[QUOTE=Mort Stroodle;50655155]Literally every single time we get information about the size of the TF2 team it's always AT LEAST 8 people working on it, usually 10-15.[/QUOTE]
[QUOTE=ComodoreBluth;50655168]B4nny said that the core TF2 team is around 10 people. I'm sure some people will come and help out when needed, for example I doubt the TF2 team has a full time artist but when they're working on a new map or new skins someone will join the team temporarily to make the needed content.[/QUOTE]
Referring to animation team
[QUOTE=geel9;50654769]This is insultingly off-base.
Valve work hard as hell. They're not a [b]huge[/b] team. I know at least Jill has been working the past 3-4 weekends. They can't do everything at once.[/QUOTE]
Huge shoutout to them for the effort, but I can't be the only one who thinks it'd be really nice to know [i]what[/i] big issue is causing them to work weekends to make sure the update ships.
Radio silence is feeding the frustration in this thread and the community, even though Jill and the team are likely working to fix it. I truly appreciate that, but the community desperately needs some communication right now, and we still aren't getting it.
now this could just be me thinking this but maybe the reason valve has been so quite about about the update being delayed was maybe it was a feature they didn't want spoiled or something similar to that?
[QUOTE=Mort Stroodle;50655053]imo for a 9 year old game they're giving it a hell of a lot of attention[/QUOTE]
this topic gets even more retarded every time i hear it
the game was literally created for longevity, and is constantly developed for said purpose (hats, economy, contracts, content)
it isn't a L4D game where it's made in a way a replacement will come up a few years afterwards, it's a standalone game meant to last. It should be more surprising comp is being added years after the community started asking for it rather than the fact the game is "still getting dev attention"
[editline]6th July 2016[/editline]
[QUOTE=ToaRex;50655385]now this could just be me thinking this but maybe the reason valve has been so quite about about the update being delayed was maybe it was a feature they didn't want spoiled or something similar to that?[/QUOTE]
There's thing fascinating literary device called "avoiding specific details" which does a fantastic job of elaborating on general things without giving away others.
[QUOTE=Punchy;50655389]this topic gets even more retarded every time i hear it
the game was literally created for longevity, and is constantly developed for said purpose (hats, economy, contracts, content)
it isn't a L4D game where it's made in a way a replacement will come up a few years afterwards, it's a standalone game meant to last. It should be more surprising comp is being added years after the community started asking for it rather than the fact the game is "still getting dev attention"
[editline]6th July 2016[/editline]
There's thing fascinating literary device called "avoiding specific details" which does a fantastic job of elaborating on general things without giving away others.[/QUOTE]
I'm pretty sure it wasn't, though? Like, the longtivity was suppsed to come off of community created content since everything back in release was really community driven (not in the sense as it is today, but the majority of servers were made and handled by the community, using maps made by the community and skins by the community).
[editline]6th July 2016[/editline]
Like the way how the game is basically a huge pile of code makes me think they never developed it with that many updates in mind
[QUOTE=CrossNgen;50655419]I'm pretty sure it wasn't, though? Like, the longtivity was suppsed to come off of community created content since everything back in release was really community driven (not in the sense as it is today, but the majority of servers were made and handled by the community, using maps made by the community and skins by the community).
[editline]6th July 2016[/editline]
Like the way how the game is basically a huge pile of code makes me think they never developed it with that many updates in mind[/QUOTE]
Valve always knew they were going to release updates for the game (for example CP_Badlands was in development before the game shipped, [URL="http://imgur.com/a/oMkym"]here are some pictures of it with an old art style[/URL]). I'm sure they had no idea how long they were going to support the game, I wouldn't be surprised if the initial plan was to get out some maps and one set of new weapons for each class and be done.
Of course the game has evolved to become a game as a service, Valve keeps putting out content (both created by them and the community) and they keep making money off the game. When you're running a game as a service, even one that's 9 years old it's not unreasonable to expect the game to get a decent amount of support since that's the whole point of running it as a service.
I don't think you can ever really make a game, or any piece of software really, knowing you'll be working on it 10 years down the line. 10 years is like 1000 when it comes to computers.
So you adjust to that, and then, 10 years down the line, you curse your past self constantly for thinking that surely he won't be working on this 10 years down the line and hard-patching bugs that you have to unpatch now, optimizing shit that you have to work around now, not commenting half the stuff, and generally making things hard for you right here right now.
Now imagine that person 10 years ago was not you and everything just got 10 times worse.
[QUOTE=ComodoreBluth;50655480]Valve always knew they were going to release updates for the game (for example CP_Badlands was in development before the game shipped, [URL="http://imgur.com/a/oMkym"]here are some pictures of it with an old art style[/URL]). I'm sure they had no idea how long they were going to support the game, I wouldn't be surprised if the initial plan was to get out some maps and one set of new weapons for each class and be done.
Of course the game has evolved to become a game as a service, Valve keeps putting out content (both created by them and the community) and they keep making money off the game. When you're running a game as a service, even one that's 9 years old it's not unreasonable to expect the game to get a decent amount of support since that's the whole point of running it as a service.[/QUOTE]
Pretty sure the only reason the class updates happened was that the medic seriously needed a lookover and valve just decided to give him some extra weapons to make him more viable, and after the reception to that they just went with it and created the class updates and added more and more weapons until it got really out of control (post Mannconomy update)
[QUOTE=CrossNgen;50655496]Pretty sure the only reason the class updates happened was that the medic seriously needed a lookover and valve just decided to give him some extra weapons to make him more viable, and after the reception to that they just went with it and created the class updates and added more and more weapons until it got really out of control (post Mannconomy update)[/QUOTE]
It [URL="http://steamgames.com/tf2/goldrush/"]says on the Gold Rush/Medic update page[/URL] that they're doing more weapons for all the other classes:
[QUOTE]This update will also mark the beginning of the most significant change we'll be making to Team Fortress 2 over the next year. Beginning first with the medic, players will be able to earn three unique items by earning some or all of the new Medic achievements coming in this update. These three unique items will allow players to have new choices as to how they play the class, as well as have a new impact and benefit to the team they play on. After this initial release we'll be quickly adding unique items for the remaining eight classes.[/QUOTE]
[QUOTE=ComodoreBluth;50655507]It [URL="http://steamgames.com/tf2/goldrush/"]says on the Gold Rush/Medic update page[/URL] that they're doing more weapons for all the other classes:[/QUOTE]
I still think they went way overboard with all of the weapons they've added after the engineer update, since most of them really don't change the class playstyles and now they have all of those weapons to rebalance for competitive AND it created the expectation for even more weapons to the point that if an update doesn't release with them people complain about it lacking any gameplay elements (see:Gun Mettle and Tough Break)
As antsy I am for the update, I can understand that the delays are for a good reason. Valve clearly understands that when a decently-sized update drops, a bunch of crazy bugs appear that the community gets riled up about, and they're trying to avoid that from happening with this one, or at least for the game-breaking bugs. It's respectable and I can see why they're doing it.
So, instead of stating how eager I am for the update to hit us, I'm gonna say how curious I am to finally find out what that presumed-to-be Saxton Hale model will be used for. What do you guys think? Unless they use it for start menu poses only - which would be somewhat silly -, I say they're planning on releasing a cinematic trailer for Competitive. I mean, after all, they've got to explain why this happens post-machines war, if it even does.
[QUOTE=Dotveg;50655843]So, unless of stating how eager I am for the update to hit us, I'm gonna say how curious I am to finally find out what that presumed-to-be Saxton Hale model will be used for. What do you guys think? Unless they use it for start menu poses only - which would be somewhat silly -, [/quote]
Already been used for in-game stills of Saxton Hale, such as his portrait in MvM_Coalplant. They could do a Tough Break style menu pose again but remember that [i]Pauling[/i] is the link between the mercenaries and the Administrator, similar to the mercs Saxton is just another pawn with a very large wallet and resources he's sitting on. Redmond and Blutarch are similarly manipulated by the Administrator. To think otherwise would be to ignore 9 years of lore.
[quote]I say they're planning on releasing a cinematic trailer for Competitive. I mean, after all, they've got to explain why this happens post-machines war, if it even does.[/QUOTE]
RED and BLU cease to exist once Gray Mann kills both of his brothers. There's no reason for the mercenaries to fight each other since they're no longer being paid to do anything other than defend Mann Co from the robots. Enter the comic timeline and they lose that source of income as well.
I'm pretty sure all the plot stuff in TF2 happens in a vacuum. Only MVM takes place after the Gravel Wars. Competitive is happening parallel to every other gamemode. A Competitive short/comic can be simple as "Red/Blu Mann wants better soldiers to outmatch the inbred savants that Blu/Red Mann has hired! Announcer ensues both sides have better soldiers to prolong the war with Hale's help, introducing comp".
Think Valve will promote this update outside the internet?
I hope the skybox of Cactus Canyon is full of [sp]canyons[/sp]
All I want is for Cactus Canyon and Asteroid to be finally finished
Asteroid haven't been update since December 2014, while Cactus Canyon haven't been update since September 2014
[QUOTE=TomatoGuy;50656088]All I want is for Cactus Canyon and Asteroid to be finally finished
Asteroid haven't been update since December 2014, while Cactus Canyon haven't been update since September 2014[/QUOTE]
Thats because there ready to be put out of beta and Valve is just looking for a big update to put it in.
[QUOTE=Contra132;50653590]Word from a trustworthy source here: [B]only mapmakers know in advance if their work is in the game. [/B]
Cosmetic and taunt creators are left totally in the dark and, if they do find out before anyone else, it'll be via email a few minutes before the update hits.
This also isn't your que to bother mapmakers, either. From what I know, Valve is kinda fuzzy on NDAs, but leaks like that haven't happened before and likely won't, ever.
tl;dr: trust no one, not even screenshots, and don't bother your friendly neighborhood mapmen either[/QUOTE]
So what you're saying is: as long as I have a believable map on the workshop, I can tell everyone about my 'insider' info?
Time to contact VNN with some great news. My mapping medallion is definite [PROOF].
I actually really enjoy Cactus Canyon, especially on the last stage where you have to push the cart onto the tracks and wait for the train to hit it. That was a cool idea, honestly. But Asteroid, I'm not too fond of. Although, I would like to know why they took out the stage in between the first and final stage of Cactus Canyon. It had some weird elements to it, like where the cart had to go through some water just to get to the final point. Maybe people just weren't into it or something. Anyone know why it was removed?
[QUOTE=Blade Rx69;50656115]So what you're saying is: as long as I have a believable map on the workshop, I can tell everyone about my 'insider' info?
Time to contact VNN with some great news. My mapping medallion is definite [PROOF].[/QUOTE]
They better be adding [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=656892448"]Bad Water Tilt[/URL]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=702844658"]Abyss[/URL] is the best map you got there.
[QUOTE=Thunder_Cat7;50656138]They better be adding [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=656892448"]Bad Water Tilt[/URL]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=702844658"]Abyss[/URL] is the best map you got there.[/QUOTE]
Ah yes Abyss, for years I've wanted an underwater base map similair to the old map cp_aqua. I tried making my own map for the first time inspired by it last Summer by using asteroid's textures for a more metallic base-like feel, but it was horrendously bad. I'm both jealous and glad that Abyss exists, as it is exactly what I wanted while also being extremely well made, much better than anything I could ever make. :smile:
[QUOTE=Sorez;50656161]Ah yes Abyss, for years I've wanted an underwater base map similair to the old map cp_aqua. I tried making my own map for the first time inspired by it last Summer by using asteroid's textures for a more metallic base-like feel, but it was horrendously bad. I'm both jealous and glad that Abyss exists, as it is exactly what I wanted while also being extremely well made, much better than anything I could ever make. :smile:[/QUOTE]
It would be cool if someone made one in New Zealand.
[QUOTE=Br00talon;50656136]I actually really enjoy Cactus Canyon, especially on the last stage where you have to push the cart onto the tracks and wait for the train to hit it. That was a cool idea, honestly. But Asteroid, I'm not too fond of. Although, I would like to know why they took out the stage in between the first and final stage of Cactus Canyon. It had some weird elements to it, like where the cart had to go through some water just to get to the final point. Maybe people just weren't into it or something. Anyone know why it was removed?[/QUOTE]
Not sure, but it was definitely my favorite stage.
With (hopefully) the release of asteroid, cactus canyon and pass time, will it be the end of the MannCo Beta Maps program? Or maybe we'll see the beginning of new projects/maps ?
[QUOTE=Relkco;50656338]With (hopefully) the release of asteroid, cactus canyon and pass time, will it be the end of the MannCo Beta Maps program? Or maybe we'll see the beginning of new projects/maps ?[/QUOTE]
What I hope happens (but I don't really see happening) is them opening up a few map beta servers, which'll host top rated workshop maps for testing on rotation
[QUOTE=CrossNgen;50656347]What I hope happens (but I don't really see happening) is them opening up a few map beta servers, which'll host top rated workshop maps for testing on rotation[/QUOTE]
Would they have to manually put the maps in or have something do it for them and someone could make troll maps or maps with nsfw and easily get to the top of the workshop.
Talking about maps for competitive mode actually reminded me of the most popular map we've had at local tournaments.
I wonder if [B]Warpath[/B] is ever resurrected in [I]any[/I] way. It's pretty much abandoned and forgotten now, but I remember it being popular. It had design and balance problems (only 1 exit on third respawn room making it an easy spawn-camping place) but with current amount of good map makers I'm actually shocked no one wishes to make... a decent version of this TFC classic.
[QUOTE=CrossNgen;50655496]Pretty sure the only reason the class updates happened was that the medic seriously needed a lookover and valve just decided to give him some extra weapons to make him more viable, and after the reception to that they just went with it and created the class updates and added more and more weapons until it got really out of control (post Mannconomy update)[/QUOTE]
medic did not "seriously" need a lookover. The design of the class update was to encourage people to play it more since it's such an important class. The ubersaw was originally meant to be a near-upgrade on purpose because achievement-farming was a unknown concept at the time and you deserved the item after such a milestone. Pyro followed because he was shitty and never came out alive of his attacks. Heavy followed because pre-119 he was also guaranteed to die anytime without a med. Then the rest followed just to keep it consistent with others.
So, wasn't the update delayed because of CSGO gamling lawsuit?
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