• Major Update Speculation V33 - Tomorrow For Sure
    5,000 replies, posted
[QUOTE=sarge997;50674186][URL="https://facepunch.com/showthread.php?t=1526084"]You guys asked for it.[/URL] :v:[/QUOTE] Thats absolutely perfect, now we just need a pyro made of Sharpened Volcano fragments. Also, I rated for the first time and had a mini heart attack with the "paypal successfully charged" that appeared.
Just played a Casual match and, while it did take long (15 mins) to find a match, backfilling was working as intended (players were leaving left and right, but other people were joining and the match concluded as a 12v12). Also, didn't see this mentioned anywhere: [img]http://i.imgur.com/VnRul61.png[/img]
[QUOTE=Mort Stroodle;50674171]Wow great sun on a stick buff guys, I'm sure everybody thinks that having to hold your melee out and deal no appreciable damage to anybody for 10 seconds is totally worth 15 damage worth of afterburn resistance. That's going to save your life a lot and really looks like a reasonable alternative to a triple jump or faster medic ubercharge build.[/QUOTE] I think it's meant to be more of a utility weapon, like if you're burning while running away you can rip it out for some afterburn resistance
[QUOTE=Oizen;50674395]I for one hate stop watch on casual. The payload match I joined lasted about an hour because of it.[/QUOTE] I'm wondering if it's even possible to finish a PLR match in casual? Those can sometimes drag on for 2+ hours, if they ever even end.
[QUOTE=Kitt Stargaze;50674370]Got into my first casual match and... in all honestly I had a blast playing 12 v 12 payload on barnblitz... First off, I'm so damn glad they brought that hud element from comp over to casual matchmaking: [t]http://images.akamai.steamusercontent.com/ugc/264967316453692165/3EE1ED8720D7D0DAD4069B1BCB1D524290D84790/[/t] As I mentioned before... IT's so damn useful! Who's alive, who's dead, what their health is ( great for when I run medic ), how long till people respawn in... This information is definitely important IMO. I like the clock mechanic as well, but I'd like to see it integrated between the characters so it clutters the screen a little less down the road. Also, I like the stopwatch payload honestly... It seemed more intense and I'd say less boring if one both teams just kept failing at getting to the last point... Over all though. I like it I guess... Just a first impression bare in mind and there definitely is a need for improvements. But I am willing to say I'm interested in seeing what happens next.[/QUOTE] I was in that game with you! I recognized your name and "Heavy doesn't deserve blah blah" It was a fucking close game till the end, No one on my team would push that last point
When can we expect the usual bug fix update?
[QUOTE=Fluury;50674451]When can we expect the usual bug fix update?[/QUOTE] why are you asking us?
The inability to exclude all standard game mode types pisses me right the fuck off. I don't want to play ANY of them.
I just want to play Passtime but that seems impossible at the moment. Here's hoping there's a colossal bug fix patch today.
The game needs a new server browser in all honesty, that should be the next thing on valve's mind. Something more like gmod.
How long does it normally take for the game coordinator to get it's shit together after a major update?
seriously, matchmaking in any mode takes about 15 minutes or so (unless queueing solo, not sure though since i havent tested solo yet)
[QUOTE=Trekintosh;50674464]The inability to exclude all standard game mode types pisses me right the fuck off. I don't want to play ANY of them.[/QUOTE] I believe you can disable all 5 standard game modes by unchecking the box "Core Game Mode" above the 5 standard ones..
[QUOTE=RetroFan987;50674534]seriously, matchmaking in any mode takes about 15 minutes or so (unless queueing solo, not sure though since i havent tested solo yet)[/QUOTE] I've yet to get into a game after being in 40 minutes queues with and without being solo so I wish I had your luck (assuming your talking about casual not comp)
People saying the votes are rigged using the 30%-70% in the initial measure should be checking their elementary school math knowledge this summer in the spare times.
[QUOTE=Dookas;50674590]I've yet to get into a game after being in 40 minutes queues with and without being solo so I wish I had your luck (assuming your talking about casual not comp)[/QUOTE] I'm referring to comp, casual I've never been in a game with
why isnt medieval mode stopwatch
So yesterday I was at least able to get connected to the GC sometimes. But today? Nah, not at all. This is really frustrating. Hope Valve fixes this soon.
[QUOTE=Petachepas;50674597]People saying the votes are rigged using the 30%-70% in the initial measure should be checking their elementary school math knowledge this summer in the spare times.[/QUOTE] I honestly prefer using that excuse I just want Heavy to win, man :cry:
It's not a done deal. It's pretty close! Just keep playing to the best of your ability.
[QUOTE=trkac;50674136]I feel like this should be pinned somewhere: Commands to not connect you to a server where you will have over X ping are: tf_matchmaking_ping_a X(number) tf_matchmaking_ping_b X(number) tf_matchmaking_ping_c X(number) Note: you need to type all of them for it to do anything[/QUOTE] This apply to competitive and casual ?
[QUOTE=knifekeeper;50674312]The first WAR also had full teams consist purely of soldiers and demos. Which isn't exactly as fun.[/QUOTE] Yeah, but that doesn't mean they had to trade it for a grand helping of nothing. They could've done like, contracts related to Heavy or Pyro, for example, [B]Team Heavy contracts:[/B] All Class Contract Shoot X bullets at players Kill 1 Pyro (Advanced)Dominate a Pyro Heavy Contract Kill 1 player with the minigun Kill a Pyro as Heavy Kill 5 Players with the minigun Medic Contract Extinguish a teammate as medic Assist a Heavy in killing Assist in killing a Pyro Engineer Contract Kill a Pyro Assist a Heavy in killing Kill with the shotgun [B]Team Pyro Contracts[/B] All Classes Kill a Heavy Kill X Heavies Kill a Spy Pyro Contract: Kill a Heavy as Pyro Dominate a Heavy as Pyro Ignite X players Sniper Contract Headshot a Heavy Kill a Heavy Kill assist a Pyro Scout Contract Kill a Heavy Kill assist a Pyro Meatshot a Heavy I mean these are rough but the point is that there's a lot of cool ways to make contracts that encourage heavy and pyro related class dynamics. They might encourage MORE people to go heavy or pyro, but they'll also encourage people to play a lot of other classes, rather than going all two classes. It's a lot more fun than the non-war we have now.
who thought this was a good idea [img]http://puu.sh/pUSkK/187cb4fb26.png[/img] unless it's supposed to remove the scout legs and it's bugged, but it still looks so fucking bulky.
This update is my least played update yet, my friends refuse to play with me because when we tried, we had to wait half an hour and then people abandoned. Neither casual nor comp works well. Also TF2 crashes regularly. FIX UR SHIT VALVE
[url="http://i.imgur.com/VTuZiWd.png"]For some reason, yesterday, they updated Quick Play with new art for Pass Time and a new category for it...[/url] (image from reddit) What in the world even is this update.
[QUOTE=ned_ballad;50674663][url="http://i.imgur.com/VTuZiWd.png"]For some reason, yesterday, they updated Quick Play with new art for Pass Time and a new category for it...[/url] (image from reddit) What in the world even is this update.[/QUOTE] They probably added it in an early build and since quickplay was gonna get removed they didnt get rid of it. Pretty obvious since it's just the blog paintover pic, not a new one.
[QUOTE=ned_ballad;50674420]I'm wondering if it's even possible to finish a PLR match in casual? Those can sometimes drag on for 2+ hours, if they ever even end.[/QUOTE] PLR should have a timer that, when finalized, will enter the game into an overtime state where both carts are automatically moving forward at x1 speed. There will be a victor, it's just a matter of which team gets there first (and of course who's stalling whom). It's more appealing of an approach than merely calling the game and deciding who's further along the track since tracks are notorious for having stalemates at the end since it actually puts everything on the line in the last 40-ish seconds.
Every update is the worst update to you people. Just because you tend to completely forget how other updates went. Bugs at the start of update will never go away, no matter how you want them to.
[QUOTE=Dr.Scrake;50674653]who thought this was a good idea [img]http://puu.sh/pUSkK/187cb4fb26.png[/img] unless it's supposed to remove the scout legs and it's bugged, but it still looks so fucking bulky.[/QUOTE] They really do just add any update without thinking about it. That looks so ill-fitting. [editline]8th July 2016[/editline] [QUOTE=knifekeeper;50674681]Every update is the worst update to you people. Just because you tend to completely forget how other updates went. Bugs at the start of update will never go away, no matter how you want them to.[/QUOTE] Most of the problems people have had with this update aren't due to bugs, they're intentional decisions made by Valve.
[QUOTE=knifekeeper;50674681]Every update is the worst update to you people. Just because you tend to completely forget how other updates went. Bugs at the start of update will never go away, no matter how you want them to.[/QUOTE] I don't think this is the worst update ever, even if I am disappointed by it. Manniversary still wins that prize rendering the game near unplayable for 3 months while Valve flailed around in a desperate attempt to find something that fixed the crashes.
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