• Major Update Speculation V33 - Tomorrow For Sure
    5,000 replies, posted
some players on my team are showing up as the other team color, this has been an on going glitch ive experienced before the update too [IMG]https://i.gyazo.com/96e914048c37c149b32ce8bda2c46b4e.png[/IMG]
don't mind me folks I haven't played since the Pyroland update, quick rundown what weapons are like essential or the "meta" or what have you I'm going to trade my way to the top with the stuff I have
[QUOTE=superbro11;50670005]The Alt-fire push is most likely to compensate for its terrible close range capability. Push the enemy away will phase out the enemy and at the same time keep scout at a father and safer distance from the opponent[/QUOTE] On top of this, they should decrease its range and push players a little less, scout isnt heavy, or a pyro.
[QUOTE=scoottehbesht;50669953]Might be for people who joined the official Beta PASS Time server the developers themselves hosted. I joined it a couple times for dev play tests.[/QUOTE] Nah I got it and I only played on the valve pass time servers maybe twice.
Anyone else still not able to get into casual matches?
Anyone else been just sitting in the search screen for a casual game for like 15 minutes now? It says there's servers available but is doing jack shit :v:.
[QUOTE=Dick Slamfist;50670031]don't mind me folks I haven't played since the Pyroland update, quick rundown what weapons are like essential or the "meta" or what have you I'm going to trade my way to the top with the stuff I have[/QUOTE] all stock everything
[QUOTE=DatHarry;50669849]been sitting here for like 10 mins [T]http://harry.tf/pics/2016-07-08_03-49-06.png[/T] i miss tf2[/QUOTE] Occasionally, I hear the "item selected" click while waiting in the queue. Not sure if this means that someone has joined the party.
[QUOTE=The Terminator;50670047]Anyone else been just sitting in the search screen for a casual game for like 15 minutes now? It says there's servers available but is doing jack shit :v:.[/QUOTE] I haven't even been able to get any server or player counts to show up past "searching..."
pretty sure item server just died again
[QUOTE=Judas;50670052]all stock everything[/QUOTE] That I can handle! Also, in unrelated news, I'm not sure why this update is an improvement. Yesterday when I loaded up TF2, I was playing Harvest within 3 minutes, and having a ball. This update, I seem to be frozen at the matchmaking screen for 10-15 minutes and then get put into a CTF match.
Yep, here to confirm after a restart that item server is in fact kaput again.
well here's the testing I got -critcola mark is literally an instant. You're lucky to even catch a glimpse of the effect icon on your HUD. -sodapopper is like ~350 dmg to fill it completely -shortstop actually has sligthly less delay before you can reload, ontop of the other weird things -sunstick is just another afterburn reducer. as if we needed those -bison has a new reload sound and much brighter projectiles -sydney buff acts like a jar explosion (even has the same sound), but the duration for everyone is still scaled. extinguish works with noscopes -huo + pyro is a force to reckon with. At least I highly suspect it will be in MvM. -spy disguises indeed have been affected. old 100% speed classes still give you 100% to work with. gunspies rejoice -testing with afterburn and bleeding led me to believe i have no fucking idea what the enforcer does with the "absorb" part -full overdose is nearly scout speed -quickie does 150 dmg if you hug people with a charged shot (390 with crit and no need to get close)(also super fast) (also permanent bombs)
[QUOTE=geel9;50669700]So the only fun game you can have is one in which you "stomp the enemy team"? That's not fun. That's just having other people play for you.[/QUOTE] WHOOSH
Has anybody figured out how to enter the hidden room on pass_brickyard yet? All I have is ways out of the room but not a way in.
[QUOTE=GetGrenade;50669895]My post is full of irony. I just forgot to add Kappa at the end of it, sorry.[/QUOTE] Yeah I fucked up there. I've seen a lot of people legitimately saying shit similar to what you said, so I didn't take into consideration the fact that you were obviously being sarcastic. My bad
[QUOTE=Hell-met;50670091]well here's the testing I got -critcola mark is literally an instant. You're lucky to even catch a glimpse of the effect icon on your HUD. -sodapopper is like ~350 dmg to fill it completely -shortstop actually has sligthly less delay before you can reload, ontop of the other weird things -sunstick is just another afterburn reducer. as if we needed those -bison has a new reload sound and much brighter projectiles -sydney buff acts like a jar explosion (even has the same sound), but the duration for everyone is still scaled. extinguish works with noscopes -huo + pyro is a force to reckon with. At least I highly suspect it will be in MvM. -spy disguises indeed have been affected. old 100% speed classes still give you 100% to work with. gunspies rejoice -testing with afterburn and bleeding led me to believe i have no fucking idea what the enforcer does with the "absorb" part -full overdose is nearly scout speed -quickie does 150 dmg if you hug people with a charged shot (390 with crit and no need to get close)(also super fast) (also permanent bombs)[/QUOTE] So basically, nothing actually insultingly bad like people here suggest. Also, about absorb. Isn't that against vaccinator?
I'm actually fine with the jumper models :v: but they just need to get rid of the sign
[QUOTE=Hell-met;50670091]well here's the testing I got -critcola mark is literally an instant. You're lucky to even catch a glimpse of the effect icon on your HUD. -sodapopper is like ~350 dmg to fill it completely -shortstop actually has sligthly less delay before you can reload, ontop of the other weird things -sunstick is just another afterburn reducer. as if we needed those -bison has a new reload sound and much brighter projectiles -sydney buff acts like a jar explosion (even has the same sound), but the duration for everyone is still scaled. extinguish works with noscopes -huo + pyro is a force to reckon with. At least I highly suspect it will be in MvM. -spy disguises indeed have been affected. old 100% speed classes still give you 100% to work with. gunspies rejoice -testing with afterburn and bleeding led me to believe i have no fucking idea what the enforcer does with the "absorb" part -full overdose is nearly scout speed -quickie does 150 dmg if you hug people with a charged shot (390 with crit and no need to get close)(also super fast) (also permanent bombs)[/QUOTE] So you think that quickie became overpowered ?
[QUOTE=knifekeeper;50670133]So basically, nothing actually insultingly bad like people here suggest. Also, about absorb. Isn't that against vaccinator?[/QUOTE] What's insultingly bad is that the CaC didn't get nerfed whatsoever.
[t]http://i.imgur.com/I9GHAsT.png[/t] The SFM replacements for the hand-drawn illustrations are interesting. [t]https://wiki.teamfortress.com/w/images/thumb/a/a2/Gamemode_attackdefend.png/300px-Gamemode_attackdefend.png?t=20111124101514[/t] [t]https://wiki.teamfortress.com/w/images/thumb/f/f1/Gamemode_ctf.png/300px-Gamemode_ctf.png?t=20111124102537[/t] [t]https://wiki.teamfortress.com/w/images/thumb/4/4f/Gamemode_cp.png/300px-Gamemode_cp.png?t=20111124101946[/t] [t]https://wiki.teamfortress.com/w/images/thumb/d/dd/Gamemode_koth.png/300px-Gamemode_koth.png?t=20111124103428[/t] [t]https://wiki.teamfortress.com/w/images/thumb/c/cb/Gamemode_payload.png/300px-Gamemode_payload.png?t=20111124104218[/t]
[QUOTE=knifekeeper;50670133]So basically, nothing actually insultingly bad like people here suggest. Also, about absorb. Isn't that against vaccinator?[/QUOTE] Maybe against the Natasha and brass beast too ?
[QUOTE=gronfort;50670146]So you think that quickie became overpowered ?[/QUOTE] no where did you get that from
[QUOTE=Hell-met;50670154]no where did you get that from[/QUOTE] I was asking really because you had the experience
I want the Action slot to be retooled as a Special Item slot, and expand the range of equippable items to include all badges. Because honestly, polys/entities are not a valid reason when we can wear Duck Journals/Cantines as a fourth cosmetic, and if Valve wants us to start embracing the competitive scene at least let us express without having to sacrifice a better cosmetic ffs.
[QUOTE=Lord Exor;50670147]What's insultingly bad is that the CaC didn't get nerfed whatsoever.[/QUOTE] Well, nothing is perfect. My point is it's also not as bad as people paint it to be. Like, I can see why people are upset over CaC or Heavy nerfs, but people here just seem to hate on EVERYTHING. At least that's what it feels like.
[QUOTE=gronfort;50670146]So you think that quickie became overpowered ?[/QUOTE] Its entire direction as a weapon changed. If anything it doesn't even really feel "Quick" anymore. I kinda prefer how it used to be.
Is the Iron Bomber change basically insignificant?
[IMG]https://i.imgur.com/ruxAydE.jpg[/IMG] Didn't there used to be a third option in the TF2 Steam overlay?
[QUOTE=X_Sam;50670199]Is the Iron Bomber change basically insignificant?[/QUOTE] rollers blow up faster so it's technically decreasing area denial not sure if nerf or buff
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