• Major Update Speculation V31: Gamechanging Edition
    5,003 replies, posted
[QUOTE=ComodoreBluth;50370460]A couple of years ago people got a launch TF2 server running and made the launch client available for people to download and play. Valve let them do it and didn't shut them down like Blizzard did for that WoW server. There was a big thread about it here for a long time.[/QUOTE] Id try it if I knew about it at the time.
[QUOTE=spd12;50370390]Another issue I have with that, oddly enough, would be in regards to opponent identification. If I'm playing against a team with multiple instances of the same class, I may learn that the Heavy with the coupe d'isaster might be carrying a Sandvich, but the one over there with the football helmet does not. Hats, noxious as they can be in regards to silhouette modification, can still help with identifying specific opponents and their associated loadouts. Sometimes that's a big help in knowing when I can/should take on someone, and when I shouldn't.[/QUOTE] Then again, the existence of unique-looking individual players has made disguises even less convincing since 2009. Not that they've ever been super efficient at fooling experienced players or communicating teams for more than a split second, but sometimes that can still make a major difference for the Spy. Even if it takes a player just half a second or a second of paying attention to a suspicious nearby teammate, that's often long enough for the Spy to make a big backstab on an important target or slip around a corner or distract an enemy long enough for them to lose sight of some other target. [B]With unique cosmetic loadouts, and the player's 3D model being displayed in the bottom left with all the cosmetics you're currently wearing by default, I can tell an enemy Spy disguised as me or a teammate[/B] [B]that I know is somewhere else from a mile away[/B], at first glance, without needing to pay more than a milisecond of attention. Even if the Spy's acting their part as best they can, and not doing anything suspicious, just moving along in the distance, I can tell they're a Spy instantly. If everyone still looked the same like many years ago, I'd need to focus my attention and possibly crosshair on a teammate in the distance to really tell it's a Spy disguised as me, and it would take me considerably longer (a second or a few tenths of a second can matter sometimes) instead of me being fully alert of their presence instantly from far away. We can argue whether all the post-release glitches and design oversights plaguing various aspects of the Spy class are a just punishment for aggravating DR and Ambassador powercreep, but the class definitely gets shafted over by many, many things that negatively affect its features and unlocks, and especially its actual stealth and subterfuge. Unique and flashy cosmetics giving away Spy disguises, missing heads/hands/feet on many disguises, hit sounds and lack of dropped weapons giving away DR feigns, the new ally outline upon spawning that gives away disguised enemy Spies near spawn...
I would fully support a Spy buff if several of its buggy core attributes were mitigated, such as the overly generous backstab radius leading to dubious lag-compensated instant kills.
I'm not sure if this was brought up any further after the original mention of some laser weapons (particularly the Righteous Bison) not reloading with auto-reload on, but I've realized [i]why[/i] they're not reloading with auto-reload on . . . . . . they now auto-reload when auto-reload is off, but the reload key still doesn't work with auto-reload on.
Sorry to ask, but does anyone have any news on the comic? It's been 9 months and I haven't seen any updates or anything.
What comic?
[URL="https://comic.playoverwatch.com/en-us/pharah-mission-statement"]Here's the most recent one[/URL] [sp]It's just a joke don't kill me[/sp]
[QUOTE=Zadrave;50371058][URL="https://comic.playoverwatch.com/en-us/pharah-mission-statement"]Here's the most recent one[/URL] [sp]It's just a joke don't kill me[/sp][/QUOTE] That can't be true, these are terribly written, and the pacing is all over the place.
[QUOTE=quake84;50366212]I'd honestly be just fine with the "multi-classening" if it wasn't constantly hyped up by a) item creators b) nosy kids scraping data from the workshop c) greedy assholes looking for free profit [I]Dear Item Creators, [B]KEEP YOUR UPDATES BETWEEN YOU AND VALVE[/B], so the trading community doesn't put a strain on the, already artificially inflated, thanks to the tier shit, economy of this game. Thanks![/I][/QUOTE] I did just that. People still managed to find out somehow despite not telling anyone besides the small circle of people in the Emporium chat for their opinions. It only took a few hours for threads on reddit and backpack.tf to start cropping up. I ended up reverting the changes on the workshop and people instantly jumped to the conclusion I was trolling them. So I'm just rolling with that. Unless they're able to check the submitted files it will remain a mystery, until the next patch anyway... :v:
It is if I don't email Eric about the changes.
If you want to keep item updates hidden, maybe you could ask Rozzy how he did it. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=571335859"]The workshop page for the Gift Bringer[/URL] states that it has never been updated, yet it clearly has.
what if he updated it before it got ingame and Valve just used the old version up until now
I guess that's possible, but why would he have done that? If he made it paintable and for Heavy too, you'd think he'd point it out so that he'd get more upvotes or whatever.
Does valve accept hidden, separate workshop entries as updates or do they specifically require the original to be updated?
I think they do accept the hidden workshop uploads if you notify them through email "hey this is an update to <XXX>, I kept it private so the community doesn't cause mayhem thanks", and this may be a way to silently update items WITHOUT the entire community going apeshit. I hope this happens from now on.
[QUOTE=Stric_Matic;50370494]Then again, the existence of unique-looking individual players has made disguises even less convincing since 2009. Not that they've ever been super efficient at fooling experienced players or communicating teams for more than a split second, but sometimes that can still make a major difference for the Spy. Even if it takes a player just half a second or a second of paying attention to a suspicious nearby teammate, that's often long enough for the Spy to make a big backstab on an important target or slip around a corner or distract an enemy long enough for them to lose sight of some other target. [B]With unique cosmetic loadouts, and the player's 3D model being displayed in the bottom left with all the cosmetics you're currently wearing by default, I can tell an enemy Spy disguised as me or a teammate[/B] [B]that I know is somewhere else from a mile away[/B], at first glance, without needing to pay more than a milisecond of attention. Even if the Spy's acting their part as best they can, and not doing anything suspicious, just moving along in the distance, I can tell they're a Spy instantly. If everyone still looked the same like many years ago, I'd need to focus my attention and possibly crosshair on a teammate in the distance to really tell it's a Spy disguised as me, and it would take me considerably longer (a second or a few tenths of a second can matter sometimes) instead of me being fully alert of their presence instantly from far away. We can argue whether all the post-release glitches and design oversights plaguing various aspects of the Spy class are a just punishment for aggravating DR and Ambassador powercreep, but the class definitely gets shafted over by many, many things that negatively affect its features and unlocks, and especially its actual stealth and subterfuge. Unique and flashy cosmetics giving away Spy disguises, missing heads/hands/feet on many disguises, hit sounds and lack of dropped weapons giving away DR feigns, the new ally outline upon spawning that gives away disguised enemy Spies near spawn...[/QUOTE] I read somewhere that Disguises are meant to fool senties, not players I think it applies, tbh I never thought disguises were supposed to be a reliable means to fool enemy players, the ability to easily approach and sap sentries was good enough for them to exist.
[QUOTE=ikes;50372045]I read somewhere that Disguises are meant to fool senties, not players I think it applies, tbh I never thought disguises were supposed to be a reliable means to fool enemy players, the ability to easily approach and sap sentries was good enough for them to exist.[/QUOTE] Yes, we need 9 options to fool sentries indeed... If disguises were meant to fool sentries we would have something different.
[QUOTE=ikes;50372045]I read somewhere that Disguises are meant to fool senties, not players I think it applies, tbh I never thought disguises were supposed to be a reliable means to fool enemy players, the ability to easily approach and sap sentries was good enough for them to exist.[/QUOTE] I can't imagine you said this seriously. Why would the disguise change anything on the model if that was the case? Do you think the senties do some sort of pixel-color analysis on the spy's team colored model? I know it's Valve, but even they would go with cleaner solutions than this. Mostly.
[QUOTE=ikes;50372045]I read somewhere that Disguises are meant to fool senties, not players I think it applies, tbh I never thought disguises were supposed to be a reliable means to fool enemy players, the ability to easily approach and sap sentries was good enough for them to exist.[/QUOTE] Oh that's why Meet the Spy was all about the spy fooling sentries and not the other mercs.
[QUOTE=TheJukebox;50372751]Oh that's why Meet the Spy was all about the spy fooling sentries and not the other mercs.[/QUOTE] I never said it was valve's intention but that's how it's worked out in the meta. any player who actually thinks a disguise is reliable really has it wrong.
[QUOTE=TheJukebox;50372751]Oh that's why Meet the Spy was all about the spy fooling sentries and not the other mercs.[/QUOTE]that's why pyro uses his airblast so much in meet the pyro the "meet the" series is not really fully representative of the game
[QUOTE=ikes;50372768]I never said it was valve's intention but that's how it's worked out in the meta. any player who actually thinks a disguise is reliable really has it wrong.[/QUOTE] If you use spy as it was intended to be used (as situational class) and thinking what you do - disguises still work. The problem of most tf2 class balance discussions is that when people talk about experienced players and communication for some reason they talk only about ideal communication and experienced players that have their brain replaced with AI device and they are aware of everything and everywhere. And those things don't exist. For example, i can't remember what match was that but i recently saw medic healing disguised spy in serious comp. There are such things like stress and tunnel vision, if you are too focused on enemy you just may not realize what else is happening. Disguises aren't supposed to be ultimate tool to run around enemy base (that how it works on pubs though), disguises are supposed to give you possibility to close the distance in the right moment with lower chances of being detected. That's a sure thing that in more serious environment you won't be able to disguise and simply walk straight to the combo and get a sick pick, but if you will think what you do - everything, including disguises, may give you huge possibilities. That's how it is supposed to be - when you are playing with more experienced players skill ceiling is raised, that is how it works for every class and spy isn't exception.
disguises work when you run backward and intelligently use voice comms and weapon switch. suffice to say nobody has the patience to do this so it never happens, but it does work.
I remember how back in the days i was entering enemy lines with the help of my friend: i was acting like i was running away from him, calling for help and medic, and he acted like a dummie that tries to kill me but can't hit a shit. That was fun and mean at the same time - someone hops in to save your butt but right when he walks next to you to hold enemies off and let you escape you turn back and give him the lesson how mean life is. :v:
[QUOTE=Hell-met;50373097]disguises work when you run backward and intelligently use voice comms and weapon switch. suffice to say nobody has the patience to do this so it never happens, but it does work.[/QUOTE] My favourite thing is to just wait in the backlines disguised as a Sniper. If I move as if I'm dodging while aiming, nobody even realises that I'm not scoped in! 90% of players in a pub won't question a stupid Sniper, it's the best.
Disguises work even less now with the outlines through walls when you spawn, meaning you can't stay near the enemy spawn while disguised because people will see you lit up. Also, they still don't seem to have fixed the bug where a Spy disguised as Demoman with the Booties (or reskins of them) has no feet.
That also happens with Heavy, if the Spy swaps to any type of Heavy melee (including stock fists) then his hands will disappear
spy is literally a broken class
[QUOTE=ikes;50372045]I read somewhere that Disguises are meant to fool senties, not players I think it applies, tbh I never thought disguises were supposed to be a reliable means to fool enemy players, the ability to easily approach and sap sentries was good enough for them to exist.[/QUOTE] If this was true YER would be the most popular knife, it's the absolute best option vs sentries.
[QUOTE=gaben's nut;50374081]spy is literally a broken class[/QUOTE] Well considering that the idea for the Spy came from a glitch in QuakeWorld Team Fortress... [url]https://www.youtube.com/watch?v=mNZAoIrEPpQ[/url]
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