Major Update Speculation V31: Gamechanging Edition
5,003 replies, posted
[QUOTE=ComodoreBluth;49891785]Valve is considering removing some of the "lowest performing" maps from TF2 in the future:
[URL="http://tf2maps.net/posts/363790/"][/URL]
Given how few community servers that currently exist that run custom maps I feel removing any map would probably be a death sentience for that map.
Personally I'm not in favor of removing any content from TF2.[/QUOTE]
It depends on what they mean by "low performing" and how soon into the future we're speaking of.
There are over [i]ninety[/i] maps at the moment, which is part of the reason that TF2 is so freaking gigantic on a harddrive. I could imagine that once they get past 100, that having a cull is actually reasonable since they're clearly not running all 100 maps, anyway, and thus they become hard drive bloat unless you specifically choose to seek a server running those maps, in which case having it be downloaded as a custom map is moderately fair.
Now the key term is "lowest performing", since it depends on where they draw the line of poorly performing.
Is it at maps that do fairly well but aren't dustbowl/gorge/coldfront/gravelpit status, like gullywash, doomsday and snakewater? I hope not, that'd be pretty terrible if they did something of that caliber, although I assume they wouldn't ever reach that point.
Is it maps that have warm amounts of praise and are generally liked, but aren't played often like yukon, standin, fastlane and freight? That'd still be pretty awful, although slightly more understandable depending on how many new maps get in.
Is it maps like hydro, probed, snowplow, watergate, 2fort invasion, degroot_keep and the arena maps, which are generally either constantly complained about, people are apathetic to or are tied to dead modes? I'd be somewhat against their loss, but at the same time, the people that care enough to play on these maps do them on community servers, anyway.
I wouldn't really be ok with seeing maps removed at this point, but if we end up reaching the 120 map mark (which actually is somewhat plausible), I could understand the need for removing maps just to make TF2 not atrociously large.
It makes zero sense to include maps in the base download of the game that Valve servers don't play. It wouldn't be a "death sentence" for those maps, because they only get played on community servers already. The only difference would be that new players would wait a couple more seconds while the map downloads when they join a server with that map. They aren't going to be less likely to play on a server that's running a retired map, because they can't even tell it's a retired map in the server browser.
[QUOTE=Hell-met;49888554]why compare comp with co-op[/QUOTE]
I wasn't comparing the gametype, I've been playing a lot of MvM and met some of the most toxic, annoying pissbabies in any game I've ever played
stress test any minute now, right? let's see if it can survive the might of eu this time
edit: it's here
So awhile back someone said orange_3x was becoming an official map and posted screens, was that just a whole buncha nonsense/fake or is that really happening
I am trying to join a game on that new stress test, but my game crashes every time i search :,-(
[QUOTE=Ace of Butts;49893436]So awhile back someone said orange_3x was becoming an official map and posted screens, was that just a whole buncha nonsense/fake or is that really happening[/QUOTE]
A-ha-ha-ha. You must be kidding, aren't you?
It will get released in the same update as trainsawlaser.
My main issue with comp. right now is the amount of Leavers.
[QUOTE=Ace of Butts;49893436]So awhile back someone said orange_3x was becoming an official map and posted screens, was that just a whole buncha nonsense/fake or is that really happening[/QUOTE]
It actually looks rather nice after an art pass.
[media]http://imgur.com/a/Kfc4o[/media]
It can look nice, but still play poorly.
[QUOTE=Fluury;49893646]My main issue with comp. right now is the amount of Leavers.[/QUOTE]
Played a comp match on process yesterday where one of our teammates left.
And we still won.
AND IT DIDN'T COUNT BECAUSE OF THAT PERSON LEAVING
Just played like, 7ish games, won 5, and had 2-3 recorded because of people leaving :c
Last game i played with sedi-socks, but someone left last second, and no medals and such were given out. Sucks when the progression system doesn't progress due to something like that.
I'm rather stoked over the sheer amount of negative attention being directed toward the Scout. Finally, the little snot's imbalanced arsenal may just receive what's been a long time coming.
[QUOTE=Lord Exor;49894299]I'm rather stoked over the sheer amount of negative attention being directed toward the Scout. Finally, the little snot's imbalanced arsenal may just receive what's been a long time coming.[/QUOTE]
The random buff to Crit-a-Cola was just too much.
[QUOTE=pipantarctic;49894339]The random buff to Crit-a-Cola was just too much.[/QUOTE]
make it v1 again
They should make you play 10 placement matches to calculate your rank instead of everybody starting at fresh meat, like in Rocket League
And when you're doing the placement matches the matches should be made based off of hours, so that a bunch of 100 hour players won't get matched up against 3k hour players
Even though hours aren't super good for telling ones skill, it's still a way to matchmake people when they don't have ranks yet
i'd like to think that's something valve are going to add just haven't got around to yet (still worth suggesting it though incase)
it'd be insane if they didn't as it'd mean someone who's *really* good and just hasn't had the time to play matches would be put with regular new fresh meat players which makes no sense.
[QUOTE=Upgrade;49893819]It can look nice, but still play poorly.[/QUOTE]
TF2 maps seem to follow a rule where the prettier the map is (2fort, Hydro, Sujin, Junction, etc) the worse it is to actually play on.
[QUOTE=pipantarctic;49894339]The random buff to Crit-a-Cola was just too much.[/QUOTE]
I honestly think it goes further.
I've always had the opinion that Scout was the most OP class in the game.
I mean for his speed and mobility, he can still two shot 8/9 classes in the game. In a wide open area scout dominates every other class in 1v1 fights.
Does the ranking work the same here as CS? I'm mid scoring and losing exp.
EDIT: Or is it completely determined by wins and losses? In which case why are there medals?
[QUOTE=Oizen;49894664]I honestly think it goes further.
I've always had the opinion that Scout was the most OP class in the game.
I mean for his speed and mobility, he can still two shot 8/9 classes in the game. In a wide open area scout dominates every other class in 1v1 fights.[/QUOTE]
Soldier is all of above except with 200 health so he doesn't get shredded by a warm breeze from pyros or sentries.
[QUOTE=PotVsKtl;49894673]Does the ranking work the same here as CS? I'm mid scoring and losing exp.[/QUOTE]
Win - mmr up, loss - mmr down, someone abandons - no mmr change
[QUOTE=Oizen;49894664]I honestly think it goes further.
I've always had the opinion that Scout was the most OP class in the game.
I mean for his speed and mobility, he can still two shot 8/9 classes in the game. In a wide open area scout dominates every other class in 1v1 fights.[/QUOTE]
I think Scout is like Sniper in that he's partly balanced around map layouts preventing him from doing his job perfectly.
[QUOTE=PotVsKtl;49894673]
EDIT: Or is it completely determined by wins and losses? In which case why are there medals?[/QUOTE]
a) They may affect the rank in the future
b) They help you to be a better player anyway, because they clearly show you where you shine and where you have to improve
I think if someone abandons on, for example, Red team this is how it should play out:
If Blu team wins (as they should as the other team is a man down):
Blu team rises in MMR, but less than you usually would
Red team mmr stays the same (if it's a tight game maybe even go up a little bit)
If Red team somehow pulls out a win:
Red team gains more mmr than you would for a normal win
Blu team loses the regular amount of mmr (as if Red still beat them with only four it's probably a slight mismatch in terms of skill level)
Basically you don't want it to be a wasted match for either team and need to give Reds the incentive to keep playing even though they're at a disadvantage.
Well shit. I thought there might be some individual performance weighting to get out of the lower ranks since I'm never going to put a team together. Guess MM isn't for me.
[QUOTE=PotVsKtl;49894882]Well shit. I thought there might be some individual performance weighting to get out of the lower ranks since I'm never going to put a team together. Guess MM isn't for me.[/QUOTE]it's a beta, it's completely possible and probably the ranking system will change. right now it seems the main thing they're working on is just getting people into servers together with ranks not really mattering.
How about a "switch out" feature where you can toggle a button that sends your name, current class and map to a list which players looking for a match can opt into.
If someone accepts your switch out, it could be simply when you're dead or they could spectate you for 5ish seconds before taking over control and having you leave.
Basically leave but have someone take your place. Completely unpunished.
the worst part of getting in a 4v6 match is you cant leave without getting a penalty so you just have to get rolled
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