• Major Update Speculation V31: Gamechanging Edition
    5,003 replies, posted
[QUOTE=The Duke;49904674]Suijin plays great, especially after they removed the line of sight that was crossing the entire map initially. It has a bit of a spawncamping issue, I suppose, but when that doesn't happen, it's a solid map with lots of three-dimensionality to it. [sp]Otherwise I mostly agree with that seemingly being the case.[/sp][/QUOTE] Sujin's problem is that it was made to be an Arena map, not KOTH. If it had been kept as Arena, it would honestly be one of my favourites. The updates to it helped a lot, but it still has a lot of flaws that make it unfun to play on for me.
[QUOTE=Magypsy;49904966]Sujin's problem is that it was made to be an Arena map, not KOTH. If it had been kept as Arena, it would honestly be one of my favourites. The updates to it helped a lot, but it still has a lot of flaws that make it unfun to play on for me.[/QUOTE] I still always get an awful framerate on that map every time I play.
i just got votekicked for being idle. I wasnt idle. I think someone got salty there needs to be a check in place to see if players are active.
[QUOTE=ikes;49906802]there needs to be a check in place to see if players are active.[/QUOTE] You can run around or do other stuff but that still can be considered as idling (5cp last engies) - that's why idle votekick option exists There is an auto-kick for AFKs, you don't need a votekick for AFKs
[QUOTE=Darth_Toast;49905354]I still always get an awful framerate on that map every time I play.[/QUOTE] I always wondered how did Valve really pick that map up, since the framerate is really awfull on full server of players. Atleast there should be some sort of quality assurance. Back in the days pl_hoodoo stage2 was kind of similiar to suijin now, but pc hardware has evolved a lot on the years so it never runs bad these days. Not to mention Frontier, which also initially had framerate issues but hardware did evolve. By this assumption, suijin will be playable framerate wise after 4-5 years. Maybe.
[QUOTE=Magypsy;49904966]Sujin's problem is that it was made to be an Arena map, not KOTH. If it had been kept as Arena, it would honestly be one of my favourites. The updates to it helped a lot, but it still has a lot of flaws that make it unfun to play on for me.[/QUOTE] I love arena as a game mode, but it seems that a majority of the community thinks arena is bad and or a dead game mode. I really had a lot of fun on that invasion map, byre, and the 2 control points on that map fixed my only complaint with stupid back caps
arena wouldn't be a dead mode if Valve would goddamn just enable the Arena Quickplay menu it already exists, and there are more worthless Quickplay menus (like fuckin SD) I goddamn hate arena but I loved playing on Byre during Invasion. I think I spent more time on it than any other map during the event
[QUOTE=TheFishyG;49907087]arena wouldn't be a dead mode if Valve would goddamn just enable the Arena Quickplay menu it already exists, and there are more worthless Quickplay menus (like fuckin SD) I goddamn hate arena but I loved playing on Byre during Invasion. I think I spent more time on it than any other map during the event[/QUOTE] I LOVED Byre, because the losing team constantly changed every match, which usually lasts 2-3 minutes. Any steamrolls are quickly mitigated by swapping out losing team members, and if one team wins 3 in a row, teams are scrambled. It just felt refreshing to play both alongside and against people - I also noticed that there was far less salt when playing arena, because most of the time the people you're salty against are inevitably going to be your allies within a few matches.
So, uh... has anyone mentioned the self destruct stuff on contracts yet? [quote=Reddit][img]http://i.imgur.com/C5PtF0K.jpg[/img][/quote] Thought Tough Break was to last until the 31st.
[QUOTE=gigazelle;49907256]I LOVED Byre, because the losing team constantly changed every match, which usually lasts 2-3 minutes. Any steamrolls are quickly mitigated by swapping out losing team members, and if one team wins 3 in a row, teams are scrambled. It just felt refreshing to play both alongside and against people - I also noticed that there was far less salt when playing arena, because most of the time the people you're salty against are inevitably going to be your allies within a few matches.[/QUOTE] I hope Valve starts to host some arena servers soon, if even just a vote-only option on KOTH servers.
[QUOTE=EArkham;49907646]So, uh... has anyone mentioned the self destruct stuff on contracts yet? Thought Tough Break was to last until the 31st.[/QUOTE] Is this contract your last?
Respawn arena would be pretty fun as an offical valve game-mode, I could even see it put in the offical matchmaking rotation.
[QUOTE=Fluury;49907756]Is this contract your last?[/QUOTE] No, it's not mine, it's a pic from reddit. I have two unfinished contracts (at least one left to do after these two) and both have the same self-destruct message.
[QUOTE=EArkham;49907646]So, uh... has anyone mentioned the self destruct stuff on contracts yet? Thought Tough Break was to last until the 31st.[/QUOTE] Maybe it's been abbreviated to make room for a new update releasing sooner than anticipated? Nobody should mind; after all, contracts are mere fluff.
[QUOTE=Lord Exor;49907829]Maybe it's been abbreviated to make room for a new update releasing sooner than anticipated?[/QUOTE] I don't see them releasing a non-competitive update with comp so close to completion
[QUOTE=geel9;49907832]I don't see them releasing a non-competitive update with comp so close to completion[/QUOTE] I never said anything about a non-competitive update. Perhaps the update will bring both competitive matchmaking and balance tweaks.
[QUOTE=Lord Exor;49907841]I never said anything about a non-competitive update. Perhaps the update will bring both competitive matchmaking and balance tweaks.[/QUOTE] I don't think matchmaking is [b]that[/b] close to completion, though.
i don't think theyve done most of matchmaking yet, the stress tests are just for the beta
So, any other theories as to why the contracts are expiring on the 15th?
Have any other pictures of contracts expiring on the 15th surfaced? I've only seen the one. It's possible that contract is just old and they give contracts an extra, say, X days.
[QUOTE=geel9;49908338]Have any other pictures of contracts expiring on the 15th surfaced? I've only seen the one. It's possible that contract is just old and they give contracts an extra, say, X days.[/QUOTE] The /r/tf2 subreddit side bar says [QUOTE]Tough Break Contract Watch All 26 contracts can now be completed. Hurry! Tough Break contracts will expire on or around March 15. Get a move on if you're behind![/QUOTE]
Here: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=642493819[/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=642493865[/url] Both of these contracts were received last night, so they're not old (still need to do the bonus on the soldier one).
Fair enough. Hopefully something cool happens before the end of March!
Eric Smith 8:19 PM (1 minute ago) to hlds, hlds_linux, hlds_announce We're working on a mandatory update for TF2. The notes for the update are below. We should have it ready soon. -Eric ======================= - Updated content and features for the TF2 Competitive Mode beta - For more information on how you can participate in testing, please visit [url]https://steamcommunity.com/groups/tfcompetitive[/url] - Fixed bots equipping the canteen in Mann vs. Machine mode - Added new styles for the Dead of Night - Updated materials/models for the Trickster's Turnout Gear, The Maniac's Manacles, The Spooky Sleeves, The Lone Survivor, The Killer's Kit, Beep Boy, Dead of Night, and the Employee of the Mmmph _______________________________________________ hlds_announce mailing list [email]hlds_announce@list.valvesoftware.com[/email] [url]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce[/url]
[QUOTE=Tennate;49908975]Eric Smith 8:19 PM (1 minute ago) to hlds, hlds_linux, hlds_announce We're working on a mandatory update for TF2. The notes for the update are below. We should have it ready soon. -Eric ======================= - Updated content and features for the TF2 Competitive Mode beta - For more information on how you can participate in testing, please visit [url]https://steamcommunity.com/groups/tfcompetitive[/url] - Fixed bots equipping the canteen in Mann vs. Machine mode - Added new styles for the Dead of Night - Updated materials/models for the Trickster's Turnout Gear, The Maniac's Manacles, The Spooky Sleeves, The Lone Survivor, The Killer's Kit, Beep Boy, Dead of Night, and the Employee of the Mmmph _______________________________________________ hlds_announce mailing list [email]hlds_announce@list.valvesoftware.com[/email] [url]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce[/url][/QUOTE] every update for the next 3 months: -updated matchmaking -made some cosmetics all class
What are the new Dead of Night styles?
[QUOTE=Tennate;49908975]- Updated materials/models for the Trickster's Turnout Gear, The Maniac's Manacles, The Spooky Sleeves, The Lone Survivor, The Killer's Kit, Beep Boy, Dead of Night, and the Employee of the Mmmph[/QUOTE] curious what they did to those items, mostly the manacles. that's a halloween pyro item, what would they even do to that?
I WAS WRONG [img]http://i.imgur.com/dh4FhaT.png[/img]
[QUOTE=Vodkacorn;49909002]curious what they did to those items[/QUOTE] [img]https://dl.dropboxusercontent.com/u/900111/spookysleeves_update2.jpg[/img] And Beep Boy [I]should[/I] be fixing the weird black materials on Pyro's Beep Boy.
[QUOTE=NeoDement;49909007][img]https://dl.dropboxusercontent.com/u/900111/spookysleeves_update2.jpg[/img] And Beep Boy [I]should[/I] be fixing the weird black materials on Pyro's Beep Boy.[/QUOTE] Hey is it a design choice to have one arm not go all the way it's always irked me and I wondered why it's like that
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