Major Update Speculation V31: Gamechanging Edition
5,003 replies, posted
[QUOTE=Yukinari;49974194]I wanna know why i need the mobile authenticator to play the beta when the pass isnt even tradable.
Is the logic that someone with a beta pass is more likely to get their account stolen? What other company does shit like this? Blizzard sure doesnt.[/QUOTE]
it was just to get more people to use the authenticator.
[QUOTE=Johnny Joe;49974029]I'd play the shit out of a 1930's themed TFC:S2[/QUOTE]
As much as this is what TF2 is supposed to look like in the 1930s:
[t]http://media.steampowered.com/apps/tf2/catchup/images/comic/2048x1536/014.jpg[/t]
It would be great it it did look WWI-ish.
[t]http://i.imgur.com/4SUnuff.jpg[/t]
And we're still waiting on the 1880s version.
[t]http://img14.deviantart.net/e61e/i/2012/132/5/a/tf2___a_western_by_feathernotes-d4zizd0.jpg[/t]
[t]https://wiki.teamfortress.com/w/images/0/07/BluTeamOriginal.jpg?t=20110422190326[/t]
Sadly, the thread has died.
[url]http://polycount.com/discussion/74716/team-fortress-2-1850-edition[/url]
[url]https://facepunch.com/showthread.php?t=1473847[/url]
[t]http://i.imgur.com/PuCP7.jpg[/t]
[t]http://i.imgur.com/cDjdA.jpg[/t]
I know those were made years ago but I'd pay for a full set of models for either the 1880's Mercs or the new TFC mercs
A Tf3 with the same characters set in a different era would be radical
Just fought b4nny and to no surprise got steam rolled
Will the performance update be happening any time soon? I was looking through previous update notes and I think it already happened.
[IMG]http://i.imgur.com/p0xmgaA.png[/IMG]
Stress Test has (finally) ended. Not like it matters as much anymore. :v:
[QUOTE=gaben's nut;49975068]Will the performance update be happening any time soon? I was looking through previous update notes and I think it already happened.
[/QUOTE]
I seem to remember hearing that more is to come.
[QUOTE=Upgrade;49974525]As much as this is what TF2 is supposed to look like in the 1930s:
[t]http://media.steampowered.com/apps/tf2/catchup/images/comic/2048x1536/014.jpg[/t]
It would be great it it did look WWI-ish.
[t]http://i.imgur.com/4SUnuff.jpg[/t]
And we're still waiting on the 1880s version.
[t]http://img14.deviantart.net/e61e/i/2012/132/5/a/tf2___a_western_by_feathernotes-d4zizd0.jpg[/t]
[t]https://wiki.teamfortress.com/w/images/0/07/BluTeamOriginal.jpg?t=20110422190326[/t]
Sadly, the thread has died.
[url]http://polycount.com/discussion/74716/team-fortress-2-1850-edition[/url]
[url]https://facepunch.com/showthread.php?t=1473847[/url]
[t]http://i.imgur.com/PuCP7.jpg[/t]
[t]http://i.imgur.com/cDjdA.jpg[/t][/QUOTE]
I wish they could bring this project back and ported to Team Fortress 2 Classic.
I'm on my winter vacation now. I took up an older map of mine and decided change it to play better. So, [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=648227046"]pl_fifthcurve[/URL] (workshop link) is a go. If you have any suggestions, ideas, anything of the sort that could help me to improve it, i'm all ears. Thanks.
[IMG]http://images.akamai.steamusercontent.com/ugc/477752250533125443/F7E072053AADA6565C5943C6047825D22930EFDF/[/IMG]
[QUOTE=ics;49975469]I'm on my winter vacation now. I took up an older map of mine and decided change it to play better. So, [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=648227046"]pl_fifthcurve[/URL] (workshop link) is a go. If you have any suggestions, ideas, anything of the sort that could help me to improve it, i'm all ears. Thanks.
[IMG]http://images.akamai.steamusercontent.com/ugc/477752250533125443/F7E072053AADA6565C5943C6047825D22930EFDF/[/IMG][/QUOTE]
Will be adding to my custom maps server, I have fond memories from previous iterations of the map. Thanks very much
[QUOTE=Upgrade;49974525][t]http://img14.deviantart.net/e61e/i/2012/132/5/a/tf2___a_western_by_feathernotes-d4zizd0.jpg[/t][/QUOTE]
Forgot the other half
[t]http://img13.deviantart.net/010c/i/2012/132/5/9/tf2_western_style_by_spacerocketbunny-d4zj55b.jpg[/t]
Pyro looks cute
[URL="https://gist.github.com/sigsegv-mvm/e728d680e6a104f009a8"]Competitive apparently resets multi-threaded commands to their defaults,[/URL] which may explain the FPS drop some players are reporting.
Affected commands, commonly seen in FPS configs, include:
r_fastzreject
in_usekeyboardsampletime
snd_async_fullyasync
snd_spatialize_roundrobin
cl_threaded_bone_setup
cl_threaded_client_leaf_system
r_queued_ropes
r_threaded_client_shadow_manager
r_threaded_particles
r_threaded_renderables
...and potentially more.
So we can't earn medals or progress towards ranks when there isn't a stress test? I just won a game and noone got anything, and the progress bar did not change.
No one dropped out, right?
[QUOTE=LZoleee;49978779]So we can't earn medals or progress towards ranks when there isn't a stress test? I just won a game and noone got anything, and the progress bar did not change.[/QUOTE]
I had 3 matches when it wasnt a stress test and my bar went up so it must be an error from your side.
[QUOTE=Snowshoe;49978760][URL="https://gist.github.com/sigsegv-mvm/e728d680e6a104f009a8"]Competitive apparently resets multi-threaded commands to their defaults,[/URL] which may explain the FPS drop some players are reporting.
Affected commands, commonly seen in FPS configs, include:
r_fastzreject
in_usekeyboardsampletime
snd_async_fullyasync
snd_spatialize_roundrobin
cl_threaded_bone_setup
cl_threaded_client_leaf_system
r_queued_ropes
r_threaded_client_shadow_manager
r_threaded_particles
r_threaded_renderables
...and potentially more.[/QUOTE]
Why is shit like phong reset that's dumb
[QUOTE=IntenseBarney;49978888]Why is shit like phong reset that's dumb[/QUOTE]
B4nny mentioned it in one of his streams, that the TF team is worried about the game's graphics not aging too well, so they want to somewhat standardize the visuals. His example to this was ruling out dx8, but I think phong must have similar reasons.
[QUOTE=LZoleee;49979021]B4nny mentioned it in one of his streams, that the TF team is worried about the game's graphics not aging too well, so they want to somewhat standardize the visuals. His example to this was ruling out dx8, but I think phong must have similar reasons.[/QUOTE]
I hope they make the viewmodel fov go up to 100 and have phong be 0-1.
I'm starting to get worried Valve is not going to put an update out to fix the missing timer from the hud.
It's pretty ridiculous they went all weekend without fixing it, it would be even more sad if they didn't put out an update today to fix it.
[QUOTE=ComodoreBluth;49979659]I'm starting to get worried Valve is not going to put an update out to fix the missing timer from the hud.
It's pretty ridiculous they went all weekend without fixing it, it would be even more sad if they didn't put out an update today to fix it.[/QUOTE]
They don't do weekend updates like ever also anyone seen this yet? [url]https://www.reddit.com/r/tf2/comments/4betrj/major_problem_when_playing_matchmaking_serious/[/url]
They REALLY need to fix crit-a-cola. Playing against a full team of scouts with it it's the only real way I struggle playing with my buds and it's annoying as fuuuck!
Holy christballs on a stick I kept hearing people complain about the crit a cola but it wasn't until now that I looked on the wiki. Fucking 10% damage vulnerability? For +25% movement speed and minicrits? How is that even in the game?
[QUOTE=Dookas;49979670]They don't do weekend updates like ever also anyone seen this yet? [url]https://www.reddit.com/r/tf2/comments/4betrj/major_problem_when_playing_matchmaking_serious/[/url][/QUOTE]
I know that they should of fixed it on Friday before they left the office.
[QUOTE=ComodoreBluth;49979882]I know that they should of fixed it on Friday before they left the office.[/QUOTE]
I thought the update came out on friday that caused the bug though if not I'd be a bit surprised if they don't fix it today or tomorrow
[QUOTE=Mort Stroodle;49979864]Holy christballs on a stick I kept hearing people complain about the crit a cola but it wasn't until now that I looked on the wiki. Fucking 10% damage vulnerability? For +25% movement speed and minicrits? How is that even in the game?[/QUOTE]
It was originally a flat "you give and take minicrits." No one used it. Then it was "Give and take minicrits, plus 25% speed boost (and boosted to 8 seconds)." Still, no one used it. Then it was "8 seconds, give minicrits, 25% speed boost, and take 25% damage more damage." Apparently people still didn't use it. Finally, we arrive where we are today, and people are realizing how good it actually is.
[QUOTE=Mort Stroodle;49979864]Holy christballs on a stick I kept hearing people complain about the crit a cola but it wasn't until now that I looked on the wiki. Fucking 10% damage vulnerability? For +25% movement speed and minicrits? How is that even in the game?[/QUOTE]
And it's not like scout does a small amount of damage w/o minicrits but fucking critacola kicks up to 11/10 with being able to one shot light classes and having little to no falloff besides the spread. SPEAKING OF SPREAD why does the scattergun seem so inconsistent when it comes to mid-to-long range damage sometimes I'll get meatshot from the same range I take about 5 damage from, it makes escaping from the already fastest class in the game (besides explosive jumping) EVEN harder to escape from when you don't know if you're gonna take 5 or 80 damage
[QUOTE=Dookas;49974994]Just fought b4nny and to no surprise got steam rolled[/QUOTE]
What was it like?
Was it just him or was the rest of his team sick too?
I've only ever faced the odd youtuber.
[QUOTE=Dookas;49979929]SPEAKING OF SPREAD why does the scattergun seem so inconsistent when it comes to mid-to-long range damage sometimes I'll get meatshot from the same range I take about 5 damage from, it makes escaping from the already fastest class in the game (besides explosive jumping) EVEN harder to escape from when you don't know if you're gonna take 5 or 80 damage[/QUOTE]
I'd say a mixture of how many pellets are actually hitting and lag closing the distance somewhat reducing falloff
one thing I can say about the crit-a-cola is that killing a scout that's using it because their aim is piss poor feels pretty good, otherwise going against a scout with good aim and minicrits is the pain you'd imagine
I like my pistol and my dignity enough to not use it myself though
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