• The People's TF2 Emporium
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[QUOTE=Humblerbee;29092876]It looks a lot more like a candy cane or barber shop poles than a fireworks tube. You need to give it more to make it lean in that direction if that's where you want to take it, think of the fireworks you buy every year around the fourth of July (or alternatively, whichever holidays you celebrate involving fireworks.) Find some ways to push it towards fireworks, and make it more then just a candy cane barrel.[/QUOTE] Barber shop pole was my second though.
[img]http://gyazo.com/f4263ab36d879771d14a7564975ddf90.png[/img] Got paint working. Though I don't know why it's a bit dull.
Probably cause it's kinda hard to see.
[QUOTE=Sexy Robot;29092729]Hey. Does anybody know how to make hats paintable? I need to learn how and it'll be cool having a spy with pink hair.[/QUOTE] just look at the vmt and vtf of a paintable hat, there's two kinds of paint, color overlay and tint, one just slaps on a solid color and the other tints the texture, the second one is most versatile and it needs the texture to be white (plus details) then theres a couple vmt lines that does the rest, $color-something. you put the base color in RGB form after one of them and for it to be seen in modelviewer you add "$color2" {0 0 0} with the zeros replaced by the color you want to see it in (in RGB) oh and dont forget the color proxies [QUOTE=Sexy Robot;29093435][img_thumb]http://gyazo.com/f4263ab36d879771d14a7564975ddf90.png[/img_thumb] Got paint working. Though I don't know why it's a bit dull.[/QUOTE] might be due to base texture not being white? or alpha not being bright enough? or having anything less then 1 after one of those color commands? also yes i'm too lazy too look up what the commands actually are or wright a proper tutorial
[QUOTE=blaholtzen;29093490]just look at the vmt and vtf of a paintable hat, there's two kinds, color overlay and tint, one just slaps on a solid color and the other tints the texture, the second one is most versatile and it needs the texture to be white (plus details) then theres a couple vmt lines that does the rest, $color-something. you put the base color in RGB form after one of them and for it to be seen in modelviewer you add "$color2" {0 0 0} with the zeros replaced by the color you want to see it in (in RGB) oh and dont forget the color proxies might be due to base texture not being white? or alpha not being bright enough? or having anything less then 1 after one of those color commands? also yes i'm too lazy too look up what the commands actually are[/QUOTE] VERY uselful. Danke Herr. Holtzen.
[QUOTE=Sexy Robot;29093581]VERY uselful. Danke Herr. Holtzen.[/QUOTE] actually my last name is Blåholtz but your welcome :)
[IMG]http://img11.hostingpics.net/pics/642996scout.png[/IMG] [IMG]http://img11.hostingpics.net/pics/806317loadingscreen.png[/IMG] Done
[QUOTE=NassimO PotatO;29093819][img_thumb]http://img11.hostingpics.net/pics/642996scout.png[/img_thumb] [img_thumb]http://img11.hostingpics.net/pics/806317loadingscreen.png[/img_thumb] Done[/QUOTE] Wow, you just seem to be cranking these out! How long do you think it'll be till you're all done?
[QUOTE=NassimO PotatO;29093819][img_thumb]http://img11.hostingpics.net/pics/642996scout.png[/img_thumb] Done[/QUOTE] what is it?
[QUOTE=inno98;29093956]what is it?[/QUOTE] A scout.
[QUOTE=NassimO PotatO;29093819][img_thumb]http://img11.hostingpics.net/pics/642996scout.png[/img_thumb] Done[/QUOTE] Is it a skin or picture highly edited? I think you forgot about belt....
Hey guys. I've been working on a new project, you know, since I was banned for shitposting. [img]http://img339.imageshack.us/img339/8224/mohawk1.png[/img] Now, I know what you're thinking. It's a Scout with a mohawk, something I've done before, what could possibly be so special about th- [img]http://img713.imageshack.us/img713/1308/mohawk2.png[/img] [b] OH SNAP [/b] [h2]SHIT JUST GOT REAL[/h2] As you can probably tell by looking at the hairline, it's not perfect. However, I'm working on it. Also, thanks to k.f. hammond for inspiring me to give this a shot with his facepaint mod!
[img]http://gyazo.com/887101d2371e27ca918c28e67afee3a3.png[/img] Triumph.
[img]http://gyazo.com/43afb075199d95af156c7ee900001be1.png[/img] Can anyone tell me how to get decompiled .mdls into blender?
[QUOTE=coverop;29094012]Is it a skin or picture highly edited? I think you forgot about belt....[/QUOTE] It's a paint over. I'll use it on my HUD mod and on the loading screen i'm making. [QUOTE=dire_luck;29093950]Wow, you just seem to be cranking these out! How long do you think it'll be till you're all done?[/QUOTE] I've done the scout and the engi. i'm making again the spy.
[QUOTE=NassimO PotatO;29094149]It's a paint over. I'll use it on my HUD mod and on the loading screen i'm making. I've done the scout and the engi. i'm making again the spy.[/QUOTE] You need to fix his finger clipping with his gun trigger
[QUOTE=Eeshton;29094134][img_thumb]http://gyazo.com/43afb075199d95af156c7ee900001be1.png[/img_thumb] Can anyone tell me how to get decompiled .mdls into blender?[/QUOTE] looks a little oval...?
[QUOTE=blaholtzen;29094284]looks a little oval...?[/QUOTE] Inside barrel is an oval, I couldn't get it to fit any other way :C Also, smoothed: [img]http://gyazo.com/55ab40ffe35491ec3a3d0ee26e310ed1.png[/img]
Sorry for the delay.... video games... 1: [media]http://filesmelt.com/dl/DT-1.png[/media] 2: [media]http://filesmelt.com/dl/DT-2.png[/media] 3: [media]http://filesmelt.com/dl/DT-3.png[/media] You know the system...
[img]http://gyazo.com/0c3324cbe121a30c185e3553a3a16c60.png[/img] .
[QUOTE=Eeshton;29094134][img_thumb]http://gyazo.com/43afb075199d95af156c7ee900001be1.png[/img_thumb] Can anyone tell me how to get decompiled .mdls into blender?[/QUOTE] You need the smd import addon pack (2.56) which can be gotten here [url]http://developer.valvesoftware.com/wiki/Blender_SMD_Tools[/url] also shouldn't the ammo part be more like this? [img]http://img130.imageshack.us/img130/8561/shapegw.png[/img]
[QUOTE=Eeshton;29094356]Inside barrel is an oval, I couldn't get it to fit any other way :C Also, smoothed: [img_thumb]http://gyazo.com/55ab40ffe35491ec3a3d0ee26e310ed1.png[/img_thumb][/QUOTE] fit what? i think it'd be better if it were round, and if the magazine was straight with a rounded bottom and top rather then a big oval like in the concept. And if your going by the concept there should be octagons under the sight, in fron of and behind the magazine and the handle should be taped on
[QUOTE=bigbadrick;29094417]You need the smd import addon pack (2.56) which can be gotten here [url]http://developer.valvesoftware.com/wiki/Blender_SMD_Tools[/url] also shouldn't the ammo part be more like this? [img_thumb]http://img130.imageshack.us/img130/8561/shapegw.png[/img_thumb][/QUOTE] Dire_luck told me to do that and I'm having more trouble than I thought I would with that, if you could just export that as an obj and give me the download everything would be good :downs: [editline]10th April 2011[/editline] [QUOTE=blaholtzen;29094502]fit what? i think it'd be better if it were round, and if the magazine was straight with a rounded bottom and top rather then a big oval like in the concept. And if your going by the concept there should be octagons under the sight, in fron of and behind the magazine and the handle should be taped on[/QUOTE] I'm not that good with tape and plus, I think that looks better.
[QUOTE=Eeshton;29094609]Dire_luck told me to do that and I'm having more trouble than I thought I would with that, if you could just export that as an obj and give me the download everything would be good :downs: [editline]10th April 2011[/editline] I'm not that good with tape and plus, I think that looks better.[/QUOTE] just select all the vertex on the top half [img]http://dl.dropbox.com/u/25867270/instructions.png[/img]
[QUOTE=bigbadrick;29094829]just select all the vertex on the top half [img_thumb]https://dl-web.dropbox.com/get/Photos/instructions.png?w=b04d2432[/img_thumb][/QUOTE] Yes, that helps me a lot. oh wait there is a photo, rick, you have to copy the public link we can't see it. Also, better? [img]http://gyazo.com/7f75e923fa627c0df8e107b511e2dce6.png[/img]
[IMG]http://i.imgur.com/HiSpv.jpg[/IMG] It's most definitely been requested before, and I think I've seen one done before on polycount, but like most of their stuff it wasn't released. I think it would fit with the soldier theme as well as the whole "cover his creepy scary judging eyes" thing he's got going on.
[QUOTE=blatherlather;29094861][img_thumb]http://i.imgur.com/HiSpv.jpg[/img_thumb] It's most definitely been requested before, and I think I've seen one done before on polycount, but like most of their stuff it wasn't released. I think it would fit with the soldier theme as well as the whole "cover his creepy scary judging eyes" thing he's got going on.[/QUOTE] also the one made at polycount looked like crap
[img]http://gyazo.com/c5f90b1ae226b88f3688b2e8079d3eb9.png[/img] Heh.
[QUOTE=Sexy Robot;29095065][img_thumb]http://gyazo.com/c5f90b1ae226b88f3688b2e8079d3eb9.png[/img_thumb] Heh.[/QUOTE] Oh my gosh. 222. You are the devil! Your post is 1480, 4-1 is 3, 222 times 3 is 666! DEVIL Also, does anyone have any suggestions on basic things to add before I start adding detail
[QUOTE=Sexy Robot;29095065][img_thumb]http://gyazo.com/c5f90b1ae226b88f3688b2e8079d3eb9.png[/img_thumb] Heh.[/QUOTE] Hobo Spy
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