[QUOTE=Tylizzle;29378515]It'll look stupid on everyone but soldier since it's fitted for his model only. And hexing won't help for shit either because of the bip_head bone placement.[/QUOTE]
so? i just would like to see it as an all class for fun
Does anyone have a link to a working 32 player scoreboard? The one on GB makes the players correct but everything else is missing.
-snip- I need to learn to scroll up.
[QUOTE=Takuat;29379634]How did you get the Portal launcher to work?[/QUOTE]
Extract models to
[B]D:\Program Files\Steam\steamapps\YOURNAME\team fortress 2\tf\models\weapons\c_models\c_directhit\.... <--- here[/B]
Materials goes:
[B]D:\Program Files\Steam\steamapps\YOURNAME\team fortress 2\tf\materials\models\weapons\c_items\..... <--- here[/B]
Depending on your install directory.
[QUOTE=Detroit Matt;29379708]Depending on your install directory.[/QUOTE]
It was example where did [B]I[/B] extract it.
[QUOTE=Be Polite,;29379382]The soldier skin seems like it's missing something when paired with the launcher, but other than that, Win +1.[/QUOTE]
Aperture Science Long-Fall boots for the gunboats :v:
I dont know why pills didn't update the folders for release, but anyone with some modding experience can figure it out eventually.
[QUOTE=Alfie;29379616]Does anyone have a link to a working 32 player scoreboard? The one on GB makes the players correct but everything else is missing.[/QUOTE]
There's one in FrankenHud.
Communist Cake, you're gonna hate me for this request, but:
Can someone make the Double Tap for the Scout's Scattergun? I fucking love that model and I feel like it's missing from my scout. :v:
[QUOTE=Alfie;29379616]Does anyone have a link to a working 32 player scoreboard? The one on GB makes the players correct but everything else is missing.[/QUOTE]
Yup
[url]http://www.mediafire.com/?7jzpzrgaa416tcf[/url]
[QUOTE=maxumym;29378541]Has it even changed?[/QUOTE]
Yes.
[img]http://gyazo.com/c8f2028f10da8b45bd868cedec4387b4.png[/img]Before
[img]http://gyazo.com/7d38097bf96d545640a7d5138b834a3b.png[/img]After
[QUOTE=NapyDaWise;29381976]Yes.
[img_thumb]http://gyazo.com/c8f2028f10da8b45bd868cedec4387b4.png[/img_thumb]Before
[img_thumb]http://gyazo.com/7d38097bf96d545640a7d5138b834a3b.png[/img_thumb]After[/QUOTE]
Fix dat smoothing son.
Or don't smooth it at all until you've finished.the model, makes UV'ing easier.
[QUOTE=dweet2;29369970]Requesting skins of Scout, Soldier and Heavy with blood from Meet the Spy.
[img_thumb]http://i948.photobucket.com/albums/ad326/dweet2/blood.png[/img_thumb][/QUOTE]
I've made this... just don't have scout done yet.
Here are [b]Heavy[/b], [b]Soldier[/b] and, if u like, the [b]Sniper[/b]
The Sniper has his arrows support removed to show the blood on his back. The scout was never finished, but I will do it eventually.
[b]edit[/b]
[QUOTE=DatWut?;29382276]403'd.[/QUOTE]
k. Better use this [url=http://www.mediafire.com/?nwzcwrq78arz0jp]mediafire link[/url] for download. Scout soon.
[QUOTE=Hecates;29382219]I've made this... just don't have scout done yet.
Here are [url=https://dl-web.dropbox.com/get/meet%20the%20spy%20skin/hvyweapon_blue.vtf?w=0ba5f1a5]Heavy[/url], [url=https://dl-web.dropbox.com/get/meet%20the%20spy%20skin/soldier_blue.vtf?w=74a42fdb]Soldier[/url] and, if u like, the [url=https://dl-web.dropbox.com/get/meet%20the%20spy%20skin/sniper_blue.vtf?w=d85a567a]Sniper[/url]
The Sniper has his arrows support removed to show the blood on his back. The scout was never finished, but I will do it eventually.[/QUOTE]
403'd.
[QUOTE=Hecates;29382219]I've made this... just don't have scout done yet.
Here are [b]Heavy[/b], [b]Soldier[/b] and, if u like, the [b]Sniper[/b]
The Sniper has his arrows support removed to show the blood on his back. The scout was never finished, but I will do it eventually.
[b]edit[/b]
k. Better use this [url=http://www.mediafire.com/?nwzcwrq78arz0jp]mediafire link[/url] for download. Scout soon.[/QUOTE]
Replace the quiver model with a butterfly knife buried in his back.
Any Ideas on a color scheme for this?
[img]http://gyazo.com/4944ae838c2ac0bcaa8e6aab7e077147.png[/img]
[img]http://dl.dropbox.com/u/6993235/Experimental/grimm/Less_Grimm_but_bloody_and_teamcoloured.png[/img]
I've had a very mixed verdict on this in a closed group.
What do you, the masses, think?
Also I need to know WHY you like it/don't.
It'll help greatly with making this a style most will like, and help with the Blighted Beak style.
[QUOTE=Vonwilbur;29383925]Any Ideas on a color scheme for this?
[img_thumb]http://gyazo.com/4944ae838c2ac0bcaa8e6aab7e077147.png[/img_thumb][/QUOTE]
the Handle should be darkly team coloured.
[QUOTE=Pie_Tony;29383940][img_thumb]http://dl.dropbox.com/u/6993235/Experimental/grimm/Less_Grimm_but_bloody_and_teamcoloured.png[/img_thumb]
I've had a very mixed verdict on this in a closed group.
What do you, the masses, think?[/QUOTE]
Doesnt look too good with the blood, and I think the colors could be darker.
[QUOTE=Pie_Tony;29383940][img_thumb]http://dl.dropbox.com/u/6993235/Experimental/grimm/Less_Grimm_but_bloody_and_teamcoloured.png[/img_thumb]
I've had a very mixed verdict on this in a closed group.
What do you, the masses, think?
Also I need to know WHY you like it/don't.
It'll help greatly with making this a style most will like, and help with the Blighted Beak style.[/QUOTE]
too bright for a grim hat
[editline]23rd April 2011[/editline]
^ what he said
[QUOTE=Pie_Tony;29383940][img_thumb]http://dl.dropbox.com/u/6993235/Experimental/grimm/Less_Grimm_but_bloody_and_teamcoloured.png[/img_thumb]
I've had a very mixed verdict on this in a closed group.
What do you, the masses, think?
Also I need to know WHY you like it/don't.
It'll help greatly with making this a style most will like, and help with the Blighted Beak style.[/QUOTE]
Unless the hat is a sawblade i dont see why blood would be all over it
[QUOTE=Zebus;29384085]Unless the hat is a sawblade i dont see why blood would be all over it[/QUOTE]
I don't see why there would be dirt all over the Grimm Hatte myself.
but hey it looks cool in my opinion and makes it seem that more 'Grimm'
[QUOTE=Pie_Tony;29383940][img_thumb]http://dl.dropbox.com/u/6993235/Experimental/grimm/Less_Grimm_but_bloody_and_teamcoloured.png[/img_thumb]
I've had a very mixed verdict on this in a closed group.
What do you, the masses, think?
Also I need to know WHY you like it/don't.
It'll help greatly with making this a style most will like, and help with the Blighted Beak style.[/QUOTE]
Honestly, this makes it look like some kind of a wider Professional's Panama copy. When black it's actually [B]grim[/B] instead of colourful and cheery. Not to mention the black version actually fits decently with a Blighted Beak.
Just make the small strap paintable, a way subtler effect that still is visible on the otherwise black hat. It would give a nice contrast. Black is always a good base colour, but not a good finesse colour.
[QUOTE=Pie_Tony;29384111]I don't see why there would be dirt all over the Grimm Hatte myself.
but hey it looks cool in my opinion and makes it seem that more 'Grimm'[/QUOTE]
It looks like a chip dipped in salsa. Hardly "Grimm"
[QUOTE=Pie_Tony;29383940][img_thumb]http://dl.dropbox.com/u/6993235/Experimental/grimm/Less_Grimm_but_bloody_and_teamcoloured.png[/img_thumb]
I've had a very mixed verdict on this in a closed group.
What do you, the masses, think?
Also I need to know WHY you like it/don't.
It'll help greatly with making this a style most will like, and help with the Blighted Beak style.[/QUOTE]
How would that look without the blood and with the rose?
Also it's barely noticeable compared to the suit, no hat does that.
[QUOTE=Humblerbee;29384207]How would that look without the blood and with the rose?[/QUOTE]
[img]http://dl.dropbox.com/u/6993235/Experimental/grimm/Hatted_man.png[/img]
In case you're wondering, the style for the Grimm Hatte is based off this one.
[QUOTE=Pie_Tony;29384282][img_thumb]http://dl.dropbox.com/u/6993235/Experimental/grimm/Hatted_man.png[/img_thumb]
In case you're wondering, the style for the Grimm Hatte is based off this one.[/QUOTE]
I like the black Grimm Hatte way more than this shit.
No offense, but it's grimmness was the thing that attracted me to it.
That...too colourful.
So I'm attempting to recompile the Double Tap with team colors, but I'm having trouble. I'm using this tutorial: [url]http://www.gamebanana.com/tuts/10204[/url]
It decompiles fine, .qc looks like this:
[code]$cd "C:\Users\Ryan\Desktop\doubletap\models\weapons\c_models\c_shotgun\decompile"
$modelname "weapons\c_models\c_shotgun\c_shotgun.mdl"
$model "Body" "c_shotgun_reference.dmx.smd"
$cdmaterials "models\weapons\c_items\"
[b]$texturegroup skinfamilies { { "models/weapons/citems/supershotty_red.vmt" } { "supershotty_blue.vmt" } }[/b]
$hboxset "default"
$hbox 0 "weapon_bone" -1.249 -3.844 -45.559 1.254 4.971 34.888
// Model uses material "supershotty.vmt"
$attachment "muzzle" "weapon_bone" 0.00 3.73 42.00 rotate -90.00 -0.00 0.00
$attachment "eject_brass" "weapon_bone" -0.80 3.00 9.50 rotate -12.00 162.00 -168.00
$surfaceprop "metal"
$illumposition -0.000 -6.167 0.564
$sequence idle "idle" fps 30.00
$collisionmodel "phymodel.smd" {
$mass 4.8
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}[/code]
it recompiles just fine too, but when I load the weapon, team colors don't work. I've quadruple checked the .vmt's, they're exactly the right names and they point to the right vtf's.
Model Viewer's "VMTs loaded" box has this to say:
[code]models\weapons\c_items/supershotty
***ERROR*** Model attempted to load one or more VMTs it can't find.
models\weapons\c_items/supershotty_blue[/code]
It has two skins to load in Model Viewer, but both of them are red team's.
Any help? I'm uploading a video of me doing the process now.
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