[QUOTE=Johnny Joe;50681240]Let's go through them and check.
1. Dead ringer produced a deformed corpse and immediately gave away a spy attempting to get behind enemy lines. Rather broken considering how squishy Spy is and how he relies on stealth.
2. Medigun dick spy with medic cosmetics. Messes with weapon and class recognition in a game built from the start with a clear focus on instant threat identification, this bugs messes with that.
3. Soldier holding rocket launcher in the middle of the broomstick taunt. Once again if a player came around that corner he'd be rather puzzled as to whether that soldier was a real threat or not. Seconds matter in TF2.
4. Wrong weapon being held. I don't know of that engy is about to plop down a mini or is carrying his shotgun like a toolbox. This shouldn't happen.
5. 30 minisentries. That is all.
So no, not so much "one flat tire", more like the tires are made of styrofoam, the doors are nailed shut, and the radio only plays Tiny Tim.[/QUOTE]literally all you just did was list what the bugs were which has nothing to do with what i said. i can see what the bugs were as i have eyes - my point is that they are infrequent and do not detract anywhere near as much from the experience as you're implying.
You never know where do these bugs come from, maybe too many custom files?
I know the game is a mess, but yes, Valve is not going to fix glitches that aren't easily reproducible for both the community and the devs themselves. Do we know how did the spy get a dick medigun? Probably not, or many would report it in hope for an unusual. Out of these glitches, I've only seen enemies on my own team (probably Skial autobalance) and two-wielding weapons (Walking Dispenser or Sniper shooting a Kukri), which was at least attempted to fix in the update.
But I don't really know why this has gotten to the point of graphical glitches being proof of bad coding. There is NOT a game where graphical glitches don't exist. Don't tell me there is a game with no bugs AND minor glitches. It'd take at least 20 years to complete. Dwarf Fortress, a game which has almost 20 years and still a healthy playerbase, consists of nothing but ASCII code. You'd think the devs would have fixed all the bugs by now? Nope.
[QUOTE=Freeze;50681203]Do you honestly think the bugs that you've posted are anywhere near as bad as a mouse crumbling or a car setting on fire? I've never seen any of those bugs in nearly [I]1500[/i] hours[/QUOTE]
You've never seen [i]any[/I] of those bugs? Particularly the all weapons being held at once thing? Tell me your exact computer setup. Immediately. I don't want to see them either.
Kinda bugs me they still haven't fixed certain skins from losing their shininess when stat clocks are thrown on them
[T]http://puu.sh/pW5xB.jpg[/T]
I dunno, maybe that's too minor of a thing to be irked by :v:
[QUOTE=rolfum;50679876]if they really wanted to revamp the reserve shooter's stats, they aughta make it
+The less ammo your primary has, the higher damage it does
+can deal up to 30% more damage at 0 ammo
-33% clip size
+can now be equipped by heavy (with a hot hammer and sickle paintjob)
it would also have the name make sense with it being the reserve shooter and all[/QUOTE]
Removing it from the Pyro all together would make my day tbh :v:. In my opinion I don't think the Pyro deserved it because it takes no skill whatsoever to just airblast someone and gun them down to get those mini-crits. With the Soldier you actually have to do some work to launch them in the air and actually get your reward but with the Pyro it's just M2 + Secondary = Reward.
[QUOTE=ambaxtoxin;50681258]You've never seen [i]any[/I] of those bugs? Particularly the all weapons being held at once thing? Tell me your exact computer setup. Immediately. I don't want to see them either.[/QUOTE]I mean I certainly can't remember seeing it ever and if you asked me to go out and look for it I would struggle very much. The only graphical bug I can remember experiencing was in MvM where the canteen became a floating cosmetic god. I have, y'know, a basic i5 4440 and an AMD 280x. Nothing special. No custom files except two sound mods.
[QUOTE=geel9;50681128]When you're discussing the quality of another person's code, you better be able to actually know what you're talking about.[/QUOTE]
[B]Not only that[/B], you need to know that correcting code after someone else's been doing shit with it (which is exactly what the TF Team is doing, various people have worked on the game, leaving visible traces of their habits in it) is just a terrible task...
You need to understand the fact that working with someone else's code is a really tiring and messy job and a huge turn off most of the time. When you want to change [B]something[/B] but you realise changing X will break Y and Z, require Q and W to be rewritten and F may start glitching just because someone coded it this way, you lose [B]all[/B] motivation to work. Now imagine they're doing all this shit, effectively having to quickly come up with temporary hotfixes, in a hurry when there's supposed to be an update coming out and people are getting really upset that the update is not out yet, and later those hotfixes break and you still have to redo a big amount of functionality.
And not having the person who made certain changes around to ask "what the fuck does X do" doesn't help at all
[B]See the point now?[/B]
[I]This is pointed at others, not geel; I know you have had your share of experience on collaborating with code so you know what I'm talking about.[/I]
snip
[QUOTE=RetroFan987;50679529]Well I got a Cute Suit and I noticed that the style selection menu is broken and are just red ERROR signs in the preview.[/QUOTE]
The all-father and menpo have broken style selection menus as well. I bet there are even more cosmetics with bugged style menus.
[QUOTE=EmilyVasquez;50681272]Removing it from the Pyro all together would make my day tbh :v:.[/QUOTE]
It desperately needs the Equalizer treatment. It will never work as long as it's shared by both classes.
If having a few graphical bugs affect you (and not everyone mind you, it's not like everyone experiences those bugs commonly) means that you think it's okay to not call them very competent coders despite helping to code this huge game I don't even know what to say. Not only is it wrong, it's insulting - you realise Valve reads this forum, right? Would you say "you're not very competent coders" to their face?
I'm not going to deny there aren't bugs that should be fixed but to imply they're ruining the game or that it means they're not great coders is just fucking rude.
[QUOTE=Magypsy;50681290]It desperately needs the Equalizer treatment. It will never work as long as it's shared by both classes.[/QUOTE]
What would you recommend if it got the Equalizer Treatment?
[QUOTE=Magypsy;50681290]It desperately needs the Equalizer treatment. It will never work as long as it's shared by both classes.[/QUOTE]
as long as it keeps being on-airblast it will never work on pyro. and if you change it completely then you might aswell use a new model and treat it like a new unlock. otherwise you might aswell just delete it from pyor then.
[QUOTE=Freeze;50681298]If having a few graphical bugs affect you (and not everyone mind you, it's not like everyone experiences those bugs commonly) means that you think it's okay to not call them very competent coders despite helping to code this huge game I don't even know what to say. Not only is it wrong, it's insulting - you realise Valve reads this forum, right? Would you say "you're not very competent coders" to their face?
I'm not going to deny there aren't bugs that should be fixed but to imply they're ruining the game or that it means they're not great coders is just fucking rude.[/QUOTE]
30 sentries isn't just a graphical bug. There was a time when they borked up the switch time from heavy's primaries. There was a time you could make a 5000 HP sentry. There was a time when heavies could use the steak sandvich on their miniguns.
I'm not being cruel, or vitriolic, or unduly full of animosity, I'm pointing out the fact that there are a Nebraska sized amount of bugs and am pointing out they could not be created and then ignored by the most competent programmers.
Sorry for being rude if I came off that way, but nothing I've presented you has been anything but created by poor programming or shortsightedness.
[QUOTE=geel9;50681128]When you're discussing the quality of another person's code, you better be able to actually know what you're talking about.[/QUOTE]
Lmao have you seen other games in comparison
TF2 is a buggy mess compared to most other games out there
As long as the glitchy crouch jumping exists and melee lag compensation lets you hit enemies miles away, it's bugged as fuck.
[QUOTE=Paysus;50681198]Has anyone posted about the new unused inspect anims? There were a ton of unused inspect anims before this update, but now there are even more now, at least for the Soldier.
More specifically the Buff Banner and the Conch specifically, under the names "item1" and "item2".[/QUOTE]
Are there any more new ones?
[QUOTE=Kitt Stargaze;50681079]Anyone that plays Demo regularly, how comparable is the Iron Bomber now against Stock Grenade Launcher out of curiosity?
I don't have enough experience with the Iron Bomber and was hoping someone who was could fill me in...[/QUOTE]
I've actually always found it very viable since it's buff in Gun Mettle. It's basically a stock Grenade launcher with more direct aim, so it's much easier to take enemies in hallways or with a Medic.
[QUOTE=Zadrave;50681371]Lmao have you seen other games in comparison
TF2 is a buggy mess compared to most other games out there
As long as the glitchy crouch jumping exists and melee lag compensation lets you hit enemies miles away, it's bugged as fuck.[/QUOTE]
Did I say it didn't have bugs?
There are also new Jarate inspection anims and Bow inspect animations. That's really exciting!
Here's a video of the new Soldier animations (if you didnt know, Soldier and many other classes also have unused melee inspect + melee allclass inspect animations. The Heavy has sandvich inspect animations, the Scout has Bonk and FaN inspect anims, the Engineer has gunslinger inspect anims, etc but these are old)
[video=youtube;YB0Vruntth0]https://www.youtube.com/watch?v=YB0Vruntth0[/video]
I'll update this post with the new Sniper animations, too
Edit: Here they are!
[video=youtube;4sJm6k8GN7o]https://www.youtube.com/watch?v=4sJm6k8GN7o[/video]
-sniped by above post-
[QUOTE=EmilyVasquez;50681302]What would you recommend if it got the Equalizer Treatment?[/QUOTE]
I'm not sure if this would be a good compromise, since this is all quite spur of the moment, but I would just let both versions affect any kind of airborne enemy again. The Soldier's version would stay the same, as it was quite useful at mini-critting jumpy Scouts. The Pyro's version would instead have a damage bonus instead of mini-crits on airborne enemies, with a tighter spread to help land all of the pellets. I think, that with damage fall-off, it wouldn't be too annoying to fight against, while still keeping the basic idea of the weapon intact.
What skins could they actually add for Jarate? Blood red piss?
[QUOTE=BlindSniper17;50681422]What skins could they actually add for Jarate? Blood red piss?[/QUOTE]
on-hit: causes target to bleed
on-miss: die instantly
[QUOTE=Johnny Joe;50681368]30 sentries isn't just a graphical bug. There was a time when they borked up the switch time from heavy's primaries. There was a time you could make a 5000 HP sentry. There was a time when heavies could use the steak sandvich on their miniguns.
I'm not being cruel, or vitriolic, or unduly full of animosity, I'm pointing out the fact that there are a Nebraska sized amount of bugs and am pointing out they could not be created and then ignored by the most competent programmers.
Sorry for being rude if I came off that way, but nothing I've presented you has been anything but created by poor programming or shortsightedness.[/QUOTE]
I hope you realise those are bugs lying within the game's mechanics that can only be discovered once used in a specific order?
You can't possibly have thought they were implementing the sentry health mechanism and predicted someone will use one specific item when reversing it's build animation to glitch it, right..?
[I]Right?[/I]
Also, bear in mind that as soon as major griefing groups switch their attention onto Overwatch and other games with sophisticated mechanics, shit like this will surface for them as well.
The problem with TF2 is they (likely, speculation) tried to make certain things flexible for them while fixing old code and forgot to add specific checks on things that already used the freshly-rewritten functionality...
[QUOTE=Demohamtheyum;50681427]on-hit: causes target to bleed
on-miss: die instantly[/QUOTE]
On Miss: Bleed from your kidneys. Idiot.
Edit: It doesn't necessarily have to be a skin for them to add inspect animations into it. You can inspect default guns in CS:GO, no problem.
Still bugs me how I can't inspect Ambassador or Frontier Justice engravings.
At this point I assume they're just going to make every weapon inspectable once they finish up every animation. That said I'd first love them to finish up the festives and make those inspect-able, as almost every one is nearly inspect-able now.
[QUOTE=Johnny Joe;50681368]30 sentries isn't just a graphical bug. There was a time when they borked up the switch time from heavy's primaries. There was a time you could make a 5000 HP sentry. There was a time when heavies could use the steak sandvich on their miniguns.
I'm not being cruel, or vitriolic, or unduly full of animosity, I'm pointing out the fact that there are a Nebraska sized amount of bugs and am pointing out they could not be created and then ignored by the most competent programmers.
Sorry for being rude if I came off that way, but nothing I've presented you has been anything but created by poor programming or shortsightedness.[/QUOTE]But the large bugs you're pointing out weren't ignored! Any bug that has been truly game breaking has regularly been fixed within a couple days. Stop trying to conflate the problems of relatively uncommon graphical bugs being in the game for a while and major bugs that are fixed very quickly.
And nobody is saying that those bugs don't show specifically in that case a sign of poor programming - but everyone messes up sometimes. You seem to be implying that those few bugs somehow mean they as a whole are incompetent which IS rude and IS unduly. If you wouldn't say something to someone in real life to their face, don't say it online. I very much doubt you would talk about Valve the way you have done here the way you would if you met them in real life. Imagine meeting these people who have programmed a game you probably like quite a lot considering you post on it's forums and then saying "yeah but you're not very competent at programming, are you? the game is riddled with bugs."
yeah that anim is made exactly for the shape of the conch.
woohoo neon unlock skins are coming :goodjob:
[QUOTE=BlindSniper17;50681422]What skins could they actually add for Jarate? Blood red piss?[/QUOTE]
Lime Green/Pink piss and on-hit it would blind you with a picture of a rich unusual-wearing Scout loadout with all of his cosmetics colored lime green/pink:v:.
[QUOTE=Ace of Butts;50678376]running into a few hackers in casual now, quite a shame.[/QUOTE]
i ran into one and a dude on my team had a dev kit of lmaobox that he only uses to counter other hackers
not all heroes wear capes
I didn't hear anyone talk about this. Did they really remove viewmodel_fov from the adv. options, and limited it to 54 in casual and competitive? It's awful, even with the new minimode.
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