• Major Update Speculation V31: Gamechanging Edition
    5,003 replies, posted
[QUOTE=Fluury;50413194]B4nny literally said the main focus is comp, it would be a joke for it not being the full release of comp.[/QUOTE] I fully expect Valve to exceed our expectations in missing deadlines and breaking promises.
[QUOTE=ComodoreBluth;50412900]One minor thing I would really like to see Valve do in the upcoming big update is allow sprays on their servers again and increase the maximum size for sprays to at least 1 MB. 512k is way too small for animated gifs.[/QUOTE] Although, when making sprays I feel the limitations sometimes. But I'm honestly glad for the 512k limitations are there in the long run honestly. I do wish I could set two different sprays for each team though.
Unless they release a blog post, I remain skeptical of tweets ever since the "Gamechanger", what a update that was :quotes: Even though we still haven't gotten the full version of rd_Asteroid, I prefer if the TF2 team did more of this type of [URL="http://www.teamfortress.com/post.php?id=12828"]communication[/URL] rather than passing the responsibility to hype up the game on some guy's twitter I could barely care about and where the information is still pretty vague it doesn't get me anymore excited than having absolute silence from the TF2 team (unless it's a hint of MVM because I love that mode.) But that's just me. Don't let me get in your way if your excited over two tweets because I definitely wish I was that optimistic about TF2 lately.
[QUOTE=LittleBabyman;50412637]b4nny's just overhyping it, 100% sure[/QUOTE] b4nny is basically like the todd howard of tf2 he doesn't lie, he just likes overhyping/exagerate stuff. all he's gotta say to end it all is "it just works"
I hate getting hyped over anything now a days. Often you over exagerate the hype then feel disappointed whenit final arrives, or down right disgusted even if it still thrns out good. Why I try to keep hype grounded till I actually get a chance to see it for myself, with low expectations I don't feel disappointed or cheated even if it turns out terrible and if it's good/execellent I feel get to be excited with the final product. Felt this way when DOOM came out, didn't care for the open beta but on the final product I absolutely loved the campaign. So much I put in 40-50 hours into it already and 100% Ultra Violence witheb in the first few days. When I get my PC set up in my new home I'll probably finish Nightmare and 100% it next hah. Over all, it's just better IMO in the long run to not get hyped over stuff.
I'm so excited for the nine additional classes you guys, they'll compliment the four new exciting game modes pretty well
I just want new weapons for god's sake.
[QUOTE=Imacreep;50414845]I just want new weapons for god's sake.[/QUOTE] Tbh I want rebalances for the gimmicky, useless weapons first before we get new ones.
[QUOTE=scoottehbesht;50414903]Tbh I want rebalances for the gimmicky, useless weapons first before we get new ones.[/QUOTE] and it's not happening anywhere close a reasonable delay or expectation so we're stuck in an infinite loop
Just make every weapon the Phlog and call it a day.
Heavy buff yes plz thank
[QUOTE=xASTRIXx;50414005]b4nny is basically like the todd howard of tf2 he doesn't lie, he just likes overhyping/exagerate stuff. all he's gotta say to end it all is "it just works"[/QUOTE] But Todd does lie though, that's practically his thing. B4nny may be exaggerating but I doubt he'd lie about the casual side also receiving something too, unless it's yet another campaign in which case he's overstating its importance
In terms of casual side portion of the update, here's what I think: There will 100% be new features tied to server owner accounts with Game Server Login Tokens, guaranteed. Here is the info on that: [URL]https://www.reddit.com/r/tf2/comments/4j84bf/server_operators_new_server_account_requirements/[/URL] Now I hope this would mean more of a role for community servers, and the dream would be for custom maps to be allowed in quickplay. Here's the idea I came up with back in 2014, before the map workshop existed: "Imagine this is how the map workshop system will work for TF2: In the system, you can add custom maps to a workshop queue of those you want to try out, similar to Portal 2, and then you can either decide to join a custom game currently running a single map from your workshop queue, play any map matching a certain gamemode, or play any of the custom maps available from your queue. You can also decide whether you want to only be able to join official Valve custom map servers, or also be able to join any server running the latest version of the map, verified via the steam workshop. Otherwise, if 12 players are looking to play a certain map (or the full 6 for an mvm map, via a separate mvm custom map lobby), one of the dedicated valve servers will download the latest version of the custom map from the workshop and switch to that map. After you disconnect from the map, it opens up a Subscribe button dialog if you are not currently subscribed to the map, as well as a button to visit the workshop page and post a comment if you’d like. The server is forced to stay on the map until fewer than 6 people are on the server (fewer than 3 for MVM), after which it will be available to switch to a different custom map." Definitely, there has been very poor connection between subscribing to workshop maps and actually playing via those subscriptions, so I would very much hope for a system that is somewhat close to this. I discussed this with tf2maps.net people back on the winter jam gameday, with a bunch of youtubers and b4nny also in the Mumble, and they agreed something like this could work well. In the reddit thread, VGPowerlord says "After speaking with some people, it [I]sounds[/I] like Valve may want to let QuickPlay servers host workshop maps.However, there's no word yet on if non-Valve servers will be allowed back into the main QuickPlay pool or if they will remain behind the QuickPlay Settings button like they are now." In the reddit thread, misko91 also shares the following speculation: "My initial suspicion was that this was referring to some sort of feature that would give rewards of some sort (Like Mann Up mode and Contracts), and these features would need to set behind a certain gate of trust to make sure that they aren't being used to farm something (this is already a problem with various Halloween items, but perhaps it is more valuable then that?). For right now, this is my top bet on what we should expect. One of the most likely explanations (although one of the least exciting?) is that it could be a way to allow people to do contracts on community servers.Another idea is that it is something that is persistent across multiple servers and/or games, and so a server needs to be validated by Valve to have access to their database. I can only speculate what that could actually be (some sort of super killstreak? Some sort of ranking in regular TF2 servers? who knows). I feel like this is possible, but I can't really think of what it would be." [B]I really hope this has been a valuable dose of speculation for everyone.[/B]
Honestly I just want Community Servers back, this is something many people suspect that "change" will be connected to. Many friends have stopped playing tf2 entirely since the change and it makes me sad, hopefully it will change and community servers will rise again.
[QUOTE=Tinker;50414219]I'm so excited for the nine additional classes you guys, they'll compliment the four new exciting game modes pretty well[/QUOTE] if they added female versions of every class (except pyro I guess) I bet ppl would play more
I'm pretty sure total number of players would actually drop, because at least one portion of the playerbase would be too busy furiously animating SFM porn of the female versions to play.
Real talk, if this game were still in the conceptual stages, I'd be down for at least a few female models as to better emphasize silhouette differences. We are long past this point, though, so I don't see what much good from a gameplay perspective there is to add them. On top of that, we already have to remember at least nine different distinct voices for determining who's around you. I think adding even more would be problematic.
Well guys, only 60 days left until we reach a new record in comic delay. Remember when they said the next issue would come out a little quicker?
the key word being "little"
And remember when we thought they must be joking when they called it an annual comic? Good times.
[QUOTE=Woozlez;50415572]In terms of casual side portion of the update, here's what I think: There will 100% be new features tied to server owner accounts with Game Server Login Tokens, guaranteed. Here is the info on that: [URL]https://www.reddit.com/r/tf2/comments/4j84bf/server_operators_new_server_account_requirements/[/URL] Now I hope this would mean more of a role for community servers, and the dream would be for custom maps to be allowed in quickplay. Here's the idea I came up with back in 2014, before the map workshop existed: "Imagine this is how the map workshop system will work for TF2: In the system, you can add custom maps to a workshop queue of those you want to try out, similar to Portal 2, and then you can either decide to join a custom game currently running a single map from your workshop queue, play any map matching a certain gamemode, or play any of the custom maps available from your queue. You can also decide whether you want to only be able to join official Valve custom map servers, or also be able to join any server running the latest version of the map, verified via the steam workshop. Otherwise, if 12 players are looking to play a certain map (or the full 6 for an mvm map, via a separate mvm custom map lobby), one of the dedicated valve servers will download the latest version of the custom map from the workshop and switch to that map. After you disconnect from the map, it opens up a Subscribe button dialog if you are not currently subscribed to the map, as well as a button to visit the workshop page and post a comment if you’d like. The server is forced to stay on the map until fewer than 6 people are on the server (fewer than 3 for MVM), after which it will be available to switch to a different custom map." Definitely, there has been very poor connection between subscribing to workshop maps and actually playing via those subscriptions, so I would very much hope for a system that is somewhat close to this. I discussed this with tf2maps.net people back on the winter jam gameday, with a bunch of youtubers and b4nny also in the Mumble, and they agreed something like this could work well. In the reddit thread, VGPowerlord says "After speaking with some people, it [I]sounds[/I] like Valve may want to let QuickPlay servers host workshop maps.However, there's no word yet on if non-Valve servers will be allowed back into the main QuickPlay pool or if they will remain behind the QuickPlay Settings button like they are now." In the reddit thread, misko91 also shares the following speculation: "My initial suspicion was that this was referring to some sort of feature that would give rewards of some sort (Like Mann Up mode and Contracts), and these features would need to set behind a certain gate of trust to make sure that they aren't being used to farm something (this is already a problem with various Halloween items, but perhaps it is more valuable then that?). For right now, this is my top bet on what we should expect. One of the most likely explanations (although one of the least exciting?) is that it could be a way to allow people to do contracts on community servers.Another idea is that it is something that is persistent across multiple servers and/or games, and so a server needs to be validated by Valve to have access to their database. I can only speculate what that could actually be (some sort of super killstreak? Some sort of ranking in regular TF2 servers? who knows). I feel like this is possible, but I can't really think of what it would be." [B]I really hope this has been a valuable dose of speculation for everyone.[/B][/QUOTE] Given the way they word that email: [QUOTE]This change will allow us to have a greater level of confidence in game servers, by making it easier to revoke access for bad actors and better tying game servers to their owners. The increased persistence gives us many more opportunities to assign trust to community servers, and to provide them access to features that would otherwise be too open for abuse.[/QUOTE] I believe they are planning on putting good community servers in the default quick play, which of course would require people to do contracts on those servers. Unless it's some kind of new feature that Valve is going to put into the update I can't think of any other feature Valve would consider too open to abuse.
I can see it now... they release the next issue of the comic and it will only be 20 pages...
Given how the recent comics were made, ten of those pages are identical except for slightly changing one panel.
I'm legitimately curious as to whether we're even going to get another comic at this point. Yes we've had "confirmations" that the comic will be soon, but at this point it's almost been a year. If the artists/writers/whatever weren't prepared to do these comics in a certain amount of time, then they should either have all been done before they were even announced, or not have been done in the first place.
There's nothing comical about these long delays.
Maybe when they said Bi-monthly, they meant we would get bi-monthly hints that the comic still existed.
Maybe they only work on the comic one day every two months.
It's incredible how there's ~175k players in the Competitive MM group and over 70k passes in-game yet only barely anybody bothers to queue up nowadays. I understand the abandon system is broken and that can cause frustration but nobody should be worrying about their rank when currently nobody gets matched with people of similar ranks and the fact that stats will most likely be wiped sometime during the Beta and on release.
[QUOTE=scoottehbesht;50422794]It's incredible how there's ~175k players in the Competitive MM group and over 70k passes in-game yet only barely anybody bothers to queue up nowadays.[/QUOTE] I have a pass, it's mostly due to matchmaking being unbalanced and not fun when solo queuing.
[QUOTE=scoottehbesht;50422794]It's incredible how there's ~175k players in the Competitive MM group and over 70k passes in-game yet only barely anybody bothers to queue up nowadays.[/QUOTE] MM was fun for a while now its just trashy with abandons and having sh*tty teams.
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