wee little bottle
[IMG]http://i.imgur.com/2BwSI7k.png[/IMG]
[QUOTE=kariko;50669293]I think item test doesn't use the weapon stats or something? That might be why. I'm completely unsure though but if I remember correctly, I gave myself the Loose Cannon in item test when it was new and it functioned like the default GL.[/QUOTE]
It doesn't really matter, as both cannot crit, but there's an edge case if they get crit boosted.
All other sounds work find in Item Test, so I think they just lack them. I'd check the scheme directly, but it has like a billion changes today, so sorting through it would be too much effort.
I like the idea put forth on community votes in regards to specific weapon rebalances...
But I'd like for the timeframe for that to be staggered, so people don't make yes or no votes off of knee-jerk thoughts. I'm not sure how to handle it, but I'd want to make sure voters actually played with the weapon for more than just three minutes before they could have a say.
[QUOTE=lefur;50669300]wee little bottle
[IMG]http://i.imgur.com/2BwSI7k.png[/IMG][/QUOTE]
It's like the baby hand from Deadpool.
[QUOTE=spd12;50669315]I like the idea put forth on community votes in regards to specific weapon rebalances...
But I'd like for the timeframe for that to be staggered, so people don't make yes or no votes off of knee-jerk thoughts. I'm not sure how to handle it, but I'd want to make sure voters actually played with the weapon for more than just three minutes before they could have a say.[/QUOTE]
Maybe the update has to be out for like a week or something before voting goes active. Maybe longer?
[QUOTE=LtGrey;50668928]Okay, here I deliver with my findings. Enjoy it.
This one is called RED Triumphs! Meanwhile the other is called BLU Triumphs!
[url]http://puu.sh/pU5dw/a2c222428d.mp3[/url] [url]http://puu.sh/pU5he/2e2da4795d.mp3[/url][/QUOTE]
These remind me of Crash Bandicoot for some reason.
[QUOTE=lefur;50669300]wee little bottle
[IMG]http://i.imgur.com/2BwSI7k.png[/IMG][/QUOTE]
Is that Deadpool's regenerating hand from the movie.
[QUOTE=lefur;50669300]wee little bottle
[IMG]http://i.imgur.com/2BwSI7k.png[/IMG][/QUOTE]
Demo is trying to correct his drinking problems
[QUOTE=lefur;50669300]wee little bottle
[IMG]http://i.imgur.com/2BwSI7k.png[/IMG][/QUOTE]
Your third arm is showing it's alcoholic tendencies.
One possible benefit of the new quickplay system is that players get a cooldown when they abandon, meaning that a number of players will be forced into the community servers, possibly bringing them new playerbases. Since community servers don't force you to stay in the game, people liable to have to leave the game frequently are going to be playing community servers a lot, and may eventually be inclined to go on them exclusively if they get fed up enough with punishing abandons.
[QUOTE=spd12;50669315]I like the idea put forth on community votes in regards to specific weapon rebalances...
But I'd like for the timeframe for that to be staggered, so people don't make yes or no votes off of knee-jerk thoughts. I'm not sure how to handle it, but I'd want to make sure voters actually played with the weapon for more than just three minutes before they could have a say.[/QUOTE]
but I can't even knee-jerk, I can't test anything with no items.
[QUOTE=lefur;50669300]wee little bottle
[IMG]http://i.imgur.com/2BwSI7k.png[/IMG][/QUOTE]
What is up with the coloration in that screenshot?
[QUOTE=Steam Spycrab;50669184][IMG_thumb]http://images.akamai.steamusercontent.com/ugc/267219116264600735/5ED2D4B193EBE49931F1C34C4C4713ADD6FD3D32/[/IMG_thumb]
There's a secret goal on BLU side in pass_brickyard. It opens that "private" door to get into the secret room.
The wall blocking it off seems to be solid.
[del]EDIT: Goddamnit, Tags seem to break the image? Putting it as normal makes it huge and people would probably get mad.[/del][/QUOTE]
you open this goal by passing it a certain number of times or holding it idk it was in the patch notes
FFS. This whole Casual thing I really don't like. I like playing Hightower, but now I have to queue for two gamemodes? I mean sure, who doesn't love having choices ripped away from them...
I hear you saying "Can't you just go and play a community server?" Well, I live in New Zealand. I don't want to play Randomizer, x10, Saxton Hale, or 24/7 Dustbowl. What choices do I have?
This 'casual' mode has essentially killed truly casual play, giving penalties for leaving. Penalties for leaving a self proclaimed CASUAL gamemode. This is ridiculous. Honestly it should have been an addition, not a replacement.
EDIT: This is a long shot, and I know it.
Valve, we know you look at these threads, and read /r/TF2. Please, I beg of you, reconsider this Casual mode. I want to be able to jump in and out of an official server without having to queue for a game.
[URL="steam://connect/162.243.42.38:27015"]Here's the server[/URL] again, we're going into sunshine after this meme map
What was Valve thinking by adding penalties to leaving a [B]casual[/B] game?!?
[QUOTE=BlindSniper17;50669347]What was Valve thinking by adding penalties to leaving a [B]casual[/B] game?!?[/QUOTE]
Just because this is casual doesn't mean its still not competitive!!
Are the servers/Item servers still down for anyone else?
[QUOTE=BlindSniper17;50669347]What was Valve thinking by adding penalties to leaving a [B]casual[/B] game?!?[/QUOTE]
Honestly it was a terrible decision, as it makes it rather redundant with competitive already being in the game.
[QUOTE=BlindSniper17;50669347]What was Valve thinking by adding penalties to leaving a [B]casual[/B] game?!?[/QUOTE]
Well, how else would they fix the "people leaving" problem that was the reason for auto-balance. And I didn't see that many people complaining about auto-balance being removed.
I was expecting a lot more changes in this update to be honest - I'm surprised there's so few.
[QUOTE=BlindSniper17;50669347]What was Valve thinking by adding penalties to leaving a [B]casual[/B] game?!?[/QUOTE]
Removing this would make me a lot happier.
It's casual mode. Nobody should stress over it or be forced to stay in a game they aren't having fun in. What are we, Dota?
I can't even get into the game because my download is stuck at 96% goddamit valve
By the way, the Medic bundle has the Vita-Saw, but the Rift items are completely MIA from the bundles.
Scout's also doesn't include the Mackerel. The Jumpers and the Original are included.
I still have my loadouts in game, but when I look at the page, it shows them as blank.
[QUOTE=EmilyVasquez;50669353]Are the servers/Item servers still down for anyone else?[/QUOTE]
[URL="http://status.tf2lists.com/"]Yup.[/URL]
I would not mind playing on community servers as much if Valve actually fixed the security vulnerability from a while back...
i genuinely cannot see the leaving penalty lasting very long
you cannot expect a 12v12 match to work without someone leaving
Now that's interesting, the Lollichop and Rainblower are included.
Hmm...
They also all come with a name tag
[QUOTE=Fortune11709;50669363]I was expecting a lot more changes in this update to be honest - I'm surprised there's so few.[/QUOTE]
There's no DDS or Razorback changes. There's still no reason to ever use the BFB, and the Equalizer is still completely useless. The Axtinguisher is completely unusuable, it [B]needs[/B] to be reverted to pre-TB.
These balance changes are barebones at best, and I'm so disappointed. This update has a lot to be happy for and somehow still leaves a LOT to be desired.
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