• The People's TF2 Emporium
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[QUOTE=bigbadrick;29122255][img_thumb]http://dl.dropbox.com/u/25867270/glasses.png[/img_thumb] Reading Glasses. Does anyone know the method of making translucent objects warp with a bump map?[/QUOTE] [url]http://www.gamebanana.com/skins/87934[/url] Download this and check out it's files
[QUOTE=CharlesMan;29121925][b]I[/b] framed Roger Rabbit![/QUOTE] My first thought was similar. As soon as I saw the SFSE I was like "IT'S JUDGE DOOM OH MY FUCK" svdl - Does your maskless pyro at least blink?
[QUOTE=inno98;29118883]can anyone make a custom model/texture that makes the pyro look like a gas attendant? [img_thumb]http://www.gstatic.com/hostedimg/56e3e15b8b4ae092_large[/img_thumb][/QUOTE] I really like this guy's outfit, and I think it would go great with the Pyro. I'm gonna draw a Pyro in this getup later. I plan on having the coin dispenser be a row of Pyro's grenades.
[QUOTE=Cheezking;29120703][img_thumb]http://dl.dropbox.com/u/10396804/PUBLIC%20PUBLIC/happypyro.png[/img_thumb] Fosters Facade Replacement?[/QUOTE] Looks like something Doug TenNapel would make.
[QUOTE=Skunkrocker;29123059]My first thought was similar. As soon as I saw the SFSE I was like "IT'S JUDGE DOOM OH MY FUCK" svdl - Does your maskless pyro at least blink?[/QUOTE] he never blinks he stares into your soul forever this mod is not for the faint of heart
Aghh I want to model again. But I cannot unwrap UVs..
[QUOTE=Sparkwire;29120632]I just want our friendship back, please?[/QUOTE] Come on guys, reconciliation bro hug bump [IMG]http://i117.photobucket.com/albums/o72/Waluigi2/reconciliationshugbunp.png[/IMG]
[QUOTE=bigbadrick;29122255][img_thumb]http://dl.dropbox.com/u/25867270/glasses.png[/img_thumb] Reading Glasses. Does anyone know the method of making translucent objects warp with a bump map?[/QUOTE] [url]http://developer.valvesoftware.com/wiki/Refract[/url]
[QUOTE=bigbadrick;29122255][img_thumb]http://dl.dropbox.com/u/25867270/glasses.png[/img_thumb] Reading Glasses. Does anyone know the method of making translucent objects warp with a bump map?[/QUOTE] How's the N. Tropy hat doing? Also, can you post a pic of the reading glasses with fez?
[url=http://dl.dropbox.com/u/9411074/teddystuff.zip][img]http://dl.dropbox.com/u/9411074/promo_Teddy.png[/img][/url] :love: it.
[QUOTE=Sexy Robot;29125870][url=http://dl.dropbox.com/u/9411074/teddystuff.zip][img_thumb]http://dl.dropbox.com/u/9411074/promo_Teddy.png[/img_thumb][/url] :love: it.[/QUOTE] D'Awwww
Sexy Robot, what program do you use for modeling?
[QUOTE=Shugo;29122238]No, I think it needs some more work. Here: [img_thumb]http://img593.imageshack.us/img593/8073/382740soldier.png[/img_thumb] The green parts I've circled are areas that are missing details. The top one is missing a piece of the rocket launcher and the holder for his bandolier. The right one is missing his emblem. The two bottom ones are missing a couple minor but noticeable details. And the red circle is something people have been pointing out for a while but you seem to still not notice it. The rocket launcher seems to be screwed up a bit around that area; take a close look at it. Everything else looks spectacular, though, especially the head. Good job![/QUOTE] wait, which one's his? [editline]12th April 2011[/editline] [QUOTE=acfan;29125989]Sexy Robot, what program do you use for modeling?[/QUOTE] Blender [editline]12th April 2011[/editline] [QUOTE=inno98;29118883]can anyone make a custom model/texture that makes the pyro look like a gas attendant? [img_thumb]http://www.gstatic.com/hostedimg/56e3e15b8b4ae092_large[/img_thumb][/QUOTE] I dunno but these pictures make those times look pretty cool. Even though it wasn't.
[QUOTE=acfan;29125989]Sexy Robot, what program do you use for modeling?[/QUOTE] Blender.
Gah dammit, I used 3DS Max before I quit modeling. Need to unwrap UVs fuuuck.
[QUOTE=acfan;29126130]Gah dammit, I used 3DS Max before I quit modeling. Need to unwrap UVs fuuuck.[/QUOTE] UV's are easy.
[QUOTE=Sexy Robot;29126153]UV's are easy.[/QUOTE] Quiet you. They are not. [editline]12th April 2011[/editline] woohoo page peasant
[QUOTE=acfan;29126155]Quiet you. They are not. [editline]12th April 2011[/editline] woohoo page peasant[/QUOTE] Well I find em' easy. [editline]12th April 2011[/editline] Oh god pageking, shoot me.
Teach me your ways if I get Blender later then.
[QUOTE=Sexy Robot;29126153]UV's are easy.[/QUOTE] easy but boring
[QUOTE=acfan;29126190]Teach me your ways if I get Blender later then.[/QUOTE] I'll try, but I am a bad teacher.
[QUOTE=acfan;29126155]Quiet you. They are not. [editline]12th April 2011[/editline] woohoo page peasant[/QUOTE] UVs are easy. The problem is they're time consuming. You want to just press a button and automatically unwrap the UV for you. correctly, even. Sir... we all want that.
[QUOTE=Skunkrocker;29126261]UVs are easy. The problem is they're time consuming. You want to just press a button and automatically unwrap the UV for you. correctly, even. Sir... we all want that.[/QUOTE] The thing is I don't even know where to begin with it. I've spent hours learning it but I just can't get it. [editline]12th April 2011[/editline] I'll learn it eventually though.
[QUOTE=Sparkwire;29119698]surely you jest. -images- compared to -other images- yea okay I think we're done here.[/QUOTE] pfffft. Bow before my modelling skills: [IMG]http://media.moddb.com/cache/images/members/1/307/306096/crop_120x90/mp10pic.jpg[/IMG] I need to start modelling again :sigh:
Self Pity party! And you are all invited! But almost no one will show up, I suck at throwing parties... :sigh:
Can I be part of the Self Pity Party? Of course I cant, no one wants me there :(
[img]http://gyazo.com/4518298b8156e17d5bf136c45306ac9c.png[/img] Just need to know where i fucked up with the texture... EDIT [QUOTE=Sexy Robot;29127298]Turn on normal mapping, I can't bear the sight of "seam" Scout.[/QUOTE] [img]http://gyazo.com/201a438e784714c8d407670f7a5b28de.png[/img]
[QUOTE=NapyDaWise;29127203][img_thumb]http://gyazo.com/4518298b8156e17d5bf136c45306ac9c.png[/img_thumb] Just need to know where i fucked up with the texture...[/QUOTE] Turn on normal mapping, I can't bear the sight of "seam" Scout.
[QUOTE=NapyDaWise;29127203][img_thumb]http://gyazo.com/4518298b8156e17d5bf136c45306ac9c.png[/img_thumb] Just need to know where i fucked up with the texture...[/QUOTE] Model's finished,that's the main thing,texture should not be a problem to fix
[QUOTE=Svdl;29121857][img_thumb]http://i.imgur.com/PBKUf.jpg[/img_thumb] [/QUOTE] Wow nice! Attendant hat should be his stock headgear (but imo without bowtie c:).
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