New weapons... For heavy... And pyro...
Best update of past two years?
(New weapons in Comp update means comp players HELPED making them balanced... Isn't that great?!)
[QUOTE=Creeps;50663133]New weapons... For heavy... And pyro...
Best update of past two years?
(New weapons in Comp update means comp players HELPED making them balanced... Isn't that great?!)[/QUOTE]
In my opinion if there's new weapons this Update has officially reached Higher then L&W-Tier Updatehood.
[QUOTE=Duckey;50663044]I'm surprised no one talks about this:
About a hour ago B4nny said on stream:
Question: b4nny will this update have new weapons?
B4nny: ofcourse it will, that's what the whole war thing is about
[URL="https://www.twitch.tv/b4nny/v/76677467"]Source[/URL][/QUOTE]
He also says that the new Casual Mode will replace the current quickplay and community servers will of course still exist for the current pub experience.
[QUOTE=SirGentlemann;50663113]And it was at that moment that b4nny realized he was never allowed at Valve again.[/QUOTE]
except it's kind of a given we'd get new weapons in a war update so not really???
[QUOTE=SirGentlemann;50663113]And it was at that moment that b4nny realized he was never allowed at Valve again.[/QUOTE]
Kinda obvious really.
What else would they get for rewards? Rebalances?
[QUOTE=TheDrunkenOne;50663149]except it's kind of a given we'd get new weapons in a war update so not really???[/QUOTE]
Not really, they could've just given the winner a new cosmetic set of items
[QUOTE=usaokay;50663137] but a special item for the Pyro and Heavy? makes you think[/QUOTE]
A shotgun or a melee wep, actually if it's a shotgun and the heavy wins, well this shotgun will be wasted, because almost all players playing heavy use the sandwich.
Or it's not a war:
[QUOTE=Benoist3012;50662830]Actually we are talking about a war Heavy vs Pyro, but on the picture, they both in blu team.
[img]http://i.imgur.com/6g824th.png[/img]
But in the update WAR! [url]http://www.teamfortress.com/war/part1/index.htm[/url] the soldier and demoman aren't in the same team same thing goes for the sniper vs spy update. [url]http://www.teamfortress.com/sniper_vs_spy/[/url]
Maybe it's a contest, and the winner is the one who killed the most mercs.[/QUOTE]
And you know how much the soldier likes the war, I'm not surprised he changed vote into war.
[QUOTE=usaokay;50663156]There are so many items in TF2, I cannot keep up with all of the names.[/QUOTE]
You should be able to remember the useful ones at least, there aren't that many.
[QUOTE=CrossNgen;50663157]Not really, they could've just given the winner a new cosmetic set of items[/QUOTE]
i'm sorry, do you think valve would be this stupid?
[QUOTE=TheDrunkenOne;50663208]i'm sorry, do you think valve would be this stupid?[/QUOTE]
Yes
"Vote" vs "War" makes me think we won't be getting points via Heavy kills as Pyro and vice versa. Instead it's a popularity contest. Show your pride with some item or contracts or whatever, earn points for your side while not disrupting the actual flow of gameplay by having 50 hoovies and pyros.
[QUOTE=PSI Guy;50663232]"Vote" vs "War" makes me think we won't be getting points via Heavy kills as Pyro and vice versa. Instead it's a popularity contest. Show your pride with some item or contracts or whatever, earn points for your side while not disrupting the actual flow of gameplay by having 50 hoovies and pyros.[/QUOTE]
probably completing contracts for votes
with a live vote counts ingame
[QUOTE=testinglol;50663235]probably completing contracts for votes[/QUOTE]
Now [I]that[/I] would be amazing compared to the 12v12 pyro vs heavy clown fiesta.
[QUOTE=TheDrunkenOne;50663208]i'm sorry, do you think valve would be this stupid?[/QUOTE]
[t]http://i.cubeupload.com/anZb1t.png[/t]
After this, nothing would really surprise me anymore.
[QUOTE=Drury;50663150]Kinda obvious really.
What else would they get for rewards? Rebalances?[/QUOTE]
The last war-like event that was held was for Reddit's April Fool's Day thing where both sides of the popularity contest basically got the same hat, but the losing team got a broken one.
Unlike Soldier and Demoman, Pyro and Heavy don't have that much bleeding over into each other's playstyles other than the fact that their weapons use streaming damage and that they have shotguns as secondaries. Their lack of mobility and general staying power make them decent defensive options when a team is in a dire straight, you'll see them come out when defending the last point, for example.
In a strict "who gets more use out of the weapon they're fighting over" contest, Pyro would win that on the simple basis of Heavy's current design not really leaving room for a shotgun in the first place. Meanwhile Pyro's playstyle revolves around which combination of weapons it has equipped, with the secondary being one of the most prevalent since it's the Pyro's only ranged option. In a similar manner, Soldier had won that fight with the Demoman as well. There's simply way more gameplay to be gained from a Soldier who jumps a lot compared to a Demoman who jumps a lot, by the sheer basis of Soldier's jumps being a flick motion rather than Demoman having to wait for his bombs to arm and generally wanting to stay close to the Medic (aside from rolling out to the front line).
If heavy wins he'll get a phlogistinator minigun.
If pyro wins he'll get the phlogistinator reverted to how it was before all the nerfs
Make it happen valve.
[QUOTE=Oizen;50663286]If heavy wins he'll get a phlogistinator minigun.
If pyro wins he'll get the phlogistinator reverted to how it was before all the nerfs
Make it happen valve.[/QUOTE]
Crit charge minigun?
[I]Oh God[/I]
[QUOTE=agoreliusJ;50663289]Crit charge minigun?
[I]Oh God[/I][/QUOTE]Meh, he would still have to get close to deal reliable damage or he'll spend 50 bullets to hit you twice for 60 damage from the other side of the map and if heavy is already in close promixity he wouldn't need crits to kill you anyway. Pyro with crits on the other hand kills you without giving you a chance to react.
I'm hoping there won't be live, visible "vote" counts if that's the route they go.
Otherwise, whoever gets the lead is going to keep it. People always want to be on the "winning" side. If they see one side already winning, they'll dogpile on that side.
[QUOTE=spd12;50663326]I'm hoping there won't be live, visible "vote" counts if that's the route they go.
Otherwise, whoever gets the lead is going to keep it. People always want to be on the "winning" side. If they see one side already winning, they'll dogpile on that side.[/QUOTE]
it was visible on the scrapped spy vs engi one. i dont think they will be changing that sadly. they could rig it anyway
[QUOTE=testinglol;50663334]it was visible on the scrapped spy vs engi one. i dont think they will be changing that sadly. they could rig it anyway[/QUOTE]
For all the years of experience they have in observing player psychology and reward systems in which to encourage further play, I'm surprised this would be a mistake they'd make even in the name of iteration.
[QUOTE=Oizen;50663273][t]http://i.cubeupload.com/anZb1t.png[/t]
After this, nothing would really surprise me anymore.[/QUOTE]
I thought that too, then came the contracts.
[QUOTE=Psychopath12;50663275]The last war-like event that was held was for Reddit's April Fool's Day thing where both sides of the popularity contest basically got the same hat, but the losing team got a broken one.
Unlike Soldier and Demoman, Pyro and Heavy don't have that much bleeding over into each other's playstyles other than the fact that their weapons use streaming damage and that they have shotguns as secondaries. Their lack of mobility and general staying power make them decent defensive options when a team is in a dire straight, you'll see them come out when defending the last point, for example.
In a strict "who gets more use out of the weapon they're fighting over" contest, Pyro would win that on the simple basis of Heavy's current design not really leaving room for a shotgun in the first place. Meanwhile Pyro's playstyle revolves around which combination of weapons it has equipped, with the secondary being one of the most prevalent since it's the Pyro's only ranged option. In a similar manner, Soldier had won that fight with the Demoman as well. There's simply way more gameplay to be gained from a Soldier who jumps a lot compared to a Demoman who jumps a lot, by the sheer basis of Soldier's jumps being a flick motion rather than Demoman having to wait for his bombs to arm and generally wanting to stay close to the Medic (aside from rolling out to the front line).[/QUOTE]
They both also have terrible melee weapons. Maybe they'll fight over a melee weapon nobody wants?
Winner gets another useless melee weapon, with players fighting for the opposite teams so they don't get it. :v:
[QUOTE=Magypsy;50663345]They both also have terrible melee weapons. Maybe they'll fight over a melee weapon nobody wants?[/QUOTE]
oh no, I just thought something horrible, perhaps we will have to vote the weps we want for each class, I hope I'm wrong lol.
[QUOTE=Benoist3012;50663337]I thought that too, then came the contracts.[/QUOTE]
The contracts were a great addition to the game
[QUOTE=Magypsy;50663345]They both also have terrible melee weapons. Maybe they'll fight over a melee weapon nobody wants?
Winner gets another useless melee weapon, with players fighting for the opposite teams so they don't get it. :v:[/QUOTE]
As far as Melees go, they don't really have anything that'd fit both characters unless they go with the awkward Saxxy animations.
As far as [i]application[/i] goes, however, there are definitely some ideas that can be conducive to what they might want in their playbook.
Makeshift Ladder
+50% swing rate
-60% damage
On hit player or surface: Launch user upward.
On hit player: Launch target downward.
Sure they can't get horizontal movement like with the Powerjack or GRU, but imagine your look of terror as you try to rocket jump to the roof and a Heavy and Pyro are waiting up there playing patty-cake before turning their guns to you. Or the silly option of smacking someone and then climbing on top of their head like some sort of weird bird.
Both classes want to have longevity and mobility so they can hope to compete with the faster and mobile classes, it's a hard ordeal to try to usurp their current mobility option of "Switch to weapon and run around."
[QUOTE=Psychopath12;50663376]As far as Melees go, they don't really have anything that'd fit both characters unless they go with the awkward Saxxy animations.
As far as [i]application[/i] goes, however, there are definitely some ideas that can be conducive to what they might want in their playbook.
Makeshift Ladder
+50% swing rate
-60% damage
On hit player or surface: Launch user upward.
On hit player: Launch target downward.
Sure they can't get horizontal movement like with the Powerjack or GRU, but imagine your look of terror as you try to rocket jump to the roof and a Heavy and Pyro are waiting up there playing patty-cake before turning their guns to you. Or the silly option of smacking someone and then climbing on top of their head like some sort of weird bird.
Both classes want to have longevity and mobility so they can hope to compete with the faster and mobile classes, it's a hard ordeal to try to usurp their current mobility option of "Switch to weapon and run around."[/QUOTE]
Heavy and arguably pyro doesn't need a lot of vertical mobility though, they just need speed.
Making a weapon that works for both would take some wrangling but it could be done. For instance, a primary that, instead of the current alt-fire (pre-spin up or airblast), allows the Pyro/Heavy to proceed forward at high speed at the cost of ammo and not being able to use the alt-fire while shooting.
[QUOTE=CrossNgen;50663360]The contracts were a great addition to the game[/QUOTE]
Yeah I didn't say they were bad, sadly I think it was bit too much to reuse them for the tough break update.
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