Major Update Speculation V31: Gamechanging Edition
5,003 replies, posted
So do you guys think the passes will start going out tomorrow after stress test #3, with the amount given out based on how well their servers have done in the tests?
[QUOTE=poptart TF2;49863753]Definitely a 12 man pub, but a good 12 man pub, not the shitty ones we have now, more like the old ones from the tf2's glory days with the old community servers where people would actually try, pick classes they needed, and listen to each others strategies and ideas instead of just saying "lul is jus a pub man". You can actually strategize and build your loadout, and playstyle around what your team is doing in order to achive victory, rather than just being the lone player who actually gives a shit about winning in a shitshow of random bullshit.
Its better than current tf2 pubs, but its worse than the dead community servers its come to replace, overall a good addition to the game, but not as good as fixing quickplay so servers running more than 12 players can have this kind of teamwork encouraged gameplay.[/QUOTE]
But really, who cares about objectives and teamwork when you can just deathmatch all day?
I honestly don't see why people are so excited about matchmaking.
If you don't have an established team you might as well play in pubs, and the random team selection is probably going to be as toxic as it is in MvM.
but that's the fun of it, if you play with mroe and more toxic players you can eventually become so poison and ill from tf2 that you'll just decide to uninstall tf2, effectively breaking the curse valve put on you all those years ago
it's like building a resistance to larger bullets with smaller bullets
Matchmaking is like MVM except that the robots can throw slurs at you if you win/lose/breathe
[QUOTE=Johnny Joe;49864590]Matchmaking is like MVM except that the robots can throw slurs at you if you win/lose/breathe[/QUOTE]
hoo boy now i can be a tough guy
[QUOTE=Johnny Joe;49864590]Matchmaking is like MVM except that the robots can throw slurs at you if you win/lose/breathe[/QUOTE]
See now, it's interesting because usually I'm the one throwing slurs at the robots
Finally, with the Breakneck Baggies update my dreams of playing Team Gopnik 2 are now true.
Aaaaaand i missed the stress test.
Again.
[QUOTE=Fluff;49865142]Aaaaaand i missed the stress test.
Again.[/QUOTE]
There's supposed to be an EU one going on at 18:30 UTC today, so you haven't fully missed them.
[QUOTE=14bux;49865241]There's supposed to be an EU one going on at 18:30 UTC today, so you haven't fully missed them.[/QUOTE]
Thanks for the info !
[QUOTE=14bux;49865241]There's supposed to be an EU one going on at 18:30 UTC today, so you haven't fully missed them.[/QUOTE]
Welp, it's EXACTLY when I'm not home. Though waiting for the Overwatch beta has made me so patient that I think I can wait a bit longer for this.
Of course the first EU stress test is on the one night I'm not at home.
Turns out for me it's 19:30.
How long does the past stress test lasted ?
[QUOTE=Tennate;49861775]
- Mann Co. will now accept untradable items in exchange for Civilian Grade Stat Clocks
- The untradability will be applied onto the Stat Clock and onto any weapon the Stat Clock is applied to
[/QUOTE]
This is great!
Now all they need to do is add stat clocks for the other grades and it'd be perfect.
[QUOTE=Stoffy;49864031]Take off your rosetinted nostalgia glasses, buddy.
Yes, community servers are far and spread beyond, but there are still some out there that encourage this teamwork that you so greatly desire [I]if you search for them.[/I]
Or if you insist on sitting around complaining, stick around for official competitive servers that will still have the issues you complain about until you pull through to the higher ranks. Of course the lower ranks will be full of the shitty toxic players from the pubs that you hate, but things will get better once you progress and get matched up with and against people at your own skill level who understands teamwork and coordination.[/QUOTE]
Find some than, tell me where they are, and tell me if they have random crits disabled, because the only one I know only gets player traffic a few hours on one day in a week, and even then its starting to struggle a bit because a ton of its regulars arent playing tf2 anymore.
[QUOTE=Fluff;49865395]Turns out for me it's 19:30.
How long does the past stress test lasted ?[/QUOTE]
2h
I guess.
Seeing as we are updating half of the cosmetics to be all-class, it's only natural if I ask...
When the fuck am I going to get an all-class Unshaved Bear or an all-class Scotsman Stovepipe?
Can we apply the stat clock to "Top Shelf" items yet ?
we could make the banana only for scout
or better yet take it out of the game [img]https://facepunch.com/fp/ratings/rainbow.png[/img]
[QUOTE=Noxios;49865568]This is great!
Now all they need to do is add stat clocks for the other grades and it'd be perfect.[/QUOTE]
strangifiers for new weapons would be great
[QUOTE]- Fixed a case where players who had previously opted to late-join Mann vs. Machine matches would sometimes appear in competitive matches
-- This would result in matches with unusual team sizes[/QUOTE]
A bit late but that's hilarious, imagine trying to rejoin your MvM game and ending up on a stacked team in competitive.
[QUOTE=Spectre1406;49865825]strangifiers for new weapons would be great[/QUOTE]
A new crate with just strangifiers in it for all the weapons that aren't strange yet would be perfect.
[QUOTE=Demo-the-man;49865689]Seeing as we are updating half of the cosmetics to be all-class, it's only natural if I ask...
When the fuck am I going to get an all-class Unshaved Bear or an all-class Scotsman Stovepipe?[/QUOTE]
Multi class minnesota slick for heavy, engie, solly would be awesome.
[QUOTE=Widow Engie;49865853]A new crate with just strangifiers in it for all the weapons that aren't strange yet would be perfect.[/QUOTE]
Add stranges, and make some way to liquefy existing stranges into strangifiers. Maybe 3 of the same strange or something.
[QUOTE=NassimO PotatO;49865733]Can we apply the stat clock to "Top Shelf" items yet ?[/QUOTE]
I think it was mentioned that by trading up it was possible, but it would be astronomically expensive to do.
1. Get 10 strange civilian weapons, then trade up to get a strange freelance weapon
2. Do that 10 times, and get a strange mercenary grade weapon (chance to get a top shelf knife or revolver)
3. Once again do that 10 times, and you would get a strange top shelf wrench, minigun, or grenade launcher.
Altogether you'd need 1000 civilian-grade weapons to strangify, and another 5000 strange/decorated weapons to craft civilian-grade stat clocks for each of them.
6000 decorated weapons for a single strange minigun/grenade launcher/wrench. And I guarantee someone out there is filthy rich and working on crafting it.
I'd like getting rid of the chance of a strange skin in crates and instead have a chance at getting both a skin and a Stat Clock of the same grade, that can only be used on skins released on the same Campaign.
Question, When will [URL="https://wiki.teamfortress.com/w/images/6/6f/After_Dark.png?t=20141208135419"]After Dark[/URL] be updated
Follow Up question, when will it be all class
PS. Will the [URL="http://41.media.tumblr.com/tumblr_md1gjks67d1r9do10o3_1280.jpg"]second style[/URL] be added
[QUOTE=G=4//\/\3!2;49866245]Question, When will [URL="https://wiki.teamfortress.com/w/images/6/6f/After_Dark.png?t=20141208135419"]After Dark[/URL] be updated
Follow Up question, when will it be all class[/QUOTE]
It's time to stop.
[QUOTE=Blackavar;49865774]we could make the banana only for scout
or better yet take it out of the game [img]https://facepunch.com/fp/ratings/rainbow.png[/img][/QUOTE]
Seeing how the hazmat headcase is staying on sniper, they don't give a shit.
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