• Major Update Speculation V33 - Tomorrow For Sure
    5,000 replies, posted
[QUOTE=gigazelle;50670440]In-game: [t]http://i.imgur.com/vCQuYXh.png[/t][/QUOTE] This has to be rigged, theres no possible way that they would rapidly change that fast.
What, from the 70-30 figure? That was there on launch, it was probably a bug. It stayed like that for a couple hours, on exactly 70-30.
[QUOTE=Mio Akiyama;50670451]I can't believe how fast those numbers went up, Valve must've rigged it[/QUOTE] Yeah, I almost 100% guarantee you it's rigged. There's no way pyro could have made that big of a comeback that fast.
Wait, everyone thought that this WASN'T going to be rigged from the start? No one remembers the Golden Wrench fiasco and how that was rigged?
[QUOTE=Mort Stroodle;50670475]What, from the 70-30 figure? That was there on launch, it was probably a bug. It stayed like that for a couple hours, on exactly 70-30.[/QUOTE] But still, gauging off the general sentiment from this thread, 70/30 is a lot more plausible than 51/49.
[QUOTE=X_Sam;50670480]Wait, everyone thought that this WASN'T going to be rigged from the start? No one remembers the Golden Wrench fiasco and how that was rigged?[/QUOTE] RIP people getting vac banned for figuring out the timing on those wrenches
after solider v demo there's no way valve trusts players not to cheese it anyway lol
wait what happend to a create a local server feature?
What about demo vs soldier, everyone just kept killing bots over and over.
[QUOTE=X_Sam;50670480]Wait, everyone thought that this WASN'T going to be rigged from the start? No one remembers the Golden Wrench fiasco and how that was rigged?[/QUOTE] The difference between random choosing a player to give the wrench to and randomly choosing a time to give out a wrench is negligible, the only way that's not random is if somebody finds the times. Which somebody did, but that's an issue with using too consistent times, not with that system being "rigged".
So, did anything ever come of the TV room on pass_warehouse?
[QUOTE=Judas;50670497]after solider v demo there's no way valve trusts players not to cheese it anyway lol[/QUOTE] Pretty sure that based on the general sentiment of players that heavy's going to get the rework first, no matter how many people on either side attempt to cheese the numbers.
[QUOTE=Oizen;50670463]This has to be rigged, theres no possible way that they would rapidly change that fast.[/QUOTE] More probability samples ?
Eric says someone's looking into the whole PASS Time badge issue, so there's that at least. Also, item servers are kill.
[QUOTE=knifekeeper;50669821]I really hope the next MUS is gonna be called "Over-reacting all day everyday" or something like that. Because the balance changes really aren't as bad as people claim them to be.[/QUOTE] I wouldn't call these balance changes bad (for the most part) but there are a lot of balance changes that feel kinda strange or unnecessary.
Plot twist: b4nny is Benny from New Vegas [t]http://i.imgur.com/AW1VpIr.png[/t]
Still can't connect to item or game servers, It really fun playing on community servers only with stock weapons amiright?
Yes on community servers, no on stock weapons.
I can't seem to get my yellow damage numbers to work any more. This is the first time I've seen an update break that... Never liked the default red color, blends it more IMO and the fact that one of the teams is "red" always bothered me..
[QUOTE=Owlet;50670558]Plot twist: b4nny is Benny from New Vegas [t]http://i.imgur.com/AW1VpIr.png[/t][/QUOTE] Can't be, Benny was at least charismatic
This is just sad. An update that's supposed to breath new life into the game with new balances, features, and a competitive mode is making me not want to play the game. I'm just disappointed.
[QUOTE=Brobattington;50670617]This is just sad. An update that's supposed to breath new life into the game with new balances, features, and a competitive mode is making me not want to play the game. I'm just disappointed.[/QUOTE] Not gonna lie, the game is almost literally unplayable with 30 minute wait times between all matches, constant crashing, and item server mishaps.
I really don't understand a majority of the balance changes. They seem really slapped on and not needed.
[QUOTE=GuntMyFries;50670660]Not gonna lie, the game is almost literally unplayable with 30 minute wait times between all matches, constant crashing, and item server mishaps.[/QUOTE] what a great time to be alive (that maybe a lie)
[QUOTE=GuntMyFries;50670660]Not gonna lie, the game is almost literally unplayable with 30 minute wait times between all matches, constant crashing, and item server mishaps.[/QUOTE] this happens after almost every major update
Even if Casual Competeive Matchmaking worked, I dont think it be very popular.
It's just sad really, the wait for the update, the anticipation, only to be greeted with sitting in a queue for an hour. I hope Valve fixes this tomorrow.
[QUOTE=Judas;50670678]this happens after almost every major update[/QUOTE] I know, but I haven't seen it this bad since Scream Fortress 2014. And that didn't have a 30 minute wait time between matches. This Quickplay matchmaking works terribly.
After waiting 15 minutes for a match, I got to play a "casual" payload match. They use the 6v6 UI and transitions, it looks really cool. You get to play both sides before the match ends, and it's similar to how Overwatch does it where you don't have to play the whole map if you already beat the other team's points. Server fuckups aside, this is everything I've ever wanted out of TF2. If you're whining about not being able to leave a match in progress, go play in community servers. Why should we tolerate you for ruining your team's experience? If you queued, play until the end. Matches don't even last long, why would you start playing if you might have to leave in 5 minutes?
[QUOTE=Segab;50670711]After waiting 15 minutes for a match, I got to play a "casual" payload match. They use the 6v6 UI and transitions, it looks really cool. You get to play both sides before the match ends, and it's similar to how Overwatch does it where you don't have to play the whole map if you already beat the other team's points. Server fuckups aside, this is everything I've ever wanted out of TF2. If you're whining about not being able to leave a match in progress, go play in community servers. Why should we tolerate you for ruining your team's experience? If you queued, play until the end. Matches don't even last long, why would you start playing if you might have to leave in 5 minutes?[/QUOTE] I think people are whining about the removal of quick play, not comp TF2's dedication requirements.
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