• The People's TF2 Emporium
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[QUOTE=Humblerbee;29073752]Yeah, good luck outsmarting Daimao, from what I've seen he's not retarded, he won't be fooled. If we can figure out it's Altimor, he probably can too. Hmm, wait, but if Daimao doesn't have a personal grudge against him, and is just doing it because he's required, then maybe, hmm. Well if Altimor isn't obvious about his account being an alt, like he doesn't name it "Altimor#" or whatever, then Daimao wouldn't know it was Altimor for sure, or if he did, he wouldn't have sufficient evidence for a perma ban on the account, (obviously he could ban him, but I'm operating under the assumation that Daimao is being friendly about this, and "playing dumb" so to speak. Like if a new modeler happens to show up and start making content, what u gonna do? And if he acts familiar with the other users, well, maybe he knows them from SPUF or some shit. :v:) So then Altimor could post and stay on the boards, without getting banned... Maybe? Or, barring that, if Altimor appealed his case, and told us about it, I, and hopefully you guys, would all go and support him.[/QUOTE] There was a poll to unban him, had I known, I would've voted to unban him.
[QUOTE=Humblerbee;29072484]Well, Pogo is doing a detonator in the style of fireworks, and with the direction Sexy has taken his version, I think it'd be a bit more interesting to have some variety; horrible puns aside, I still stand by my original comment, this still makes me think of pirates, ships, and subsequently the entire nautical theme, and I think Sexy could make a really interesting weapon by pushing that. [img_thumb]http://gyazo.com/698fe2bc115450ad4d8fc8e057fe0b21.png[/img_thumb][/QUOTE] Well I'm saying it seems valve is probably set on the detonator being a firework, as the firing sound it has is very distinctive as one of a firework.
[QUOTE=Digivee;29073861][img_thumb]http://filesmelt.com/dl/promo_revoulution1.png[/img_thumb] Should i release? agree for yes Disagree for no Rainbow for "I'm Humblerbee"[/QUOTE] :c00lbert: I would like a release though, but I [i]am[/i] Humblerbee, so it was a tough decision. [img]http://cdn.fpcontent.net/fp/ratings/heart.png[/img] ya Rainbow.
[QUOTE=Pie_Tony;29073968]Well I'm saying it seems valve is probably set on the detonator being a firework, as the firing sound it has is very distinctive as one of a firework.[/QUOTE] Nah, Valve probably will be super lazy and just use the regular flare; at best it'll be a quick re-skin
[QUOTE=dire_luck;29073991]Nah, Valve probably will be super lazy and just use the regular flare; at best it'll be a quick re-skin[/QUOTE] As a separate weapon with its own stats and effect on gameplay, I hope they opt to make it distinctive enough so you can't mistake the Flaregun and Detonator for one in the same at a glance.
Identity theft is a serious crime... [img]http://i446.photobucket.com/albums/qq183/Havesomeart/IMPOSTERS.png[/img]
[QUOTE=dire_luck;29073991]Nah, Valve probably will be super lazy and just use the regular flare; at best it'll be a quick re-skin[/QUOTE] Doubt it, Robin said they'll be adding more community items in game from now on so they have no real excuse, plus with like 3 different versions being made as well.
I think he means the projectile
[QUOTE=NeoDement;29074163]I think he means the projectile[/QUOTE] Well considering how practically every other projectile weapon that is not a variant of the stock counterpart reuses a projectile from somewhere else (sans Scottish Resistance), I think that's a given that the projectile will be reused :v:
[QUOTE=Pie_Tony;29073968]Well I'm saying it seems valve is probably set on the detonator being a firework, as the firing sound it has is very distinctive as one of a firework.[/QUOTE] I'll just put some flames on it to make it more firework esq. v:v:v
[url=http://filesmelt.com/dl/materials10.rar][img]http://filesmelt.com/dl/promo_revoulution1.png[/img][/url]
[QUOTE=Digivee;29074765][url=http://filesmelt.com/dl/materials10.rar][img_thumb]http://filesmelt.com/dl/promo_revoulution1.png[/img_thumb][/url][/QUOTE] It's funny how you say they look fuzzy, but then there's no AA. Awful.
I have no idea what AA is, nor should you be such a mean face :frown:
[QUOTE=Digivee;29074822]I have no idea what AA is, nor should you be such a mean face :frown:[/QUOTE] Anti Analysing It stops things being "fuzzy"
[QUOTE=CWalkthroughs;29074878]Anti Analysing It stops things being "fuzzy"[/QUOTE] It stops things being jaggy and eye-cutting.
I followed Shugos icon tutorial, so dont blame me :smith:
[QUOTE=CWalkthroughs;29074878]Anti Analysing It stops things being "fuzzy"[/QUOTE] You mean aliasing? [editline]9th April 2011[/editline] Requesting Team color heavy fists, not only would that be nice but, I need it for a skin. [editline]9th April 2011[/editline] Viewmodel of course
Here: [url]http://www.mediafire.com/?65c9rxyqezvk1ly[/url] Digivee's icons now with a little AA.
Hello. [img]http://gyazo.com/d17198da36e4418edfab2c5d14b722ea.png[/img]
[QUOTE=Sexy Robot;29075330]Hello. [img_thumb]http://gyazo.com/d17198da36e4418edfab2c5d14b722ea.png[/img_thumb][/QUOTE] The hole get's bigger every time... :ohdear:
[QUOTE=Sexy Robot;29075330]Hello. [img_thumb]http://gyazo.com/d17198da36e4418edfab2c5d14b722ea.png[/img_thumb][/QUOTE] Ohai. Looks pretty cool over there.
[QUOTE=E.C.S;29075142]Here: [url]http://www.mediafire.com/?65c9rxyqezvk1ly[/url] Digivee's icons now with a little AA.[/QUOTE] [url=http://www.mediafire.com/?65c9rxyqezvk1ly][img]http://filesmelt.com/dl/promo_revoulutionrift_fixed.png[/img][/url] Thank you
[QUOTE=Humblerbee;29075414]The hole get's bigger every time... :ohdear:[/QUOTE] What did you expect? :q: [editline]10th April 2011[/editline] Broken automerge.
I think someone should update the OP. Like some pages ago.
[url]http://www.livestream.com/sparkwire[/url] still texturing
[QUOTE=NeoDement;29074163]I think he means the projectile[/QUOTE] Yeah, this is what I meant. If Valve don't add a different model for the detonator it would be incredibly retarded
Having a small problem with blender. when im putting the SMD import/exporter addon in the right addon location, It wont show up in blender in addons. i have windows XP.
[QUOTE=Bryceanater;29075927]Having a small problem with blender. when im putting the SMD import/exporter addon in the right addon location, It wont show up in blender in addons. i have windows XP.[/QUOTE] Hit the "Install addons" button at the botton of the Addons panel. Then select the io_smd_tools.py file.
[QUOTE=dire_luck;29075898]Yeah, this is what I meant. If Valve don't add a different model for the detonator it would be incredibly retarded[/QUOTE]Jman seems to be under the impression that they'll use his firework launcher for the Detonator.
[QUOTE=Sexy Robot;29075964]Hit the "Install addons" button at the botton of the Addons panel. Then select the io_smd_tools.py file.[/QUOTE] its giving me a warning sign that says "already installed"
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