• Major Update Speculation V31: Gamechanging Edition
    5,003 replies, posted
I am pissed as hell that we didn't get any DOOM promo, i was hoping for Doomguy's hat or double barreled shotty... Right after i realized how cool were Bethesda's promos and started to praise Bethesda for them they stopped doing them. I wonder if we may get any post-release promos like we did recently for Batman. I'm not even talking about Steam cards and badges, these are even easier to make...
[QUOTE=kos8bit;50343390]I am pissed as hell that we didn't get any DOOM promo, i was hoping for Doomguy's hat or double barreled shotty... Right after i realized how cool were Bethesda's promos and started to praise Bethesda for them they stopped doing them. I wonder if we may get any post-release promos like we did recently for Batman. I'm not even talking about Steam cards and badges, these are even easier to make...[/QUOTE] Theyve done retroactive promos before for shit like the Oculus Rift, Octodad 2, etc. Its what made me hopeful that we could finally get the Skullgirls promos one day but that wont happen.
[QUOTE=Yukinari;50343443]Theyve done retroactive promos before for shit like the Oculus Rift, Octodad 2, etc. Its what made me hopeful that we could finally get the Skullgirls promos one day but that wont happen.[/QUOTE] The Pip-Boy 3000 was one of em, maybe next quakecon we might see something if Bethesda wants to give us more promos. As for the Skullgirls promos, I thought the rumors currently floating around is that Valve didn't like the fact they were backed for. But I guess it doesn't even matter that much because the [URL="http://steamcommunity.com/id/NISAmerica/myworkshopfiles/?appid=440"]Disgaea[/URL] promos still haven't see the light of day almost 3 months after the game release. Seems like NIS updated them on May 12 though. (even though I still really want that Big Band Pyro set)
no company acknowledges tf2 anymore and thats perfectly reasonable for a 10 year old game. you shouldn't expect otherwise. and please don't mention passtime
Doom promos would have been really cool. It's a shame they didn't do a promo event like they did for Batman and Tombraider. I have a few items that would have worked well for something like that.
Could've easily had the super shotgun as a FaN skin a la the quake rocket launcher.
[QUOTE=Hell-met;50343975]no company acknowledges tf2 anymore and thats perfectly reasonable for a 10 year old game. you shouldn't expect otherwise. and please don't mention passtime[/QUOTE] I'm honestly surprised that CSGO hasn't gotten anything like promotional weapon finishes yet. Either the team isn't interested in that or no developers have tried since it's never been done yet.
[QUOTE=Zadrave;50344145]Could've easily had the super shotgun as a FaN skin a la the quake rocket launcher.[/QUOTE] Honestly, nearly any of Doom's guns could be used for promotional purposes. The Fists (giving Heavy the spiky ring) as a reskin of Apoco-Fists (Because gibs and berserk), Chaingun for the Minigun, Shotgun, Pistol and the Rocket Launcher for the obvious ones. Hell, they don't even have to go far for a Doom promo weapon, there already is a perfect thing on the Workshop. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=490981773"]http://steamcommunity.com/sharedfiles/filedetails/?id=490981773[/URL]
[QUOTE=Zadrave;50344145]Could've easily had the super shotgun as a FaN skin a la the quake rocket launcher.[/QUOTE] Someone had a [URL="https://steamcommunity.com/sharedfiles/filedetails/?id=490981773"]functional BFG piece on the workshop[/URL] that could be seen as a Cow mangler reskin as well. Super Shotty as a FaN works as well. Since those are probably 2 of the 3 most iconic weapons from the Doom franchise, the third being the Chainsaw. [QUOTE=Majro;50344332]Honestly, nearly any of Doom's guns could be used for promotional purposes. The Fists (giving Heavy the spiky ring) as a reskin of Apoco-Fists (Because gibs and berserk), Chaingun for the Minigun, Shotgun, Pistol and the Rocket Launcher for the obvious ones. Hell, they don't even have to go far for a Doom promo weapon, there already is a perfect thing on the Workshop. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=490981773"]http://steamcommunity.com/sharedfiles/filedetails/?id=490981773[/URL][/QUOTE] With the exception of maybe the Chainsaw and Plasma rifle, all the original weapons could be easy... Even the Berserker Medkit could be a Buffalo Steak Sandvich reskin if you think about it lol. Dropping it it gives 50% max health, consumes it buffs heavies his melee damage output. I honestly wouldn't mind it if the Plasma Rifle was a medic primary, preferibly over dose if it had to be a reskin. One that doesn't have arcing projectiles? Then you got cosmetics... I'd honestly be happy with a Lost Soul/Cacodemon pet perhaps lol. There's a bunch of new weapons too though to be considered... Some are only Mplayer specific so I'm not even sure what they do as I don't care for Doom's multiplayer functions outside of coop in snapmap...
[QUOTE]I'd honestly be happy with a Lost Soul/Cacodemon pet perhaps lol. [/QUOTE] Wish granted. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=322555870[/url] I also made a Lost Soul head for Pyro and a demon set for Heavy that was based on the Cyber Demon
Made a poll regarding the current TF2 grade system, please give some feedback by voting on one of the four options, and spread the link with a friend <3 [URL="http://www.strawpoll.me/10246037"][IMG]https://dl.dropboxusercontent.com/u/9488549/tf2%20grade%20poll.png[/IMG][/URL]
[QUOTE=Yukinari;50343443]Theyve done retroactive promos before for shit like the Oculus Rift, Octodad 2, etc. Its what made me hopeful that we could finally get the Skullgirls promos one day but that wont happen.[/QUOTE] the skullgirls promos look really bad. that's why. [editline]18th May 2016[/editline] [QUOTE=Robot Agent;50345069]Made a poll regarding the current TF2 grade system, please give some feedback by voting on one of the four options, and spread the link with a friend <3 [URL="http://www.strawpoll.me/10246037"][IMG]https://dl.dropboxusercontent.com/u/9488549/tf2%20grade%20poll.png[/IMG][/URL][/QUOTE] if you vote no you're basically saying that you want hats to be forced to be more bland the biggest reason the grades exist is so crazier concepts can be accepted without damaging the aesthetic. without it we wouldnt have the dead head, the sniper alien set, etc. Rarer hats wont be seen as often, so they can look wackier than others because you'll probably only see one or none on a server at any time. it gives valve more freedom to accept items.
[QUOTE=ikes;50345190] Grades protect aesthetic. [/QUOTE] If that was true we wouldn't have the Graylien as a Mercenary grade item. :v:
[QUOTE=ikes;50345190]the skullgirls promos look really bad. that's why. [editline]18th May 2016[/editline] if you vote no you're basically saying that you want hats to be forced to be more bland the biggest reason the grades exist is so crazier concepts can be accepted without damaging the aesthetic. without it we wouldnt have the dead head, the sniper alien set, etc. Rarer hats wont be seen as often, so they can look wackier than others because you'll probably only see one or none on a server at any time. it gives valve more freedom to accept items.[/QUOTE] the quality of hat rarity is completely subjective, often putting relatively normal hats at a higher tier making them more expensive and making anything at the bottom tier even if it's good cheaper than a taiwanese blowjob on the market Rarity does expand valves options in terms of adding some goofier extreme rarity items but it fucks pretty bad with everything below it
There should be no elite grade cosmetics. if they want to continue this graded cosmetic gimmick, they should stop the tiers at like assassin or commando, since it still has a decently fair drop chance from crates without pushing it to 1% or less, that seems really unreasonable for just a standard hat. The Well Wrapped Hat is only 1.08$ from the tough break case, it was the highest tier from that case, it's not the best situation but it's better then like. 30$ for the banana hat from the previous case.
[QUOTE=ikes;50345190] if you vote no you're basically saying that you want hats to be forced to be more bland the biggest reason the grades exist is so crazier concepts can be accepted without damaging the aesthetic. without it we wouldnt have the dead head, the sniper alien set, etc. Rarer hats wont be seen as often, so they can look wackier than others because you'll probably only see one or none on a server at any time. it gives valve more freedom to accept items.[/QUOTE] What about the Commandos / Assassins that DO fit the artstyle, but are more rare, therefore expensive to get from the market? And it's not like you can get them from the Mann Co. store, cause they don't put them on there. I'm sorry, but I find that cosmetics being tiered is an absolute joke and no "one - off, aesthetic changing" hat is gonna change my mind.
I couldn't really care about graded cosmetics. I'm just glad they're not limited, holy hell.
[QUOTE=scoottehbesht;50345235]If that was true we wouldn't have the Graylien as a Mercenary grade item. :v:[/QUOTE] You are aware that TF2 had an alien themed update, right? How can having an alien face for Spy possibly go against the aesthetic of the game when aliens were the aesthetic and thematic basis for an entire major content patch? Now if you wanted to complain about the paintability for it, I'd agree with you, but that's an entirely separate matter...
[QUOTE=Renim;50345275]There should be no elite grade cosmetics. if they want to continue this graded cosmetic gimmick, they should stop the tiers at like assassin or commando, since it still has a decently fair drop chance from crates without pushing it to 1% or less, that seems really unreasonable for just a standard hat. The Well Wrapped Hat is only 1.08$ from the tough break case, it was the highest tier from that case, it's not the best situation but it's better then like. 30$ for the banana hat from the previous case.[/QUOTE] Upper tier items are more expensive than what most TF2 players are used to, and most aren't willing to pay that much, so they want tiers gone. But people with the cash are willing to pay. Welcome to artificial scarcity: it's the driving force of virtual economies. Unless you can establish a solid argument against tiers, I doubt the TF2 team will seriously consider you. They'll be paying attention to the economy instead. If it improves, tiered sets will be here to stay. If it suffers, they'll consider new directions to take it. The reason the Wrapped Hat is so cheap is because most people don't really want it, nor can it be used to trade up to a better item. Same for that elite grade heavy slug from the invasion cases.
the biggest issue I have is how likely you are to unbox a dupe. There needs to be a system in place so you don't end up unboxing 12 grayliens in a row.
[QUOTE=DrCactus;50345634]the biggest issue I have is how likely you are to unbox a dupe. There needs to be a system in place so you don't end up unboxing 12 grayliens in a row.[/QUOTE] This is my number 1 beef with the current system. If there were 20+ civilian-grade cosmetics in a box and an algorithm that prevented you from getting duplicates until you've unboxed everything from a given tier, I would deem that a solid compromise. That way, tiers could still exist and you won't end up with twenty of the same item.
[QUOTE=DrCactus;50345634]the biggest issue I have is how likely you are to unbox a dupe. There needs to be a system in place so you don't end up unboxing 12 grayliens in a row.[/QUOTE] [url]https://wiki.teamfortress.com/wiki/December_17,_2015_Patch[/url] [Quote] Updated Case openingitemdrop algorithm. Goingforward players are now less likely to get duplicate items from the same rarity tier on repeatedCase openings.[/quote]
[QUOTE=Blade Rx69;50345738][url]https://wiki.teamfortress.com/wiki/December_17,_2015_Patch[/url][/QUOTE] "less likely" is not "not" and Id bet "repeated" has some extremely strict requirement as in exiting your backpack probably resets the counter
[QUOTE=gigazelle;50345708]This is my number 1 beef with the current system. If there were 20+ civilian-grade cosmetics in a box and an algorithm that prevented you from getting duplicates until you've unboxed everything from a given tier, I would deem that a solid compromise. That way, tiers could still exist and you won't end up with twenty of the same item.[/QUOTE] but that would mean you wouldn't buy more keys for me- i mean our lord gaben! [IMG]http://i.imgur.com/1UJclSz.jpg[/IMG] im not a crook
[QUOTE=ikes;50345190]the skullgirls promos look really bad. that's why. [editline]18th May 2016[/editline] if you vote no you're basically saying that you want hats to be forced to be more bland the biggest reason the grades exist is so crazier concepts can be accepted without damaging the aesthetic. without it we wouldnt have the dead head, the sniper alien set, etc. [/QUOTE] Then why is this bland thing the highest tier in the tough break cosmetic case? [img]https://wiki.teamfortress.com/w/images/thumb/5/54/RED_A_Well_Wrapped_Hat.png/179px-RED_A_Well_Wrapped_Hat.png[/img]
lol maybe they didn't want to flood the game with gibus look alikes
Having a bunch of Mercenary and Commando with one Assassin grade item was the perfect forumla.
It'd be nice if we got a new system that didn't cater almost entirely to whales. As a normal user, I just don't see the point in uncrating if I can buy 4 of the common items for the price of the key an hour after the crate drops, and the odds of me uncrating anything valuable are slim to none.
I remember reading some time ago that Valve was working on implementing a system that would give a portion of market profits to the creator of the item. Any news on that?
[QUOTE=Punchy;50345241]the quality of hat rarity is completely subjective, often putting relatively normal hats at a higher tier making them more expensive and making anything at the bottom tier even if it's good cheaper than a taiwanese blowjob on the market Rarity does expand valves options in terms of adding some goofier extreme rarity items but it fucks pretty bad with everything below it[/QUOTE] you can pretty much objectively judge how much something impacts the aesthetic of the game
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