Quickplay was always crap for me, because it kept throwing me into servers in Siberia or whatever... so I just used the server browser.
The new matchmaking, even with all it's growing pains, at least has an 80% chance of giving me a ping of less than 300.
On a smaller, minor note, it's fun to click on the badge in the upper left corner of the casual matchmaking screen.
I hope one day we can just pick it up and throw it around outright to vent our frustrations/boredom. Like, it's busy crunching who it's going to pair you up with, and you're just going at that poor decoration like a rampaging toddler.
[QUOTE=The Kins;50673233]Quickplay was always crap for me, because it kept throwing me into servers in Siberia or whatever... so I just used the server browser.
The new matchmaking, even with all it's growing pains, at least has an 80% chance of giving me a ping of less than 300.[/QUOTE]
Quickplay had the option to view different servers though, so you could pick one that was the closest to you. That gave it a 100% chance of matching you with the server you wanted.
do you get anything for doing the pass time secret room other than an achievement?
Game crashes if you try to inspect characters with Starter Packs :v:
EDIT: Or not, but it crashed for me once I tried inspecting Medic. Weird.
[QUOTE=Kite_shugo;50673244]do you get anything for doing the pass time secret room other than an achievement?[/QUOTE]
You get the Jack hat, and a small Jack badge.
they should rename competitive to "fuck around for 5 minutes then get booted because 1 person's computer wasn't good enough to load the map in under 8 years"
Fucking hell there are 950 compatible players and 3500 servers sitting empty, just put me in a fucking game.
What makes me sad is that this could have been one of the greatest updates.
We could have had nice rebalances, casual mode IN ADDITION to Quickplay, a new campagn for contract lovers like me, new featured maps... But we had the opposite.
I've only played 3 casual games, which were way too short & unbalanced. I tried to queue for others games, but the waiting time was waaaay too long, so I left. Not a single word on Asteroid (Announced [URL="http://www.teamfortress.com/post.php?id=13817"]TWO YEARS AGO[/URL]), one if my favorite map, a map I can't play anymore. I'd like to play on the new maps too, but there is no way to select them.
I'd love to see an upcoming update with the return of Quickplay, some un-nerf (what have they done to my bison), real balance changes and why not, finally some arena servers. But I think I'm dreaming at this point.
the easiest solution right now would be to revert a portion of valve "casual" servers back to public ones, while new and old community servers rise again and fill up the server browser
[QUOTE=ned_ballad;50673172]The reason Quick Play took over from community servers was because it was just better. TF2 had a problem with random pinion servers, junk donor benefits, instant respawn, and poor map rotation. These were real issues that Quick Play solved. As a bonus, the Quick Play menu was stream lined and easy to use and you could jump into a game in seconds.
I think the amount of people who complained about community servers dying were a minority. It's pretty clear by the massive backlash right now, that most players used and enjoyed Quick Play, quite a lot, as their primary method of play. I've been playing TF2 for almost 10 years now, and have witnessed countless updates, and this has to be one of the biggest backlashes I've seen.[/QUOTE]
I agree that quickplay provided a better service than the average server. But I do not agree it provides a better experience in the long run.
Quickplay lacks that pub aspect I was so fond of back in the day. Quickplay had no regulars, no getting to know people over time, and no sense of community. It was all just one big impersonal and homogenized experience.
I never had an issue with servers like pinion because once I hopped in, I saw they provided a service I did not like. So I avoided them and sought other servers instead. You have the power to choose. Find a server that bests fit your needs, add it to favorites, and you can easily return with a few clicks.
I have no idea how the game counts the ranking, but it seems to be even more retarded than CS:GO way. After six matches 3W:3L I had zero points, after two consecutive loses I gained a bit, and after an easy way - lost it all.
[t]https://dl.dropboxusercontent.com/u/19339593/20160708154617_1.jpg[/t]
I guess that's what you get without deciding matches. Or maybe it's buggy servers and they'll fix it later.
[QUOTE=ADSKILLER;50672938]The TV has been solved!
[url]http://imgur.com/a/6SSwE[/url]
Solution :[sp]Put the classes listed on the triggers in place and then shoot the plug. (Make sure they have the right team color or it wont work!)[/sp]
Credit to [url]http://steamcommunity.com/id/logicanalyzer/[/url] for figuring it out.[/QUOTE]
can you still get the achievement it if it's done on a community server?[SUB][/SUB]
[QUOTE=Linda,Octopus;50673192]Toyko server,
I'm in Denmark,
great job matchmaking, you're doing great.[/QUOTE]
Yeah right, I got in an European server, and the Brazilian official servers are closed for some reason.200 + ping
[QUOTE=Lord Exor;50673226]Convenience at the expense of community, customizability, and maturity. It's soulless homogenization, all so you can be lazy and push a button. And that, to me, is the primary failing of contemporary matching systems today.[/QUOTE]
I think the popularity of a server community is overstated. That doesn't appear to be something TF2 players value much at all, and was mostly a side effect of not having Quick Play, not a reason people enjoyed community servers. People were pretty quick to leave these communities once there was a more convenient option available to them.
I'm not sure what you mean by "customizability" since Quick Play lets you pick a mode, pick a map, and then pick a server with that map. There really isn't much more needed, unless you want instant respawn or something, but Valve was never going to host those.
As for maturity, I think we have different ideas on this one. You might think an impromptu dance party on the bridge of 2Fort to be immature, but to me, that's just TF2, and the people who go Demo and just sticky everyone and ruin their fun are the immature ones.
[QUOTE=Blade Rx69;50673275]I agree that quickplay provided a better service than the average server. But I do not agree it provides a better experience in the long run.
Quickplay lacks that pub aspect I was so fond of back in the day. Quickplay had no regulars, no getting to know people over time, and no sense of community. It was all just one big impersonal and homogenized experience.
I never had an issue with servers like pinion because once I hopped in, I saw they provided a service I did not like. So I avoided them and sought other servers instead. You have the power to choose. Find a server that bests fit your needs, add it to favorites, and you can easily return with a few clicks.[/QUOTE]
But Quick Play was around for years, and seemed to work out just fine in the long run? So much so, that it being removed has mobilized basically the entire TF2 community against it.
I don't want to waste my time choosing. Valve was always a safe choice. Map rotation, voting, and decent ping. No gimmicks or anything. That's why most people didn't care much to choose. Valve's servers checked all the boxes for the majority of players. In the time spent server hopping looking the holy grail that isn't a junk server, I could have played a few rounds on a Valve server and not wasted my time on loading screens.
[QUOTE=Kreepis;50673282]can you still get the achievement for it if it's on a community server?[/QUOTE]
Yes.
I just got it on a server that some random guy has just set up. Good luck if you're with stupid players, however. It may take some time.
Just got mine too. Trolls galore. Took some time but we got it eventually. That acheivement alone gets you the helmet and a badge small passtime badge. (Not the "Thnx for playin beta" one)
[QUOTE=Zannabluke;50673274]the easiest solution right now would be to revert a portion of valve "casual" servers back to public ones, while new and old community servers rise again and fill up the server browser[/QUOTE]
Actually, the old quickplay servers still exist as "Valve maintenance servers", so they really could bring pubs back at any time.
Make it like MvM, so you have a checkbox that says "Join game in progress".
Remove that stupid abandon penalty.
Let me accurately choose which game mode I want to play.
[QUOTE=ethanciavo;50673301]Actually, the old quickplay servers still exist as "Valve maintenance servers", so they really could bring pubs back at any time.[/QUOTE]
The menus do too, so it's like... uhh... why did you do this Valve? The menus still exist (but are inaccessible). The servers still exist (but are inaccessible). Seems like we're one new menu button away from the entire problem being solved, but we'll have to see where they go from here.
After 20 good minutes of trying to organise random pubs on a server with team killing on, i finally managed to grab the hat !
[QUOTE=Untouch;50673256]they should rename competitive to "fuck around for 5 minutes then get booted because 1 person's computer wasn't good enough to load the map in under 8 years"[/QUOTE]
I'm probably one of those people. Usually when trying to join a server I time out, then have to rejoin it. Even when I have a good laptop to play on it does this.
Fuck this, I'm out.
I can't even queue up for matchmaking at all. If I try to, it says the game coordinator is down, even though it was just up a few seconds ago.
EDIT: Turns out that's just because it takes a few seconds between pressing search and queuing up, and if you press the search button twice it breaks everything.
[QUOTE=ned_ballad;50673287]
But Quick Play was around for years, and seemed to work out just fine in the long run? So much so, that it being removed has mobilized basically the entire TF2 community against it.
I don't want to waste my time choosing. Valve was always a safe choice. Map rotation, voting, and decent ping. No gimmicks or anything. That's why most people didn't care much to choose. Valve's servers checked all the boxes for the majority of players. In the time spent server hopping looking the holy grail that isn't a junk server, I could have played a few rounds on a Valve server and not wasted my time on loading screens.[/QUOTE]
This is far from the entire TF2 community being mobilized. You see plenty of people complaining about things every update.
You treat it like you'd be searching for a new server every time you play the game. Favorites are a thing, you know.
[QUOTE=Blade Rx69;50673331]This is far from the entire TF2 community being mobilized. You see plenty of people complaining about things every update.
You treat it like you'd be searching for a new server every time you play the game. Favorites are a thing, you know.[/QUOTE]
The entire front page of r/TF2 is 75% complaining about Quick Play being removed. One thread has almost the same amount of up votes as the actual update. I haven't seen that happen before.
This isn't your average complaining. This has fundamentally changed how people play TF2, and for many, many people, not for the better, at all.
As someone with exactly 0 interest in any form of comp, be it comp or casual, it feels like this update actually stripped away a large portion of content from me at no benefit to me at all.
[QUOTE=Blade Rx69;50673331]This is far from the entire TF2 community being mobilized. You see plenty of people complaining about things every update.
You treat it like you'd be searching for a new server every time you play the game. Favorites are a thing, you know.[/QUOTE]
I have never seen so many people complain about one feature. I honestly don't think we've ever had something so universally reviled. None of my friends who play the game like it, I'm not sure that anyone does.
[QUOTE]I think the popularity of a server community is overstated. That doesn't appear to be something TF2 players value much at all, and was mostly a side effect of not having Quick Play, not a reason people enjoyed community servers. People were pretty quick to leave these communities once there was a more convenient option available to them.
I'm not sure what you mean by "customizability" since Quick Play lets you pick a mode, pick a map, and then pick a server with that map. There really isn't much more needed, unless you want instant respawn or something, but Valve was never going to host those.
[/QUOTE]
No one left community servers in droves for Quickplay. Community servers started to languish once their primary source of new blood dried out after 2014, since the dimwits Valve servers typically subsist on failed to realize you could tick a little box.
As for customizability, it extends beyond respawn timers. Random crits, weapon spread, damage spread, and other gameplay affecting cvars were open for server managers to activate or deactivate depending on community demand, which isn't something Valve servers provided at all.
Welp, just got in today and Pyro is surpassing Heavy.
Isn't that just how many people are voting for that side though?
I'm pretty sure that they said it'll be decided on by seeing which team did better in-game.
actually managed to play a game
the medic speed boost thing is TOO good, should be nerfed to only being active if you and the heal target are at full health honestly
pocket scout is way too viable right now
[QUOTE=Zannabluke;50673274]the easiest solution right now would be to revert a portion of valve "casual" servers back to public ones, while new and old community servers rise again and fill up the server browser[/QUOTE]
Yeah I think this would be for the best. Have a community quick play option that goes to some Valve servers running like the old pubs as well as good community servers as well as the server browser.
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