• Major Update Speculation V31: Gamechanging Edition
    5,003 replies, posted
It was originally quasi-1950s, but they kept moving up the timeline to expand the technology and aesthetic options available, and now the game is officially set in the mid 70s... ish.
[QUOTE=Drury;50126517][img]https://facepunch.com/fp/ratings/zing.png[/img] - If you realize that TF2 is based off of 1960s illustrations, not 1950s[/QUOTE] That's only partly true kind of, like G. Verloren said, almost all the inspiration comes from Norman rockwell and J.C. Leyendecker, whose works almost entirely exist from the 1900's to the 1950's. Hell I own some J.C. leyendecker recruitment posters from World War [B][I][U]ONE[/U][/I][/B] G.'s right again with the timeline moving up to accommodate the tech and setting which is all 60's and 70's, but the illustrations are almost all 50's. Also considering the very first hint of a story for tf2 placed it in the "middle-ish part of a century"
[QUOTE=Zadrave;50126512]I thought of Pixar when I first saw it.[/QUOTE] I thought of saturday morning cartoon. The game definitely seemed more comical than spytech.
[QUOTE=Drury;50126517][img]https://facepunch.com/fp/ratings/zing.png[/img] - If you realize that TF2 is [B]based off of 1960s illustrations, not 1950s[/B][/QUOTE] [t]http://boards.fightingamphibians.org/tf2/src/131121737467.png[/t]
[QUOTE=G=4//\/\3!2;50127028][t]http://boards.fightingamphibians.org/tf2/src/131121737467.png[/t][/QUOTE] I feel like the current team should read this when they select hats/maps/reskins off the workshop.
[QUOTE=Chrytin;50127049]I feel like the current team should read this when they select hats/maps/reskins off the workshop.[/QUOTE] preserving the artstyle doesn't make as much money as making gaudy over the top eyesores and artificially jacking up there trade value
[QUOTE=Magypsy;50125516]If we're not counting reskins, the classes all have: Scout: 6 primaries, 7 secondaries and 8 melees. [B]21 total[/B]. Soldier: 8 primaries, 10 secondaries and 7 melees. [B]25 total[/B]. Pyro: 4 primaries, 7 secondaries and 8 melees. [B]19 total[/B]. Demoman: 5 primaries, 7 secondaries and 8 melees. [B]20 total[/B]. Heavy: 5 primaries, 6 secondaries and 7 melees. [B]18 total[/B]. Engineer: 6 primaries, 3 secondaries and 5 melees. [B]14 total[/B]. (I'm not counting either of the PDAs) Medic: 4 primaries, 4 secondaries and 5 melees, [B]13 total[/B]. Sniper: 7 primaries, 6 secondaries and 4 melees.[B] 17 total[/B]. Spy: 5 primaries, 5 melees, 3 watches and 2 sappers. [B]15 total[/B]. There's a huge difference in numbers between classes. Soldier has almost twice as many weapons total as Medic and Engineer, he only has 3 less secondaries than Medic has total weapons. Soldier also has twice as many primaries than the Pyro. Now, I'll concede that Soldier, as a class, is one of the easiest to make weapons for, same with Scout, but they also have the biggest glut of underwhelming, poorly thought out weapons. Who ever uses the Mantreads seriously? Or the Wrap Assassin? If they can get gimmicky, underpowered weapons that don't imbalance the game at all, I don't see why you can't give the Engineer some fun pistol, or the Medic a new primary like the crossbow that trades damage for team-based utility.[/QUOTE] A new spy watch or engineer building would be all I could ask for
[QUOTE=theWILL2fight;50127103]A new spy watch or engineer building would be all I could ask for[/QUOTE] Here's to hoping if there is weapons, they actually change the game-play of the class and are unique, and not the usual increase of firing speed and damage reduction. I can't stand weapons that don't give anything new to the class, and are just flat out side-grades.
I feel like a new weapon for Medic or Engineer is not as egregious as a new weapon for Soldier or Scout. Engineer for instance does not have any pistols that allow him to change his relationship with his sentry; more damage if the sentry is targeting who he's shooting it? Sentry prioritizes who he shoots? Sentry becomes aware of who he shoots even if they're not in shooting range yet? Something that promotes the Engineer roaming around a bit more. Compare to soldier who has plenty of shotguns, boots and backpacks.
[QUOTE=poptart TF2;50127101]preserving the artstyle doesn't make as much money as making gaudy over the top eyesores and artificially jacking up there trade value[/QUOTE] where's the sad but true rating [QUOTE=Zadrave;50126512]I thought of Pixar when I first saw it.[/QUOTE] When I first saw Meet the Soldier in like 2010 I honest to God thought Pixar was making a really violent sequel to the Incredibles.
[QUOTE=G=4//\/\3!2;50127028][t]http://boards.fightingamphibians.org/tf2/src/131121737467.png[/t][/QUOTE] I see your Valve screenshot and raise you many more that contradict it. [img]http://i.imgur.com/ApohQ2R.png[/img] [img]http://i.imgur.com/UjBrYEo.png[/img] [img]http://i.imgur.com/vCLvwbd.png[/img] That's not counting any of the masses of references to specific dates in the comics, either. While that one instance of guidelines clearly states "50's," the world of TF2 is very much set in 1968. Apart from Mann vs Machine, and non-canon work such as the community updates, that is. It takes references from all sorts and times of mid-century art, some in the 50s, 60s, 70s, or various others. But TF2 is set in 1968.
So has anything cool been discovered I'm kinda out of the loop, haven't played this game in 2 months and where the heck is the next chapter of the comic wow its been more than half a year now?
[QUOTE=Void Skull;50127493][B]Fucker Proved Me Wrong[/B][/QUOTE] [t]http://i.imgur.com/ApohQ2R.png[/t][t]http://i.imgur.com/pibFsq2.png[/t] Also in the comic, Dafuq's up with scout? [t]http://i.imgur.com/Vm4toNa.png[/t]
[QUOTE=Ace of Butts;50127515]So has anything cool been discovered I'm kinda out of the loop, haven't played this game in 2 months and where the heck is the next chapter of the comic wow its been more than half a year now?[/QUOTE] they left [URL="https://github.com/SteamDatabase/GameTracking/commit/1af87bfd0dd7c07ae7cb093021bfa178f9f31f1c#diff-c5a6aa6bc7bd8dcb8b3790fc79e5fbe2R210"]another reference to spy vs. engie[/URL] in one of the hud files a few days ago when they updated it to remove pauling from the main menu, but it's not clear if that means spy vs. engie is back on track, or if it's just some leftover from before gun mettle that ended up in there by accident aside from that, here's a post i made after someone else asked the same question last week [QUOTE=TwoYearLurker;50094349]Competitive matchmaking is in semi-open beta now. You need a [URL="https://wiki.teamfortress.com/wiki/Competitive_Matchmaking_Beta_Pass"]beta pass[/URL] to play it, but everyone who already has a pass also gets a steady supply of beta pass gifts to give out, so it shouldn't be too hard to find someone who'll give you one. Since Valve is Valve, though, you'll also need the Mobile Authenticator to play, so that might be a problem. A few people are working on an Invasion-style community thing called [URL="https://facepunch.com/showthread.php?t=1513155"]The MAYANN Project[/URL]. It looks like Valve has set up a process for community updates going forward to try and make them go more smoothly from now on, instead of all the drama and secrecy we had with Invasion. A bunch of hats got updates to give them graphical improvements, add new styles, and make them equippable by more classes. If you've ever wanted to be a Spy with a [URL="https://wiki.teamfortress.com/w/images/1/10/Bot_Dogger_Spy.png?t=20160407094633"]robot hot dog hat[/URL] and [URL="https://wiki.teamfortress.com/w/images/9/99/Breakneck_Baggies_Spy.png?t=20160305100838"]horribly out-of-place track pants[/URL], or a Heavy with a [URL="https://wiki.teamfortress.com/w/images/a/a6/Gift_Bringer.png?t=20160407233813"]full-body Santa suit[/URL], now's your chance.[/QUOTE]
[QUOTE=G=4//\/\3!2;50127028][t]http://boards.fightingamphibians.org/tf2/src/131121737467.png[/t][/QUOTE] Then they put in an early 70s train and 1968 calendars. [editline]14th April 2016[/editline] Actually it's very possible we're all wrong and TF2 actually does take place in '72 in it's entirety, not just MvM. The train literally entered service that year as well. God knows how old those calendars are.
[QUOTE=G=4//\/\3!2;50127589][t]http://i.imgur.com/ApohQ2R.png[/t][t]http://i.imgur.com/pibFsq2.png[/t][/QUOTE] Everything besides Mann Vs Machine is set in or slightly after 1968. The events of Mann Vs Machine take place in 1971-1972. [url=https://wiki.teamfortress.com/wiki/Storyline]Just look here already, it settles everything.[/url]
Of course this could all just be another case of "Valve threw some stuff together, has no idea what's going on, and we're making assumptions based on amalgamated Valve laziness."
[QUOTE=Johnny Joe;50127671]Of course this could all be just another case of "Valve threw some stuff together, has no idea what's going on, and we're making assumptions based on amalgamated Valve laziness."[/QUOTE] AKA this thread in a nutshell.
That's nice and all but that still doesn't explain what's wrong with scout [img]http://i.imgur.com/Vm4toNa.png[/img] I think he got a nose job
His chin is also weirdly manly.
[QUOTE=Johnny Joe;50126822]That's only partly true kind of, like G. Verloren said, almost all the inspiration comes from Norman rockwell and J.C. Leyendecker, whose works almost entirely exist from the 1900's to the 1950's. Hell I own some J.C. leyendecker recruitment posters from World War [B][I][U]ONE[/U][/I][/B] G.'s right again with the timeline moving up to accommodate the tech and setting which is all 60's and 70's, but the illustrations are almost all 50's. Also considering the very first hint of a story for tf2 placed it in the "middle-ish part of a century"[/QUOTE] The original presentation also mentions Dean Cornwell, but no-one remembers him. [url]http://www.valvesoftware.com/publications/2008/GDC2008_StylizationWithAPurpose_TF2.pdf[/url] Though I'm fairly surprised for why there is so little crossover art. [T]http://4.bp.blogspot.com/_3BW9G_aoPg4/TG8lK_KfGYI/AAAAAAAAAQE/h1_P1Ps3yX4/s1600/rockwell.jpg[/t] [T]http://orig08.deviantart.net/cb27/f/2010/201/b/4/naughty_gifts__angry_sons_by_edotastic.jpg[/t] [t]http://s3images.coroflot.com/user_files/individual_files/241776_7ai0_yivbbdwZx9vI4EoU09am.png[/t] [T]http://imgur.com/no83JOG.png[/t]
[QUOTE=Chrytin;50127049]I feel like the current team should read this when they select hats/maps/reskins off the workshop.[/QUOTE] Some of the workshop contributors should too tbh [QUOTE=G=4//\/\3!2;50127589][t]http://i.imgur.com/ApohQ2R.png[/t][t]http://i.imgur.com/pibFsq2.png[/t] [/QUOTE] I'm kinda surprised we haven't gotten maps set during different years of the war, like 1969 and 1971, all it would take is a calendar or a poster
I've been trying to play competitive, seems like i'm crashing every time i search it and then i receive a penalty...I mean what the... Anyone could play it? I've played it once
[QUOTE=gonzalolog;50128606]I've been trying to play competitive, seems like i'm crashing every time i search it and then i receive a penalty...I mean what the... Anyone could play it? I've played it once[/QUOTE] Hud?
[QUOTE=Doctor Hunt;50128031]-all this stuff about the year tf2 is set in-[/QUOTE] One point of the recap comic is to illustrate that there's some sense of progression through time. TF2 has a loose but mostly coherent story with a timeline. I don't think it's unreasonable to assume the game was set in an earlier time (mid-60s, maybe closer to the 50s) in 2007 and the game's storyline universe has aged in years at a more or less similar to rate to our own one. I mean, that's the easiest way in my mind to reconcile it. It's 1964ish in 2007, ScorpioUprising makes cp_process in 2011 with the 1968 calendar, and in 2015 or whenever that recap came out, it's 1972.
[QUOTE=UberMunchkin;50127149]And it shows: [img]https://i.imgur.com/Imiu80K.png[/img][/QUOTE] This is super off topic but is the man to the right supposed to be Buster Keaton?
JC Leyendecker made a lot of Arrow Collar Man advertisements. This appears to be one of them and he often used the same models. [url]https://en.wikipedia.org/wiki/The_Arrow_Collar_Man[/url] [editline]13th April 2016[/editline] [QUOTE=Enterim;50129149]One point of the recap comic is to illustrate that there's some sense of progression through time. TF2 has a loose but mostly coherent story with a timeline. I don't think it's unreasonable to assume the game was set in an earlier time (mid-60s, maybe closer to the 50s) in 2007 and the game's storyline universe has aged in years at a more or less similar to rate to our own one. I mean, that's the easiest way in my mind to reconcile it. It's 1964ish in 2007, ScorpioUprising makes cp_process in 2011 with the 1968 calendar, and in 2015 or whenever that recap came out, it's 1972.[/QUOTE] Even though it's stated to be in 1972, it doesn't always follow that the mercs would be on the cutting edge of technology. I believe that Mad Men's production designer put it best: [quote]“…look around your own house, does everything exist from [2016] or do you actually have stuff lying around from the ’80s? And that’s the way it should be. People didn’t adopt the modern ideas any faster than they do now.”[/quote]
[QUOTE=Enterim;50129149]I mean, that's the easiest way in my mind to reconcile it. It's 1964ish in 2007, ScorpioUprising makes cp_process in 2011 with the 1968 calendar, and in 2015 or whenever that recap came out, it's 1972.[/QUOTE] Process was not the first to use the calendar overlay. The June 1968 pinup calendars are Valve-made assets that have been there from the start, they are used in the first six maps that launched with the game.
An additional note about the timeline is that Scout claims to have known Pauling for six years in issue #3 (1972), putting the start of TF2's game setting to at least 1966.
Ya know what I want to see? A comic of nothing but soldier's bloody and mindless escapades in Poland from 1941-1949.
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