• Major Update Speculation V31: Gamechanging Edition
    5,003 replies, posted
[DEL]Patch incoming[/DEL] Patch released Size appears to be about 80MB. [QUOTE]We're working on a mandatory update for TF2. The update notes are below. We should have it ready soon. -Eric --------------------------------------- - Updated content and features for the TF2 Competitive Mode Beta - For more information on how you can participate in testing, please visit [url]https://steamcommunity.com/groups/tfcompetitive[/url] - Added a ten second countdown to the beginning of each round after the first - Added cp_gorge to the map rotation to test attack/defense format (using stopwatch mode) - Fixed a potential security issue (thanks to Justin G., aka sigsegv, for this report) - Fixed ragdolls not drawing the head properly when a Spy feigns death - Fixed the Festive Backburner missing the pilot light - Fixed The Classic leaving laser particles in the world - Fixed a problem with the Mann Co. Catalog images being drawn off-screen - Updated models/materials for The Hot Dogger, Brim-Full Of Bullets, The One-Man Army, Your Worst Nightmare, The Patriot Peak, The Diplomat, The Bruiser's Bandanna, The Eliminators Safeguard, and Storm Stompers - Added tournament medals for AsiaFortress Cup Season 9, ozfortress Season 15, and ozfortress Summer Cup 2016, ETF2L 6v6 Season 22 and Season 23, and ETF2L Highlander Season 9 and Season 10 - Added the class viewmodel animation files to the list of files allowed on servers using sv_pure 1 - Updated the equip_region settings for The Tools of the Trade and Captain Space Mann - Updated the localization files - Added a new Quickplay category for Alternative game modes - Moved Territorial Control, Special Delivery, and Player Destruction maps to this new category[/QUOTE] [QUOTE]- Added a new Quickplay category for Alternative game modes - Moved Territorial Control, Special Delivery, and Player Destruction maps to this new category[/QUOTE] FINALLY!
Oooh finally, I missed watergate. Glad I won't be playing a nice game of ctf and suddenly end up on that poopy joe map, too.
[QUOTE=AgentSpy;50199493]Patch incoming [/QUOTE] [QUOTE]- Added the class viewmodel animation files to the list of files allowed on servers using sv_pure 1[/QUOTE] oh shit
Pics of every updated hat plox
what's new on the Eliminator's safeguard
This is a great patch Is captain space mann a misc now or what?
[quote] - Added the class viewmodel animation files to the list of files allowed on servers using sv_pure 1[/quote] there is a god
Neither me or ertz sent in any extra updates for the brim-full from the last time, anyone know what's different?
[QUOTE=Hell-met;50199561]what's new on the Eliminator's safeguard[/QUOTE] Probably added the previously unused visor down style if I had to guess. And if so, hell yeeee
Your Worst Nightmare and One-Man Army now have two styles. Second style makes the hair paintable instead.
tc_hydro is in an official rotation again—now new players can finally get the 9-year-old World Traveler achievement.
No arena? Well that's ok. Thank god they fixed the dead ringer bug.
When i saw tc_hydro in rotation i felt dizzy Holy Oh my I can't believe honestly, i was waiting for this since the day quickplay was introduced
Undocumented changes [URL="https://github.com/SteamDatabase/GameTracking/commit/a183f18493a9efc8e62e69bf6cda2aacd1d26c91#diff-8b5232dd950f6603f70d87316f5d4a2dL4"]Removed cp_granary and cp_foundry from the competitive map rotation.[/URL] Tough Break maps added to their gamemode's normal rotation. ([URL="https://github.com/SteamDatabase/GameTracking/commit/a183f18493a9efc8e62e69bf6cda2aacd1d26c91#diff-525c5cd89d769045b4e7e5228dad7484R15"]cp_vanguard[/URL], [URL="https://github.com/SteamDatabase/GameTracking/commit/a183f18493a9efc8e62e69bf6cda2aacd1d26c91#diff-d49b02174f9220158c70be4d0ad1c162R7"]ctf_landfall[/URL], [URL="https://github.com/SteamDatabase/GameTracking/commit/a183f18493a9efc8e62e69bf6cda2aacd1d26c91#diff-ba3c1654e9f6ef5c491bf7402436f1c3R10"]koth_highpass[/URL], and [URL="https://github.com/SteamDatabase/GameTracking/commit/a183f18493a9efc8e62e69bf6cda2aacd1d26c91#diff-2264ce01eaa2d1ae12c93126cd9fba76R9"]pl_snowycoast[/URL]) [URL="https://github.com/SteamDatabase/GameTracking/commit/a183f18493a9efc8e62e69bf6cda2aacd1d26c91#diff-0f67e64f4fd23b3dc0e307374fbf42ecL2172"]Concheror description updated[/URL]. [URL="https://github.com/SteamDatabase/GameTracking/commit/a183f18493a9efc8e62e69bf6cda2aacd1d26c91#diff-0f67e64f4fd23b3dc0e307374fbf42ecL2174"]Fan of War description updated[/URL]. [URL="https://github.com/SteamDatabase/GameTracking/commit/a183f18493a9efc8e62e69bf6cda2aacd1d26c91#diff-0f67e64f4fd23b3dc0e307374fbf42ecR10173"]You will now be warned if you are going to be banned from matchmaking if you abandon again[/URL]. [CODE]+"TF_MM_Abandon_Ban" "Abandon your team?\n\nYou will temporarily receive a matchmaking ban if you abandon."[/CODE]
HYDRO IS BACK BABY!
[QUOTE=AgentSpy;50199493] -Added the class viewmodel animation files to the list of files allowed on servers using sv_pure 1 -Moved Territorial Control, Special Delivery, and Player Destruction maps to this new category[/QUOTE] It's already the best update in 4 years.
The Bruiser's Bandanna has now got original, clean and skulls style!
Do mind that the sv_pure listing means very little since most animation overhaul mods use the /animations folder, which is NOT whitelisted, so if you have one of these kinds of mods, your game will either immediately crash or not draw viewmodels. I've contacted Eric about the issue, hopefully I'll get a response some time soon.
By saying fixed ragdolls not drawing the head properly, they actually meant that feign death spy corpses now actually have an upper body. Credit goes to sigsegv for this one as well.
[QUOTE=AgentSpy;50199661] [URL="https://github.com/SteamDatabase/GameTracking/commit/a183f18493a9efc8e62e69bf6cda2aacd1d26c91#diff-0f67e64f4fd23b3dc0e307374fbf42ecL2174"]Fan of War description updated[/URL].[/QUOTE] It is now a proper haiku, like all other total war shogun promo weapons/cosmetics.
If anyones wondering, the updated Storm Stompers just fixes an LOD issue. On LOD 3 the soles of the boots disappeared and you can see through the whole boot, but now thats fixed. Theres no new model appearances.
The Powdered Practitioner has been updated as well. [IMG]http://i.imgur.com/7sLEeIy.png[/IMG] Multi classes & second style !
Now all the cool hipsters that play non-mainstream gamemodes can hang out in the [I]Alternative[/I] servers instead of having to mingle with the rabble with poor map taste :smug: Nah, but seriously, I like this change. Better that the less-played one-off modes see at least some play on a few Alternative servers than none at all, while the Valve servers repurposed for them were going unused anyway. There's like 9000 Beta and regular gamemode servers that are always empty. I wouldn't mind seeing Degroot end up on those servers as well, and maybe Standin, though that map's already in the 5CP rotation. As for Arena? I dunno, 2-3 Arena servers per region wouldn't hurt, there's still plenty of excess Valve servers for other modes. If Byre's activity during Invasion is any indication, there's at least a few dozen people per region interested enough in Arena at any moment, so filling a server or two as long as it's Quickplay-enabled shouldn't be too hard.
[QUOTE=KandyMan;50199731]Do mind that the sv_pure listing means very little since most animation overhaul mods use the /animations folder, which is NOT whitelisted, so if you have one of these kinds of mods, your game will either immediately crash or not draw viewmodels.[/QUOTE] ah shit he's right, just tried using paysus' heavy reanims, crashed twice. Jiminy fuckin christmas valve. [I]BACK TO THE SHIT DEFAULT ANIMATIONS[/I]
Patriot Peak got updated to be all-class but they never fixed its glaring glaring issue that is the lack of polys on the top. :suicide:
It's okay, I can fix the animations. Too bad this means SCA is now extremely deadly. On the bright side, my Soldier animations should still be okay.
Hmm, an unusual time for an Update to hit this early. I also expected a tad more for an entire month of delay, too, like Crates. ...Kinda upset about medival getting no love, too.
Oh well, with today's update almost every player in competitive matchmaking with a custom HUD is crashing during the 10 second countdown due to the newest changes :(
[QUOTE=scoottehbesht;50199892]Patriot Peak got updated to be all-class but they never fixed its glaring glaring issue that is the lack of polys on the top. :suicide:[/QUOTE] Ikes was called out numerous times for rushing to make the item all class and neglecting to fix the countless room for improvements the hat itself had
[QUOTE=LZoleee;50199752]By saying fixed ragdolls not drawing the head properly, they actually meant that feign death spy corpses now actually have an upper body. Credit goes to sigsegv for this one as well.[/QUOTE] apparently valve just never understood what was going on with the fake corpse and apparently they still don't. sig hand held them along the whole thing.
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