Major Update Speculation V31: Gamechanging Edition
5,003 replies, posted
Patriot Peak keeps the headphones on for some reason, making it grossly clip on Scout at all times.
[QUOTE=Donald Trump;50199651]No arena? Well that's ok.[/QUOTE]
I wonder if they would finally fix the ancient arena exploits that plague basically every VSH, FF2, DR, Prophunt and Dodgeball server if they added Arena mode to matchmaking.
It's gotten so bad that you can actually make everyone crash on command with them.
On an unrelated note, I can't believe nobody's taken that username until now.
[QUOTE=Punchy;50199957]Ikes was called out numerous times for rushing to make the item all class and neglecting to fix the countless room for improvements the hat itself had[/QUOTE]
Yet with this huge gap between updates nothing was ever done about it. Shame.
[QUOTE=ElderLolz;50200004]He already put in all the work to make it all class, leave him alone.
[sp]AKA resize it here and there and call it a day[/sp][/QUOTE]
Disgusting.
[URL="https://u.pomf.is/zmmyky.mp4"]MvM now has the comp animation when starting a wave.[/URL]
[QUOTE=Ank_;50200080][URL="https://u.pomf.is/zmmyky.mp4"]MvM now has the comp animation when starting a wave.[/URL][/QUOTE]
I do hope they change the animation logo... That competitive "C" is out of place for mvm.
[QUOTE=gigazelle;50199780]It is now a proper haiku, like all other total war shogun promo weapons/cosmetics.[/QUOTE]
I love valve's priorities. Countless minor game breaking bugs like the weapons not disappearing and broken animations abound. But an item description from 5 years ago not being a proper haiku? FIX IT NOW GO GO GO
[QUOTE=corefighter;50200119]I do hope they change the animation logo... That competitive "C" is out of place for mvm.[/QUOTE]
The animation in general is not intended for MvM. It's just another issue that's caused by their neglect to the game mode, like the sharing of matchmaking bans.
However, it would be cool to take advantage of this situation and make a unique round animation for MvM.
[QUOTE=Ank_;50200080][URL="https://u.pomf.is/zmmyky.mp4"]MvM now has the comp animation when starting a wave.[/URL][/QUOTE]
also makes some people with custom hud unable to play mvm
[QUOTE=Ank_;50200080][URL="https://u.pomf.is/zmmyky.mp4"]MvM now has the comp animation when starting a wave.[/URL][/QUOTE]
As if we needed more proof that comp is just a modified version of MvMs code
Please correct me if I am wrong, but is the new default for quickplay, well, "Any Server" now?
I have not touched Quickplay for months, and when searching for a Server I could've sworn I had it set on Valve Servers.
...Community Servers : The Comeback?
I'm glad that people will be able to use custom animations in Valve/MvM servers now :toot:.
I really hope the new alternate valve servers means we'll see arena servers soon.
After playing Byre during invasion, I got a taste for arena, and the only servers I can find include a 24/7 badlands, randomizer, and saxton hale mode.
HYDRO IS BACK
FUCK
YES
Hydro is super fun.
I dig it.
I never found interest in Hydro tbh :pudge:.
A shame they did not add Arena or Medieval, but it's a great start!
+12v12_gap
+m_i12v12Gap
+m_i6v6Gap
+max_size
12v12? In my matchmaking?
[editline]25th April 2016[/editline]
-AI_Response::AI_Response()
-AI_Response::AI_Response(AI_Response const&)
-AI_Response::Describe()
-AI_Response::DescribeResponse(ResponseType_t)
-AI_Response::GetDelay() const
-AI_Response::GetOdds() const
-AI_Response::GetPreDelay() const
-AI_Response::GetRespeakDelay() const
-AI_Response::GetResponsePtr() const
-AI_Response::GetSoundLevel() const
-AI_Response::GetSpeakOnce() const
-AI_Response::Init(ResponseType_t, char const*, AI_CriteriaSet const&, AI_ResponseParams const&, char const*, char const*, bool)
-AI_Response::ShouldBreakOnNonIdle() const
-AI_Response::ShouldntUseScene() const
-AI_Response::m_DataMap
-AI_Response::operator=(AI_Response const&)
-AI_Response::~AI_Response()
Why did they remove so much AI stuff
[editline]25th April 2016[/editline]
including actions for the halloween bosses, robot destruction robots, and mvm bots.
[editline]25th April 2016[/editline]
combat actions too
[editline]25th April 2016[/editline]
and physics, and multiplayer responses
[editline]25th April 2016[/editline]
-CFuncVehicleClip::CreateVPhysics()
-CFuncVehicleClip::GetDataDescMap()
-CFuncVehicleClip::InputDisable(inputdata_t&)
-CFuncVehicleClip::InputEnable(inputdata_t&)
-CFuncVehicleClip::Spawn()
-CFuncVehicleClip::m_DataMap
-CFuncVehicleClip::~CFuncVehicleClip()
-CFuncVehicleClip_DataDescInit::g_DataMapHolder
A RIGHT NOT A PRIVILEGE
[editline]25th April 2016[/editline]
-CGCMsgGC_SpyVsEngyWar_GlobalStatsResponse::ByteSize() const
-CGCMsgGC_SpyVsEngyWar_GlobalStatsResponse::Clear()
-CGCMsgGC_SpyVsEngyWar_GlobalStatsResponse::GetCachedSize() const
-CGCMsgGC_SpyVsEngyWar_GlobalStatsResponse::GetMetadata() const
-CGCMsgGC_SpyVsEngyWar_GlobalStatsResponse::IsInitialized() const
-CGCMsgGC_SpyVsEngyWar_GlobalStatsResponse::MergeFrom(CGCMsgGC_SpyVsEngyWar_GlobalStatsResponse const&)
-CGCMsgGC_SpyVsEngyWar_GlobalStatsResponse::New() const
-CGCMsgGC_SpyVsEngyWar_GlobalStatsResponse::SerializeWithCachedSizesToArray(unsigned char*) const
-CGCMsgGC_SpyVsEngyWar_GlobalStatsResponse::SetCachedSize(int) const
-CGCMsgGC_SpyVsEngyWar_GlobalStatsResponse::default_instance_
-CGCMsgGC_SpyVsEngyWar_GlobalStatsResponse::~CGCMsgGC_SpyVsEngyWar_GlobalStatsResponse()
RIP
[editline]25th April 2016[/editline]
are these having any gameplay changes, or are we looking at real behind the scenes optimization here?
[editline]25th April 2016[/editline]
I mean holy fuck that is a lot of removal just look at it [url]https://github.com/SteamDatabase/GameTracking/commit/a183f18493a9efc8e62e69bf6cda2aacd1d26c91.patch[/url]
starts at 25% down the page
probably unused / obsolete / redundant stuff
[QUOTE=_Pai;50200712] AI Stuff [/QUOTE]
Man hopefully there's an all around AI update when Asteroid finally drops. It'd help with the frequent abandons in matchmaking and maybe another MvM campaign with the improved AI.
[QUOTE=_Pai;50200712]
-CGCMsgGC_SpyVsEngyWar_GlobalStatsResponse::ByteSize() const
-CGCMsgGC_SpyVsEngyWar_GlobalStatsResponse::Clear()
-CGCMsgGC_SpyVsEngyWar_GlobalStatsResponse::GetCachedSize() const
-CGCMsgGC_SpyVsEngyWar_GlobalStatsResponse::GetMetadata() const
-CGCMsgGC_SpyVsEngyWar_GlobalStatsResponse::IsInitialized() const
-CGCMsgGC_SpyVsEngyWar_GlobalStatsResponse::MergeFrom(CGCMsgGC_SpyVsEngyWar_GlobalStatsResponse const&)
-CGCMsgGC_SpyVsEngyWar_GlobalStatsResponse::New() const
-CGCMsgGC_SpyVsEngyWar_GlobalStatsResponse::SerializeWithCachedSizesToArray(unsigned char*) const
-CGCMsgGC_SpyVsEngyWar_GlobalStatsResponse::SetCachedSize(int) const
-CGCMsgGC_SpyVsEngyWar_GlobalStatsResponse::default_instance_
-CGCMsgGC_SpyVsEngyWar_GlobalStatsResponse::~CGCMsgGC_SpyVsEngyWar_GlobalStatsResponse()
RIP
[/QUOTE]
I guess this 100% confirms SVE is dead then
[QUOTE=Trilby Harlow;50201179]I guess this 100% confirms SVE is dead then[/QUOTE]
;-;7 God speed you almost possible bastard
[*] rip spy v engi
[QUOTE=gigazelle;50199780]It is now a proper haiku, like all other total war shogun promo weapons/cosmetics.[/QUOTE]
[QUOTE=Trilby Harlow;50200136]I love valve's priorities. Countless minor game breaking bugs like the weapons not disappearing and broken animations abound. But an item description from 5 years ago not being a proper haiku? FIX IT NOW GO GO GO[/QUOTE]
This was because of me, I emailed them about the Concheror's improper haiku description a week ago and provided a proper haiku example. They didn't end up using it, but at least it's a proper haiku again; and I guess they went and fixed the Fan O'War while they were at it.
[t]http://puu.sh/ovK4Y/2773a602f9.png[/t]
press F to pay respects
also anyone want to group up and play some hydro? I'm really hyped
The respawn numbers on the portraits in matchmaking are now ridiculously tiny and really hard to read :v:
I'm glad to see an alternate game modes was added to quick play. I would like to see Medieval mode added to those servers as well. Even though I don't like it I also feel like Valve should added arena to quick play. Probably smaller sized matches, maybe 8v8?
[QUOTE=_Pai;50200712]+12v12_gap
+m_i12v12Gap
+m_i6v6Gap
+max_size
12v12? In my matchmaking?
[/QUOTE]
The more I think about it, the more I would actually prefer to see something like 12v12 in matchmaking over highlander. Having to get 18 people with a specific class and similar ranks would probably be difficult even if they require people had to choose multiple possible classes to play as. I think a better alternative to highlander would be something like "Big Team Matchmaking". Have the matchmaking try to match together 10-12 people per team of similar levels, then have a restriction of maybe 2 people per class in game. That way matchmaking has a mode that's similar to normal TF2 and you don't have to worry about matching together specific classes.
After 9 years Hydro was worth the wait. [IMG]http://i.imgur.com/0J16Z0W.gif[/IMG]
Hydro is pretty fun with a full server, lots of last minute clinch victories and comebacks.
Valve might actually get some good data from this many people playing Hydro since 2007.
I've never really had that much fun with Hydro, but now that there's so many people playing maybe I'll have a different experience.
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