[QUOTE=majan_pl;29127585]Wow nice! Attendant hat should be his stock headgear (but imo without bowtie c:).[/QUOTE]
Fuck you the bowtie is awesome and if you don't like this we shall settle this outside in sawmill with pistols.
Was the Scout whip released?
[editline]12th April 2011[/editline]
[QUOTE=BigBoom;29127664]Fuck you the bowtie is awesome and if you don't like this we shall settle this outside in sawmill with pistols.[/QUOTE]
Bowties are cool. There's no doubting it.
They should remove the hat and have nothing but the bowtie.
[QUOTE=maxumym;29127748]Was the Scout whip released?[/QUOTE]
Nope.
If I can be bothered to finish it, it may be.
Patiently awaiting the lead pipe.
By the way, has anyone ever considered making a version of the Engie where he has his rubber glove over his gunslinger hand? It may just need to be the regular model with a few bits of the gunslinger wrist visible/poking out.
Good day ladies and gentlements (and mentlegens).
For lol user, here:
[url=http://www.mediafire.com/?375odd9604gdppg][img]http://filesmelt.com/dl/Promo_LG.png[/img][/url]
And yes, this promo breaks the art-style (I'm a bad boy)
Missing contributions in the OP:
[url=http://tf2mods.net/mod.php?id=97&do=display][img]http://img808.imageshack.us/img808/4086/minipromoratspikes.png[/img][/url]
[url=http://dl.dropbox.com/u/25325795/lotsoroosebelt.rar][img]http://dl.dropbox.com/u/25325795/teddyboot.png[/img][/url]
[url=http://dl.dropbox.com/u/9411074/teddystuff.zip][img]http://dl.dropbox.com/u/9411074/promo_Teddy.png[/img][/url]
And again: Sparwire, replace the link of the American Dream with this please: [url]http://www.mediafire.com/?e3b6qnrb1te2rdq[/url]
I will see what little works I can do today...
'scuse the French here (and being late to the party that I'm sure already started) but whoever decided that the Engie should stick a teddy bear in his pouch needs a slap upside the head.
I don't have a problem with the Engie having one, but for me it just seems out of left field. I mean, why not a beer can or chaw or a even plushie unicorn? I remember on some other forums people making "pocket medic" models that would add a pocket with a rag doll medic plushie to sew onto the Heavy's armor vest, and as silly as that is, it at least makes sense as an in-joke, but what's the reasoning for the bear? I'm just curious if there's something else to this.
[QUOTE=BigBoom;29127664]Fuck you the bowtie is awesome and if you don't like this we shall settle this outside in sawmill with pistols.[/QUOTE]
I think a lot of people's problems with the bowtie (and probably the necktie/scarf) is that it's a flammable accessory for someone who's wearing a fire-proof rubber suit, though given Pyro's characterization, that isn't really a stretch.
Personally, I'd like it if some of the fabric hats and things for Pyro had scorchmarks or burns, which I know the bowtie does already have.
[QUOTE=E.C.S;29128741]Good day ladies and gentlements (and mentlegens).
For lol user, here:
[url=http://www.mediafire.com/?375odd9604gdppg][img_thumb]http://filesmelt.com/dl/Promo_LG.png[/img_thumb][/url]
And yes, this promo breaks the art-style (I'm a bad boy)
Missing contributions in the OP:
[url=http://tf2mods.net/mod.php?id=97&do=display][img_thumb]http://img808.imageshack.us/img808/4086/minipromoratspikes.png[/img_thumb][/url]
[url=http://dl.dropbox.com/u/25325795/lotsoroosebelt.rar][img_thumb]http://dl.dropbox.com/u/25325795/teddyboot.png[/img_thumb][/url]
[url=http://dl.dropbox.com/u/9411074/teddystuff.zip][img_thumb]http://dl.dropbox.com/u/9411074/promo_Teddy.png[/img_thumb][/url]
And again: Sparwire, replace the link of the American Dream with this please: [url]http://www.mediafire.com/?e3b6qnrb1te2rdq[/url]
I will see what little works I can do today...[/QUOTE]
Thank you about the Little Guillebon
[img]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/fire_poker.jpg?t=1302627919[/img]
Final texture.
Anything else should be done or is it ready to release?
@Napy: try without the texturegroups, and see if they're breaking it
I generally use them without any indents:
ie
$texturegroup skinfamilies
{
{ "batstinguisher.vmt" }
{ "batstinguisherb.vmt" }
}
[editline]12th April 2011[/editline]
[QUOTE=Hecates;29129237][img_thumb]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/fire_poker.jpg?t=1302627919[/img_thumb]
Final texture.
Anything else should be done or is it ready to release?[/QUOTE]
needs hotter edges
[QUOTE=Hecates;29129237][img_thumb]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/fire_poker.jpg?t=1302627919[/img_thumb]
Final texture.
Anything else should be done or is it ready to release?[/QUOTE]
make it a replacement for the rift axe
[QUOTE=NapyDaWise;29129052]
.vmt File
[code]"VertexLitGeneric"
{
"$basetexture" "models\weapons\c_items\c_rift_fire_mace\c_rift_fire_mace"
"$phong" "1"
"$phongexponent" "25"
"$phongboost" "5"
"$lightwarptexture" "models\lightwarps\weapon_lightwarp"
"$phongfresnelranges" "[.25 .5 1]"
"$basemapalphaphongmask" "1"
"$rimlight" "1"
"$rimlightexponent" "4"
"$rimlightboost" "1"
"360?$color2" "[ 0.9 0.8 0.8 ]"
"$glowcolor" "1"
// Cloaking
"$cloakPassEnabled" "1"
"Proxies"
{
"weapon_invis"
{
}
"ModelGlowColor"
{
"resultVar" "$glowcolor"
}
"Equals"
{
"srcVar1" "$glowcolor"
"resultVar" "$selfillumtint"
}
"Equals"
{
"srcVar1" "$glowcolor"
"resultVar" "$color2"
}
}
}
[/code]
Why my texture still wont show up ?[/QUOTE]
Dat vmt. is pointing to the old texture.
[QUOTE=Hecates;29129237][img_thumb]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/fire_poker.jpg?t=1302627919[/img_thumb]
Final texture.
Anything else should be done or is it ready to release?[/QUOTE]
Try and find Rockwell or similar Impressionist art where metal is being heated or poured, like steel factories or furnaces. Use that as a guide for painting the right kind of glow/temperature for the tip.
ALSO MAKE AS REPLACEMENT FOR RIFT AXE NAO!
[editline]12th April 2011[/editline]
[QUOTE=Sexy Robot;29127298]Turn on normal mapping, I can't bear the sight of "seam" Scout.[/QUOTE]
Looks more like he's collecting dust...
[QUOTE=Mariner;29129312]ALSO MAKE AS REPLACEMENT FOR RIFT AXE NAO![/QUOTE]
I just said that.
[QUOTE=inno98;29129256]make it a replacement for the rift axe[/QUOTE]
[QUOTE=Hecates;29129237][img_thumb]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/fire_poker.jpg?t=1302627919[/img_thumb]
Final texture.
Anything else should be done or is it ready to release?[/QUOTE]
Agreed with pogo and Mariner; the end should look more like this:
[img]http://farm4.static.flickr.com/3640/3480024771_80bb55faea.jpg[/img]
[editline]12th April 2011[/editline]
Also Hecates, it better fucking glow in the dark. GOD HELP YOU IF THAT POKER DOESN'T GLOW IN THE GODDAMN DARK.
[QUOTE=Hecates;29129237][img_thumb]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/fire_poker.jpg?t=1302627919[/img_thumb]
Final texture.
Anything else should be done or is it ready to release?[/QUOTE]
could use some light grey to indicate wear and tear
Yeah, and I also say and everyone else might disagree that it should have NO phong. It's supposed to be a dirty mistreated firepoker, right now it's glowing like it's brand new and also just got a piping hot red paintjob.
[code]"VertexLitGeneric"
{
"$basetexture" "models\weapons\c_items\batstinguisher"
"$phong" "1"
"$phongexponent" "25"
"$phongboost" "5"
"$lightwarptexture" "models\lightwarps\weapon_lightwarp"
"$phongfresnelranges" "[.25 .5 1]"
"$basemapalphaphongmask" "1"
"$rimlight" "1"
"$rimlightexponent" "4"
"$rimlightboost" "1"
"360?$color2" "[ 0.9 0.8 0.8 ]"
"$glowcolor" "1"
// Cloaking
"$cloakPassEnabled" "1"
"Proxies"
{
"weapon_invis"
{
}
"ModelGlowColor"
{
"resultVar" "$glowcolor"
}
"Equals"
{
"srcVar1" "$glowcolor"
"resultVar" "$selfillumtint"
}
"Equals"
{
"srcVar1" "$glowcolor"
"resultVar" "$color2"
}
}
}
[/code]
New VMT
I also changed the .qc like pogothemunty said
Texture still broken
Also, here's what modelviewer say :
[img]http://gyazo.com/8933e8e85f1f64848fc93a77cb3aa740.png[/img]
I don't know where i forgot something, but it's annoying :v:
Maybe it's just a typo, somewhere....
[QUOTE=Skunkrocker;29129441]Also Hecates, it better fucking glow in the dark. GOD HELP YOU IF THAT POKER DOESN'T GLOW IN THE GODDAMN DARK.[/QUOTE]
try looking a couple posts ago...
3ds Max skills have no bounds!
[img]http://gyazo.com/72865ad5b9d5432aa7646c773a8a3b5e.png[/img]
[QUOTE=Hecates;29129237][img_thumb]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/fire_poker.jpg?t=1302627919[/img_thumb]
Final texture.
Anything else should be done or is it ready to release?[/QUOTE]
I know I'm late on saying this, and that it might've even been said before, but how about adding a battery ducttaped near the handle and connected with metal-clips to the othe end?
I think it would make it look more TF2-ish, and would eplain why it's still red-hot even though there's no heat source...
Unless it's too late...
[QUOTE=NapyDaWise;29129682][code]"VertexLitGeneric"
{
"$basetexture" "models\weapons\c_items\batstinguisher"
"$phong" "1"
"$phongexponent" "25"
"$phongboost" "5"
"$lightwarptexture" "models\lightwarps\weapon_lightwarp"
"$phongfresnelranges" "[.25 .5 1]"
"$basemapalphaphongmask" "1"
"$rimlight" "1"
"$rimlightexponent" "4"
"$rimlightboost" "1"
"360?$color2" "[ 0.9 0.8 0.8 ]"
"$glowcolor" "1"
// Cloaking
"$cloakPassEnabled" "1"
"Proxies"
{
"weapon_invis"
{
}
"ModelGlowColor"
{
"resultVar" "$glowcolor"
}
"Equals"
{
"srcVar1" "$glowcolor"
"resultVar" "$selfillumtint"
}
"Equals"
{
"srcVar1" "$glowcolor"
"resultVar" "$color2"
}
}
}
[/code]
New VMT
I also changed the .qc like pogothemunty said
Texture still broken
Also, here's what modelviewer say :
[img_thumb]http://gyazo.com/8933e8e85f1f64848fc93a77cb3aa740.png[/img_thumb]
I don't know where i forgot something, but it's annoying :v:
Maybe it's just a typo, somewhere....[/QUOTE]
The VMT must be the same name as the texture you used when you saved the SMD.
In this case, it should be batstinguiser.vmt
Drawing concepts for most classes a lil later on today, I have some great ideas as well.
[QUOTE=Sexy Robot;29129917]3ds Max skills have no bounds!
[img_thumb]http://gyazo.com/72865ad5b9d5432aa7646c773a8a3b5e.png[/img_thumb][/QUOTE]
What is it
[QUOTE=Recurracy;29130183]What is it[/QUOTE]
Dunno yet.
[editline]12th April 2011[/editline]
Oh shit pageking.
[QUOTE=Skunkrocker;29129971]The VMT must be the same name as the texture you used when you saved the SMD.
In this case, it should be batstinguiser.vmt[/QUOTE]
[img]http://gyazo.com/5500efb82980d3a547b8308cd99d0a06.png[/img]
[QUOTE=NapyDaWise;29130207][img_thumb]http://gyazo.com/5500efb82980d3a547b8308cd99d0a06.png[/img_thumb][/QUOTE]
I bet you did a typo somewhere or something.
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