Google beat you to it, I managed to make my first icon! Works in game too! I can post the link if anyone likes it, just glad I got my first one down.
[img]http://i446.photobucket.com/albums/qq183/Havesomeart/th_c_leadpipe.png[/img]
Hey what does it tage to make a model for Garrys mod and not just a reskin for a gun in there?
Hey, I noticed while making backpack icons, in the weapons, c_models folder, there's a folder called c_v_targe, and inside is a targe viewmodel. Maybe the reason the Blastshield doesn't show up in first person, is because it doesn't have a c_v_targe model?
Guys, who can make Nubzor's menu for 4:3 screen, without GTFO, but with new functions support, e.g. coaching instead of blog and votes instead of offline practice?
[QUOTE=Altimor30;29202831][media]http://dl.dropbox.com/u/17736620/Mods/shockbat.png[/media]
recolored skunkrocker's bat
warning 1680*1050 picture
[highlight](User was permabanned for this post ("Alt of permabanned user" - Craptasket))[/highlight][/QUOTE]
Why doesn't Altimor just make a different named account? It'll be harder to guess :colbert:
[QUOTE=Left_4_Pills;29210929]Hey what does it tage to make a model for Garrys mod and not just a reskin for a gun in there?[/QUOTE]
It's still making a model. Nothing different.
[b][url=http://kinsie.helloiaminter.net/frankenhud/]FrankenHUD Release 25 - Countdown To The Countdown Edition[/url][/b]
- Fixed a bug where getting a new item crashed the game.
- Fixed the Engy and Spy menus not having text.
[QUOTE=Humblerbee;29211053]Hey, I noticed while making backpack icons, in the weapons, c_models folder, there's a folder called c_v_targe, and inside is a targe viewmodel. Maybe the reason the Blastshield doesn't show up in first person, is because it doesn't have a c_v_targe model?[/QUOTE]
Afraid not, thats just the standard name. Not sure why theres a v in there though.
Congrats on learning secrets of icon making - just don't start making packs and releasing them individually unless someone specifically asks. Don't get me wrong, do what you want, but I'd be kind of stupid if we started filling this thread up with backpack icons.
Now Shugo - teach us how to make kill icons :v:
MY shield has a view model :p
[QUOTE=Humblerbee;29211053]Hey, I noticed while making backpack icons, in the weapons, c_models folder, there's a folder called c_v_targe, and inside is a targe viewmodel. Maybe the reason the Blastshield doesn't show up in first person, is because it doesn't have a c_v_targe model?[/QUOTE]
Because it's not used any more. My shield only replaces the targes c_model
[QUOTE=The Kins;29211681][b][url=http://kinsie.helloiaminter.net/frankenhud/]FrankenHUD Release 25 - Countdown To The Countdown Edition[/url][/b]
- Fixed a bug where getting a new item crashed the game.
- Fixed the Engy and Spy menus not having text.[/QUOTE]
Thank fuck you fixed it, I couldn't go back to the default HUD :smith:
Long barreled Force-A-Nature coming through:
[URL="http://filesmelt.com/dl/longbarrelv21.zip"][IMG]http://filesmelt.com/dl/revminipromo_copy.png[/IMG][/URL]
Cheers to murphy for the original model.
[QUOTE=Demeschik;29211314]Guys, who can make Nubzor's menu for 4:3 screen, without GTFO, but with new functions support, e.g. coaching instead of blog and votes instead of offline practice?[/QUOTE]
Hey friend I had a little fiddle with it and replaced the tutorial and offline practice button with the vote and coaching buttons while ingame but nothing has changed in the main menu. I also made it work with widescreen.
[url]http://www.mediafire.com/?1iq9oiyttua6t1t[/url]
At Menu:
[IMG]http://i51.tinypic.com/20u8pz8.jpg[/IMG]
In-Game:
[IMG]http://i56.tinypic.com/2ai0x9f.jpg[/IMG]
Which was the latest release of the Killicons?
[editline]16th April 2011[/editline]
[QUOTE=UberMunchkin;29212916]"Both Barrels for you, you bastard"
Sorry, I just got Killing Floor 2 days ago and I love it :v:[/QUOTE]
Boomstick time. :c00l:
[QUOTE=niicco;29212743]Hey friend I had a little fiddle with it and replaced the tutorial and offline practice button with the vote and coaching buttons while ingame but nothing has changed in the main menu. I also made it work with widescreen.[/QUOTE]
[img]http://img689.imageshack.us/img689/2310/derph.jpg[/img]
oh my what is
edit - damn my newfaggotry i cant even post a fail screenshot
edit2 - thanks kind sir
[QUOTE=Rebbe;29213044][url]http://img689.imageshack.us/img689/2310/derph.jpg[/url]
oh my what is
edit - damn my newfaggotry i cant even post a fail screenshot[/QUOTE]
Use the [noparse][img][/img][/noparse] tags.
[QUOTE=Eeshton;29210082][img_thumb]http://gyazo.com/a53eb6b5bd6febb51a4b0e57e72e98af.png[/img_thumb]
:buddy:[/QUOTE]
Play some TF2 dude, I got my first hat on my birthday. (Demoman's Fro, shit was so ca$h)
[QUOTE=Rebbe;29213044][url]http://img689.imageshack.us/img689/2310/derph.jpg[/url]
oh my what is
[/QUOTE]
Sorry I couldn't test the 4:3 version on my computer. You will need to fix the 'y' and 'x' positions in MainMenuOverride.res to get it to fit
edit - This may work. [url]http://www.mediafire.com/?1iq9oiyttua6t1t[/url]
I think weapon icons would look best if they were orientated the same way as in the killicons.
I suggested that weapon icons be done side-on, facing to the right as well. I got disagree'd to death.
edet: Wasn't someone making Kill Icon style loadout pictures? I guess nothing ever came of it... :(
[QUOTE=slashsnemesis;29213228]I think weapon icons would look best if they were orientated the same way as in the killicons.[/QUOTE]
I just puked a little
:v:
[QUOTE=NeoDement;29213321]I just puked a little
:v:[/QUOTE]
I just think it would look nice :kiddo:
It annoys me how they're all in different orientations. It would please me to see them all in a common orientation.
snip
that doesnt even make sense
Anyways DAIMOO, how is the hoodie gonna be painted? Having it all one colour would be weird because then it wouldn't work with the shirt. Old tosslecap style stripes?
[QUOTE=slashsnemesis;29213355]
It annoys me how they're all in different orientations. It would please me to see them all in a common orientation.[/QUOTE]
if only Shugo had made something like that
[QUOTE=NeoDement;29213575]if only Shugo had made something like that[/QUOTE]
Yeah Shugo.
cough
[editline]16th April 2011[/editline]
[QUOTE=BigBoom;29212662]Long barreled Force-A-Nature coming through:
[URL="http://filesmelt.com/dl/longbarrelv21.zip"][img_thumb]http://filesmelt.com/dl/revminipromo_copy.png[/img_thumb][/URL]
Cheers to murphy for the original model.[/QUOTE]
and how am I late :smith:
[QUOTE=slashsnemesis;29213228]I think weapon icons would look best if they were orientated the same way as in the killicons.[/QUOTE]
what if they will look like killicons? :v:
[sp]that's subtle reminder about some thing, that i'm actually working on again[/sp]
nice, I'd offer you the high-res icons I've done since christmas if my memory stick hadn't died >:x
[QUOTE=PSI Guy;29213126]Play some TF2 dude, I got my first hat on my birthday. (Demoman's Fro, shit was so ca$h)[/QUOTE]
Must be coincidence, but I found a Glengarry Bonnet just as I started up TF2 a few minutes ago.
i'm actually already finished all weapons, besides Enthusiast's Timepiece(i need to do something with this meter thing, without drawed-on pacman it looks bland)
actually all polycount weapons (and almost all hats) was done somewhere near halloween, but then was halloween update, and then i got lazy and end of simester, and many other shit etc.
and now working on hats, and misc items
oh and also, was that crate and paint props was ever released?
[QUOTE=BigBoom;29213639]and how am I late :smith:[/QUOTE]
There's one on the ye ol' FPSbanana.
[url]http://www.gamebanana.com/skins/61109[/url]
[QUOTE=Pocket Medic;29213809]Must be coincidence, but I found a Glengarry Bonnet just as I started up TF2 a few minutes ago.[/QUOTE]
I found my first hat as soon as I got done ranting over hat rarity.
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