[QUOTE=MugenOverlord;29139003][img_thumb]http://i181.photobucket.com/albums/x22/mugenoverlord/demout.png[/img_thumb]
Accidentally loading Scout as a weapon model on demoman gave me an idea:
Someone should make Scout's hat/earpiece and bag as a hat for Demoman.[/QUOTE]
That's what you get when you try to take the tele while someone else is on top of it i guess :v:
A few backpack icon requests! Because I know you guys love requests instead of content. :fuckyou:
Backpack icon for the Bonk! Brand Cola. ([url]http://www.gamebanana.com/skins/91149[/url])
Backpack icon for the Double Tap Shotgun. (Front page)
Backpack icon for the Sten SMG. ([url]http://www.gamebanana.com/skins/108071[/url])
I'll think of more things to pester you guys with later. Keep up the great work!
[QUOTE=Humblerbee;29139499]A few backpack icon requests! Because I know you guys love requests instead of content. :fuckyou:
Backpack icon for the Bonk! Brand Cola. ([url]http://www.gamebanana.com/skins/91149[/url[/QUOTE]
been done
[url]http://www.gamebanana.com/guis/24345[/url]
[QUOTE=Eeshton;29138219]Oh my god i have a lot of work to do
[img_thumb]http://gyazo.com/be681be76b4b71d99d29f8f2b8921d41.png[/img_thumb]
i mean how do you even go as far as to do something like this oh jeez[/QUOTE]
Hurm, it looks like you have a couple of options
• You could shrink the ammo container
• You could remove the ammo container entirely
• Or you could shrink the minigun to normal size, then extend the back handle farther back so it fits in his hand
[QUOTE=dire_luck;29139677]Hurm, it looks like you have a couple of options
• You could shrink the ammo container
• You could remove the ammo container entirely
• Or you could shrink the minigun to normal size, then extend the back handle farther back so it fits in his hand[/QUOTE]
Sexy tried the last option, I'm doing the first option, and moving the engine front fowards so he I can shrink it a bit.
Also, sparkwire is still mad at me, so he is rating everything of mine dumb. I tried talking to him but he hates me now.
[QUOTE=Humblerbee;29139499]Backpack icon for the Double Tap Shotgun. (Front page)[/QUOTE]
Upss... I forgot to post that... sorry...
Agree for sight, disagree for without sight or friendly for make a new sight
[img]http://gyazo.com/b52a9b42ad096bc451b3b54245f1eef1.png[/img]
[img]http://gyazo.com/6e9f82560770b820bb42a3a51ab96d3f.png[/img]
[QUOTE=Vonwilbur;29139976]Agree for sight, disagree for without sight or friendly for make a new sight
[img_thumb]http://gyazo.com/b52a9b42ad096bc451b3b54245f1eef1.png[/img_thumb]
[img_thumb]http://gyazo.com/6e9f82560770b820bb42a3a51ab96d3f.png[/img_thumb][/QUOTE]
Well, I like that sight, but if you can do something better? Make it, if you can't then stick with that, also I like the pump detail!
[QUOTE=Vonwilbur;29139976]Agree for sight, disagree for without sight or friendly for make a new sight
[img_thumb]http://gyazo.com/b52a9b42ad096bc451b3b54245f1eef1.png[/img_thumb]
[img_thumb]http://gyazo.com/6e9f82560770b820bb42a3a51ab96d3f.png[/img_thumb][/QUOTE]
Make it a simple triangle and a big longer than what it is now.
Can't you guys just make the gigantic rectangle box thing on the gun smaller? Can't be that hard to do, can it?
[QUOTE=slashsnemesis;29140028]Make it a simple triangle and a big longer than what it is now.[/QUOTE]
Like this?
[img]http://gyazo.com/98d608b26b2fb1b5ed4032442a5622af.png[/img]
[img]http://gyazo.com/d875a149a98c51ed5b0b2c047a7de5f7.png[/img]
Learning the 3ds Max.
@VonWilbur your pump design gave me an idea: maybe you should make it a folded down grip? Like this: [img_thumb]http://www.impactguns.com/store/media/ser_shorty_big.jpg[/img_thumb]
oh god being banned is soooo boring
[QUOTE=Pie_Tony;29131269]alright then, I'll do the next one if I am avaliable.
Expect the Glorious Royal Empire of Walesland.[/QUOTE]
In that case, can I help? :D
[QUOTE=Mariner;29128872]'scuse the French here (and being late to the party that I'm sure already started) but whoever decided that the Engie should stick a teddy bear in his pouch needs a slap upside the head.
I don't have a problem with the Engie having one, but for me it just seems out of left field. I mean, why not a beer can or chaw or a even plushie unicorn? I remember on some other forums people making "pocket medic" models that would add a pocket with a rag doll medic plushie to sew onto the Heavy's armor vest, and as silly as that is, it at least makes sense as an in-joke, but what's the reasoning for the bear? I'm just curious if there's something else to this.[/QUOTE]
the first thing that bothered me about the teddy was that it was in his ammo pouch, so he grabs the teddy when he's getting ammo
and I don't like teddy roosebelt cuz i think it looks silly. its like a modern kids toy. sexy robot's Mr Bean Teddy on the other hand is awesome :D that one is like an old kids toy, so it makes more sense as it could be something from when engie was little (or a trophy from a poker game)
i kinda like the idea of having a beer bottle there though, not too keen on the unicorns though.
[QUOTE=Mariner;29129152]I think a lot of people's problems with the bowtie (and probably the necktie/scarf) is that it's a flammable accessory for someone who's wearing a fire-proof rubber suit, though given Pyro's characterization, that isn't really a stretch.
Personally, I'd like it if some of the fabric hats and things for Pyro had scorchmarks or burns, which I know the bowtie does already have.[/QUOTE]
how do you know that bow tie isn't made of inflammable materials?
the only reason i can see not to like it (besides not liking bow ties in general) would be that it gets a little cluttered?
i personally love the the attendant, but its one of the items i think should be split into one hat and one misc.
[editline]13th April 2011[/editline]
[QUOTE=Vonwilbur;29140126]Like this?
[img_thumb]http://gyazo.com/98d608b26b2fb1b5ed4032442a5622af.png[/img_thumb][/QUOTE]
the detail on the grip looks like something that could be added in a normalmap rather then waisting polygons on...?
[QUOTE=NapyDaWise;29129052]Start of my smd file
[code]version 1
nodes
0 "weapon_bone" -1
end
skeleton
time 0
0 -11.865005 38.430702 -4.053461 1.570795 -0.000003 0.000000
end
triangles
batstinguisher.tga
0 -13.942168 38.830235 19.751123 -0.511063 -0.556444 -0.655080 0.148900 0.364146 1 0 1.000000
0 -14.109405 38.978447 19.330414 -0.699850 0.671865 -0.242378 0.112438 0.383509 1 0 1.000000
0 -14.086469 38.916142 19.299557 -0.507462 -0.607349 -0.611225 0.109476 0.377898 1 0 1.000000
batstinguisher.tga
0 -13.942168 38.830235 19.751123 -0.511063 -0.556444 -0.655080 0.148900 0.364146 1 0 1.000000
0 -13.964450 38.976353 19.811205 -0.382244 0.840358 -0.384198 0.155368 0.376367 1 0 1.000000
0 -14.109405 38.978447 19.330414 -0.699850 0.671865 -0.242378 0.112438 0.383509 1 0 1.000000[/code].QC file
[code]$cd "C:\Users\XXXXX\Desktop\TF2 modelling\Items\Nail_on_a_stick\compil"
$modelname "weapons\c_models\c_rift_fire_mace\c_rift_fire_mace.mdl"
$model "body" "c_rift_fire_mace.dmx.smd"
$cdmaterials "models\weapons\c_models\c_rift_fire_mace\"
$hboxset "default"
$hbox 0 "weapon_bone" -6.752 -8.842 -5.551 6.825 31.003 5.979
$texturegroup skinfamilies {
{ "batstinguisher.vmt" }
{ "batstinguisherb.vmt" }
}
// Model uses material "models\weapons\c_items\batstinguisher.vmt"
// Model uses material "models\weapons\c_items\batstinguisherb.vmt"
$surfaceprop "metal"
$illumposition 0.214 0.037 11.080
$sequence idle "idle" fps 30.00
$collisionmodel "phymodel.smd" {
$mass 5.0
$inertia 1.00
$damping 0.00
$rotdamping 4.00
}
[/code].vmt File
[code]"VertexLitGeneric"
{
"$basetexture" "models\weapons\c_items\c_rift_fire_mace\c_rift_fire_mace"
"$phong" "1"
"$phongexponent" "25"
"$phongboost" "5"
"$lightwarptexture" "models\lightwarps\weapon_lightwarp"
"$phongfresnelranges" "[.25 .5 1]"
"$basemapalphaphongmask" "1"
"$rimlight" "1"
"$rimlightexponent" "4"
"$rimlightboost" "1"
"360?$color2" "[ 0.9 0.8 0.8 ]"
"$glowcolor" "1"
// Cloaking
"$cloakPassEnabled" "1"
"Proxies"
{
"weapon_invis"
{
}
"ModelGlowColor"
{
"resultVar" "$glowcolor"
}
"Equals"
{
"srcVar1" "$glowcolor"
"resultVar" "$selfillumtint"
}
"Equals"
{
"srcVar1" "$glowcolor"
"resultVar" "$color2"
}
}
}
[/code]Why my texture still wont show up ?[/QUOTE]
Your QC file is attempting to find the texture named 'batstinguisher.vmt', while your SMD references 'batstinguisher.tga'. The first entry in the skinfamilies table should read 'batstinguisher.tga' instead of 'batstinguisher.vmt' I usually just deal away with file extensions when compiling, makes everything much simpler.
[QUOTE=Rythyrix;29140628]Your QC file is attempting to find the texture named 'batstinguisher.vmt', while your SMD references 'batstinguisher.tga'. The first entry in the skinfamilies table should read 'batstinguisher.tga' instead of 'batstinguisher.vmt' I usually just deal away with file extensions when compiling, makes everything much simpler.[/QUOTE]
I've found that the extension of the file doesn't matter in the .smd. I had ones that were set up with .txts that still work fine.
[QUOTE=Left_4_Pills;29137187]Drew new concept for Heavy hat and sanvich...I think i need a better name for the hat though.
[URL=http://filesmelt.com/][img_thumb]http://filesmelt.com/dl/hat_0012.jpg[/img_thumb][/URL]
Dunno about anyone but now I crave a smore sandwich.[/QUOTE]
More like "Cry S'more"
[QUOTE=Juzzar;29140309]@VonWilbur your pump design gave me an idea: maybe you should make it a folded down grip? Like this: [img_thumb]http://www.impactguns.com/store/media/ser_shorty_big.jpg[/img_thumb][/QUOTE]
?
[img]http://gyazo.com/b7daddae560e748f7bd04e4c6a892851.png[/img]
[editline]12th April 2011[/editline]
wow pageking
[img]http://gyazo.com/989cd662321e92ee703decd99910ba0a.png[/img]
Peh.
This is getting easier.
[QUOTE=Pie_Tony;29136573]Brush strokes seem to be burned on rather then painted on, something you should try to avoid.
also use lighter strokes too, rather then darker then base colour brushes.[/QUOTE]
see the polycount guys say the opposite u need to use a darker color with max hardness/illustrate to illustrate wear and tear
[QUOTE=blaholtzen;29140444]
the first thing that bothered me about the teddy was that it was in his ammo pouch, so he grabs the teddy when he's getting ammo[/QUOTE]
Ooh! Somebody mod the bear so that it's holding up ammo for engie to grab.
[QUOTE=Vonwilbur;29140812]?
[img_thumb]http://gyazo.com/b7daddae560e748f7bd04e4c6a892851.png[/img_thumb]
[editline]12th April 2011[/editline]
wow pageking[/QUOTE]
Make the barrel longer and move the pump forwards, otherwise your gonna' get some clipping issues when he pumps it.
[QUOTE=Sexy Robot;29140863][img_thumb]http://gyazo.com/989cd662321e92ee703decd99910ba0a.png[/img_thumb]
Peh.
This is getting easier.[/QUOTE]
Wow is it really that easy?
I should learn 3ds shouldnt I
[QUOTE=Rada;29140881]see the polycount guys say the opposite u need to use a darker color with max hardness/illustrate to illustrate wear and tear[/QUOTE]
"WEAR. DOESN'T. WORK THAT WAY!"
[QUOTE=Vonwilbur;29140894]Wow is it really that easy?
I should learn 3ds shouldnt I[/QUOTE]
Do it.
The only thing I'm finding annoying at the moment is the camera, god damn that camera. Moving all the time.
[QUOTE=E.C.S;29139876]Upss... I forgot to post that... sorry...[/QUOTE]
So... Will you post it? :P
Working on "dragon of the west" spy knife on live if anyone is interested
[url=http://www.livestream.com/bigbadbarron]Stream[/url]
[img]http://gyazo.com/1070e22c6a5fe172d2719f7538bdef4c.png[/img]
[img]http://gyazo.com/19cb7d3b56ae470efff063dc487f2c72.png[/img]
It may need a new ao and animations, but that means I can fix the handles.
So, what do you guys think about the size dif., was it worth it?
[url=http://dl.dropbox.com/u/25884909/A%20Bunch%20o%27%20Cool%20Icons.rar][IMG]http://i.imgur.com/IjzXj.png[/IMG][/url]
This will be my last Icon release for a while since I feel like I've been flooding the Emporium with them....
The icons are listed in the [i]Credits.txt[/i]
Sorry, you need to Log In to post a reply to this thread.