• Major Update Speculation V31: Gamechanging Edition
    5,003 replies, posted
[QUOTE=Kapellmeister;50211762]That sounds like communism, [I]pal[/I], and we don't do that here.[/QUOTE] Eh, exactly what i tought. Well, mostly of bernie sanders quote about 1% something something more than people something something :') i'll be a tf2 communist then if it means having fun and everyone having a chance to makes a nice character.
[QUOTE=Lord Exor;50211021]Oh, oops, silly me, the ability to doodle over the victory screen. How could I forget? I'm sure they devoted some hefty man-hours into coding that little feature[/QUOTE] Pretty sure they just reused same class as one that they used in Dota 2 and Alien Swarm to doodle over the map, so that's not like they had to code that feature
[QUOTE=ApertureXS200;50211648] Personally, i think the Item store would still be very useful for item unlock-pack, giving you a chance to unlock this item that you cant unlock now, all likes the pack in rocket league which as i said, is a perfect example of my system ;)[/QUOTE] Anybody who ends their opinion with a winky face will have their opinions mocked and rejected.
[QUOTE=Punchy;50213012]Anybody who ends their opinion with a winky face will have their opinions mocked and rejected.[/QUOTE] What winky face are you talking about? You added it. It's irrelevant to what we're talking about :v: (please give me feedback about what i think and what is wrong and not wrong with it!)
[url]http://www.teamfortress.com/post.php?id=21577[/url]
Wow this is really a step forward for Valve, acknowledging content creators.
Valve were trying to be so good recently, does it mean that we should be prepared for some impudent cash grab soon? :v: EDIT: Just kidding, i love Valve, don't attack me, fans
One more step towards the valve of old. Let's hope they don't take a step back and crush our dreams
Calling it now: Valve are putting the next "Meet the Amazing" short in the Mann Co. Store. :v:
[QUOTE=Duke_jahu311;50213931]One more step towards the valve of old. Let's hope they don't take a step back and crush our dreams[/QUOTE] Well, that's what i think about why this is happening (since Gun Mettle): TF2 dev team was one of the biggest and oldest (read as experienced) teams that formed inside Valve (i know that people in Valve don't have constant responsibilities, but nobody will jump from project to project every day, you know). When Valve came up with all that hardware and Steam OS stuff most experienced people slowly started to get involved into this, to the point when every experienced developer was busy with that innovative stuff (every developer sooner or later leaves his comfort zone to improve and to use his potential and experience). Relatively recently, huge amount of stuff was mostly done and being prepared for release, most people did what they should and started to get back to their old projects and teams and looks like now most of them are back to their work, except of those people who felt like they have to stay in the VR/OS etc. [editline]27th April 2016[/editline] [QUOTE=Magypsy;50214031]Calling it now: Valve are putting the next "Meet the Amazing" short in the Mann Co. Store. :v:[/QUOTE] Merasmus one was the final one
holy shit valve is going from PR disaster to PR master
[QUOTE=ApertureXS200;50211648]I think the unlock system is stupid. It push idling and it doesn't push the player into winning and trying to be better. I've already said it a long time ago, but i wish the unlock wasn't random at all. It makes me sad to know that amazing item will never be worn for the only reasons that it's not worth anything. I hate trading honestly. It should be functioning because of the player taste. The classic way of trading : "Hey, i like your hat, i can give you this one for it! Or this one? :)" not like this "Hey, pls give me your hat for 1 ref, YOU WANT A HAT???? WHAT DO YOU THINK, THIS HAT IS WORTH NOTHING ON TF BACKPACK!!! NOOB!!!" I don't care if trading kept this game alive. It's stupid. It's ridiculous. It worked at first, but no more. Everyone should be equal in this game, everyone should have the hat they wish to get by working to get it. And for this, i suggest that there is "challenge" that player have to complete ; Those challenge would be for Weapon unlock. Then the hat would be about winning a round and a game! it could push player into winning the game to get a item, all likes in Rocket league (which do it perfectly in my opinion. Free customization if you win, and even if you don't win, you get a little something. See? It work!). Same thing for paint and unusual, they should be for the top player only. The mod makers shoud feel good to see that his item is atleast used and respected because that "economy" system would be unexistant. I feel the same for CSGO. I love many weapon's skin but everyone dislike them only because they are worth nothing. It's wrong. Well, of course, it will be VERY abused, so i suggest only valve's server can have this new unlock system. Imagine other server having 30 sec. limit time so people win/lose quickly to get item faster. Personally, i think the Item store would still be very useful for item unlock-pack, giving you a chance to unlock this item that you cant unlock now, all likes the pack in rocket league which as i said, is a perfect example of my system :)[/QUOTE] You might be right. I can't really comment as in all honesty I don't give two shits about how my character looks. I only really care about gameplay.
[QUOTE=Lord Exor;50211021]Oh, oops, silly me, the ability to doodle over the victory screen. How could I forget? I'm sure they devoted some hefty man-hours into coding that little feature; you know, the one everyone asked for. The one that's oh so [I]necessary[/I].[/QUOTE] It was copied from Alien Swarm.
can you use drawing tablets on the doodle screen?
[QUOTE=ikes;50214624]can you use drawing tablets on the doodle screen?[/QUOTE] Sadly no. Even if you could, you don't get enough to draw anything really elaborate before you run out or it starts fading.
I'll believe they're a good group of people when they nerf crit-a-cola and sandman in the next update
And make the cleaver not crit on stunned players.
Whenever I've thought about rebalancing the Sandman, I've wondered what to do with the cleaver. Would anyone use it if it didn't crit stunned players, or have forced crits at all? I've never seen anyone use it without the Sandman.
[QUOTE=Magypsy;50214789]I've wondered what to do with the cleaver[/QUOTE] Remove ability to crit stunned people, make it so it doesn't fall like a poop that can't deal any damage on collisions with walls and ricochets instead dealing damage on hit (no bleed after ricochet, after hitting the wall it's not sharp enough lol), increase damage on hit a bit and decrease bleeding damage/time so it will still have the same damage limit per throw Poof! Weapon that was used only for m2+q+m1 combos now has some depth and can be used alone as a tool to do early damage, check corners or stop enemies chasing you
remove the crit on stun, make your scattergun deal more damage to players bleeding from your guillotine it'd be like jarate-lite
[QUOTE=Magypsy;50214789]Whenever I've thought about rebalancing the Sandman, I've wondered what to do with the cleaver. Would anyone use it if it didn't crit stunned players, or have forced crits at all? I've never seen anyone use it without the Sandman.[/QUOTE] uhh yes it's basically a free 50 + 40 dmg and recharges incredibly fast. it's not popular because people suck with it or need their target to be slowed down or just can't bother learning its physics.
[QUOTE=Magypsy;50214789]Whenever I've thought about rebalancing the Sandman, I've wondered what to do with the cleaver. Would anyone use it if it didn't crit stunned players, or have forced crits at all? I've never seen anyone use it without the Sandman.[/QUOTE] Increase the initial damage, make the bleed longer, keep bleed from being removed by healing, any number of things. The only way I think you could balance the Sandman properly would be to take it out of the game. It's basically the most unfun weapon in the game. Or just completely change the stats so it either no longer stuns or does something completely different that doesn't involve a ball. Here's one of my favorite ideas for a new Scout bat: [QUOTE=Blackavar;48164113] [B]The Supply Chain[/B] [IMG]https://wiki.teamfortress.com/w/images/thumb/a/ad/Leaderboard_class_scout.png/20px-Leaderboard_class_scout.png?t=20110424160241[/IMG] [I]Free Ammo Bat[/I] [T]http://tf2mods.net/downloads/screenshots/7bbf1967ce.png[/T] [IMG]https://wiki.teamfortress.com/w/images/thumb/2/29/Pictogram_plus.png/15px-Pictogram_plus.png?t=20110419094531[/IMG] Gain clip per hit [IMG]https://wiki.teamfortress.com/w/images/thumb/2/29/Pictogram_plus.png/15px-Pictogram_plus.png?t=20110419094531[/IMG] +50% switch speed [IMG]https://wiki.teamfortress.com/w/images/thumb/6/60/Pictogram_minus.png/15px-Pictogram_minus.png?t=20110419092839[/IMG] -75% damage penalty [/QUOTE]
Easiest way to make Sandman more fun while not screwing up the Flying Guillotine is to make the latter crit when it normally should minicrit and make the Sandman mark for death the same duration that a stun currently exists, but remove the stun itself.
The Sandman should slow enemies down rather than stun them, just as it already does, but while allowing the victim to retaliate.
That'd be fair as well, even though I am against slowdown in general.
[QUOTE=Trekintosh;50214735]And make the cleaver not crit on stunned players.[/QUOTE] it's so hard and rare to pull off it's fine. I wish they'd move the "long range" threshold closer in. I've hit people across the badlands CP lengthways with it and still not got the minicrit [QUOTE=Hell-met;50214942]uhh yes it's basically a free 50 + 40 dmg and recharges incredibly fast. it's not popular because people suck with it or need their target to be slowed down or just can't bother learning its physics.[/QUOTE] The pistol is simply more reliable than the cleaver though, for a better DPS to boot. The stun gimmick is the only reason to use the cleaver apart from maybe happening to hit someone at low health who'll bleed out while you run away
[QUOTE=The Duke;50215057]Easiest way to make Sandman more fun while not screwing up the Flying Guillotine is to make the latter crit when it normally should minicrit and make the Sandman mark for death the same duration that a stun currently exists, but remove the stun itself.[/QUOTE] Then why would you ever use the Fan O' War? [QUOTE=Trilby Harlow;50215280]it's so hard and rare to pull off it's fine.[/QUOTE] Have you ever used the thing? It's trivial to crit people with it when you pair it with the sandman. I was able to nail it after an afternoon, it's just so easy. I'm not trying to brag about my skills, I really suck at Scout, it's just that easy to land the cleaver on stunned players.
[QUOTE=Trekintosh;50215537]Then why would you ever use the Fan O' War? Have you ever used the thing? It's trivial to crit people with it when you pair it with the sandman. I was able to nail it after an afternoon, it's just so easy. I'm not trying to brag about my skills, I really suck at Scout, it's just that easy to land the cleaver on stunned players.[/QUOTE] Especially for professional comp players, where any extra damage can change everything. And as i know they don't say that "aim" can be "good" or "bad", like they don't have that problem at all for the most of the time.
[QUOTE=Trekintosh;50215537]Then why would you ever use the Fan O' War?[/QUOTE] 15HP difference and the FoW Mark of Death lasts WAY longer than a stun does, whereas what I suggested was that the Mark of Death only last as long as a stun does on the Sandman.
What I am the most interested in is if Valve will ever admit that some weapons are far from suited for something like comp and will finally fix em/kill em.
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