• Major Update Speculation V31: Gamechanging Edition
    5,003 replies, posted
[QUOTE=Sims_doc;50453364]About spy. I do wish the ambassador would be more effective at close range but keep its current stats at long. You've gotta get two headshots to kill a sniper quickly that or shoot him a few times after the first headshot and that's more than enough time for the sniper to move or attempt to kill you.[/QUOTE] But it's not even bad at close range, I have no idea what you're talking about. With a bit of practice you can consistently headshot at medium range, and killing snipers with amby is piss easy. Honestly what are you even doing, like come up to a nigh-stationary scoped razorback sniper, miss him and all the other shots and he kills you? I guess well done to the sniper :v:
Wow! That's a lot of speculation. No. I just always thought it was annoying to get the double tap.
[QUOTE=Sims_doc;50453364]About spy. I do wish the ambassador would be more effective at close range but keep its current stats at long. You've gotta get two headshots to kill a sniper quickly that or shoot him a few times after the first headshot and that's more than enough time for the sniper to move or attempt to kill you.[/QUOTE] The Ambassador was a mistake
You know what time of the Year it is : It's "Guess-when-the-large-update-drops-and-win-a-hat" ! This time's prize, everyone's favorite, is... [IMG]http://puu.sh/pglzm/db304afe36.png[/IMG] Rules are simple as always, "Vote" on a time by rating the post the specific rating, Winner is selected a day after the large Update drops by a random system. [IMG]https://facepunch.com/fp/ratings/zing.png[/IMG] for the Week of the 6th. [IMG]https://facepunch.com/fp/ratings/tick.png[/IMG] for the Week of the 13th. [IMG]https://facepunch.com/fp/ratings/cross.png[/IMG] for the Week of the 20th. [IMG]https://facepunch.com/fp/ratings/funny2.png[/IMG] for the week of the 27th. [IMG]https://facepunch.com/fp/ratings/wrench.png[/IMG] for the first Week of July. [IMG]https://facepunch.com/fp/ratings/box.png[/IMG] for the second Week of July. [IMG]https://facepunch.com/fp/ratings/clock.png[/IMG] for anything after that. Good Luck!
[QUOTE=Fluury;50454023]You know what time of the Year it is : It's "Guess-when-the-large-update-drops-and-win-a-hat" ! This time's prize, everyone's favorite, is... [IMG]http://puu.sh/pglzm/db304afe36.png[/IMG] Rules are simple as always, "Vote" on a time by rating the post the specific rating, Winners are selected a day after the large Update drops. [IMG]https://facepunch.com/fp/ratings/zing.png[/IMG] for the Week of the 6th. [IMG]https://facepunch.com/fp/ratings/tick.png[/IMG] for the Week of the 13th. [IMG]https://facepunch.com/fp/ratings/cross.png[/IMG] for the Week of the 20th. [IMG]https://facepunch.com/fp/ratings/funny2.png[/IMG] for the week of the 27th. [IMG]https://facepunch.com/fp/ratings/wrench.png[/IMG] for the first Week of July. [IMG]https://facepunch.com/fp/ratings/box.png[/IMG] for the second Week of July. [IMG]https://facepunch.com/fp/ratings/clock.png[/IMG] for anything after that. Good Luck![/QUOTE] Just as an FYI to everyone the Steam summer sale runs June 23 to July 4th this year.
-cut hit wrong button-
[QUOTE=SirWubbles;50453921]The Ambassador was a mistake[/QUOTE] Personally, I see the ambassador as a necessary evil for the time being. Mainly with how easy it is to shut down spies in general. Should stay as is till they actually do something with spy in general.
[QUOTE=Sims_doc;50453767]Wow! That's a lot of speculation. No. I just always thought it was annoying to get the double tap.[/QUOTE] "Im bad at a weapon they should buff it" Why not, just, you know, learn to use the weapon?
[QUOTE=Rajikaru;50454719]Why not, just, you know, learn to use the weapon?[/QUOTE] It's 2016 - things don't work this way many years, that's called [I]accessibility[/I] :v:
ambassador already has smaller spread vs stock even if you never headshot and just hold down mouse1, it does 50 dmg at close range and that's like a noscope rifle that shoots twice as fast.
And we all know how frequently people get killed by snipers holding down mouse1 for back to back noscopes! Imagine that but twice as bad! /s
you vastly underestimate / never went against anyone good enough to make proper use of noscopes
About 1500 hours played, and in all that time I've never once seen a single sniper hold down mouse1 and fire off noscopes back to back except in a panic right before they died. So yeah, I'm gonna go out on a limb here and suggest that this is so stupidly rare of an occurance as to be unworthy of worrying about in the slightest. On the list of "Problematic Stuff in TF2 That You Should Bother To Care About", this ranks pretty far down near the bottom.
No scopes at close range are pretty infrequent and unreliable like G. Verloren said, but I can't tell you how many times I or some other sniper has done pretty well with finishing off a >125 hp class with a no scope from medium to long range.
Does Valve even give a shit about MvM anymore : (
I think they may be a) currently happy with ticket sales as-is, and/or b) they just don't have any interesting/new ideas for a tour, so they're content to just let it be for now I'm guessing. I'd love to see more MvM content down the line.
[QUOTE=Johnny Joe;50456678]No scopes at close range are pretty infrequent and unreliable like G. Verloren said, but I can't tell you how many times I or some other sniper has done pretty well with finishing off a >125 hp class with a no scope from medium to long range.[/QUOTE] As a finisher? Absolutely, a decent sniper popping off a quick noscope can secure a kill at ranges that other classes would typically struggle with due to bullet spread. But holding down the button to chain shots isn't the same thing, and likewise doing that with the Ambassador ultimately is badly suboptimal compared to pausing between shots to reset the bullet spread to zero.
[QUOTE=spd12;50456860]I think they may be a) currently happy with ticket sales as-is, and/or b) they just don't have any interesting/new ideas for a tour, so they're content to just let it be for now I'm guessing. I'd love to see more MvM content down the line.[/QUOTE] happy with sales? how do you know they are even keeping an eye on those "sales"? as for ideas, they code it themselves however they want. There's quite alot of unused leftovers from twocity. No, the most realistic option is c) the project "lead" for mvm is long gone and nobody left dares touching it because they don't know what it is / how it works anyway. The very rare and few fixes for MvM recently have been entirely community-provided and hand-held this way.
It still seems kinda silly that Valve hasn't made Iron Gauntlet official. They could of shipped it in early April and had a big update to fill the void between the end of Tough Break and the upcoming summer update.
The community event was changed into another one (Theme was reworked, whole thing was rebooted), so I imagine there's a huge delay if it's official. Also, keep in mind Invasion took 1 1/2- 2 years to get from concept to In-game event.
It'd be nice if they added Botkiller variants of more weapons and cycled them out every once in a while (probably on an automated system so we don't get stuck with the same rotation for months on end) Most botkillers use the same weapon model and different textures for the robot head, right? You add a robot head to a shotgun, or pistol, or grenade launcher and you can just use textures to make nearly every campaign compatible with it with the exception of the engineer head ones.
Maybe Valve could mix Botkillers and skins as they did with Festives and skins.
[QUOTE=BlindSniper17;50457516]Maybe Valve could mix Botkillers and skins as they did with Festives and skins.[/QUOTE] I can see it now - a neon purple lightning scattergun with a bloody robot head dangling from it, wreathed in a fiery unusual effect, and a bright green eye-horn professional killstreak effect. ...oh gawd, I'm gonna hurl. Blech!
[QUOTE=Rajikaru;50454719] Why not, just, you know, learn to use the weapon?[/QUOTE] But that takes effort!
[QUOTE=BlindSniper17;50457516]Maybe Valve could mix Botkillers and skins as they did with Festives and skins.[/QUOTE] We wanted to suggest these for a minimal effort loot item for IG, but there wasn't anything for us to do on our end and in our pitch there was no reason to include the idea alongside the actual content we organized and tried to sell to them. I'm sure the idea is a no-brainer, and the only effort required is robofier with a model similar to festivizers. By the way (as it's being talked about here) our reboot happened quite a while after items had ceased rolling in, and months without responses from the TF team. As we've said before it was in response to complaints of a lack of a cohesive theme and to assist us in tying every piece of content into a more focused theme (Sfm, website, maps, items). It''s still entirely up to valve of which theme (robotic, power, or other) would get chosen, we just wanted to provide options and pull the project in a direction we felt better about. In all honesty the SFM short fits either theme. We don't expect anyone to work on new items anyhow until there is a blog post, but do not consider the project dead. Personally, I think the ideal future would be mvm campaigns and contracts with community mvm maps (although it is understandable for them to take longer to get out due to internal testing of missions). Ideally we want to prove that the community can provide quality maps and missions, and that this community project is just the start of a new wave of campaigns and content. In general community projects should be a gift to valve of provided content, like halloween was. A blog post with transparent info, and room for anyone to submit major content. Really we should be filling the gaps between major content, like CommodoreBluth said, and the tf team should be facilitating that with much more communication and openness.
[QUOTE=Woozlez;50458037]We wanted to suggest these for a minimal effort loot item for IG, but there wasn't anything for us to do on our end and in our pitch there was no reason to include the idea alongside the actual content we organized and tried to sell to them. I'm sure the idea is a no-brainer, and the only effort required is robofier with a model similar to festivizers. By the way (as it's being talked about here) our reboot happened quite a while after items had ceased rolling in, and months without responses from the TF team. As we've said before it was in response to complaints of a lack of a cohesive theme and to assist us in tying every piece of content into a more focused theme (Sfm, website, maps, items). It''s still entirely up to valve of which theme (robotic, power, or other) would get chosen, we just wanted to provide options and pull the project in a direction we felt better about. In all honesty the SFM short fits either theme. We don't expect anyone to work on new items anyhow until there is a blog post, but do not consider the project dead. Personally, I think the ideal future would be mvm campaigns and contracts with community mvm maps (although it is understandable for them to take longer to get out due to internal testing of missions). Ideally we want to prove that the community can provide quality maps and missions, and that this community project is just the start of a new wave of campaigns and content. In general community projects should be a gift to valve of provided content, like halloween was. A blog post with transparent info, and room for anyone to submit major content. Really we should be filling the gaps between major content, like CommodoreBluth said, and the tf team should be facilitating that with much more communication and openness.[/QUOTE] It does make me sad you guys haven't had much in the way of communication from the TF2 team. Even though I'm not a big MvM fan I feel bad for MvM fans since it's been so long since it's gotten new content and Valve doesn't seem to be interested in a bunch of content handed to them on a silver platter. And yeah I'm hoping Valve learned their lesson last year with Invasion being way too close to the Halloween update. Community updates do need to be spaced out better between big Valve updates.
Robotic Boogaloo and Invasion also went months with no answers from Valve, zero emails, nada. It just seems to be how Valve works (with the community at least), they said they were just busy once they finally replied. Edit: I am not implying that it means IG or any other project will get picked because Valve hasn't been replying, Valve could go for months without replies even after they had shown interest for a project and/or got involved.
Looks like there was another VAC ban wave.
[QUOTE=Skunky;50458635]Looks like there was another VAC ban wave.[/QUOTE] Source?
[QUOTE=Jhejh poT;50458648]Source?[/QUOTE] [url]https://www.reddit.com/r/tf2/comments/4mif94/another_vac_wave/[/url]
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