Major Update Speculation V31: Gamechanging Edition
5,003 replies, posted
MM needs class limits. Otherwise I can't see anyone taking this seriously.
2 scouts max.
2 soldiers max.
1 pyro / demo / heavy / engineer / medic / sniper / spy max.
I dunno about people not taking it seriously without em, but it sure as fucking hell needs them.
[QUOTE=Snowshoe;49890278]MM needs class limits. Otherwise I can't see anyone taking this seriously.
2 scouts max.
2 soldiers max.
1 pyro / demo / heavy / engineer / medic / sniper / spy max.[/QUOTE]
[i]Please.[/i]
If it remains a Scoutfest, it's not going to last very long and it sure as hell won't appeal to most players.
Really haven't had any trouble at all with scouts in matchmaking, I dunno what you guys are talking about.
[QUOTE=Mort Stroodle;49890356]Really haven't had any trouble at all with scouts in matchmaking, I dunno what you guys are talking about.[/QUOTE]
you havent seen the 4 soda popper criticola scouts and a quickfix heavy then have you
[QUOTE=Cupkek;49889983]God, scouts are so unfun to fight in [B]TF2[/B] in its current form[/QUOTE]
crit a cola scout is infuriating. they straight up buffed it for no reason. it's unbalanced garbage.
If they add class limits, then they should put a warning (as well as a check to turn it off) that joining competitive means you have to choose a certain class and can't use whatever you want, especially for Highlander. That way new players, at least a few, won't be confused when they can't pick a certain one
Alternatively, add an option that lets you set which class you want to spawn as in the lobby ahead of time, as well as a back-up in case you don't get the one you selected.
But winning with all demo and all mini-engie is fun :(
It seems like the problem here is critacola.
[QUOTE=Snowshoe;49890402]crit a cola scout is infuriating. they straight up buffed it for no reason. it's unbalanced garbage.[/QUOTE]
It's almost like giving the high damage high mobility class more damage and mobility for essentially no downside was a bad move on Valve's part.
[QUOTE=Johnny Joe;49890491]It's almost like giving the high damage high mobility class more damage and mobility for essentially no downside was a bad move on Valve's part.[/QUOTE]
+unhittable speed
+30% offense
-10% defense
-not pistol
not really balanced at all lmao, just from the core design. It's all upside and 1 real downside (No pistol) that is negated by your 140 damage meatshots. totally agree
[QUOTE=DavidRainbowi;49888941]Played a game against b4nny, his entire team was 4 Ambassador spies, a med and a soldier. It made me cry.
[/QUOTE]
Yeah I played a game against him (and flame) during the last stress test. Of course my team of randoms got wiped but it was fun to get to play against him.
I played against Dane and Raja, you could tell it was them because they were using their signature loadouts. Dane kept spamming sentries on mid (it was Viaduct) and we would've won if we didn't have one guy quit out on us and a different guy just give up and turn on his spinbot.
[QUOTE=pepetoads;49890501]+unhittable speed
+30% offense
-10% defense
-not pistol
not really balanced at all lmao, just from the core design. It's all upside and 1 real downside (No pistol) that is negated by your 140 damage meatshots. totally agree[/QUOTE]
The big problem is changing it from "damage taken is minicrits" to "+10% damage taken" means that the scout is subject to falloff again, while his damage output isn't. This means his ranged harassment is incredibly potent in addition to the massive meatshots that can 1-shot lights.
I wish there was some love for unofficial gamemodes, such as Prop Hunt or Saxton Hale. Something like Dota Workshop for custom gamemodes would work perfectly in TF2.
Personally, I'd love to be able to play some Saxton Hale from main menu.
[QUOTE=Snowshoe;49890278]MM needs class limits. Otherwise I can't see anyone taking this seriously.
2 scouts max.
2 soldiers max.
1 pyro / demo / heavy / engineer / medic / sniper / spy max.[/QUOTE]
If valve is going to introduce class limits i can't see them doing without some kind of order like:
2 for attack classes (scout, soldier, pyro)
1 for defence classes (demo, heavy, engy)
1 for support classes (medic, sniper, spy)
a bit off topic, but this really caught my eye.
[T]http://i.imgur.com/XtvbQnF.png?1[/T]
Notice anything missing [sp]besides the grenades[/sp]?
First thing I noticed was his hand clipping with the Loch 'n' Load but yeah it is odd that it hides the class symbol.
Since we've been getting so many cosmetic revamps, can we start getting weapon revamps too? Like a tri-barrel Loch 'n' Load or a Pomson that doesn't make Shotgun noises?
Did anyone notice that there is no more doors freezetime?
I played couple of times and i'm pretty sure that servers i was playing on had it removed. Not sure if it's a bug and i have to report it or if it was done intentionally (though it would be weird and unfair).
Valve is considering removing some of the "lowest performing" maps from TF2 in the future:
[URL="http://tf2maps.net/posts/363790/"][QUOTE]the working plan for campaign maps, and i'm happy to hear your feedback on this, is that they are added to the game but as the map count rises we may periodically cull the lowest performing maps."
"there's even a system in the engine right [now] where if a map gets dropped we can redirect its name to a workshop entry, so it would effectively still work the same as before, but be on-demand workshop downloaded on load[/QUOTE][/URL]
Given how few community servers that currently exist that run custom maps I feel removing any map would probably be a death sentience for that map.
Personally I'm not in favor of removing any content from TF2.
When they were thinking about removing the maps from the first contracts, it was met with harsh negativity.
TF2 players don't want content removed, even if that content is never used or maintained ever again.
[QUOTE=ComodoreBluth;49891785]Valve is considering removing some of the "lowest performing" maps from TF2 in the future:
[URL="http://tf2maps.net/posts/363790/"][/URL]
Given how few community servers that currently exist that run custom maps I feel removing any map would probably be a death sentience for that map.
Personally I'm not in favor of removing any content from TF2.[/QUOTE]
Unless they are valves own maps to be removed (hydro, please) i have to say no to this.
[QUOTE=Makzu;49891939]Unless they are valves own maps to be removed (hydro, please) i have to say no to this.[/QUOTE]
Yeah I wonder if they would remove Hydro, Degroot Keep and all the arena maps in the game since they don't run servers for those maps.
nooo not the arena maps!
How about they fix the maps being low performing instead of outright removing them?
EDIT: I kind of get the point made in that thread that culling maps might allow for a higher turnover of "official" maps and more compensation for map makers, but surely there's better ways to go about this (say, promoting community custom map server or having Valve-hosted ones) than this?
We're talking about Valve here. That'd be way too much work
[QUOTE=Knurr;49890645]I wish there was some love for unofficial gamemodes, such as Prop Hunt or Saxton Hale. Something like Dota Workshop for custom gamemodes would work perfectly in TF2.
Personally, I'd love to be able to play some Saxton Hale from main menu.[/QUOTE]
Or a proper randomizer mode that isn't all glitchy like it is now.
[QUOTE=_Dalek;49892243]Or a proper randomizer mode that isn't all glitchy like it is now.[/QUOTE]
Valve can't even be bothered to make new reload animations for the different grenade launchers, why would they make them for every class holding every weapon?
i wonder how long it would take people to notice if they removed arena_offblast
So does anyone have any idea what happened to maniac who made the hell-met, which was ultimately removed from case and whatnot? He has been offline for 19 days now.
Kind of curious for what reason his item was removed from the game if it was not copyright related.
[editline]8th March 2016[/editline]
[QUOTE=Bynine;49892300]i wonder how long it would take people to notice if they removed arena_offblast[/QUOTE]
Well, someone would notice, as it's creator works now at Valve.
Sorry, you need to Log In to post a reply to this thread.