• Major Update Speculation V31: Gamechanging Edition
    5,003 replies, posted
[QUOTE=NassimO PotatO;49893454]A-ha-ha-ha. You must be kidding, aren't you?[/QUOTE] no : ( [QUOTE=Imacreep;49893799]It actually looks rather nice after an art pass. [media]http://imgur.com/a/Kfc4o[/media][/QUOTE] yeah this was the thing I was talking about
i just played a comp game of granary. the server was missing almost every model, so none of the props had collision, and everybody was hiding in the boxes on mid. it was so fun
[QUOTE=AwfulRanger;49895267]i just played a comp game of granary. the server was missing almost every model, so none of the props had collision, and everybody was hiding in the boxes on mid. it was so fun[/QUOTE] I had a similar experience on cp_foundry. I rocket-jumped onto the roof above mid and clipped right through it and kept asking ppl if it had always been devoid of collision. Eventually we started building sentries inside crates but we lost anyway as the crates also did not block pills or rockets.
[QUOTE=Cpt. Cakes;49894507]They should make you play 10 placement matches to calculate your rank instead of everybody starting at fresh meat, like in Rocket League And when you're doing the placement matches the matches should be made based off of hours, so that a bunch of 100 hour players won't get matched up against 3k hour players Even though hours aren't super good for telling ones skill, it's still a way to matchmake people when they don't have ranks yet[/QUOTE] I have 1850+ hours and still am pretty bad at this game. I know what I am doing, but I lack the skill to do well. I can beat freshlings or soldiers that spam at a pyro, but I only recently increased my k:d above even.
I have 4000+ hours and I still run in screaming with melee Heavy with all sincerity, casting matters of k:d to the wind in the name of meeting hand to face. (Sometimes it's by others facepalming as much as me punching people in the face, but, same principle.) The real strength of TF2, for how much of a bloated, disjointed mess it is, is that there's just so many ways to play it and still find enjoyment. I look forward to comp play as a change of pace! I keep missing out on the stress tests, sadly.
[QUOTE=Freeze;49894820]I think if someone abandons on, for example, Red team this is how it should play out: If Blu team wins (as they should as the other team is a man down): Blu team rises in MMR, but less than you usually would Red team mmr stays the same (if it's a tight game maybe even go up a little bit) If Red team somehow pulls out a win: Red team gains more mmr than you would for a normal win Blu team loses the regular amount of mmr (as if Red still beat them with only four it's probably a slight mismatch in terms of skill level) Basically you don't want it to be a wasted match for either team and need to give Reds the incentive to keep playing even though they're at a disadvantage.[/QUOTE] I feel like people would start [B]kicking teammates[/B] for the chance at more mmr; especially in the lower ranks.
[QUOTE=Sniber;49896193]I feel like people would start [B]kicking teammates[/B] for the chance at more mmr; especially in the lower ranks.[/QUOTE] Well considering you can't kick teammates in MM, that's not really an issue.
4500 hours and still consider myself to be pretty shit overall lol
There's not much else they can do to make sure that the placement matches are actually fair though.
I don't think there's any need whatsoever for these features in a stress test. I'm sure in the final product they already know they need a votekick/timeout and placement matches. I doubt they learned nothing from csgo and dota.
Let's have a straw poll: should we be able to kick people in MM? Agree for yes, disagree for no.
We should be able to votekick, but with "disruptive behaviour" reason. Which would get reviewed somehow, like CSGO's overwatch, and then it could penalize either the one being kicked, or the reporters if they were reporting without a reason.
[QUOTE=LZoleee;49899187]We should be able to votekick, but with "disruptive behaviour" reason. Which would get reviewed somehow, like CSGO's overwatch, and then it could penalize either the one being kicked, or the reporters if they were reporting without a reason.[/QUOTE] That's a lot of work for something that needs to happen quickly to be effective but if it happens quickly it could be abused easily. Maybe a penalty for kicking lots of players, or something like that.
[QUOTE=Ace of Butts;49893436]So awhile back someone said orange_3x was becoming an official map and posted screens, was that just a whole buncha nonsense/fake or is that really happening[/QUOTE] ...I know my thread titles are bad, but I didn't know they were [B]this[/B] bad :ohno:
I mean the kick can happen instantly, then the system will have plenty time to figure out the penalties later.
EDIT: Well the Stress Test #7 begins within 7-8 hours? -snip sorry-
See the problem with kicking is that it instantly ends the game anyways, in Matchmaking's current state. Pre-game needs to be updated so that if somebody leaves, or if the feature is added kicked, they are replaced by somebody searching for a game, instead of the game automatically ending and everybody having to find a new game.
[QUOTE=Jhejh poT;49899522]Well the Stress Test #7 begins within 30-45 mins?[/QUOTE]Why do you say that?
I haven't played all that much, but I do like how short these go. If someone leaves, and the match ends, you just requeue and get into a game within a few minutes. Compared to a lobby for example is a half hour investment.
That may have something to do with the sheer number of people. TF2Center is tiny compared to the number of people participating in matchmaking stress tests.
Have they updated the stockfist they sound different
[url]https://backpack.tf/overview/Competitive%20Matchmaking%20Beta%20Pass[/url] There are now 87 passes in existence. There were a lot less just a couple of days ago.
There were 60 passes last time I checked. They're starting to rev up the handing-out-passes-engine.
[QUOTE=RetroFan987;49901117][url]https://backpack.tf/overview/Competitive%20Matchmaking%20Beta%20Pass[/url] There are now 87 passes in existence. There were a lot less just a couple of days ago.[/QUOTE] Valve gave a member of the comp community ~50 passcodes to give out, and I know they gave a representative of the Asian comp community 20 keys. This was when there were ~60 passes out.
Stress test tomorrow?
In CSGO you get penalized if you try to kick teammates too much. Do you guys think this is a good idea for TF2 too?
[QUOTE=Chicken McFly;49903026]In CSGO you get penalized if you try to kick teammates too much. Do you guys think this is a good idea for TF2 too?[/QUOTE] I don't know the CS:GO system but: I always try to call votekicks on aimbotters whenever I come across them and for the most part the votes don't pass. Should people be punished for trying to help?
[QUOTE=Damoman;49903214]I don't know the CS:GO system but: I always try to call votekicks on aimbotters whenever I come across them and for the most part the votes don't pass. Should people be punished for trying to help?[/QUOTE] You get penalized if you kick a lot of different people, not just one guy.
[QUOTE=Chicken McFly;49903291]You get penalized if you kick a lot of different people, not just one guy.[/QUOTE] What if you run into a lot of different hackers/griefers? Seems like this penalizes legitimate kicks as much as it penalizes illegitimate ones.
[QUOTE=Magypsy;49894633]TF2 maps seem to follow a rule where the prettier the map is (2fort, Hydro, Sujin, Junction, etc) the worse it is to actually play on.[/QUOTE] Suijin plays great, especially after they removed the line of sight that was crossing the entire map initially. It has a bit of a spawncamping issue, I suppose, but when that doesn't happen, it's a solid map with lots of three-dimensionality to it. [sp]Otherwise I mostly agree with that seemingly being the case.[/sp]
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