Community servers vary a lot in quality/accessibility, and don't usually get to participate in game events like contracts or the current Heavy vs. Pyro War update.
I'm glad they're an alternative, but I don't consider this ideal right now. At all. I also don't really like there being such a hard line between casual and community games, because with the addition of competitive the playerbase could be fragmented even more than it already was.
For a lot of people, Valve servers is all they've known or even had available to them. Jumping in and out of matches or staying on the server for hours was just part of the experience, so telling them to deal with it or join a community server seems really shortsighted, because this really has a huge effect on the game.
[QUOTE=FluffyMcNutter;50673376]
For a lot of people, Valve servers is all they've known or even had available to them. Jumping in and out of matches or staying on the server for hours was just part of the experience, so telling them to deal with it or join a community server seems really shortsighted, because this really has a huge effect on the game.[/QUOTE]
I'm sorry, I can't empathize with players late to the party that have a serious case of myopia. If Apple suddenly went out of business, I'm sure all the simpletons clamoring for their single-button hipster machines would sound awfully similar to r/tf2.
[QUOTE=Lord Exor;50673393]I'm sorry, I can't empathize with players late to the party that have a serious case of myopia.[/QUOTE]
I started playing in 2009 and I completely agree with him. I had gotten so used to the last 3 years of Quick Play, I have no idea how to even use the server browser anymore. And I was reminded of all the old issues I used to have with it that caused me to move to Quick Play in the first place.
Thanks for the guy who posted how to get the passtime achievement, just helped two waves of Lazypurple players get it along with me.
If people want to bother with passtime achievements here's the layout of the TV one
[t]http://i.imgur.com/BHEflN1.jpg[/t]
[QUOTE=FluffyMcNutter;50673376]Community servers vary a lot in quality/accessibility, and don't usually get to participate in game events like contracts or the current Heavy vs. Pyro War update.
I'm glad they're an alternative, but I don't consider this ideal right now. At all. I also don't really like there being such a hard line between casual and community games, because with the addition of competitive the playerbase could be fragmented even more than it already was.
For a lot of people, Valve servers is all they've known or even had available to them. Jumping in and out of matches or staying on the server for hours was just part of the experience, so telling them to deal with it or join a community server seems really shortsighted, because this really has a huge effect on the game.[/QUOTE]
Yeah IMO, Skial are the only good community servers left, and even they have their own problems withthe afk bots and one map only servers. Its icnredibly hard to find a populated stock map community server with no addons whatsoever. :/
It's actually weird Valve hadn't done more with community servers. They did send out that email a few weeks ago telling server owners to register and they would have access to things that could be abused but nothing seemed to happen with that.
Thinking of picking up some of the new crates.
If you guys had to recommend anything, what would you recommend right now?
[QUOTE=Lord Exor;50673393]I'm sorry, I can't empathize with players late to the party that have a serious case of myopia.[/QUOTE]
No, you seem more to the type to empathize with players with a meaningless sense of entitlement who believe the fact that they've played 1,000 hours versus 500 means anything.
Welp, played my first Competitive match
[IMG]http://puu.sh/pUDUt/787a69da76.png[/IMG]
It didn't load
[QUOTE=ned_ballad;50673343]The entire front page of r/TF2 is 75% complaining about Quick Play being removed. One thread has almost the same amount of up votes as the actual update. I haven't seen that happen before.
This isn't your average complaining. This has fundamentally changed how people play TF2, and for many, many people, not for the better, at all.
As someone with exactly 0 interest in any form of comp, be it comp or casual, it feels like this update actually stripped away a large portion of content from me at no benefit to me at all.[/QUOTE]
[QUOTE=Magypsy;50673351]I have never seen so many people complain about one feature. I honestly don't think we've ever had something so universally reviled. None of my friends who play the game like it, I'm not sure that anyone does.[/QUOTE]
I'm going to wait for the dust to settle on this one. Right now the game coordinator is in shambles, resulting in a bad experience for everyone. I see most of this as knee-jerk reaction.
To me, quickplay provided an inferior experience despite a superior service. I'll take a better experience despite a worse service any day. I'd be happy to see the return of community servers and their glory, even if the community as a whole has to take a hit. Community servers are what made TF2, and other multiplayer Valve games, so great and memorable to me.
[QUOTE=The Civ;50673421]Thinking of picking up some of the new crates.
If you guys had to recommend anything, what would you recommend right now?[/QUOTE]
Don't.
[QUOTE=Blade Rx69;50673435]I'm going to wait for the dust to settle on this one. Right now the game coordinator is in shambles, resulting in a bad experience for everyone. I see most of this as knee-jerk reaction.
To me, quickplay provided an inferior experience despite a superior service. I'll take a better experience despite a worse service any day. I'd be happy to see the return of community servers and their glory, even if the community as a whole has to take a hit. Community servers are what made TF2, and other multiplayer Valve games, so great and memorable to me.[/QUOTE]
There will never be hundreds of community servers running pure TF2 with map rotations that go to every map.
That will never happen, ever. Not even in community servers hay day was that a thing that existed. I was around then. I played on <5 maps because nothing else existed that wasn't bogged down with garbage.
[QUOTE=Blade Rx69;50673435]
To me, quickplay provided an inferior experience despite a superior service. I'll take a better experience despite a worse service any day.[/QUOTE]
This so much.
Sure quickplay would allow for an easy way to get in a match, but said match 9 out of 10 times resulted in completely new people playing against guys that have been playing for 8 years, afkers, and people doing random dumb shit in spawn, or people simply not trying at all. I have friends who didn't want to touch tf2 with a ten foot pole just because of the last part, because people never try in pubs.
[QUOTE=Popularvote;50673428]No, you seem more to the type to empathize with players with a meaningless sense of entitlement who believe the fact that they've played 1,000 hours versus 500 means anything.[/QUOTE]
It isn't so much an issue of newness as it is a problem of ignorance (because of said newness) coupled with an unwillingness to learn.
[QUOTE=ned_ballad;50673441]There will never be hundreds of community servers running pure TF2 with map rotations that go to every map.
That will never happen, ever. Not even in community servers hay day was that a thing that existed.[/QUOTE]
I played on pure TF2 servers all the time, though. Forcing people to go to every single map in the game would be dumb, not every map is good. Any server operator worth his salt would customize rotations for good maps and if they did add donator benefits, they would not provide any gameplay advantage.
[video=youtube;3S6iXv-NYYI]https://www.youtube.com/watch?v=3S6iXv-NYYI[/video]
Video of me and some cool guys unlocking the secret.
new shortstop anims made scout look like he's rping a payday heister
[QUOTE=Blade Rx69;50673459]I played on pure TF2 servers all the time, though. Forcing people to go to every single map in the game would be dumb, not every map is good. Any server operator worth his salt would customize rotations for good maps and if they did add donator benefits, they would not provide any gameplay advantage.[/QUOTE]
I don't want a curated list of maps. I want every map. I want a vanilla rotation. You'd be surprised how quickly Valve servers playing maps like Junction filled up.
Honestly, when clicking on "Community Servers" you should just get a quickplay selection of Community Servers, while it was limited, it showed actual gameplay servers, looks better than the server browser, and is simple to understand
[QUOTE=Whomobile;50673462][video=youtube;3S6iXv-NYYI]https://www.youtube.com/watch?v=3S6iXv-NYYI[/video]
Video of me and some cool guys unlocking the secret.[/QUOTE]
I'm out of the loop, how do you get there in the first place?
[QUOTE=Whomobile;50673462][video=youtube;3S6iXv-NYYI]https://www.youtube.com/watch?v=3S6iXv-NYYI[/video]
Video of me and some cool guys unlocking the secret.[/QUOTE]
Nice, very similair to how I guided randoms on the lazy purple server and I managed to help everyone get it. Though I didnt use numbered spots and just told people to go next to the other spot, Im glad the server believed me about the achievement :)
[editline]8th July 2016[/editline]
[QUOTE=jellydotjar;50673497]I'm out of the loop, how do you get there in the first place?[/QUOTE]
You need to fire at a guitar/pda to open a secret wall with a secret goal, shoot the jack into it, and both spawns have a door inside that open leading to the secret room via teleporter.
While I agree with the notion that just flaut-out removing the old type of Valve servers and QP experience while trying to force players to commit to an entire match and no leaving or joining mid-game even in a supposedly Casual mode was a dumb, shortsighted move that might damage the game dramatically in the coming weeks...
Ned_ballad's underestimating how gradual and driven by the default effect the transition from mostly community to mostly Valve servers has been.
He also conveniently overlooks what is probably their most glaring problem for me that some of you have failed to mention. TF2 being F2P, having questionable player retention and thus a huge turnover of newbies, kids and extremely casual players that seem like they play once or twice a week and ave very little FPS experience means that when you put everybody into the same type of generic servers, the demographics are such that 95% of the time you're gonna have teams with extremely green, unreliable teammates that seem to never really learn or be willing to actually help and mind their teammates/objectives.
We can argue about aspects like customization, a sense of community, convenience and so on, but I can absolutely vouch that, outside some rare Process or Badwater Valve server on late evenings, expecting to play in a game with 20+ people on the server that seem to at least somewhat know what they're doing, being both good opposition and decent teammates, was a pipe dream on Valve servers.
Call me elitistic, but even though I've been playing Valve servers a lot in the past year or more, I'm always astounded how much more of a intense and higher-level experience in terms of average skill/trying at least somewhat[I] while[/I] having fun some of the rare good community servers are on evenings.
An interesting tidbit - not being able to get a game of Casual MM for 30+ minutes this morning, I joined a random Spanish community server that was actually full of mostly Spanish guys at 9.00 am - obviously because of the new update controversy and because it was running the 3 new maps. I coulnd't understand anything of what they were joking and talking about in allchat, obviously, but the sense of community and the fact that pretty much everyone on the server was a capable teammate and capable opponent, trying to do their best even with weird loadouts [I]while[/I] being jovial and chatting and not being even close to the 'dirty tryhard' stereotype that so many people see in their prejudiced minds...
[B]Today's morning experience on that Spanish server took a massive shit on 99.9% of Valve server games I've played in the past year[/B] due to the death of most of my Favorite community servers. It's not that playing TF2 on Valve servers is/was a terrible experience, I still really like the core game and could generally enjoy TF2 even in that environment, but it's really a revelation how much better pub TF2 can be (and used to be when decenty community servers with a map rotation were thriving) when you happen upon these rare gems.
I respect Ned's arguments, there's truth to a lot of that, I'm just baffled that a guy with 10 years of experience that used to be a big part of the TF2 forums/communities would only see the positives in Quickplay/Valve server dominance from recent years.
Are you telling me that you find the anonymous, random mediocrity of the ''play random games with a random team of 5 kids or total newbies, 2 AFK guys, 2 friendlies and a max of 3 guys that have experience and have to do most of the carrying game in, game out'' Valve server experience to be the 'soul' of modern TF2? Is this what's good enough as long as searching for servers is more convenient?
Things that haven't happened for me:
Beta pass time badge
Disgaea promos
Playing the actual game
[QUOTE=The Civ;50673360]Welp, just got in today and Pyro is surpassing Heavy.
Isn't that just how many people are voting for that side though?
I'm pretty sure that they said it'll be decided on by seeing which team did better in-game.[/QUOTE]
I'm also failing to see how this event cant be botted or skewed like the last war update.
I haven't gotten my beta PASS badge either.
Are there any servers/groups dedicated to solving this puzzle? I don't think I can organize a whole server to coordinate.
I'd just like them to reintroduce the servers. Don't really care about quickplay coming back, the valve servers were just useful because they were vanilla.
[QUOTE=LZoleee;50673538]Are there any servers/groups dedicated to solving this puzzle? I don't think I can organize a whole server to coordinate.[/QUOTE]
In Lazypurple I asked some admins to switch to pass time twice for he achivement (As it seems to be only doable once per map)
Im not sure how much luck you'd get with it though since most people there have it now so they may not want to.
[QUOTE=Oizen;50673526]I'm also failing to see how this event cant be botted or skewed like the last war update.[/QUOTE]
To gain points for a side, you need to gain points on a valve server. If you can create a bot that can join matchmaking servers and gain points automatically, you pretty much deserve those points
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