tasteful.
[QUOTE=Petachepas;50483798]Was it updated?[/QUOTE] It's been updated twice but it's still pretty bad. First time shortly after it had been added: [T]https://wiki.teamfortress.com/w/images/4/40/RED_Carouser%27s_Capotain_old_2.png?t=20111210163606[/T] Then again in November last year. [T]https://wiki.teamfortress.com/w/images/b/b6/RED_Carouser%27s_Capotain.png?t=20151129124957[/T]
And it still uses a bomb emblem instead of a stickybomb emblem...
I just don't feel like the texture makes the eyes look all that "flat and lifeless". They're certainly not the pinacle of depth and liveliness, but at the same time they're not awful either. Again, they're just sort average - a "meh" grade compromise. I mean... compare to the [URL="https://wiki.teamfortress.com/wiki/Joe-on-the-Go"]Joe-on-the-Go[/URL]: [T]https://wiki.teamfortress.com/w/images/3/3f/Joe-on-the-Go.png?t=20140620043924[/T] Despite the extra modeling depth, I really don't feel like those eyes look all that much more "lively". In fact, I actually feel like these monkey eyes are pretty weird looking, and stick out far more egregiously than the cat eyes do. I understand what you're saying and where you're coming from, but it really does feel like making a mountain out of a molehill to me. Maybe we'll just have to agree to disagree.
[QUOTE=SediSocks;50483786]The "Quality control died with X update" argument always seems to be made with rose-tinted glasses. The quality control has never been good, just look at the original model for the Carouser's Capotain, which was added in 2010: [/QUOTE] I agree but I'd say there's also exceptions, the overall cosmetics quality improved from 2011 to 2013, people got better at making cosmetics for the game and understanding the artstyle better, there was of course some promo items which went out of style/story. Then come the Halloween updates... that's where it [I]really[/I] went out of style/quality in bigger numbers. Some items aren't necessarily picked for the visual quality but rather for the idea, pet items, while they may not necessarily fit with what TF2 was back in 2007-2010, they're cool/cute/funny and are still something that may get picked even if its "unfitting" or poorly modeled/textured(subjective) because the idea caters to the fan base at the time [I]and/or[/I] to what Valve wants to experiment with TF2 at a certain point in time, such as animal heads in Halloween or very gore cosmetic items, seems they did that one time and now they're not really going for that much anymore. Or even more outlandish items such as the Potassium Bonnet(all class banana hat), Holiday headcase etc, are picked and are made rare mainly to be used as an experiment with the virtual economy/trading of the game. I'd say item choices are more driven by what Valve wants to experiment with in an update at the time and with the theme of said update, regardless of quality, then other updates they focus on items for visual quality or the idea/concept of the item. A lot of the TF2 team staff changed over the years too, that's why how items are picked can be pretty random.
[QUOTE=G. Verloren;50483898]I just don't feel like the texture makes the eyes look all that "flat and lifeless". They're certainly not the pinacle of depth and liveliness, but at the same time they're not awful either. Again, they're just sort average - a "meh" grade compromise. I mean... compare to the [URL="https://wiki.teamfortress.com/wiki/Joe-on-the-Go"]Joe-on-the-Go[/URL]: [T]https://wiki.teamfortress.com/w/images/3/3f/Joe-on-the-Go.png?t=20140620043924[/T] Despite the extra modeling depth, I really don't feel like those eyes look all that much more "lively". In fact, I actually feel like these monkey eyes are pretty weird looking, and stick out far more egregiously than the cat eyes do. I understand what you're saying and where you're coming from, but it really does feel like making a mountain out of a molehill to me. Maybe we'll just have to agree to disagree.[/QUOTE] Because those are not monkey eyes, they are human eyes. And they look weird as fuck.
[QUOTE=La Boite;50482681][t]https://wiki.teamfortress.com/w/images/4/42/Frenchman%27s_Formals_Scout.png[/t] *Cough*[/QUOTE] The alchemist coat is something military personnel would wear, while the image you linked is more like a prom night jacket. I can definitely see Scout putting on a nice jacket for a ball if he'd be trying to impress a girl, but the coat just doesn't fit him. [editline]9th June 2016[/editline] [QUOTE=G. Verloren;50483898]I just don't feel like the texture makes the eyes look all that "flat and lifeless". They're certainly not the pinacle of depth and liveliness, but at the same time they're not awful either. Again, they're just sort average - a "meh" grade compromise. I mean... compare to the [URL="https://wiki.teamfortress.com/wiki/Joe-on-the-Go"]Joe-on-the-Go[/URL]: [T]https://wiki.teamfortress.com/w/images/3/3f/Joe-on-the-Go.png?t=20140620043924[/T] Despite the extra modeling depth, I really don't feel like those eyes look all that much more "lively". In fact, I actually feel like these monkey eyes are pretty weird looking, and stick out far more egregiously than the cat eyes do. I understand what you're saying and where you're coming from, but it really does feel like making a mountain out of a molehill to me. Maybe we'll just have to agree to disagree.[/QUOTE] That "monkey" reminds me of the guys in this animation :v: [video=youtube;2FSg53010Kc]http://www.youtube.com/watch?v=2FSg53010Kc[/video]
Is there an actual site with a list of guide lines that teaches people what is and isn't considered in the TF2 art style? It seems really difficult to distinguish people actually using the word with good reasoning against people who use the line when they just don't specifically like the hat/cosmetic in general, aka because opinions.
Well sometimes there's stuff that might 'fit the art style' but also kinda look piss-poor. The execution on the cats in general makes them pretty bad, they've got that thousand-yard stare and they're just kinda gross to look at, their fur is all uniform and mirrored with blank eyes
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