[QUOTE=bigbadrick;29122255][img_thumb]http://dl.dropbox.com/u/25867270/glasses.png[/img_thumb]
Reading Glasses.
Does anyone know the method of making translucent objects warp with a bump map?[/QUOTE]
[url]http://www.gamebanana.com/skins/87934[/url]
Download this and check out it's files
[QUOTE=CharlesMan;29121925][b]I[/b] framed Roger Rabbit![/QUOTE]
My first thought was similar. As soon as I saw the SFSE I was like "IT'S JUDGE DOOM OH MY FUCK"
svdl - Does your maskless pyro at least blink?
[QUOTE=inno98;29118883]can anyone make a custom model/texture that makes the pyro look like a gas attendant?
[img_thumb]http://www.gstatic.com/hostedimg/56e3e15b8b4ae092_large[/img_thumb][/QUOTE]
I really like this guy's outfit, and I think it would go great with the Pyro. I'm gonna draw a Pyro in this getup later. I plan on having the coin dispenser be a row of Pyro's grenades.
[QUOTE=Cheezking;29120703][img_thumb]http://dl.dropbox.com/u/10396804/PUBLIC%20PUBLIC/happypyro.png[/img_thumb]
Fosters Facade Replacement?[/QUOTE]
Looks like something Doug TenNapel would make.
[QUOTE=Skunkrocker;29123059]My first thought was similar. As soon as I saw the SFSE I was like "IT'S JUDGE DOOM OH MY FUCK"
svdl - Does your maskless pyro at least blink?[/QUOTE]
he never blinks
he stares into your soul forever
this mod is not for the faint of heart
Aghh I want to model again.
But I cannot unwrap UVs..
[QUOTE=Sparkwire;29120632]I just want our friendship back, please?[/QUOTE]
Come on guys, reconciliation bro hug bump
[IMG]http://i117.photobucket.com/albums/o72/Waluigi2/reconciliationshugbunp.png[/IMG]
[QUOTE=bigbadrick;29122255][img_thumb]http://dl.dropbox.com/u/25867270/glasses.png[/img_thumb]
Reading Glasses.
Does anyone know the method of making translucent objects warp with a bump map?[/QUOTE]
[url]http://developer.valvesoftware.com/wiki/Refract[/url]
[QUOTE=bigbadrick;29122255][img_thumb]http://dl.dropbox.com/u/25867270/glasses.png[/img_thumb]
Reading Glasses.
Does anyone know the method of making translucent objects warp with a bump map?[/QUOTE]
How's the N. Tropy hat doing?
Also, can you post a pic of the reading glasses with fez?
[url=http://dl.dropbox.com/u/9411074/teddystuff.zip][img]http://dl.dropbox.com/u/9411074/promo_Teddy.png[/img][/url]
:love: it.
[QUOTE=Shugo;29122238]No, I think it needs some more work.
Here:
[img_thumb]http://img593.imageshack.us/img593/8073/382740soldier.png[/img_thumb]
The green parts I've circled are areas that are missing details. The top one is missing a piece of the rocket launcher and the holder for his bandolier. The right one is missing his emblem. The two bottom ones are missing a couple minor but noticeable details.
And the red circle is something people have been pointing out for a while but you seem to still not notice it. The rocket launcher seems to be screwed up a bit around that area; take a close look at it.
Everything else looks spectacular, though, especially the head. Good job![/QUOTE]
wait, which one's his?
[editline]12th April 2011[/editline]
[QUOTE=acfan;29125989]Sexy Robot, what program do you use for modeling?[/QUOTE]
Blender
[editline]12th April 2011[/editline]
[QUOTE=inno98;29118883]can anyone make a custom model/texture that makes the pyro look like a gas attendant?
[img_thumb]http://www.gstatic.com/hostedimg/56e3e15b8b4ae092_large[/img_thumb][/QUOTE]
I dunno but these pictures make those times look pretty cool. Even though it wasn't.
[QUOTE=acfan;29125989]Sexy Robot, what program do you use for modeling?[/QUOTE]
Blender.
Gah dammit, I used 3DS Max before I quit modeling.
Need to unwrap UVs fuuuck.
[QUOTE=acfan;29126130]Gah dammit, I used 3DS Max before I quit modeling.
Need to unwrap UVs fuuuck.[/QUOTE]
UV's are easy.
[QUOTE=Sexy Robot;29126153]UV's are easy.[/QUOTE]
Quiet you.
They are not.
[editline]12th April 2011[/editline]
woohoo page peasant
[QUOTE=acfan;29126155]Quiet you.
They are not.
[editline]12th April 2011[/editline]
woohoo page peasant[/QUOTE]
Well I find em' easy.
[editline]12th April 2011[/editline]
Oh god pageking, shoot me.
Teach me your ways if I get Blender later then.
[QUOTE=Sexy Robot;29126153]UV's are easy.[/QUOTE]
easy but boring
[QUOTE=acfan;29126190]Teach me your ways if I get Blender later then.[/QUOTE]
I'll try, but I am a bad teacher.
[QUOTE=acfan;29126155]Quiet you.
They are not.
[editline]12th April 2011[/editline]
woohoo page peasant[/QUOTE]
UVs are easy. The problem is they're time consuming. You want to just press a button and automatically unwrap the UV for you. correctly, even.
Sir... we all want that.
[QUOTE=Skunkrocker;29126261]UVs are easy. The problem is they're time consuming. You want to just press a button and automatically unwrap the UV for you. correctly, even.
Sir... we all want that.[/QUOTE]
The thing is I don't even know where to begin with it.
I've spent hours learning it but I just can't get it.
[editline]12th April 2011[/editline]
I'll learn it eventually though.
[QUOTE=Sparkwire;29119698]surely you jest.
-images-
compared to
-other images-
yea okay
I think we're done here.[/QUOTE]
pfffft. Bow before my modelling skills: [IMG]http://media.moddb.com/cache/images/members/1/307/306096/crop_120x90/mp10pic.jpg[/IMG] I need to start modelling again :sigh:
Self Pity party! And you are all invited! But almost no one will show up, I suck at throwing parties... :sigh:
Can I be part of the Self Pity Party?
Of course I cant, no one wants me there :(
[img]http://gyazo.com/4518298b8156e17d5bf136c45306ac9c.png[/img]
Just need to know where i fucked up with the texture...
EDIT
[QUOTE=Sexy Robot;29127298]Turn on normal mapping, I can't bear the sight of "seam" Scout.[/QUOTE]
[img]http://gyazo.com/201a438e784714c8d407670f7a5b28de.png[/img]
[QUOTE=NapyDaWise;29127203][img_thumb]http://gyazo.com/4518298b8156e17d5bf136c45306ac9c.png[/img_thumb]
Just need to know where i fucked up with the texture...[/QUOTE]
Turn on normal mapping, I can't bear the sight of "seam" Scout.
[QUOTE=NapyDaWise;29127203][img_thumb]http://gyazo.com/4518298b8156e17d5bf136c45306ac9c.png[/img_thumb]
Just need to know where i fucked up with the texture...[/QUOTE]
Model's finished,that's the main thing,texture should not be a problem to fix
[QUOTE=Svdl;29121857][img_thumb]http://i.imgur.com/PBKUf.jpg[/img_thumb]
[/QUOTE]
Wow nice! Attendant hat should be his stock headgear (but imo without bowtie c:).
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