• The People's TF2 Emporium
    5,001 replies, posted
[img]http://dl.dropbox.com/u/6993235/Experimental/Pie%27s_Fancy_Style_Fuckaround/beaker2.png[/img] Base colours FYI.
:aaaaa:
[QUOTE=Pie_Tony;29398283][img_thumb]http://dl.dropbox.com/u/6993235/Experimental/Pie%27s_Fancy_Style_Fuckaround/beaker2.png[/img_thumb][/QUOTE] I would like to see it in the venetian carnival style like this [img]http://www.venetianmasks.eu/img/img_lista/Venetian-Plague-Doctor-Mask.jpg[/img] but that looks good too
Progress [IMG]http://i54.tinypic.com/3028cd3.png[/IMG]
Give Demoman a Lemon styled hat and weapon that shoots Lemo-nades. You get the Lemoman.
[img]http://dl.dropbox.com/u/6993235/Experimental/Pie%27s_Fancy_Style_Fuckaround/beaker3.png[/img] Here is a cleaner, more natural beak for those [I]odd[/I] medics out there.
[QUOTE=Pie_Tony;29399119][img_thumb]http://dl.dropbox.com/u/6993235/Experimental/Pie%27s_Fancy_Style_Fuckaround/beaker3.png[/img_thumb] Here is a cleaner, more natural beak for those [I]odd[/I] medics out there.[/QUOTE] :love:
How does the clean style beak look with the other style grimm hat?
Some more progress [IMG]http://i52.tinypic.com/2v8p9pz.png[/IMG]
[QUOTE=Ducksink;29399867]Some more progress [img_thumb]http://i52.tinypic.com/2v8p9pz.png[/img_thumb][/QUOTE] Lookin' good, but something looks off with the top of the mask.
[QUOTE=Sharc;29399657]How does the clean style beak look with the other style grimm hat?[/QUOTE] [img]http://dl.dropbox.com/u/6993235/Experimental/Pie%27s_Fancy_Style_Fuckaround/Medicmancer.png[/img] this what you mean?
Am i exceptionally stupid or portal lawnchair does not work properly? materials are sleeping in cozy materials/models/c_items, models in models/weapons/c_models/c_directhit Pretty much pain in le ass, dese newbie quastions aint dey?
Some more progress on the textures [IMG]http://i51.tinypic.com/2rzfafm.png[/IMG] Tragedy's chin dimple and tear are round and large while Comedys chin dimple and tear are circular and small, also comedy is darker than tragedy, because we all know how dark people have more fun.
[IMG]http://img59.imageshack.us/img59/2624/tf2emporiuminanutshell.png[/IMG] Try to see past it (the masks are not going by teams yet, i'm waiting for neo to go online)
So just making sure, everyone happy with the texture style for the Beak & Grimm Hatte?
[QUOTE=Pie_Tony;29401732]So just making sure, everyone happy with the texture style for the Beak & Grimm Hatte?[/QUOTE] I like how the beak is ingame the best.
[QUOTE=Pie_Tony;29401732]So just making sure, everyone happy with the texture style for the Beak & Grimm Hatte?[/QUOTE] It's looking good, but I guess you could add a third style for those people who will probably ask for the pure white beaks with the nostril styles (and probably an ornate texture hat)
[QUOTE=Zebus;29401761]I like how the beak is ingame the best.[/QUOTE] Thus it's a style, giving people options between the already ingame one and this one. Reason I love styles, a new world of customisation. [sp]plus everyone loves you if you add new styles, if you add new hats ingame though people start hating[/sp]
[QUOTE=Pie_Tony;29401813]Thus it's a style, giving people options between the already ingame one and this one. Reason I love styles, a new world of customisation.[/QUOTE] Yeah, i didn't rip on it because it looks decent, i'm just saying i won't use it.
This new beak looks more detailed and stylish.
[QUOTE=Ducksink;29401720][img_thumb]http://img59.imageshack.us/img59/2624/tf2emporiuminanutshell.png[/img_thumb] Try to see past it (the masks are not going by teams yet, i'm waiting for neo to go online)[/QUOTE] Mask looks a little too large, especially if you're going for misc.
[QUOTE=Ceiling Man;29402127]Mask looks a little too large, especially if you're going for misc.[/QUOTE] Not a misc :unsmith:
[QUOTE=Ducksink;29402324]Not a misc :unsmith:[/QUOTE] still looks a little too large
[QUOTE=Ducksink;29401720][img_thumb]http://img59.imageshack.us/img59/2624/tf2emporiuminanutshell.png[/img_thumb] Try to see past it (the masks are not going by teams yet, i'm waiting for neo to go online)[/QUOTE] I can't see how you'd get 2 models to go with different teams, but then again I know absolutely nothing about tf2 modding apart from replacing the class icons.
[QUOTE=Hatley;29402909]I can't see how you'd get 2 models to go with different teams, but then again I know absolutely nothing about tf2 modding apart from replacing the class icons.[/QUOTE] Neo already said it was possible using bodygroups
Gentlemen, I have some bad news. [highlight]For those of you who use "Improved/Fixed Weapon Sounds" remove it now. It no longer works as of the "hatless update" dis-allowing the editing of the "items_games.txt". Until the fellow mod-making community finds a way to re-enable editing of the script, it no longer changes any weapon sounds.[/highlight] Although I'd like to thank all who downloaded it and used it, and Shugo for the inspiration to keep it up-to-date.
[QUOTE=LolzMan1325;29403190]Gentlemen, I have some bad news. [highlight]For those of you who use "Improved/Fixed Weapon Sounds" remove it now. It no longer works as of the "hatless update" dis-allowing the editing of the "items_games.txt". Until the fellow mod-making community finds a way to re-enable editing of the script, it no longer changes any weapon sounds.[/highlight] Although I'd like to thank all who downloaded it and used it, and Shugo for the inspiration to keep it up-to-date.[/QUOTE] Hopefully either a fix is found to allow the items_games.txt or Valve fixes this. I quite liked keeping my edited file in and I know plenty of people loved using this mod.
[QUOTE=LolzMan1325;29403190]Gentlemen, I have some bad news. [highlight]For those of you who use "Improved/Fixed Weapon Sounds" remove it now. It no longer works as of the "hatless update" dis-allowing the editing of the "items_games.txt". Until the fellow mod-making community finds a way to re-enable editing of the script, it no longer changes any weapon sounds.[/highlight] Although I'd like to thank all who downloaded it and used it, and Shugo for the inspiration to keep it up-to-date.[/QUOTE] WHY!
[QUOTE=LolzMan1325;29403190]Gentlemen, I have some bad news. [highlight]For those of you who use "Improved/Fixed Weapon Sounds" remove it now. It no longer works as of the "hatless update" dis-allowing the editing of the "items_games.txt". Until the fellow mod-making community finds a way to re-enable editing of the script, it no longer changes any weapon sounds.[/highlight] Although I'd like to thank all who downloaded it and used it, and Shugo for the inspiration to keep it up-to-date.[/QUOTE] First reason why I hate the hatless update: Edited Items_game.txt no longer works... Damn you Valve. At least I still have a teddybear.
Hatless Update in a nutshell: [media]http://www.youtube.com/watch?v=ScxOs4h4ReU[/media]
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