[I]Cap's cap[/I]
I think he should have his helmet (cap's, not soldier's) over it as well. But either way, I support this idea 100%, it'd be awesome.
a hat on a hat
[QUOTE=blaholtzen;29262003][img_thumb]http://img225.imageshack.us/img225/909/pyropotato.png[/img_thumb][/QUOTE]
The eyes remind me more of the Eye of Sauron than the little angry core.
[editline]18th April 2011[/editline]
That might be because I was watching it last night
I have an idea. An inhaler for Scout. To replace BONK. It'd make more sense is inhaling some medicine would make you invulnerable. You know what inhalers are? Things that asthmatics use. I'm one myself, actually.
[QUOTE=maxumym;29264047]You know what inhalers are? Things that asthmatics use. [/QUOTE]
Hurr
[QUOTE=Don Cleche;29262824][img_thumb]http://farm3.static.flickr.com/2643/4034999203_8d0cc7a418.jpg[/img_thumb]
Requesting Captain America's mask for the Soldier. If it could be done I'd like to see it under the Soldier's default helmet though by itself still looks good.[/QUOTE]
Why not also the helmet from the left picture for the Soldier?
[img]http://dl.dropbox.com/u/25325795/corepyros.png[/img]
Oh hey, you're the lady from the test
HI
[QUOTE=DatWut?;29264611]Why not also the helmet from the left picture for the Soldier?[/QUOTE]
It wouldn't look right if a red Soldier wore it and team coloring it would only ruin the aspect of it.
But thats just me.
[QUOTE=Don Cleche;29264777]It wouldn't look right if a red Soldier wore it and team coloring would only ruin the aspect of it.
But thats just me.[/QUOTE]
Hmm. Might be true.
Just read my email from Young Brandon at Valve, seems that alternate textures for hats are allowed and that there shall be a new system for updating hats some time in the future.
Meaning fun times for people who can only texture and have items ingame!
[sp]which seems to be me and only me[/sp]
[editline]18th April 2011[/editline]
Also just submitted the updated Grimm "Hatte"
[QUOTE=psyke;29264744][img_thumb]http://dl.dropbox.com/u/25325795/corepyros.png[/img_thumb]
Oh hey, you're the lady from the test
HI[/QUOTE]
oh god its stoner pyro
[QUOTE=TehWoodPcker;29265791]oh god its stoner pyro[/QUOTE]
[img]http://www.1337upload.net/files/2Untitled-1.png[/img]
[QUOTE=A B.A. Survivor;29253825]Dosh, you say?
[img_thumb]http://img705.imageshack.us/img705/3849/dosh.png[/img_thumb][/QUOTE]
Make it the pounds symbol
oh god
[img]http://dl.dropbox.com/u/10139035/trollface.png[/img]
[B]Edit:[/B]
[URL="http://dl.dropbox.com/u/10139035/trollface_hd.png"]NOW IN HD[/url] :v:
Anyone have a Fix for stupid HWM face skin?
It's really wierd.
(For Garry's Mod)
[QUOTE=Pako;29266695][img_thumb]http://img151.imageshack.us/img151/1532/nesoldier.png[/img_thumb][/QUOTE]
Ho..How did you do that !
[QUOTE=NassimO PotatO;29267811]Ho..How did you do that ![/QUOTE]
probably self-illum.
[QUOTE=NassimO PotatO;29267811]Ho..How did you do that ![/QUOTE]
By violently murdering the lighting tech that makes TF2 pretty and unique.
[code]"UnlitGeneric"
{
"$basetexture" "models\player\soldier\soldier_red"
"$bumpmap" "models/effects/flat_normal"
"$selfillum" "1"
"$yellow" "0"
"$one" "1"
// Cloaking
"$cloakPassEnabled" "1"
"Proxies"
{
"spy_invis"
{
}
"AnimatedTexture"
{
"animatedtexturevar" "$detail"
"animatedtextureframenumvar" "$detailframe"
"animatedtextureframerate" 30
}
"BurnLevel"
{
"resultVar" "$detailblendfactor"
}
"YellowLevel"
{
"resultVar" "$yellow"
}
"Equals"
{
"srcVar1" "$yellow"
"resultVar" "$color2"
}
}
}
[/code]
[QUOTE=Pako;29268313]By violently murdering the lighting tech that makes TF2 pretty and unique.
[code]"UnlitGeneric"
{
"$basetexture" "models\player\soldier\soldier_red"
"$bumpmap" "models/effects/flat_normal"
"$selfillum" "1"
"$yellow" "0"
"$one" "1"
// Cloaking
"$cloakPassEnabled" "1"
"Proxies"
{
"spy_invis"
{
}
"AnimatedTexture"
{
"animatedtexturevar" "$detail"
"animatedtextureframenumvar" "$detailframe"
"animatedtextureframerate" 30
}
"BurnLevel"
{
"resultVar" "$detailblendfactor"
}
"YellowLevel"
{
"resultVar" "$yellow"
}
"Equals"
{
"srcVar1" "$yellow"
"resultVar" "$color2"
}
}
}
[/code][/QUOTE]
Um I'm a programing hobo, what do I do with this code?
Put it in a texture's VMT and change the "$basetexture" line accordingly
[QUOTE=Pako;29269109]Put it in a texture's VMT and change the "$basetexture" line accordingly[/QUOTE]
Thanks! Do you plan to release a pack of this?
[QUOTE=Pako;29266695][img_thumb]http://img151.imageshack.us/img151/1532/nesoldier.png[/img_thumb][/QUOTE]
When I get back home in like 2 and a half hours, I'll make a "brother?" comment with accompanying image. For now, I loiter at the library.
Lookin good so far.
[QUOTE=Sparkwire;29119698]
[img_thumb]http://gyazo.com/d6d485e677197f3025277f766ddb97d6.png[/img_thumb]
[img_thumb]http://sparkwire.thanez.net/tf2/BIG_GAME_HUNTER/spas12.jpg[/img_thumb]
[img_thumb]http://sparkwire.thanez.net/tf2/BIG_GAME_HUNTER/BIG_GAME_HUNTER.jpg[/img_thumb]
[img_thumb]http://ranger.gamebanana.com/img/ss/srends/_313-.jpg[/img_thumb]
[/QUOTE]
i don't mean to bump old posts.
but these look awesome. and too good to scrap
and i'm curious about what you're going to do with them
when will these be done?
[QUOTE=XanaToast.;29269526]i don't mean to bump old posts.
but these look awesome. and too good to scrap
and i'm curious about what you're going to do with them
when will these be done?[/QUOTE]
[quote=Xanatoast]Sparkwire[/quote]
You seeing this? This means they will be done. Eventually... Sometime... Maybe... And Leviathan is actually done already.
They are being worked on.
And will continue to be worked on for many years
[highlight](User was permabanned for this post ("Alt of permabanned user" - Daimao))[/highlight]
Wasn't the leviathan released?
its all gonna be buried under MLP stuff
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