Major Update Speculation V31: Gamechanging Edition
5,003 replies, posted
So they updated the Federal Casemaker to hide the Scout's headphones but not for the Universal Translator?
The Weight Room Warmer is finally for the Scout?
I didn't want to afford it anyways.
[QUOTE=legoformer;50431621][T]http://i.imgur.com/yyd0Gww.png[/T]
They apparently broke textures for most of Heavy's melees :v:[/QUOTE]
wonderful, maybe this will give valve a reason to actually think about the class
[QUOTE=SpeedDeoxys;50431626]So they updated the Federal Casemaker to hide the Scout's headphones but not for the Universal Translator?[/QUOTE]
I hope they never remove it. I love sporting two headphones.
[QUOTE][T]http://i.imgur.com/yyd0Gww.png[/T]
[t]http://images.akamai.steamusercontent.com/ugc/262712306973240396/8F64249D4246080D75A9C7832F9D46EB8FBCDBD4/[/t]
[/QUOTE]
I'm seriously fucking impressed.
How does one manage to do this? What could they have changed to accomplish this or is this just another case of TF2's shit tier code?
[t]http://images.akamai.steamusercontent.com/ugc/262712306973240396/8F64249D4246080D75A9C7832F9D46EB8FBCDBD4/[/t]
"why is purple and black"
[QUOTE=Dr.Scrake;50431550]uhm, is the fear monger's style supposed to do this, or is it made to wear the hood with other pyro heads?
[img]http://puu.sh/pbTKI/44b1a32ce8.png[/img]
(because you cant use it with pyro heads)[/QUOTE]
nobody report this
[QUOTE=Dr.Scrake;50431550]uhm, is the fear monger's style supposed to do this, or is it made to wear the hood with other pyro heads?
[img]http://puu.sh/pbTKI/44b1a32ce8.png[/img]
(because you cant use it with pyro heads)[/QUOTE]
You see, Misha
Enemy Sniper can not get of the headshot
When you have no head.
team fortress 2: the multiple style-ening
[QUOTE=legoformer;50431621][T]http://i.imgur.com/yyd0Gww.png[/T]
Apparently they broke textures for most of Heavy's melees :v:[/QUOTE]
they updated all the models to give them proper collision so they wouldn't block things like the payload cart any more, so i guess they all had to be recompiled
incidentally, spawning the broken models in gmod prints these errors in the console:
[code]Model missing: models/workshop/weapons/c_models/c_bear_claw/c_bear_claw.mdl
Model missing: models/workshop/weapons/c_models/c_eviction_notice/c_eviction_notice.mdl
Model missing: models/workshop/weapons/c_models/c_xms_gloves/c_xms_gloves.mdl[/code]
so i guess someone just accidentally used the script for compiling workshop items instead and didn't actually check the models in-game
how much do you want to bet the textures are broken because the models are looking for materials/models/[B]workshop/[/B]weapons/whatever.vmt now
[QUOTE=Johnny Joe;50431705]I'm seriously fucking impressed.
How does one manage to do this? What could they have changed to accomplish this or is this just another case of TF2's shit tier code?[/QUOTE]
I'd bet money on that it's related to this:
[quote]- Fixed an exploit related to the Heavy's gloves and blocking the payload cart [/quote]
The gloves loves had no physics model before, they most likely screwed up something there. The real question is, how can you not notice that the Heavy's gloves have missing textures, when you're fixing an issue with the Heavy's gloves..
Edit: late
That's what happens when you are way too confident about your professionalism. Always do double check, especially if you already fucked up with that kind of stuff before
I miss when minor patches would add hints leading up to a major update.
Explosive doves, never forget
obviously they're hinting at the heavy's melees being removed and the pyro's buff against headshots in the next update.
i uh
i didnt even update the casemaker, valve dun goofed with the importer
but thanks random valve employee
[QUOTE=Lord Exor;50431945]I miss when minor patches would add hints leading up to a major update.[/QUOTE]
I enjoyed that too but I don't think they have any major lore related updates in the works, which IIRC are the only ones where they did all the hinting. It's all mostly just been gameplay and operations lately.
[QUOTE=chandlerj333;50431990]obviously they're hinting at the heavy's melees being removed and the pyro's buff against headshots in the next update.[/QUOTE]
The missing textures obviously presage a Heavy nerf.
In-case you guys don't know already here's what was changed about the Toowoomba Tunic:
Basically unchanged on sniper, except for the inclusion of the new "Peasant" style which removes the glove extension:
[t]http://puu.sh/pbZcK.jpg[/t][t]http://puu.sh/pbZeR.jpg[/t]
But the main reason for the update to the item was to add Demoman compatibility, The "Peasant" style removes the sheathe on Demoman's version:
[t]http://puu.sh/pbZvZ.jpg[/t][t]http://puu.sh/pbZul.jpg[/t]
[b]MAGIC MISSLE![/b]
[t]http://puu.sh/pbYkU.jpg[/t]
[QUOTE=TwoYearLurker;50431843]they updated all the models to give them proper collision so they wouldn't block things like the payload cart any more, so i guess they all had to be recompiled
incidentally, spawning the broken models in gmod prints these errors in the console:
[code]Model missing: models/workshop/weapons/c_models/c_bear_claw/c_bear_claw.mdl
Model missing: models/workshop/weapons/c_models/c_eviction_notice/c_eviction_notice.mdl
Model missing: models/workshop/weapons/c_models/c_xms_gloves/c_xms_gloves.mdl[/code]
so i guess someone just accidentally used the script for compiling workshop items instead and didn't actually check the models in-game
how much do you want to bet the textures are broken because the models are looking for materials/models/[B]workshop/[/B]weapons/whatever.vmt now[/QUOTE]
I've had inklings before that the TF team doesn't check their own work, but this fucking clinches it.
Do they not boot up a single game of TF2 before they ship an update just to make sure everything's copacetic?
Okay it's been 7 months since Halloween, when the hell are they going to remove the soul-collecting business whenever you kill an enemy?
[QUOTE=Brobattington;50432208]Okay it's been 7 months since Halloween, when the hell are they going to remove the soul-collecting business whenever you kill an enemy?[/QUOTE]
when you stop playing on Halloween mode servers
Re-posting from the bottom of the last page in-case it gets missed:
[QUOTE=kibbleknight;50432189]In-case you guys don't know already here's what was changed about the Toowoomba Tunic:
Basically unchanged on sniper, except for the inclusion of the new "Peasant" style which removes the glove extension:
[t]http://puu.sh/pbZcK.jpg[/t][t]http://puu.sh/pbZeR.jpg[/t]
But the main reason for the update to the item was to add Demoman compatibility, The "Peasant" style removes the sheathe on Demoman's version:
[t]http://puu.sh/pbZvZ.jpg[/t][t]http://puu.sh/pbZul.jpg[/t]
[b]MAGIC MISSLE![/b]
[t]http://puu.sh/pbYkU.jpg[/t][/QUOTE]
[QUOTE=TwoYearLurker;50431843]
how much do you want to bet the textures are broken because the models are looking for materials/models/[B]workshop/[/B]weapons/whatever.vmt now[/QUOTE]
i decompiled the holiday punch and this is its material path:
[code]
$CDMaterials "models\workshop\weapons\c_models\c_xms_gloves\"
[/code]
The new Toowoomba Tunic is [I]so good[/I]. Thankfully, I was able to get one before the inevitable price hike. It's just what my Demoman needed, although I'm not sure what to use as my third cosmetic. Good work on it!
[QUOTE=kibbleknight;50432216]Re-posting from the bottom of the last page in-case it gets missed:[/QUOTE]
why is the front flap of sniper's tunic the back flap of demo's tunic?
look at the shape and normal mapping
when is valve going to fix the painting on the spin chilling skull
like, yeah not always on time, but i remember them saying they were going to fix it almost 5 years ago
[QUOTE=kibbleknight;50432189]In-case you guys don't know already here's what was changed about the Toowoomba Tunic:
Basically unchanged on sniper, except for the inclusion of the new "Peasant" style which removes the glove extension:
[t]http://puu.sh/pbZcK.jpg[/t][t]http://puu.sh/pbZeR.jpg[/t]
[/QUOTE]
The Sniper change might be minor, but it compliments my Sniper loadout without clipping with my Falconer. I like this item, but couldn't really use it since it clipped a bit, but it should work fine now.
how much does the demo's flap clips in anything thats not the ref pose?
So the Co-Pilot went from being one class to multi-class to all-class? I can't imagine it looking good on any other classes it wasn't already on than the Medic
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